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Posted

How long do you need to keep dancing to pay the toll? I interrupted it with the space button after awhile and could go out, but some time later I'm getting the message that I've skipped out and when I go back they punish me.

Posted

I notice some confusing messages about tolls.

 

If entered Riften through the gate.

I went out onto the docks - I got a warning about skipping out - which is to be expected.

I re-entered Riften.

I then paid the toll to leave Riften.

 

 

A while later, I got a  (misleading) message warning me the guards will have realised I'm gone.

 

 

 

Whether the skip-out-return has anything to do with this I'm not sure, but regardless, it's odd (and worrying) because:

1) I paid the toll, so the guards should know I am gone.

2) It made me afraid I'd be jumped on for toll skipping when I arrived at the next town.

 

I didn't have any trouble at the next town, as it turned out. So the message was just misleading.

 

Does it always fire after you've been out of a city for a while?

Or did the original skip-out queue it up?

 

 

While it seems a minor thing, misleading messages lead to a lot of player confusion down the line.

When the penalties for skipping out are so harsh, these messages need to work, or the system seems unfair.

Posted

There is one piece of info I forgot to add. After paying the toll I got "attacked" by Deviously Enslaved so I made a quick visit to the inn to get help with my bindings before I left. Could changing cells after paying the toll and before exiting via the gate mess up the system?

 

I guess I have to keep a save inside the gate and take note of the warnings instead of shrugging them off.

Posted
10 hours ago, saltshade said:

How long do you need to keep dancing to pay the toll? I interrupted it with the space button after awhile and could go out, but some time later I'm getting the message that I've skipped out and when I go back they punish me.

Zero seconds technically. It's enough to just start dancing. 

3 hours ago, saltshade said:

There is one piece of info I forgot to add. After paying the toll I got "attacked" by Deviously Enslaved so I made a quick visit to the inn to get help with my bindings before I left. Could changing cells after paying the toll and before exiting via the gate mess up the system?

Yes. Much of the processing around the toll doors is done when the toll door is loaded/unloaded. So generally I recommend paying and leaving, immediately (or at the very least not wandering off into other places). Going into some cells will probably be fine, like warmaidens, where the previous cell doesn't get unloaded and so when you exit the shop the OnLoad() portion of the script attached to the toll door isn't run again. 

Ever notice when leaving the main area of a town and going into a building and then returning to the main area either results in a long load (the cell was unloaded) or a quick load (the cell was not unloaded). Well that's why. 

9 hours ago, Lupine00 said:

A while later, I got a  (misleading) message warning me the guards will have realised I'm gone.

Yup. I can confirm this. Fortunately, it's just a message. There's no punishment when you return. 

Posted

Bikini experience request

 

Can you either add an MCM option to exclude or just generally exclude feet items from the bikini experience requirement? 

 

as mentioned before many early game bikini sets do not even have foot options, and I wanna use DW's High heels cuz they are awesome!!! ?

 

Help me OBMM1 you're my only hope! ?

Posted
12 hours ago, Corsayr said:

as mentioned before many early game bikini sets do not even have foot options, and I wanna use DW's High heels cuz they are awesome!!! ?

Yes!

Even if you don't mind using them, TAWoBA boots are extremely rare too.

Another thing is lots of old sets use HDT HH - and I don't have time in my life to fix all those old sets to use NioHH, (easy but time consuming) - and so I usually just delete the boots from the ESP. That means even sets that had boots originally won't have boots in my game. Even lovely DeserterX armors that had beautiful boots.

 

Please change the bikini curse so it doesn't check hand or foot slots for conformance at all.

Or at least make this an option.

The more coverage a boot has, the sexier! If you want to regulate boots, require the high-heels flag :) 

 

It's currently all but unusable.

At level 32, I have yet to find a set of bikini boots, which leaves my character unable to simultaneously walk and have stamina.

Let me tell you, this made Throat of the World extremely tiresome to complete!

 

For all intents, most boots and gloves should be fine with a bikini. I do not see why any special flag should need to be set on them; it's just a pain.

You end up abandoning the bikini armor restriction and getting an armor license, because the game isn't playable with bikini curse right now.

I guess it might be possible to disable the curse too? But that also undercuts the bikini license.

 

Furthermore, clothing items should be allowed to mix with bikini - at least if they are sexy or slooty!

I don't want to bikini flag clothes that aren't bikinis, but are way slootier anyway - when the intent of the curse is to stop the PC wearing armor or dressing like she has any self-esteem.

As clothing licenses serve a different role, I think the curse is overly selective and just leads to a lot of tedious ESP editing to add flags to shut it up and make panties, bras, and see-through lingerie (essential for the rugged adventurer) bikini compatible.

 

 

Another thing that is ... questionable ... are cloaks. Should you be able to wear one and still have stamina?

Sometimes you do need to ... not freeze to death ... so unless the bikini curse wants to add warmth/coverage, maybe cloaks should be allowed by the curse?

 

I'm fine with inspectors humorously unequipping them for you. I'd even be fine with a "fine for cloak wearing" but there needs to be some additional allowance for Frostfall survival one way or another.

 

 

Speaking of flags. I now need to modify SLAX to work with your MWA flags now; and it's an ESM!

Could we not have done this the other way around? It's completely nuts that I have to do this.

 

SLS doesn't appear to support the SLAX flags, despite them being the same flags as the Babo flags that you previously said were supported in Spank that Ass, and (from what I observed during play) only uses the duplicate MWA flags. There are so many flag sources now my head is spinning.

Posted

The Bikini Maidens mod has boots and gloves for every tier of armour it has, and(but?) only uses TAWoBA meshes. A while ago in this thread I posted an edited esp of it for the bikini keyword and to use the same slots as the edited UNP meshes provided by Risamei.

I have tested the tier 1 hide armour including boots bracers bra and panties, and the biki curse was not active.

The crafting books for making Bikini Maidens armour are available to buy at Belethor at least in my game (most general stores should and smiths might have them).

Crafting the basic hide armour costs almost no materials, but it is only 4 pieces of hide bikini armour, don't expect it to protect you much.

 

I am fairly sure most if not all of TAWoBA armour sets have boots and gloves in them.

If you are relying on finding the boots and gloves you will have a bad time, what the mod needs is for the crafting books to be in better locations, at least have the low level books readily accessible by whiterun assuming vanilla start. I think hide/iron should be available in riverwood, and leather/steel in whiterun, they shouldn't just be lying around for anyone to pick up but have them available in some fashion. IIRC leather is in Ivarstead and Iron in actually in riverwood, not sure where hide or steel are though at least off the top of my head I know there is a map of locations on the mod page.

 

As for other mods with bikinis in them you are adding the keyword already not too much harder to include the boots and gloves for the set I imagine.

 

All that said making the bikini curse ignore boots and gloves isn't unreasonable but ultimately I feel it isn't necessary.

 

The post with the Bikini Maiden file for anyone interested.

Posted

I can't get food/water from cum.  Tried both ineed and RnD1.

 

I maxed out the food/water value, get the prompt to swallow, but don't see any affect.

 

running SLSO and PSQ.

 

any ideas please?

Posted
11 minutes ago, 7osisg4d said:

I can't get food/water from cum.  Tried both ineed and RnD1.

 

I maxed out the food/water value, get the prompt to swallow, but don't see any affect.

 

running SLSO and PSQ.

 

any ideas please?

Did you install those needs mods *after* you installed SLS?  When I added RND1 to my load order the cum food and food/drink begging dialogues did not show up on my save that had SLS already installed.  To get them I needed to remove SLS and do a clean save procedure, then reinstall it or start a new character.

 

If you start a new character and have those features, that is probably your problem.

Posted
1 hour ago, Reesewow said:

Did you install those needs mods *after* you installed SLS? 

 

Yes, I did.  I'll try a clean save, thanks!

 

update: that worked.  I did a clean save without either and added them both back in at the same time

Posted
17 hours ago, Monoman1 said:

Posted a test version of 0.566 over on the dev blog if anyone is interested in helping me test things. 

Can't link the post directly it seems. Page 5, post 7 : https://www.loverslab.com/blogs/entry/9431-sl-survival-dev-blog/page/5/

 

Sounds like a job for the wonder breaker of stuffz Kitsune... Erika! ;)

I was ready to start a new game for testing stuffz anywho. I ll load this up when I get home today and submit my alter ego to all new horrors.. I mean gameplay. 

Thanks for the work @Monoman1

Spoiler

volunteering.png.3f3644f191cc5cbc0e7bbbf684568cfe.png

 

Posted
On 10/5/2019 at 9:01 PM, Lupine00 said:

 

Please change the bikini curse so it doesn't check hand or foot slots for conformance at all.

Or at least make this an option.

The more coverage a boot has, the sexier! If you want to regulate boots, require the high-heels flag :) 

This please! Or something. :)

 

I still don't understand the logic of the bikini license. Granted, in world it would have been written by politicians whose only logic is whatever is good for them, but still.

 

Armor license permits wearing armor. Does not prohibit wearing things that are not armor.

 

Clothes licence permits wearing clothes. Does not prohibit wearing things that are not clothes.

 

Magic license permits wearing enchanted items, does not prohibit wearing things that are not Enchanted.

 

Bikini license permits wearing bikini armor. Applies curse if you wear anything that is not bikini armor.

 

One of these things isn't like the others! That's not entirely bad, but it's not entirely good either.

 

And if I have both a bikini AND armor license what happens? I'm still cursed if I wear the non-bikini armor I'm licensed to wear?

 

I like the goal, in the misogynist world of SLS et al,  of "encouraging" women to wear sexy stuff if they must insist on wearing clothes. But in its current form the bikini license is working against that goal almost as much as towards it.

 

Hell, I'd like to see NPCs take an even more active role in stripping overdressed women, with maybe vigilante not-guard NPCs occasionally stripping (and whipping?) uppity overdressed women regardless of their licenses (which may or may not get "lost" in the process)!

 

Maybe back to the idea of the curse being something completely separate from the bikini license. The bikini license permits wearing bikini armor (and any footgear with high heels?). The curse, which is applied to any female entering a city, applies it's penalty if anything is worn which is not either permitted by license (in inventory, it magically detects it, you know) or has the sexy/whatever keyword. Oh, and the curse fades after a week but gets refreshed every time you talk to an enforcer or gate guard. And if you get caught in the city by an enforcer without it, you get punished and it gets reapplied by force, so best to voluntarily check in at least once a week to keep it fresh, never mind if the enforcer requires "payment" for doing you the favor of refreshing your curse!

Posted
54 minutes ago, Bound said:

This please! Or something.

Test version has this, plus you can wear a helmet + gauntlets. But boots must be heels, because that's just the price you pay. 

55 minutes ago, Bound said:

Armor license permits wearing armor. Does not prohibit wearing things that are not armor.

 

Clothes licence permits wearing clothes. Does not prohibit wearing things that are not clothes.

 

Magic license permits wearing enchanted items, does not prohibit wearing things that are not Enchanted.

 

Bikini license permits wearing bikini armor. Applies curse if you wear anything that is not bikini armor.

 

One of these things isn't like the others! That's not entirely bad, but it's not entirely good either.

Because you have one licence doesn't exclude everything else. 

57 minutes ago, Bound said:

Maybe back to the idea of the curse being something completely separate from the bikini license. The bikini license permits wearing bikini armor (and any footgear with high heels?). The curse, which is applied to any female entering a city, applies it's penalty if anything is worn which is not either permitted by license (in inventory, it magically detects it, you know) or has the sexy/whatever keyword. Oh, and the curse fades after a week but gets refreshed every time you talk to an enforcer or gate guard. And if you get caught in the city by an enforcer without it, you get punished and it gets reapplied by force, so best to voluntarily check in at least once a week to keep it fresh, never mind if the enforcer requires "payment" for doing you the favor of refreshing your curse!

Ripping the guts out of the mechanic at this stage would be a massive undertaking so you can see why I'd be pretty reluctant to do that. 

58 minutes ago, Bound said:

And if I have both a bikini AND armor license what happens? I'm still cursed if I wear the non-bikini armor I'm licensed to wear?

Full armor licence overrides the bikini licence. 

58 minutes ago, Bound said:

But in its current form the bikini license is working against that goal almost as much as towards it.

How so? Default costs for the armor licence is 3000 in the new version. 1000 for a bikini licence. So for the cost of a short term armor licence you can get a bikini + weapon + magic licence (full set). And the only downside is you can't wear body slot full armor or clothes (but I'm looking at being able to equip clothes if they are slutty enough). 

Seems a no-brainer to me. All it costs is a little of your character's dignity. 

Posted

I think I might give this mod a try in my next playthrough, but I have to ask... is it compatible with iNeeds? I recently switched over to that after using RND for ages, and it turns out I actually really prefer iNeeds. :x

 

I think I'm actually going to love how this mod will give me a real reason to use Campfire to make my own home in the wilderness, rather than going to towns or villages to sleep! ^_^

Posted
7 minutes ago, shar181 said:

I think I might give this mod a try in my next playthrough, but I have to ask... is it compatible with iNeeds? I recently switched over to that after using RND for ages, and it turns out I actually really prefer iNeeds. :x

It is. I use iNeed too.

Posted
28 minutes ago, shar181 said:

I think I might give this mod a try in my next playthrough, but I have to ask... is it compatible with iNeeds? I recently switched over to that after using RND for ages, and it turns out I actually really prefer iNeeds. :x

 

I think I'm actually going to love how this mod will give me a real reason to use Campfire to make my own home in the wilderness, rather than going to towns or villages to sleep! ^_^

 

20 minutes ago, Sorrow_421 said:

It is. I use iNeed too.

I'll be deadly honest here. My understanding of iNeed is weak at best. Some parts probably work ok. Like Satiation from cum but other parts probably don't work as intended - sleep deprivation and the upcoming fatigue gain from drugs when they wear off. 

I find iNeeds scripts to be.... convoluted to put it nicely and I hate working on it. Variables that I think should track your needs often return zero and I haven't found any variable other then the active magic effect to indicate what state you're in. And ultimately I've actually considered dropping support for it as it just does my fucking head in. I spend far too much time on it. 

 

I'd recommend RND over iNeed for survival as I know everything works fine with it. 

Posted
21 minutes ago, Monoman1 said:

 

I'd recommend RND over iNeed for survival as I know everything works fine with it. 

But RND was mean to me once and wouldn't let me drink from the river next to Riverwood*. So it got replaced by iNeed. ?

 

I'll have to look at all my mods to see what may have compatability issues with RND.

 

 

Spoiler

*this is a true story btw, years ago when I was shopping for a needs mod I started with RND but it couldn't recognize the river as water. Since it was early in the run I said F-this buggy mod! Then restarted with iNeed and never looked back. 

 

Posted
14 minutes ago, Corsayr said:

But RND was mean to me once and wouldn't let me drink from the river next to Riverwood*. So it got replaced by iNeed.

Funny. I've been using rnd for forever with all kinds of water mods and never had that issue. Shouldn't probably drink from the river anyway (high probability of a disease since all the townsfolk from riverwood have got to go somewhere :P)

 

If someone wants to sit down with me and explain iNeed to me like I'm a simpleton I'm all for it. 

 

I've sent iNeed ModFatigue(+/-10000000) and it didn't so much as blink. 

Posted
1 hour ago, Monoman1 said:

Test version has this, plus you can wear a helmet + gauntlets. But boots must be heels, because that's just the price you pay. 

Because you have one licence doesn't exclude everything else. 

Ripping the guts out of the mechanic at this stage would be a massive undertaking so you can see why I'd be pretty reluctant to do that. 

Full armor licence overrides the bikini licence. 

How so? Default costs for the armor licence is 3000 in the new version. 1000 for a bikini licence. So for the cost of a short term armor licence you can get a bikini + weapon + magic licence (full set). And the only downside is you can't wear body slot full armor or clothes (but I'm looking at being able to equip clothes if they are slutty enough). 

Seems a no-brainer to me. All it costs is a little of your character's dignity. 

I don't understand, you crossed out stuff in my post ("Does not prohibit...") then you say "Because you have one license doesn't exclude everything else." which sounds like what I just said but you crossed out? And the rest of your post seems to indicate you have fixed in test or are considering everything else I was whining about which you dismiss with "How so?" except the idea for separating the curse. Which yeah, would be lots of work. Refactoring a core integrated system to work independently always is. Gotta weight the benefits of any improved functionality or flexibility vs the cost and only you can do that!

 

Through all my confusion regarding your response and probable misunderstanding of what's actually going on in your mod, I love the overall results and applaud your efforts and vision! Keep doing what you like, thank you for sharing it with us, and thanks for being patient with suggestions which may or may not make it better, or fit with your vision. :)

 

If I had only one wish (I have many, but I'm used to disappointment! :) ) it would be that you rework your code so that the mod doesn't auto start up on first load, but just sets up the MCM then waits until the user is ready to turn it on. That really should be item #1 in the mythical Skyrim mod authors Best Practices document  LOL So many issues with getting multiple scripted mods up and running could be eliminated if every mod author did that instead of everyone tossing their startup code onto the Papyrus stack at the same time and hope that all the cross checks and dependencies and timing delays and everything else work out. But that too would be lots of work, so oh well.  :)

 

Posted
48 minutes ago, Monoman1 said:

 

I'll be deadly honest here. My understanding of iNeed is weak at best. Some parts probably work ok. Like Satiation from cum but other parts probably don't work as intended - sleep deprivation and the upcoming fatigue gain from drugs when they wear off. 

I find iNeeds scripts to be.... convoluted to put it nicely and I hate working on it. Variables that I think should track your needs often return zero and I haven't found any variable other then the active magic effect to indicate what state you're in. And ultimately I've actually considered dropping support for it as it just does my fucking head in. I spend far too much time on it. 

 

I'd recommend RND over iNeed for survival as I know everything works fine with it. 

iNeeds just feels so much more polished on the user-end, though. x.x I mean, that doesn't necessarily mean it is more polished. It just feels that way. I especially love that it has that "automatic eating/drinking" feature. If RND had that, I'd be much more willing to go back to it!

 

Since you're the mod creator, you might be the best person to ask about this: How nicely does your mod play with Beyond Skyrim: Bruma? I imagine that a lot of the stuff would not carry over into the new worldspace.

 

Edit: After making this comment I went back and looked at iNeeds to see what, specifically, I like more about it. There are three main things I prefer about iNeeds. First, the automatic eating/drinking. Second, it has a built in TimeScale setting in the MCM. Third, it has widgets to notify you of your status! I love widgets!

 

Edit 2: I just found RND2.0! IT HAS WIDGETS! Does RND2.0 work with this mod?

Posted
18 minutes ago, shar181 said:

How nicely does your mod play with Beyond Skyrim: Bruma?

I've never played it. 

If it's a completely new land then things that definitely won't carry over are: tolls (no toll gates) and licences (no inspectors or gates at which to be inspected). 

23 minutes ago, Bound said:

I don't understand, you crossed out stuff in my post ("Does not prohibit...") then you say "Because you have one license doesn't exclude everything else." which sounds like what I just said but you crossed out? And the rest of your post seems to indicate you have fixed in test or are considering everything else I was whining about which you dismiss with "How so?" except the idea for separating the curse. Which yeah, would be lots of work. Refactoring a core integrated system to work independently always is. Gotta weight the benefits of any improved functionality or flexibility vs the cost and only you can do that!

If you tell me exactly what it is that you don't understand about the licences maybe I can clear it up. Because I made the mod I sometimes forget that things might not be clear to newcomers. 

23 minutes ago, Bound said:

If I had only one wish (I have many, but I'm used to disappointment! :) ) it would be that you rework your code so that the mod doesn't auto start up on first load, but just sets up the MCM then waits until the user is ready to turn it on. That really should be item #1 in the mythical Skyrim mod authors Best Practices document  LOL So many issues with getting multiple scripted mods up and running could be eliminated if every mod author did that instead of everyone tossing their startup code onto the Papyrus stack at the same time and hope that all the cross checks and dependencies and timing delays and everything else work out. But that too would be lots of work, so oh well.

I have heard as much from other experienced modders. But personally I have never had any trouble with any of my mods starting up (that weren't the nasty 'unable to link type' errors which are nothing to do with timing). Retrofitting it at this point would be a pain for seemingly no gain really. 

Posted
49 minutes ago, shar181 said:

Edit 2: I just found RND2.0! IT HAS WIDGETS! Does RND2.0 work with this mod?

I believe so or at least someone reported that it was ok. 

50 minutes ago, shar181 said:

First, the automatic eating/drinking.

Can't help with that but

50 minutes ago, shar181 said:

Second, it has a built in TimeScale setting in the MCM

'set timescale to x' in the console is the same thing?

default is 20. 1 real second = 20 seconds of game time. 

I use 5 for longer days/nights. 

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