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Posted
8 minutes ago, Monoman1 said:

'set timescale to x' in the console is the same thing?

default is 20. 1 real second = 20 seconds of game time. 

I use 5 for longer days/nights. 

Yeah, its the same thing. I'm just the kind of person who likes to have a UI. Its comforting. x3 But yes, I've been using the console to set my Timescale for years. I used to use 10, but lately I've been going for 15. Apparently, going lower than 10 can cause issues with NPC routines for some people... though I've never seen that problem, myself.

Posted
5 minutes ago, shar181 said:

Yeah, its the same thing. I'm just the kind of person who likes to have a UI. Its comforting. x3 But yes, I've been using the console to set my Timescale for years. I used to use 10, but lately I've been going for 15. Apparently, going lower than 10 can cause issues with NPC routines for some people... though I've never seen that problem, myself.

I've seen people say lower than 10 or lower than 5 IIRC, other mods with MCM timescale settings that I can think of offhand include Prison Overhaul, Captured Dreams, and Skytweaks.

You can also set the default timescale as part of the process for making a bashed patch if you use that, not sure if such a thing exists in mator smash.

Posted

Can't say I've noticed any issues with timescale of 5. Npcs do going walkies sometimes but that's because of immersive citizens as far as I know. 

Posted
2 hours ago, Monoman1 said:

 

I'll be deadly honest here. My understanding of iNeed is weak at best. Some parts probably work ok. Like Satiation from cum but other parts probably don't work as intended - sleep deprivation and the upcoming fatigue gain from drugs when they wear off. 

I find iNeeds scripts to be.... convoluted to put it nicely and I hate working on it. Variables that I think should track your needs often return zero and I haven't found any variable other then the active magic effect to indicate what state you're in. And ultimately I've actually considered dropping support for it as it just does my fucking head in. I spend far too much time on it. 

 

I'd recommend RND over iNeed for survival as I know everything works fine with it. 

Well for me it works. I don't have a problem with it so far. Though what you said about dropping support for iNeed saddens me a little because I use Sacrosanct Vampires and iNeed is the only needs mod that Sacrosanct supports. But oh well if it comes to that I'll change needs mod. Can't have everything right?

Posted
1 hour ago, Monoman1 said:

Can't say I've noticed any issues with timescale of 5. Npcs do going walkies sometimes but that's because of immersive citizens as far as I know. 

Yeah, that's a thing immersive citizens does. I think the timescale issues are largely things like... shops not opening on time. I think I may have actually had that issue, because the general merchant in Whiterun never seems to show up on time. ><; It'll be like noon before I can actually go in and buy/sell, otherwise he just yells at me that I'm not supposed to be in there.

 

More importantly, I just installed this and I'm having an issue right off the bat. Everyon is stuck in a T-pose. :v I think this mod is probably the cause, because the only things I installed alongside it is Hunterborn and Devious Followers. I ran FNIS after installation, just like I always do... so I dunno what caused this, or how to fix it if its not a FNIS issue. ><;

Posted
21 minutes ago, shar181 said:

More importantly, I just installed this and I'm having an issue right off the bat. Everyon is stuck in a T-pose. :v I think this mod is probably the cause, because the only things I installed alongside it is Hunterborn and Devious Followers. I ran FNIS after installation, just like I always do... so I dunno what caused this, or how to fix it if its not a FNIS issue. ><;

Don't see how that's possible. Survival doesn't have any animations. 

Posted
Just now, Monoman1 said:

Don't see how that's possible. Survival doesn't have any animations. 

Well. I guess I have some troubleshooting to do!

 

While I'm still here, is there any way to completely disable the "cum breath" mechanic? I saw an option to disable notifications for it, but not for the feature itself.

Posted
14 minutes ago, shar181 said:

Well. I guess I have some troubleshooting to do!

 

While I'm still here, is there any way to completely disable the "cum breath" mechanic? I saw an option to disable notifications for it, but not for the feature itself.

Not yet but I've already added it to the next version. 

Posted
5 minutes ago, Monoman1 said:

Not yet but I've already added it to the next version. 

Awesome! Is there an ETA on the new version?

 

I've tracked down the cause of the T-pose. The FNIS behavior file for Devious Followers is not Skyrim SE compatible, apparently. ><; I might have installed the wrong version of it. Or maybe I forgot a dependency somewhere.

Posted
4 minutes ago, shar181 said:

Awesome! Is there an ETA on the new version?

He has a few... volunteers... working on finding bugs etc.. Wont be long I am sure. ;) 

Posted
5 hours ago, Corsayr said:

But RND was mean to me once and wouldn't let me drink from the river next to Riverwood*. So it got replaced by iNeed. ?

 

I'll have to look at all my mods to see what may have compatability issues with RND.

 

 

  Hide contents

*this is a true story btw, years ago when I was shopping for a needs mod I started with RND but it couldn't recognize the river as water. Since it was early in the run I said F-this buggy mod! Then restarted with iNeed and never looked back. 

 

Not much really does these days.  The biggest ones that I know of are water mods like Realistic Water and the like.  Those would need a compatibility patch still.  Some even come with them prepackaged just in case you use RND.

Posted

So I've been having a couple issues. For one thing, guards don't seem to care whether I'm wearing clothes or not (The clothes license is enabled and set for Everywhere). Merchants also don't seem to care if I have a license or not; they'll let me open the trade menu and buy/sell normally.

 

 I'm also not seeing anything happen with Simply Knock; I'm just getting the normal dialogue from Simply Knock when I approach a house, and nothing unusual happens inside. :c

 

Edit: To be clear, I'm using the SSE version of Survival!

Posted
1 hour ago, shar181 said:

So I've been having a couple issues. For one thing, guards don't seem to care whether I'm wearing clothes or not (The clothes license is enabled and set for Everywhere). Merchants also don't seem to care if I have a license or not; they'll let me open the trade menu and buy/sell normally.

 

 I'm also not seeing anything happen with Simply Knock; I'm just getting the normal dialogue from Simply Knock when I approach a house, and nothing unusual happens inside. :c

 

Edit: To be clear, I'm using the SSE version of Survival!

There's a DLL fix for simply knock. Do you have that? + Papyrus util SE?

https://www.nexusmods.com/skyrimspecialedition/mods/24297

Install order:

Papyrus Util SE

Simply Knock

Simply Knock DLL fix

1 hour ago, Corsayr said:

Is RND 2.0 supported? or just the original?

Someone posted that RND 2.0 works fine. Other than that I remember it being very similar to RND 1.0. The only problem used to be getting stuck at glutted if I remember correctly. 

2 hours ago, Bushi Neko said:

He has a few... volunteers... working on finding bugs etc.. Wont be long I am sure. ;) 

Back to work volunteer!

Posted
2 hours ago, Monoman1 said:

There's a DLL fix for simply knock. Do you have that? + Papyrus util SE?

Yeah, I have that. Simply Knock is working; there's just no apparent Survival component to it. Since posting my comment I've found a bunch of other issues... and in fact, almost nothing is working! I must have made a big mistake somewhere... or else the SSE version is messed up.

 

Specifically,

  • Everyone except the toll guys and enforcers ignore the fact that I'm dressed.
  • The scene in the Whiterun kennel isn't triggering; there's a fade to black and then I reappear right where I was before.
  • As mentioned before, Simply Knock dialogue is the normal, inoffensive dialogue and nothing happens once they let me in.
  • Merchants don't care about whether I have licenses to trade.
  • I was unable to hire Stenvar (and presumably other mercs). They confirmed that they'd been hired with a silent voice that I couldn't skip/end, and when it ended on its own the merc remained unhired. x.x

 

On the other hand, the Begging and Creature Fondling mechanics are working beautifully! You should totally release both of those as lightweight, standalone mods! :3 A bit of semi-consensual debasement for food could spice up a lot of survival-oriented saves for people that don't want a mod as transformative as Sexlab Survival, and we desperately need a nice, intuitive system for initiating consensual encounters with creatures. Right now the best one I've seen is Enchantress, and it requires you to specialize in Illusion to work. ><;

 

If I could get those two things on their own, they'd be staples in every single playthrough. x3

 

Just in case there's a really obvious conflict or missing requirement, here's my load order!

Spoiler

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Special Edition Patch.esp
  6  6 BSAssets.esm
  7  7 LegacyoftheDragonborn.esm
  8  8 BSHeartland.esm
  9  9 RSkyrimChildren.esm
 10  a EFFCore.esm
 11  b SexLab.esm
 12  c Devious Devices - Assets.esm
 13  d CreatureFramework.esm
 14  e SexLabAroused.esm
 15  f ApachiiHair.esm
 16 10 Schlongs of Skyrim - Core.esm
 17 11 GenderBender.esm
 18 12 BS_DLC_patch.esp
 19 13 Campfire.esm
 20 14 Devious Devices - Integration.esm
 21 15 Devious Devices - Expansion.esm
 22 16 ZaZAnimationPack.esm
 23 17 daymoyl.esm
 24 18 DBM_RSChildren.esp
 25 19 MoreNastyCritters.esp
 26 1a RSChildren Patch - BS Bruma.esp
 27 1b RSChildren.esp
 28 1c SexLab TDF Aggressive Prostitution.esp
 29 1d EnhancedLightsandFX.esp
 30 1e Race Scale Remover.esp
 31 1f SexLab Inflation Framework.esp
 32 20 SOS_Ho.esp
 33 21 RaceMenu.esp
 34 22 RaceMenuPlugin.esp
 35 23 zzEstrus.esp
 36 24 CBBE.esp
 37 25 RaceMenuMorphsCBBE.esp
 38 26 LewdMarks.esp
 39 27 SINful CBP.esp
 40 28 SimplyKnock.esp
 41 29 MoonlightTalesMCM.esp
 42 2a XPMSE.esp
 43 2b SOSRaceMenu.esp
 44 2c SLSO_F_VP_The Girl Next Door.esp
 45 2d SLSO_F_VP_Maria.esp
 46 2e SLSO_F_VP_Eliz.esp
 47 2f SLSO.esp
 48 30 No NPC Greetings.esp
 49 31 CommunityOverlays2_31T50.esp
 50 32 SkyUI_SE.esp
 51 33 SexlabLightMeUp.esp
 52 34 Cassandra Apocrypha CBBE SE.esp
 53 35 SLAL_AnimationsByLeito.esp
 54 36 SLAL_K4Anims.esp
 55 37 SLAL_AnimationByBakaFactory.esp
 56 38 NibblesAnimObjects.esp
 57 39 sr_FillHerUp.esp
 58 3a SOS - Leito Addon.esp
 59 3b SexLabTools.esp
 60 3c SuperbSerana.esp
 61 3d YourMarketStall.esp
 62 3e Shars Signs - The Lover 10%.esp
 63 3f SexLab Enchantress.esp
 64 40 ArgonianFins.esp
 65 41 DVA - Dynamic Vampire Appearance.esp
 66 42 LWPlayerHeadTracking.esp
 67 43 Bolt Vendors.esp
 68 44 BVFE.esp
 69 45 SOS - ERF Horse Penis CBBE - Addon.esp
 70 46 ImprovedNPCs.esp
 71 47 SOS - Smurf Average Addon.esp
 72 48 SOS - VectorPlexus Muscular Addon.esp
 73 49 SOS - VectorPlexus Regular Addon.esp
 74 4a Schlongs of Skyrim.esp
 75 4b SOS - ERF - HighPoly Addon.esp
 76 4c SOS - ERF - HighPoly Equipable.esp
 77 4d SLAnimLoader.esp
 78 4e AnubAnimObj.esp
 79 4f SexLabDefeat.esp
 80 50 TDF_AP_IndHookersPlug_In.esp
 81 51 SlaveTats.esp
 82 52 SlaveTatsEventsBridge.esp
 83 53 DeviouslyHelpless.esp
 84 54 mslDeviousCaptures.esp
 85 55 Skyrim_Strap_Ons.esp
 86 56 UIExtensions.esp
 87 57 NewmillerPiercings2.esp
 88 58 NewmillerPiercings3.esp
 89 59 ORM-Arvak.esp
 90 5a JRArcaneArcherPack.esp
 91 5b JRDwarvenMudcrabPatch.esp
 92 5c SLALAnimObjBillyy.esp
 93 5d ELFX - Exteriors.esp
 94 5e EstrusChaurus.esp
 95 5f EstrusSpider.esp
 96 60 ImprovedHearthfireLighting.esp
 97 61 3DNPC.esp
 98 62 EMCompViljaSkyrim.esp
 99 63 MilkModNEW.esp
100 64 MilkMod_MilkPumpsFancy.esp
101 65 RealisticNeedsandDiseases.esp
102 66 Ordinator - Perks of Skyrim.esp
103 67 SL Survival.esp
104 68 OrcFemaleAnimations.esp
105 69 HentaiCreatures.esp
106 6a Run For Your Lives.esp
107 6b Cloaks - No Imperial.esp
108 6c DBM_Bruma_Patch.esp
109 6d SexLab_Solutions.esp
110 6e SexLabSkoomaWhore.esp
111 6f Hunterborn.esp
112 70 Frostfall.esp
113 71 SexLab-AmorousAdventures.esp
114 72 SexLab-Parasites.esp
115 73 AnimatedParasites.esp
116 74 Devious Cidhna.esp
117 75 TrueStormsSE.esp
118 76 EstrusTrappedEggs.esp
119 77 Cloaks - USSEEP Patch - No Imperial.esp
120 78 Cloaks - No Imperial - Dawnguard.esp
121 79 Ordinator - Beyond Skyrim Bruma Patch.esp
122 7a EFFDialogue.esp
123 7b RSC 3DNPC Patch.esp
124 7c Predator Vision.esp
125 7d TimingIsEverything.esp
126 7e JRSpellPackPatch.esp
127 7f BSHeartland - Unofficial Patch.esp
128 80 DeviousFollowers.esp
129 81 Spank That Ass.esp
130 82 Laura's Bondage Shop.esp
131 83 TheAmazingWorldOfBikiniArmor.esp
132 84 SpousesEnhancedSE.esp
133 85 SexLab Eager NPCs.esp
134 86 BecomeABard.esp
135 87 DeadlyDragons.esp
136 88 HornyCreatures.esp
137 89 BS_Campfire.esp
138 8a Hunterborn - Campfire Patch.esp
139 8b MilkModNEW CF.esp
140 8c MilkModNEW HF.esp
141 8d MilkModNEW Sanbox.esp
142 8e MilkModNEW ZaZ.esp
143 8f FNIS.esp
144 90 Moonlight Tales Special Edition.esp
145 91 12FemaleBrows.esp
146 92 ERF - Ceraph.esp
147 93 SOS - Pubic Hair for Females Addon (All Styles).esp
148 94 -RestoredObjects.esp
149 95 Apocalypse - Magic of Skyrim.esp
150 96 Apocalypse - Ordinator Compatibility Patch.esp
151 97 Immersive Citizens - AI Overhaul.esp
152 98 Alternate Start - Live Another Life.esp
153 99 ELFXEnhancer.esp
154 9a Immersive Citizens - ELFXEnhancer patch.esp
155 9b SexLabHorribleHarassment.esp

 

Posted
6 hours ago, shar181 said:
  • Everyone except the toll guys and enforcers ignore the fact that I'm dressed.
  • The scene in the Whiterun kennel isn't triggering; there's a fade to black and then I reappear right where I was before.
  • As mentioned before, Simply Knock dialogue is the normal, inoffensive dialogue and nothing happens once they let me in.
  • Merchants don't care about whether I have licenses to trade.

Well none of this is right of course but I've had no reports of issues with the SE version til now. At this point I'd ask for a papyrus log of a new game sitting in the alternate start cell for 30 seconds. 

6 hours ago, shar181 said:

I was unable to hire Stenvar (and presumably other mercs). They confirmed that they'd been hired with a silent voice that I couldn't skip/end, and when it ended on its own the merc remained unhired. x.x

This doesn't seem like something to do with survival though. SLS doesn't touch hirelings at all. 

 

Edit:

Quote

Everyone except the toll guys and enforcers ignore the fact that I'm dressed.

Actually, this is fine. They are the only people that should care. 

Posted
13 hours ago, Monoman1 said:

Npcs do going walkies sometimes but that's because of immersive citizens as far as I know. 

Yes, IC makes the license vendor in Markarth wander off 100% for me.

No idea where he is. Not where he's supposed to be, that is for sure.

You may need to fix them with a higher priority package.

Posted
23 minutes ago, Lupine00 said:

Yes, IC makes the license vendor in Markarth wander off 100% for me.

No idea where he is. Not where he's supposed to be, that is for sure.

You may need to fix them with a higher priority package.

Hunh. I'm not sure if I'm up to date with IC but I've no problem with the licence guys. It's the toll collectors that like to wander off but only in the rain.

 

But you're right. They need a higher priority.

Posted
9 hours ago, Monoman1 said:

Someone posted that RND 2.0 works fine. Other than that I remember it being very similar to RND 1.0. The only problem used to be getting stuck at glutted if I remember correctly. 

I ve been using RND 2 with no problems. @Corsayr I stopped using the body inflation related to hunger elements and have not had an issue with the STUCK GLUTTED since. I also have Devious Body Alteration with alternate weight control checked if it matters.

9 hours ago, Monoman1 said:

Back to work volunteer!

Of course! I didn't get to put much into it yesterday with setting up the new game LO. But I plan on really being in it tonight.  Only one minor occurrence. None of the changes ( Carry, Debuffs etc ) worked on initializing character in world. Turning off / on didn't fix. However, moving slider up or down one on carry weight did cause them to kick in. I ll try and recreate tonight. 

Posted
14 minutes ago, Bushi Neko said:

I stopped using the body inflation related to hunger elements and have not had an issue with the STUCK GLUTTED since

Shouldn't really affect RND as all that's doing is telling SLIF to inflate your belly. 

14 minutes ago, Bushi Neko said:

Of course! I didn't get to put much into it yesterday with setting up the new game LO. But I plan on really being in it tonight. 

If you haven't installed the test version at this point I'd hold off. I might post an update later today as I'm running out of time to work on it anyway. 

Posted

For some reason the Dismemberment Feature doesn´t work for me. I got Amputator Framework and your Tweaked Patch installed but the Mod itself won´t remove limbs. I just can´t equip 2 handed Weapons and Bows anymore once im dismembered . Using the F1 Menu from Amputator Framework removes limbs however.

Posted
12 minutes ago, AkiKay said:

For some reason the Dismemberment Feature doesn´t work for me. I got Amputator Framework and your Tweaked Patch installed but the Mod itself won´t remove limbs. I just can´t equip 2 handed Weapons and Bows anymore once im dismembered . Using the F1 Menu from Amputator Framework removes limbs however.

My patch is actually standalone. So maybe try uninstalling the original and reinstall my version. 

Posted
3 minutes ago, Monoman1 said:

My patch is actually standalone. So maybe try uninstalling the original and reinstall my version. 

Oh i didn´t know that. Mh Okay I´ll try that thanks!

 

Btw is it intentional that the "Bikini Curse" Spell in my Spell menu never actually goes to the Neutral White once its satisfied ? It always stays red and just tells me what the Curse does.

Posted
10 hours ago, Monoman1 said:

Well none of this is right of course but I've had no reports of issues with the SE version til now. At this point I'd ask for a papyrus log of a new game sitting in the alternate start cell for 30 seconds.

Papyrus.0.log

 

There's my papyrus log! If this mod is supposed to run on a new game, that might be the source of my problems... I was trying to test it out on my existing save, yesterday.

 

Edit: Ignore that, Vortex didn't activate the .esp. x.x Here's the Papyrus log with Survival active! Papyrus.0.log

 

Edit 2: Hm. Even on the new game, I'm not seeing any kind of dialogue with the Toll Collectors to allow me to leave the city. I've got plenty of money and an escort, too. ><

 

Edit 3: A-hah! I figured it out! City successfully departed!

Posted
1 hour ago, AkiKay said:

Btw is it intentional that the "Bikini Curse" Spell in my Spell menu never actually goes to the Neutral White once its satisfied ? It always stays red and just tells me what the Curse does.

Hmm yea. It works fine that way but I might see if I can make it white. It's description does change though when active though. 

1 hour ago, shar181 said:

Edit 2: Hm. Even on the new game, I'm not seeing any kind of dialogue with the Toll Collectors to allow me to leave the city. I've got plenty of money and an escort, too. ><

If you have the money and just want to pay then use the box in the corner. Dialogue changes based on whether you can afford the toll or not. And since the last update (0.566) based also on the curfew. 

 

Looked at your log there. I'm a bit worried about errors relating to simply knock but it looks like the mod has more or less started as intended other than that. 

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