shar181 Posted October 7, 2019 Posted October 7, 2019 8 minutes ago, Monoman1 said: 'set timescale to x' in the console is the same thing? default is 20. 1 real second = 20 seconds of game time. I use 5 for longer days/nights. Yeah, its the same thing. I'm just the kind of person who likes to have a UI. Its comforting. x3 But yes, I've been using the console to set my Timescale for years. I used to use 10, but lately I've been going for 15. Apparently, going lower than 10 can cause issues with NPC routines for some people... though I've never seen that problem, myself.
Tenri Posted October 7, 2019 Posted October 7, 2019 5 minutes ago, shar181 said: Yeah, its the same thing. I'm just the kind of person who likes to have a UI. Its comforting. x3 But yes, I've been using the console to set my Timescale for years. I used to use 10, but lately I've been going for 15. Apparently, going lower than 10 can cause issues with NPC routines for some people... though I've never seen that problem, myself. I've seen people say lower than 10 or lower than 5 IIRC, other mods with MCM timescale settings that I can think of offhand include Prison Overhaul, Captured Dreams, and Skytweaks. You can also set the default timescale as part of the process for making a bashed patch if you use that, not sure if such a thing exists in mator smash. 1
Monoman1 Posted October 7, 2019 Author Posted October 7, 2019 Can't say I've noticed any issues with timescale of 5. Npcs do going walkies sometimes but that's because of immersive citizens as far as I know.
Sorrow_421 Posted October 7, 2019 Posted October 7, 2019 2 hours ago, Monoman1 said: I'll be deadly honest here. My understanding of iNeed is weak at best. Some parts probably work ok. Like Satiation from cum but other parts probably don't work as intended - sleep deprivation and the upcoming fatigue gain from drugs when they wear off. I find iNeeds scripts to be.... convoluted to put it nicely and I hate working on it. Variables that I think should track your needs often return zero and I haven't found any variable other then the active magic effect to indicate what state you're in. And ultimately I've actually considered dropping support for it as it just does my fucking head in. I spend far too much time on it. I'd recommend RND over iNeed for survival as I know everything works fine with it. Well for me it works. I don't have a problem with it so far. Though what you said about dropping support for iNeed saddens me a little because I use Sacrosanct Vampires and iNeed is the only needs mod that Sacrosanct supports. But oh well if it comes to that I'll change needs mod. Can't have everything right?
shar181 Posted October 7, 2019 Posted October 7, 2019 1 hour ago, Monoman1 said: Can't say I've noticed any issues with timescale of 5. Npcs do going walkies sometimes but that's because of immersive citizens as far as I know. Yeah, that's a thing immersive citizens does. I think the timescale issues are largely things like... shops not opening on time. I think I may have actually had that issue, because the general merchant in Whiterun never seems to show up on time. ><; It'll be like noon before I can actually go in and buy/sell, otherwise he just yells at me that I'm not supposed to be in there. More importantly, I just installed this and I'm having an issue right off the bat. Everyon is stuck in a T-pose. :v I think this mod is probably the cause, because the only things I installed alongside it is Hunterborn and Devious Followers. I ran FNIS after installation, just like I always do... so I dunno what caused this, or how to fix it if its not a FNIS issue. ><;
Monoman1 Posted October 7, 2019 Author Posted October 7, 2019 21 minutes ago, shar181 said: More importantly, I just installed this and I'm having an issue right off the bat. Everyon is stuck in a T-pose. :v I think this mod is probably the cause, because the only things I installed alongside it is Hunterborn and Devious Followers. I ran FNIS after installation, just like I always do... so I dunno what caused this, or how to fix it if its not a FNIS issue. ><; Don't see how that's possible. Survival doesn't have any animations.
shar181 Posted October 7, 2019 Posted October 7, 2019 Just now, Monoman1 said: Don't see how that's possible. Survival doesn't have any animations. Well. I guess I have some troubleshooting to do! While I'm still here, is there any way to completely disable the "cum breath" mechanic? I saw an option to disable notifications for it, but not for the feature itself.
Monoman1 Posted October 7, 2019 Author Posted October 7, 2019 14 minutes ago, shar181 said: Well. I guess I have some troubleshooting to do! While I'm still here, is there any way to completely disable the "cum breath" mechanic? I saw an option to disable notifications for it, but not for the feature itself. Not yet but I've already added it to the next version.
shar181 Posted October 7, 2019 Posted October 7, 2019 5 minutes ago, Monoman1 said: Not yet but I've already added it to the next version. Awesome! Is there an ETA on the new version? I've tracked down the cause of the T-pose. The FNIS behavior file for Devious Followers is not Skyrim SE compatible, apparently. ><; I might have installed the wrong version of it. Or maybe I forgot a dependency somewhere.
Bushi Neko Posted October 7, 2019 Posted October 7, 2019 4 minutes ago, shar181 said: Awesome! Is there an ETA on the new version? He has a few... volunteers... working on finding bugs etc.. Wont be long I am sure.
mercplatypus Posted October 7, 2019 Posted October 7, 2019 5 hours ago, Corsayr said: But RND was mean to me once and wouldn't let me drink from the river next to Riverwood*. So it got replaced by iNeed. ? I'll have to look at all my mods to see what may have compatability issues with RND. Hide contents *this is a true story btw, years ago when I was shopping for a needs mod I started with RND but it couldn't recognize the river as water. Since it was early in the run I said F-this buggy mod! Then restarted with iNeed and never looked back. Not much really does these days. The biggest ones that I know of are water mods like Realistic Water and the like. Those would need a compatibility patch still. Some even come with them prepackaged just in case you use RND.
shar181 Posted October 7, 2019 Posted October 7, 2019 So I've been having a couple issues. For one thing, guards don't seem to care whether I'm wearing clothes or not (The clothes license is enabled and set for Everywhere). Merchants also don't seem to care if I have a license or not; they'll let me open the trade menu and buy/sell normally. I'm also not seeing anything happen with Simply Knock; I'm just getting the normal dialogue from Simply Knock when I approach a house, and nothing unusual happens inside. :c Edit: To be clear, I'm using the SSE version of Survival!
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 1 hour ago, shar181 said: So I've been having a couple issues. For one thing, guards don't seem to care whether I'm wearing clothes or not (The clothes license is enabled and set for Everywhere). Merchants also don't seem to care if I have a license or not; they'll let me open the trade menu and buy/sell normally. I'm also not seeing anything happen with Simply Knock; I'm just getting the normal dialogue from Simply Knock when I approach a house, and nothing unusual happens inside. :c Edit: To be clear, I'm using the SSE version of Survival! There's a DLL fix for simply knock. Do you have that? + Papyrus util SE? https://www.nexusmods.com/skyrimspecialedition/mods/24297 Install order: Papyrus Util SE Simply Knock Simply Knock DLL fix 1 hour ago, Corsayr said: Is RND 2.0 supported? or just the original? Someone posted that RND 2.0 works fine. Other than that I remember it being very similar to RND 1.0. The only problem used to be getting stuck at glutted if I remember correctly. 2 hours ago, Bushi Neko said: He has a few... volunteers... working on finding bugs etc.. Wont be long I am sure. Back to work volunteer! 1
shar181 Posted October 8, 2019 Posted October 8, 2019 2 hours ago, Monoman1 said: There's a DLL fix for simply knock. Do you have that? + Papyrus util SE? Yeah, I have that. Simply Knock is working; there's just no apparent Survival component to it. Since posting my comment I've found a bunch of other issues... and in fact, almost nothing is working! I must have made a big mistake somewhere... or else the SSE version is messed up. Specifically, Everyone except the toll guys and enforcers ignore the fact that I'm dressed. The scene in the Whiterun kennel isn't triggering; there's a fade to black and then I reappear right where I was before. As mentioned before, Simply Knock dialogue is the normal, inoffensive dialogue and nothing happens once they let me in. Merchants don't care about whether I have licenses to trade. I was unable to hire Stenvar (and presumably other mercs). They confirmed that they'd been hired with a silent voice that I couldn't skip/end, and when it ended on its own the merc remained unhired. x.x On the other hand, the Begging and Creature Fondling mechanics are working beautifully! You should totally release both of those as lightweight, standalone mods! :3 A bit of semi-consensual debasement for food could spice up a lot of survival-oriented saves for people that don't want a mod as transformative as Sexlab Survival, and we desperately need a nice, intuitive system for initiating consensual encounters with creatures. Right now the best one I've seen is Enchantress, and it requires you to specialize in Illusion to work. ><; If I could get those two things on their own, they'd be staples in every single playthrough. x3 Just in case there's a really obvious conflict or missing requirement, here's my load order! Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 BSAssets.esm 7 7 LegacyoftheDragonborn.esm 8 8 BSHeartland.esm 9 9 RSkyrimChildren.esm 10 a EFFCore.esm 11 b SexLab.esm 12 c Devious Devices - Assets.esm 13 d CreatureFramework.esm 14 e SexLabAroused.esm 15 f ApachiiHair.esm 16 10 Schlongs of Skyrim - Core.esm 17 11 GenderBender.esm 18 12 BS_DLC_patch.esp 19 13 Campfire.esm 20 14 Devious Devices - Integration.esm 21 15 Devious Devices - Expansion.esm 22 16 ZaZAnimationPack.esm 23 17 daymoyl.esm 24 18 DBM_RSChildren.esp 25 19 MoreNastyCritters.esp 26 1a RSChildren Patch - BS Bruma.esp 27 1b RSChildren.esp 28 1c SexLab TDF Aggressive Prostitution.esp 29 1d EnhancedLightsandFX.esp 30 1e Race Scale Remover.esp 31 1f SexLab Inflation Framework.esp 32 20 SOS_Ho.esp 33 21 RaceMenu.esp 34 22 RaceMenuPlugin.esp 35 23 zzEstrus.esp 36 24 CBBE.esp 37 25 RaceMenuMorphsCBBE.esp 38 26 LewdMarks.esp 39 27 SINful CBP.esp 40 28 SimplyKnock.esp 41 29 MoonlightTalesMCM.esp 42 2a XPMSE.esp 43 2b SOSRaceMenu.esp 44 2c SLSO_F_VP_The Girl Next Door.esp 45 2d SLSO_F_VP_Maria.esp 46 2e SLSO_F_VP_Eliz.esp 47 2f SLSO.esp 48 30 No NPC Greetings.esp 49 31 CommunityOverlays2_31T50.esp 50 32 SkyUI_SE.esp 51 33 SexlabLightMeUp.esp 52 34 Cassandra Apocrypha CBBE SE.esp 53 35 SLAL_AnimationsByLeito.esp 54 36 SLAL_K4Anims.esp 55 37 SLAL_AnimationByBakaFactory.esp 56 38 NibblesAnimObjects.esp 57 39 sr_FillHerUp.esp 58 3a SOS - Leito Addon.esp 59 3b SexLabTools.esp 60 3c SuperbSerana.esp 61 3d YourMarketStall.esp 62 3e Shars Signs - The Lover 10%.esp 63 3f SexLab Enchantress.esp 64 40 ArgonianFins.esp 65 41 DVA - Dynamic Vampire Appearance.esp 66 42 LWPlayerHeadTracking.esp 67 43 Bolt Vendors.esp 68 44 BVFE.esp 69 45 SOS - ERF Horse Penis CBBE - Addon.esp 70 46 ImprovedNPCs.esp 71 47 SOS - Smurf Average Addon.esp 72 48 SOS - VectorPlexus Muscular Addon.esp 73 49 SOS - VectorPlexus Regular Addon.esp 74 4a Schlongs of Skyrim.esp 75 4b SOS - ERF - HighPoly Addon.esp 76 4c SOS - ERF - HighPoly Equipable.esp 77 4d SLAnimLoader.esp 78 4e AnubAnimObj.esp 79 4f SexLabDefeat.esp 80 50 TDF_AP_IndHookersPlug_In.esp 81 51 SlaveTats.esp 82 52 SlaveTatsEventsBridge.esp 83 53 DeviouslyHelpless.esp 84 54 mslDeviousCaptures.esp 85 55 Skyrim_Strap_Ons.esp 86 56 UIExtensions.esp 87 57 NewmillerPiercings2.esp 88 58 NewmillerPiercings3.esp 89 59 ORM-Arvak.esp 90 5a JRArcaneArcherPack.esp 91 5b JRDwarvenMudcrabPatch.esp 92 5c SLALAnimObjBillyy.esp 93 5d ELFX - Exteriors.esp 94 5e EstrusChaurus.esp 95 5f EstrusSpider.esp 96 60 ImprovedHearthfireLighting.esp 97 61 3DNPC.esp 98 62 EMCompViljaSkyrim.esp 99 63 MilkModNEW.esp 100 64 MilkMod_MilkPumpsFancy.esp 101 65 RealisticNeedsandDiseases.esp 102 66 Ordinator - Perks of Skyrim.esp 103 67 SL Survival.esp 104 68 OrcFemaleAnimations.esp 105 69 HentaiCreatures.esp 106 6a Run For Your Lives.esp 107 6b Cloaks - No Imperial.esp 108 6c DBM_Bruma_Patch.esp 109 6d SexLab_Solutions.esp 110 6e SexLabSkoomaWhore.esp 111 6f Hunterborn.esp 112 70 Frostfall.esp 113 71 SexLab-AmorousAdventures.esp 114 72 SexLab-Parasites.esp 115 73 AnimatedParasites.esp 116 74 Devious Cidhna.esp 117 75 TrueStormsSE.esp 118 76 EstrusTrappedEggs.esp 119 77 Cloaks - USSEEP Patch - No Imperial.esp 120 78 Cloaks - No Imperial - Dawnguard.esp 121 79 Ordinator - Beyond Skyrim Bruma Patch.esp 122 7a EFFDialogue.esp 123 7b RSC 3DNPC Patch.esp 124 7c Predator Vision.esp 125 7d TimingIsEverything.esp 126 7e JRSpellPackPatch.esp 127 7f BSHeartland - Unofficial Patch.esp 128 80 DeviousFollowers.esp 129 81 Spank That Ass.esp 130 82 Laura's Bondage Shop.esp 131 83 TheAmazingWorldOfBikiniArmor.esp 132 84 SpousesEnhancedSE.esp 133 85 SexLab Eager NPCs.esp 134 86 BecomeABard.esp 135 87 DeadlyDragons.esp 136 88 HornyCreatures.esp 137 89 BS_Campfire.esp 138 8a Hunterborn - Campfire Patch.esp 139 8b MilkModNEW CF.esp 140 8c MilkModNEW HF.esp 141 8d MilkModNEW Sanbox.esp 142 8e MilkModNEW ZaZ.esp 143 8f FNIS.esp 144 90 Moonlight Tales Special Edition.esp 145 91 12FemaleBrows.esp 146 92 ERF - Ceraph.esp 147 93 SOS - Pubic Hair for Females Addon (All Styles).esp 148 94 -RestoredObjects.esp 149 95 Apocalypse - Magic of Skyrim.esp 150 96 Apocalypse - Ordinator Compatibility Patch.esp 151 97 Immersive Citizens - AI Overhaul.esp 152 98 Alternate Start - Live Another Life.esp 153 99 ELFXEnhancer.esp 154 9a Immersive Citizens - ELFXEnhancer patch.esp 155 9b SexLabHorribleHarassment.esp
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 6 hours ago, shar181 said: Everyone except the toll guys and enforcers ignore the fact that I'm dressed. The scene in the Whiterun kennel isn't triggering; there's a fade to black and then I reappear right where I was before. As mentioned before, Simply Knock dialogue is the normal, inoffensive dialogue and nothing happens once they let me in. Merchants don't care about whether I have licenses to trade. Well none of this is right of course but I've had no reports of issues with the SE version til now. At this point I'd ask for a papyrus log of a new game sitting in the alternate start cell for 30 seconds. 6 hours ago, shar181 said: I was unable to hire Stenvar (and presumably other mercs). They confirmed that they'd been hired with a silent voice that I couldn't skip/end, and when it ended on its own the merc remained unhired. x.x This doesn't seem like something to do with survival though. SLS doesn't touch hirelings at all. Edit: Quote Everyone except the toll guys and enforcers ignore the fact that I'm dressed. Actually, this is fine. They are the only people that should care.
Lupine00 Posted October 8, 2019 Posted October 8, 2019 13 hours ago, Monoman1 said: Npcs do going walkies sometimes but that's because of immersive citizens as far as I know. Yes, IC makes the license vendor in Markarth wander off 100% for me. No idea where he is. Not where he's supposed to be, that is for sure. You may need to fix them with a higher priority package.
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 23 minutes ago, Lupine00 said: Yes, IC makes the license vendor in Markarth wander off 100% for me. No idea where he is. Not where he's supposed to be, that is for sure. You may need to fix them with a higher priority package. Hunh. I'm not sure if I'm up to date with IC but I've no problem with the licence guys. It's the toll collectors that like to wander off but only in the rain. But you're right. They need a higher priority.
Bushi Neko Posted October 8, 2019 Posted October 8, 2019 9 hours ago, Monoman1 said: Someone posted that RND 2.0 works fine. Other than that I remember it being very similar to RND 1.0. The only problem used to be getting stuck at glutted if I remember correctly. I ve been using RND 2 with no problems. @Corsayr I stopped using the body inflation related to hunger elements and have not had an issue with the STUCK GLUTTED since. I also have Devious Body Alteration with alternate weight control checked if it matters. 9 hours ago, Monoman1 said: Back to work volunteer! Of course! I didn't get to put much into it yesterday with setting up the new game LO. But I plan on really being in it tonight. Only one minor occurrence. None of the changes ( Carry, Debuffs etc ) worked on initializing character in world. Turning off / on didn't fix. However, moving slider up or down one on carry weight did cause them to kick in. I ll try and recreate tonight.
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 14 minutes ago, Bushi Neko said: I stopped using the body inflation related to hunger elements and have not had an issue with the STUCK GLUTTED since Shouldn't really affect RND as all that's doing is telling SLIF to inflate your belly. 14 minutes ago, Bushi Neko said: Of course! I didn't get to put much into it yesterday with setting up the new game LO. But I plan on really being in it tonight. If you haven't installed the test version at this point I'd hold off. I might post an update later today as I'm running out of time to work on it anyway.
AlyssaAwoo Posted October 8, 2019 Posted October 8, 2019 For some reason the Dismemberment Feature doesn´t work for me. I got Amputator Framework and your Tweaked Patch installed but the Mod itself won´t remove limbs. I just can´t equip 2 handed Weapons and Bows anymore once im dismembered . Using the F1 Menu from Amputator Framework removes limbs however.
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 12 minutes ago, AkiKay said: For some reason the Dismemberment Feature doesn´t work for me. I got Amputator Framework and your Tweaked Patch installed but the Mod itself won´t remove limbs. I just can´t equip 2 handed Weapons and Bows anymore once im dismembered . Using the F1 Menu from Amputator Framework removes limbs however. My patch is actually standalone. So maybe try uninstalling the original and reinstall my version.
AlyssaAwoo Posted October 8, 2019 Posted October 8, 2019 3 minutes ago, Monoman1 said: My patch is actually standalone. So maybe try uninstalling the original and reinstall my version. Oh i didn´t know that. Mh Okay I´ll try that thanks! Btw is it intentional that the "Bikini Curse" Spell in my Spell menu never actually goes to the Neutral White once its satisfied ? It always stays red and just tells me what the Curse does.
shar181 Posted October 8, 2019 Posted October 8, 2019 10 hours ago, Monoman1 said: Well none of this is right of course but I've had no reports of issues with the SE version til now. At this point I'd ask for a papyrus log of a new game sitting in the alternate start cell for 30 seconds. Papyrus.0.log There's my papyrus log! If this mod is supposed to run on a new game, that might be the source of my problems... I was trying to test it out on my existing save, yesterday. Edit: Ignore that, Vortex didn't activate the .esp. x.x Here's the Papyrus log with Survival active! Papyrus.0.log Edit 2: Hm. Even on the new game, I'm not seeing any kind of dialogue with the Toll Collectors to allow me to leave the city. I've got plenty of money and an escort, too. >< Edit 3: A-hah! I figured it out! City successfully departed!
Monoman1 Posted October 8, 2019 Author Posted October 8, 2019 1 hour ago, AkiKay said: Btw is it intentional that the "Bikini Curse" Spell in my Spell menu never actually goes to the Neutral White once its satisfied ? It always stays red and just tells me what the Curse does. Hmm yea. It works fine that way but I might see if I can make it white. It's description does change though when active though. 1 hour ago, shar181 said: Edit 2: Hm. Even on the new game, I'm not seeing any kind of dialogue with the Toll Collectors to allow me to leave the city. I've got plenty of money and an escort, too. >< If you have the money and just want to pay then use the box in the corner. Dialogue changes based on whether you can afford the toll or not. And since the last update (0.566) based also on the curfew. Looked at your log there. I'm a bit worried about errors relating to simply knock but it looks like the mod has more or less started as intended other than that.
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