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Posted
35 minutes ago, AmuletOfMara said:

Bikini curse triggered by: Dwarven Bikini Top 04 - [Form < (11012DE8)>]

Actually any piece of bikini armor triggers the bikini curse, my character just happens to be wearing nothing but dwarven bikini top 4 when checking the log.

Do the armors have the bikini keyword?

Is the record being overwritten by another mod?

Load your entire load order in TesEdit and copy that formid into the search. Check the winning override has the keyword. 

Posted
On 9/29/2019 at 12:19 PM, Monoman1 said:

Device List - Copy.xlsx 30.44 kB · 45 downloads

 

I'm not sure ALL of those should be used. (There might be prototype/test devices in there too)

Thx for the list. Your a mega mega Bro!! I just can't figure out what IDs you are using in the DeviceList.json. Aren't the last six digits supposed to be corresponding to the formID of the actual Asset used from either Expansion./Integration.esm? "armbinders" : "xxxxxx|Devious Devices - Integration.esm" Or is it a different ID because they are pairs in DD? 

 

I can't find any matching IDs to the list wich corresponds to what I get from CK or TES5Edit. Say I want to use all Rope. Like the new assets from Feuertin in the newest Version of Expansion. Would really like to see them in action. How do I reference DDs then?

Posted

Hello! I just found out about this mod and since I am playing on Special Edition I downloaded your latest port.
I was just wondering how stable is the game in SE, what mods can work with it and what else should I be careful adding mod-wise.

Thanks!

Posted
24 minutes ago, Kalthen said:

Thx for the list. Your a mega mega Bro!! I just can't figure out what IDs you are using in the DeviceList.json. Aren't the last six digits supposed to be corresponding to the formID of the actual Asset used from either Expansion./Integration.esm? "armbinders" : "xxxxxx|Devious Devices - Integration.esm" Or is it a different ID because they are pairs in DD? 

 

I can't find any matching IDs to the list wich corresponds to what I get from CK or TES5Edit. Say I want to use all Rope. Like the new assets from Feuertin in the newest Version of Expansion. Would really like to see them in action. How do I reference DDs then?

Shit sorry. The formid are in hexadecimal but papyrusutil reads decimal. I meant to include both. 

If you create another column and convert the hex forms to decimal using the website listed on post #2 then paste the converted list into the new column it should give you what you want. 

 

I can't do this myself right now. 

 

Edit: oh and if you're searching in tesedit then the load order ID is not included in the formid list (the first two digits of the formid are missing and you need to add them yourself based on your load order)

 

Edit2: if adding to the json then you remove the first two digits of the hex formid (which is already done in the list I posted) and convert it to decimal. The combination of (last six digits of the formid converted to decimal) + (the mod name) will tell papyrusutil exactly which armor you mean. This way your load order can change but it'll still be valid. 

Posted
1 minute ago, Skata20 said:

Hello! I just found out about this mod and since I am playing on Special Edition I downloaded your latest port.
I was just wondering how stable is the game in SE, what mods can work with it and what else should I be careful adding mod-wise.

Thanks!

I'm not aware of any major issues with SE but I don't use it myself so I'm relying on reports. 

Some people have reported crashing when entering a walled city but I think that was because of the hdt physics chain collars. You can remove them though, see the FAQ. 

Posted
1 hour ago, Monoman1 said:

Do the armors have the bikini keyword?

Is the record being overwritten by another mod?

Load your entire load order in TesEdit and copy that formid into the search. Check the winning override has the keyword. 

How do you properly add bikini keywords to items? I did download "TheAmazingWorldOfBikiniArmor v1.8d - With Bikini Keyword.7z" but perhaps I did not install it properly, or is there a step that I missed? All I did was drag the file to vortex and installed it that way. Was I supposed to do something else with the file?

When searching the formid 11012de8 nothing comes up. For some reason the item has a different formid in TES5edit (13012de8) and does indeed have _SLS_BikiniArmor.

The toll guards seems to treat bikini armors as bikini armors as they do not confiscate them when I am wearing it with a bikini licence. (Or does that apply to all armors?)

Sadly I do not know how to check via TES5edit what the winning override is.

Posted
1 hour ago, Skata20 said:

Hello! I just found out about this mod and since I am playing on Special Edition I downloaded your latest port.
I was just wondering how stable is the game in SE, what mods can work with it and what else should I be careful adding mod-wise.

Thanks!

I originally only did a conversion for myself, so my own safefiles are the testsubjects for Survival.

I'm currently in the middle of a heavely modded (including SLS) SE playthrough.

SLS, DCL, SD+, and parasites are just a few of LL mods in my loadorder.

So far Survival hasn't caused any crashes, I've had way more trouble getting the other LL mods to get along :sweat_smile:

Posted
47 minutes ago, AmuletOfMara said:

How do you properly add bikini keywords to items? I did download "TheAmazingWorldOfBikiniArmor v1.8d - With Bikini Keyword.7z" but perhaps I did not install it properly, or is there a step that I missed? All I did was drag the file to vortex and installed it that way. Was I supposed to do something else with the file?

When searching the formid 11012de8 nothing comes up. For some reason the item has a different formid in TES5edit (13012de8) and does indeed have _SLS_BikiniArmor.

The toll guards seems to treat bikini armors as bikini armors as they do not confiscate them when I am wearing it with a bikini licence. (Or does that apply to all armors?)

Sadly I do not know how to check via TES5edit what the winning override is.

Have a read of the tesedit merged patch introduction section and look at the associated picture. It should explain winning override and it's the same basic concept except instead of a bikini armor it's a container record and instead of a keyword it's a leveled list. 

https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507

 

The keyword needs to 'make it through' to the winning override. 

 

You're allowed to carry all armors with a bikini licence. You are only restricted in what you can wear. 

Posted
36 minutes ago, Monoman1 said:

Have a read of the tesedit merged patch introduction section and look at the associated picture. 

Or you can install the SLAX demo.

Posted
3 hours ago, Monoman1 said:

Shit sorry. The formid are in hexadecimal but papyrusutil reads decimal. I meant to include both. 

If you create another column and convert the hex forms to decimal using the website listed on post #2 then paste the converted list into the new column it should give you what you want. 

Lol, I didn't even think about hex to dec. Thx man ... now I'm a really happy camper.

 

Edit: Btw, Mortal Weapons Reads hex from the MCM. That's how I could add the Roughspun Tunic to the exceptions list. I added it in hex to the list and it got added correctly in decimal via MCM import. 

Posted
1 hour ago, Monoman1 said:

Have a read of the tesedit merged patch introduction section and look at the associated picture. It should explain winning override and it's the same basic concept except instead of a bikini armor it's a container record and instead of a keyword it's a leveled list. 

https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507

 

The keyword needs to 'make it through' to the winning override. 

 

You're allowed to carry all armors with a bikini licence. You are only restricted in what you can wear. 

I am literally too stupid to understand any of this. Thanks to you however I solved the issue by just moving the load order of "theamazingworldofbikiniarmor.esp" as low as I know how. I don't know if this would break anything else in my game but it's the best I can do with my low IQ.

I'm sorry for wasting your time. You tried so hard out of the goodness of your heart to help me yet I disappointed you simply because I was too stupid to follow your instructions. You could have spent that time doing something you love but instead you WASTED it helping me out only to find out you were talking to an IDIOT the whole time who couldn't even find out what mod was overriding bikini armor so instead he just dragged the load order of bikini armor down like a stupid orc that only knows how to solve problems using brute force because he's too dumb to use his brain.

I want to cry due to how intellectually inept I am but I am too ashamed to do so because that would imply that I had a difficult time solving the problem. I didn't... or at least I shouldn't have. You provided all the answers and solutions but sadly I didn't possess the mental aptitude to understand any of it.

I shot myself in the foot yet came crying to you like a milk drinker. Despite successfully identifying me as an idiot, you nevertheless graced me with your benevolence and patience like you would anyone else. Thank you.

Posted

Starting another Skyrim playthough and going SSE this time, so I'm building up a mod list.

 

And - Sexlab Survival looks great!

 

While checking for conflicts, I notice that both SS and Devious Followers define a global _Dwill 0001BB21.   One has it as a short and the other as a float.   I'm guessing this isn't good?

 

I could drop Devious Followers (and maybe switch to DeviousHelpers), but I do want to try DF out.

 

I'm guessing that I could edit SLS_Init.psc and recompile.   But, what would I do to the ESP?  Could I edit it in xEdit to change the editor-name and the formID?  Or, does something have to be done in the creation kit?

Posted
7 minutes ago, saltshade said:

Half naked cover isn't working for me. I have something equipped in slot 49 but I still have the "bottomless" debuff. Anyone else with this issue?

Bottomless debuff?

Does the top or bottom have the sexlabnostrip keyword. Items with those keywords wont count. (Devious devices)

35 minutes ago, MikeWander said:

Starting another Skyrim playthough and going SSE this time, so I'm building up a mod list.

 

And - Sexlab Survival looks great!

 

While checking for conflicts, I notice that both SS and Devious Followers define a global _Dwill 0001BB21.   One has it as a short and the other as a float.   I'm guessing this isn't good?

 

I could drop Devious Followers (and maybe switch to DeviousHelpers), but I do want to try DF out.

 

I'm guessing that I could edit SLS_Init.psc and recompile.   But, what would I do to the ESP?  Could I edit it in xEdit to change the editor-name and the formID?  Or, does something have to be done in the creation kit?

I'll look into it but I don't think it's anything to worry about. Both survival and DF don't seem to have any trouble changing will in my game. 

46 minutes ago, AmuletOfMara said:

 

Ah don't worry about it. Glad you got it sorted. 

Posted
2 hours ago, Lupine00 said:

Or you can install the SLAX demo.

Have you released something? :)

the 'new files' section is always spammed with stupid sims mods 

Posted
50 minutes ago, Monoman1 said:

[ ... ] Both survival and DF don't seem to have any trouble changing will in my game.  [ ... ]

 

Yeah.   As pointed out in the Devious Followers Continued thread, the existence of _DWill in both mods is actually SS intentionally updating the statistic from DF.

 

However, the conflict between Integer and Float still seems off.   Dunno how the engine automatically handles the conversion or if truncation and rounding happen.   The engine might do the right thing and maybe this doesn't matter.   Still, I'm guessing that SS should be updated to match the float definition in DF.

Posted
2 hours ago, Monoman1 said:

Have you released something? :)

the 'new files' section is always spammed with stupid sims mods 

AH! I missed the latest update I really should follow these pages
 

 

Posted
2 hours ago, Monoman1 said:

Bottomless debuff?

Does the top or bottom have the sexlabnostrip keyword. Items with those keywords wont count. (Devious devices)

Well, it says bottomless with red letters in my buffmenu and it seems like NPCs see my character as such, since they keep saying stuff like "a girl exposes pussy" or "her private parts are exposed". It's a normal armor "panty" with the bikini keyword added. I've also tried without the keyword and it's the same thing.

Posted
4 hours ago, MikeWander said:

Starting another Skyrim playthough and going SSE this time, so I'm building up a mod list.

 

And - Sexlab Survival looks great!

 

While checking for conflicts, I notice that both SS and Devious Followers define a global _Dwill 0001BB21.   One has it as a short and the other as a float.   I'm guessing this isn't good?

 

I could drop Devious Followers (and maybe switch to DeviousHelpers), but I do want to try DF out.

 

I'm guessing that I could edit SLS_Init.psc and recompile.   But, what would I do to the ESP?  Could I edit it in xEdit to change the editor-name and the formID?  Or, does something have to be done in the creation kit?

 

I am wondering if some mods I use, conflict, like Paradise Halls...

Posted
7 hours ago, Monoman1 said:
7 hours ago, MikeWander said:

I could drop Devious Followers (and maybe switch to DeviousHelpers), but I do want to try DF out.

 

I'm guessing that I could edit SLS_Init.psc and recompile.   But, what would I do to the ESP?  Could I edit it in xEdit to change the editor-name and the formID?  Or, does something have to be done in the creation kit?

I'll look into it but I don't think it's anything to worry about. Both survival and DF don't seem to have any trouble changing will in my game. 

This has been brought up before.

 

It makes little difference in practice. I believe that short globals stopped being actual shorts a long time before Skyrim was released.

 

Devious Follower and Devious Helpers are not remotely comparable mods.

 

Devious Helpers is a tiny mod that works around the DD annoyance of having a key but still not being able to unlock yourself.

It has a devious playtime feature that doesn't have any real point to it unless you make it compulsory.

The follower will offer to put some devices on you, then remove them after a fixed duration.

You can simply refuse to play,  unless you tick a box so you can't, but in any case it only happens in safe places.

It's not an enslavement mod, and it has no 'content'.

 

Devious Followers is an enslavement mod and cash-sink with a lot of enforced device wearing, but done in a way so you can still play Skyrim.

It's based around paying the follower for services rendered, getting into debt and taking deals to get you out of debt - deals that get you into trouble.

It has quite a lot of 'content' in it: scenes, events, games, etc.

DF is probably the most effective cash sink you can have right now, if you set it up to do that.

I may be biased :) In any event I'm quite fond of DF - but I also use Devious Helpers for non-DFs. I changed the DH dialogs to only work for non DF followers.

 

Posted
7 hours ago, Monoman1 said:

Have you released something? :)

It's just the version I made back at the start of August.

I've been through some major code changes since, and then after winding back for the second time...

I have come up with a plan to do incremental releases, so there was really no reason to keep sitting on it.

By holding it back, all I was doing was stopping people using it to solve the keyword problem, which it solves for worn items very conveniently.

 

It's not really an answer to levelled lists though. If you want bikini drops, or whatever, in your game, you have to change an ESP somewhere.

I think it may be possible to edit lists in real-time too though? But I wouldn't put that in SLAX.

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