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Posted
11 minutes ago, Monoman1 said:

Hmm yea. It works fine that way but I might see if I can make it white. It's description does change though when active though. 

If you have the money and just want to pay then use the box in the corner. Dialogue changes based on whether you can afford the toll or not. And since the last update (0.566) based also on the curfew. 

 

Looked at your log there. I'm a bit worried about errors relating to simply knock but it looks like the mod has more or less started as intended other than that. 

Hm... Simply Knock was a problem right from when I installed it. Apparently the most recent update to it on the nexus was incompatible with the most recent version of SKSE for SSE, so I had to install something else to fix it. Maybe that's why its not properly interfacing with Survival... Well, I'll figure it out, or learn to live without. ._.

 

I wasn't kidding about the Creature Fondling mechanic, by the way. It would make for a very useful standalone mod. :3

Posted
24 minutes ago, AkiKay said:

Is the that Bikini Armor esp that changes armorslots by Risamei okay to install ? Its mentioned in the description but my Mod Manager wants to replace the Bikini Armor esp that adds Keywords from this Mod so im not sure if i should replace it.  https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2700911

Yep he/she made it specifically to work with survival. 

Posted

About the static dismembered body parts you are looking for.

Dismembered arms, legs heads and a" bloody mess" is a build in function of the Bethesda Fallout series.

But I do not know if any of the statics from these games are useful for your skyrim idea.

Posted
13 minutes ago, Adetu said:

About the static dismembered body parts you are looking for.

Dismembered arms, legs heads and a" bloody mess" is a build in function of the Bethesda Fallout series.

But I do not know if any of the statics from these games are useful for your skyrim idea.

Maybe something useful in this? , (which basically uses Namira's goats assets so I should have just linked to that. Also only female bits, but legs and hands I assume all look the same in a gooey mess).

 

 

Posted

Hooray, an update! Shame still no toll/level fix, but hooray anyways.

 

Hopefully this request is a small one, but an import/export would be wonderful.

Posted
4 hours ago, spoonsinger said:

Maybe something useful in this? , (which basically uses Namira's goats assets so I should have just linked to that. Also only female bits, but legs and hands I assume all look the same in a gooey mess).

 

 

I was just about to suggest the same mod lol... and also the original  Namira's Goat. 

 

Posted

Could a cooldown be added to the "traps on safe beds"?  I like the risk, but getting hit three nights in a row in Winterhold (where the nearest paid bed is a bit far and my character can't go there right now for... reasons) is a bit painful.  I end up turning off the option after it fires once, but then I neglect to turn it back on.

Posted
On 6/20/2019 at 9:19 AM, Monoman1 said:
On 6/20/2019 at 2:15 AM, Quest_Items said:

I used TESedit to check the voice as you said, and it shows the exact same voice than yours "CrDogVoice [VTYP:0001F180]"

And that is the 'winning override' for the dog? If you start a new game is the behavior the same?

Sorry to reply so late, but yes that bug even happening in new game.

 

I tried your latest update and i still have that strange bug.

 

To remind you, it is when i crouch and click fondle on a dog. The box window appear and i can click fondle without issue, but when i do it nothing happen.... The dog just say "..." and nothing happen. We checked dog voice with TESedit and it is the right one.

 

I dont know what to do to fix that    : s

Posted
On 10/8/2019 at 11:11 AM, Lupine00 said:

Yes, IC makes the license vendor in Markarth wander off 100% for me.

No idea where he is. Not where he's supposed to be, that is for sure.

You may need to fix them with a higher priority package.

So IC probably overrides a vanilla package used by the license vendor. If you value having him around, you need to find that package and delete it from IC.

 

There is also a console command that teleports your character to an NPC, but you need the right ID to use it. I tried once but didn't get it to work.

Posted

I just wanted to say here that I love your mod and I'm hyped for every new update that's coming! ^^

EDIT: I have a quick question though. I havn't used any bikini features yet because I had no Bikini mod installed. 

Is there a Bikini mod that works with this for cbbe?

Posted
1 hour ago, Gwentag said:

I just wanted to say here that I love your mod and I'm hyped for every new update that's coming! ^^

EDIT: I have a quick question though. I havn't used any bikini features yet because I had no Bikini mod installed. 

Is there a Bikini mod that works with this for cbbe?

https://www.nexusmods.com/skyrim/mods/83383 Amazing world of bikini armor 

also you can easily add pretty much anything by following this:

It's page one.. post #2

 

Monoman1 also included this in his Downloads Section.

TheAmazingWorldOfBikiniArmor v1.8d - With Bikini Keyword.7z   

 

 

Posted
10 minutes ago, Bushi Neko said:

https://www.nexusmods.com/skyrim/mods/83383 Amazing world of bikini armor 

also you can easily add pretty much anything by following this:

It's page one.. post #2

 

Monoman1 also included this in his Downloads Section.

TheAmazingWorldOfBikiniArmor v1.8d - With Bikini Keyword.7z 175.88 kB · 1 download    

 

 

Nice, I didn't see that! I saw the guide for adding the keywords but I didn't want to do extra work if someone may have already done it ^^

Anyway, thank you!

Posted
18 hours ago, spoonsinger said:

Maybe something useful in this? , (which basically uses Namira's goats assets so I should have just linked to that. Also only female bits, but legs and hands I assume all look the same in a gooey mess).

Well that's disgusting but it might do the trick ;)

I've also had suggestions to look at deadly mutilation. I would like to have just an overlay that goes on the arms/hands as an option instead of all the gore for people that aren't into that sort of thing. Not sure I like it myself tbh. It's the helplessness of it I like. 

11 hours ago, Quest_Items said:

To remind you, it is when i crouch and click fondle on a dog. The box window appear and i can click fondle without issue, but when i do it nothing happen.... The dog just say "..." and nothing happen. We checked dog voice with TESedit and it is the right one.

June eh? :P

I'm none the wiser. The only conditions to get you into the dialogue are the voice type used by the creature. Do you have some dog/wolf sound overhaul or something like that? Point your crosshairs at a dog and go into the Mcm. Is the 'Add fondlable creature' option available (not greyed out)?

2 hours ago, Gwentag said:

EDIT: I have a quick question though. I havn't used any bikini features yet because I had no Bikini mod installed. 

Is there a Bikini mod that works with this for cbbe?

You get the TAWoBA mod from the nexus and install that and build it's bodyslide meshes. Then download the patch here and install that. That'll get you set up for bikinis in survival for the most part. The only thing it won't work with is the 'Half-naked cover' option - All stock bikini bras in TAWoBA occupy the body slot. So when you've a bra equipped you are considered not naked by every mod even though your ass can be hanging out in the wind. For half naked cover to work the bra slots need to be changed to something else and so far we only have a file for UUNP for that part. 

Like BN says. Anything can be set as a bikini by adding the bikini keyword to the armor via the guide. 

Posted

Quick note, Devious Training when blindfold is trained i believe to max is fighting SL Survival about showing the compass. It keeps flickering about on and off every 5 seconds or so. Map i can't open anyway as expected. With that mod even when DD blindfold effect is maxed, fully trained gives clear vision.

Posted
1 hour ago, Zaflis said:

Quick note, Devious Training when blindfold is trained i believe to max is fighting SL Survival about showing the compass. It keeps flickering about on and off every 5 seconds or so. Map i can't open anyway as expected. With that mod even when DD blindfold effect is maxed, fully trained gives clear vision.

Without having looked at it, it sounds like something that would need support added on DTs side. At least in the case where you are wearing a blindfold and DT wants to turn on the compass but you have no map & compass item. 

 

Ps. I fucking hate captchas. Especially the picture ones. 

Posted
On 10/9/2019 at 12:53 AM, shar181 said:

Hm... Simply Knock was a problem right from when I installed it. Apparently the most recent update to it on the nexus was incompatible with the most recent version of SKSE for SSE, so I had to install something else to fix it. Maybe that's why its not properly interfacing with Survival... Well, I'll figure it out, or learn to live without. ._.

 

I wasn't kidding about the Creature Fondling mechanic, by the way. It would make for a very useful standalone mod. :3

Do you mean you use Simply knock dll for Older SKSE ? I believe theres updated dll on nexus as im using it.I had the exact same problem in SSE regarding simply knock give normal dialogue even though i have the latest dll. The earlier SL survival version which i converted didn't have the problem so im guessing there some changes in the script ?. .

Posted
2 hours ago, rizzuh said:

Do you mean you use Simply knock dll for Older SKSE ? I believe theres updated dll on nexus as im using it.I had the exact same problem in SSE regarding simply knock give normal dialogue even though i have the latest dll. The earlier SL survival version which i converted didn't have the problem so im guessing there some changes in the script ?. .

I installed this file to fix the CTD I was getting from Simply Knock. The mod is completely functional now... except that Sexlab Survival doesn't want to make use of it. I've decided to just live without it until there's a fix. x.x

 

More importantly, does anyone have Bodyslide files for the armor in Hunterborn? Specifically, for the Bone Armor? It looks awesome, but it ought to be bouncy. :3

Posted

Thx for the new cursed devices options ?

 

No, my PC isn't happy about those ?

Spoiler

1861662013_enb2019_10_1014_58_17_03.jpg.bc4990b0e12e8bf40f9ce215f13813a5.jpg

 

 

620541281_enb2019_10_1014_58_04_06.jpg.34e7c43d26dc566366026c7cd14792d0.jpg

 

 

On my setup it costs 3000 gold for a 10 day magic license and 1500 for armor and 1500 for weapons.

Toll is set to a fixed 250 gold and min 2 followers to leave.

 

Only cheap license is the one for clothing (250 gold for 10 days).

 

At lvl 9 I was rather blank (still blank ^^, couldn't resist to buy stuff from wandering merchants and pay for skill training >.<)

So it's only weapons and clothes for Onryou in cities and towns for a while, because that DF on chaos mode, loosing equipment regularly thru breaking and hungry followers makes hording gold at that lvl really hard.

 

This even forces me to use potions now or get a healer follower, because no SP for overpowered self healing spells (I got sooo used to those) >.<

Just earning enough gold to survive another day (the tension! also I need a bookkeeping slave, I have the glasses already).

 

SLS gets better and better!

Posted

Can somebody who is an expert on FHU explain what works well and what doesn't with that?

It seems like some stuff got fixed, and other stuff didn't, and some stuff was started and not finished...

 

What will it add to my game with SLS?

Posted
7 hours ago, rizzuh said:

Do you mean you use Simply knock dll for Older SKSE ? I believe theres updated dll on nexus as im using it.I had the exact same problem in SSE regarding simply knock give normal dialogue even though i have the latest dll. The earlier SL survival version which i converted didn't have the problem so im guessing there some changes in the script ?. .

There hasn't been any changes to the SK portion of the mod for some time.

1 minute ago, Lupine00 said:

Can somebody who is an expert on FHU explain what works well and what doesn't with that?

It seems like some stuff got fixed, and other stuff didn't, and some stuff was started and not finished...

I'm not an expert but which features are you talking about?

Posted
1 hour ago, Monoman1 said:

I'm not an expert but which features are you talking about?

Anything beyond basic inflation functionality:

  • comments
  • deflation events
  • animations
  • quests?!
  • Does it work with old FHU 1.00?
  • Does it require 2.00-9 with the Nio patch?
Posted
21 minutes ago, Lupine00 said:

Anything beyond basic inflation functionality:

  • comments
  • deflation events
  • animations
  • quests?!
  • Does it work with old FHU 1.00?
  • Does it require 2.00-9 with the Nio patch?

Comments, deflation events and animations definitely work. 

Don't think there are any quests. 

 

From memory Fhu 2.0 fully overwrite fhu 1.x so 1.x shouldn't be needed. I THINK it's just 2.0 + the nio patch (or is nio included?). There might also be a SLSO patch? 

Posted
2 hours ago, Monoman1 said:

There hasn't been any changes to the SK portion of the mod for some time.

Hmm probably it come from the conversion process. guess ill try to convert the latest version.

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