Layenightboy Posted August 9, 2018 Posted August 9, 2018 While I don’t have the newest version due to the fact that I won’t have internet until we finish moving I’ve been playing with an older version of the mod (the second to last because the last wasn’t working with simple slavery) and it’s pretty great. I’m so glad that you’ve picked this mod up! It was always a favorite. The only changes I would like to see would be discipline scenes. They’re mentioned in the training manual but I’m not sure if that’s flavor text or what. Actually more choices for being an insubordinate pony would be nice too. Maybe you get flagged down by a rival trader who offers you more than enough compensation for your haul to convince you to give it to him and take the arrears debt knowing you got a bigger pay day. The backer finds out and your next run might be more devious or something. Perhaps a bounty is placed on your head and you’re jumped and marched back by some mercs? And would it be possible for a trusted pony to have her escrow chest loaded into the cart with the rest of the haul so she can run freight to where she needs to go normally? I wouldn’t mind stopping by the whiterun stables and delivering something to falkreath when I decide to go home. But as it is now I’d have to go back or do something for the carriage driver. Anyway so happy this is back! One last thing, can I get a hint about the Easter egg? Skyrim is huge and I’m not entirely sure where to look. I thought maybe it would be along the roads due to the nature of the mod but I haven’t seen anything.
Reesewow Posted August 9, 2018 Posted August 9, 2018 1 hour ago, Arcturus7777 said: I had trouble getting the guy in whiterun to give me the first haul, I did the dialog asking about the job, went to play other quests, then came back and asked, but nothing happened. I then decide to ask him to give me a ride to dawnstar, and right after the black screen, the dawnstar guy cast the spell on my toon. You might have had script or story manager lag causing the scene to hang up. I've found when this happens to me and it doesn't clear up after waiting a few seconds, I can sometimes make the quest advance by making my PC masturbate through SL Aroused (holding N for a few seconds by default).
Nairos Posted August 9, 2018 Posted August 9, 2018 I have a problem with getting the recipient to accept delivery. When my PCs first run is finished, the target NPC is just acting like a 'normal' horny NPC. Trying to speak to him just results is 'Mmmph?'and him going 'sorry don't get that'. I tried it two times, cart intact and all. What could be the problem? Is there a console command to force-start the delivery seq? Btw, love this mod, haven't had any other issues w it except that the cart started flying around like a mf and no MCM command could fix it ? had to re-start the run to get it to behave.
Hex Bolt Posted August 9, 2018 Posted August 9, 2018 2 hours ago, Nairos said: I have a problem with getting the recipient to accept delivery. When my PCs first run is finished, the target NPC is just acting like a 'normal' horny NPC. Trying to speak to him just results is 'Mmmph?'and him going 'sorry don't get that'. I tried it two times, cart intact and all. What could be the problem? Is there a console command to force-start the delivery seq? Btw, love this mod, haven't had any other issues w it except that the cart started flying around like a mf and no MCM command could fix it ? had to re-start the run to get it to behave. It might help the author to know at which location this happened to you. Also, you probably know this, but at the new locations the dispatcher is the guy seated on a bench. The cart is touchy, but I've found that if I save, exit the game completely, then reload, it will settle down. Worth a try if it's that or restart a run.
Nairos Posted August 10, 2018 Posted August 10, 2018 18 hours ago, HexBolt8 said: It might help the author to know at which location this happened to you. Also, you probably know this, but at the new locations the dispatcher is the guy seated on a bench. The cart is touchy, but I've found that if I save, exit the game completely, then reload, it will settle down. Worth a try if it's that or restart a run. Thanks for the advice re: the cart, I will definitely try that next time! The non-deliveries were happening outside Solitude, and in Morthal. I had the quest active so I tried to engage the NPC that had the quest arrow marker.
HyperMax Posted August 12, 2018 Posted August 12, 2018 On 8/10/2018 at 7:02 PM, Nairos said: Thanks for the advice re: the cart, I will definitely try that next time! The non-deliveries were happening outside Solitude, and in Morthal. I had the quest active so I tried to engage the NPC that had the quest arrow marker. Let me know if it is fixed as I was going to ask the same question. The receiver does not accept the cart. Deliveries were to Falkreath , Solitude and Riften I think. All carts picked up from Whiterun.
Nairos Posted August 12, 2018 Posted August 12, 2018 7 hours ago, HyperMix said: Let me know if it is fixed as I was going to ask the same question. The receiver does not accept the cart. Deliveries were to Falkreath , Solitude and Riften I think. All carts picked up from Whiterun. Got it to work now, from Riften to Windhelm to Falkreach. I disabled Maria Eden and Jaxonz Positioner, and then it worked both w a male and a female PC. Seems like Maria Eden messed up the NPCs roles/dialogue. 1
botticelli Posted August 12, 2018 Posted August 12, 2018 2 hours ago, Nairos said: Got it to work now, from Riften to Windhelm to Falkreach. I disabled Maria Eden and Jaxonz Positioner, and then it worked both w a male and a female PC. Seems like Maria Eden messed up the NPCs roles/dialogue. Like I posted a while back, delivery will also abort when some 3rd party animation triggers on the target NPC, e. g. Sexlab Aroused Arousal Anim. At least it does when he is supposed to cast the release spell and that animation kicks in. Then the npc will just stand there twitching with the spell in hand.
kplh Posted August 13, 2018 Posted August 13, 2018 Small bug: I chose 'Costume Colour: Pink' in the MCM, but gloves equipped are black - they are pink in the inventory screen though. I have not tried other colour sets. Edit: I spawned in other colours as well - they are all black.
Lupine00 Posted August 15, 2018 Posted August 15, 2018 Wrye Bash throws a python error on an invalid VMAD data type "0" in current latest SLUTS Redux. Probably not a good sign. Never seen an error like this before. (Bash error output in spoiler below). Spoiler Unrecognized VM Data property type: 0 Error loading 'QUST' record and/or subrecord: 0A0012C6 eid = u'sluts_kicker' subrecord = 'VMAD' subrecord size = 1658 file pos = 360386 Error in S_L_U_T_S.esp
Guest Posted August 16, 2018 Posted August 16, 2018 Just one question, When i played the "original mod" the cart is not connected if the player used a custom race. With the default races there was no problem. Because I want to play it soon, How is the behaviour of the new version - same ?
Tron91 Posted August 16, 2018 Posted August 16, 2018 On 8/6/2018 at 7:01 AM, Rasthal said: is there a Skyrim SE version out there? or is it easy to port? Install Slavetats for SE, and install this as it is. It works fine without porting. Just, be sure to have all the dependencies installed first.
NIkki1564 Posted August 17, 2018 Posted August 17, 2018 Finally reset mods and included this one. easy install and first run was um interesting lol but very fun. But I'm guessing im missing something very simple How do I end the run ? I have made it to the destination, but cannot talk to the guy do to the bridle in my mouth.
Sutsiua Posted August 17, 2018 Posted August 17, 2018 Are males not allowed to use this anymore? I tried to talk to the driver in front of whiterun but there's no option
SleepyJim Posted August 17, 2018 Posted August 17, 2018 6 minutes ago, Sutsiua said: Are males not allowed to use this anymore? I tried to talk to the driver in front of whiterun but there's no option No, male PCs can't use it. It's stated in the last point in the Misc Stuff section of the opening post.
Guest Posted August 19, 2018 Posted August 19, 2018 suggestion: place one or two seats on the cart. So the followers of the player are transported too and do not need to walk. And also sometimes they can use turbosnowys long whip onto the player if the cart moves to slowly.
wdhgwz Posted August 20, 2018 Posted August 20, 2018 Is it possible to add a master to sit on the cart, and keep whipping the poor pony girl?
pebbles321 Posted August 21, 2018 Posted August 21, 2018 im having a weird bug where the cart will not tether to me i have tried the debug in the mcm ive tried re-installing ive tried CTRL+E but so far i cant get it to work, most of the time it doesnt even align my character properly with the cart
HermausMoron Posted August 22, 2018 Posted August 22, 2018 I keep running into a bug where I try to haul freight, the cart driver says "Let me see what I've got," and then he just sits there.
Zaflis Posted August 23, 2018 Posted August 23, 2018 1) Is it intended behavior that we can use the cart as a weapon, pushing it towards enemies? I mean i don't really mind that, given we can't otherwise fight in yoke. 2) I'd be interested to add "Better Fast Travel mod, but i'm afraid it might conflict with this one. It adds more carriages to Skyrim and changes existing ones pricing based on distance. So can there be a supported version? https://www.nexusmods.com/skyrim/mods/15508 edit: Ah what the hell.. i'll install BFT anyway and put it somewhere at the beginning of loading order. If it's overridden by something so be it. edit2: Seems for now there's nothing to worry about. In Winterhold there is now 2 carriage drivers, but they are on opposite sides of the road. It looks totally fine. In Whiterun it's still just 1 driver but i see both mods dialog options, huge list of travel locations, but obviously this mod only supports the capital destinations. - Disabling fast travel by BFT is not even enabled by default, you can change that from MCM. (Also Morthal ok, Dawnstar ok, Falkreath close call but ok) I can also recommend more use for gold, such as "Simple Taxes" mod. You'll be taxed gold per houses, horse uses, followers... Failure to pay will add up to next week's tax, and can become a bounty. You can customize all of that in MCM too. Spoiler Falkreath:
Scautura Posted August 25, 2018 Posted August 25, 2018 I still have the issue of being sent for rehab but getting nothing after being told how much my arrears are (get the initial conversation, then the popup, then nothing). I don't always get triggered into gear/run after asking for a freelance job, but crouching/getting out weapons then going back to passive (sometimes a couple of times) does seem to trigger freelance runs, but not rehab runs. Didn't have this issue with 1.17 (I could get rehab runs then), but do with 1.175 and 1.18. What's changed? I realise my game is fairly script heavy, but there has to be something (even relatively minor) that changed in versions that is causing this (might it be the CK dialog fixes?). Looking at the changelogs, I'd rather not go back to 1.17 because of other fixes.
ashure111 Posted August 28, 2018 Posted August 28, 2018 I really like this mod and so far I never had any issues. Thanks for all the work! By the way I was wondering if it is somehow possible to get the old cart back without the lime green color and the text. It feels a bit "unimmersive" to me if that makes sense.
Alphalinker Posted August 28, 2018 Posted August 28, 2018 On 8/25/2018 at 12:22 PM, Scautura said: I still have the issue of being sent for rehab but getting nothing after being told how much my arrears are (get the initial conversation, then the popup, then nothing). I don't always get triggered into gear/run after asking for a freelance job, but crouching/getting out weapons then going back to passive (sometimes a couple of times) does seem to trigger freelance runs, but not rehab runs. Didn't have this issue with 1.17 (I could get rehab runs then), but do with 1.175 and 1.18. What's changed? I realise my game is fairly script heavy, but there has to be something (even relatively minor) that changed in versions that is causing this (might it be the CK dialog fixes?). Looking at the changelogs, I'd rather not go back to 1.17 because of other fixes. I have the same problem with the rehab. It shows the window and then nothing, talking to the npc does nothing and talking to another SLUTS npcs doesn't give the option of the SLUTS conversation.
Diziet Posted August 29, 2018 Posted August 29, 2018 8 hours ago, Alphalinker said: I have the same problem with the rehab. It shows the window and then nothing, talking to the npc does nothing and talking to another SLUTS npcs doesn't give the option of the SLUTS conversation. Same here, everything works great, except the rehab ? Can someone please confirm that this feature works for them? I'd like to know if it's bugged out or if it works fine for some people before tearing up my load order... thx
CliftonJD Posted August 29, 2018 Posted August 29, 2018 On 7/28/2018 at 11:18 PM, Layenightboy said: yeah i've run into this too, plus redux is supposed to be able to run without starting the help wanted quest. The same thing happens if you try to use the rehabilitation program. you're taken to the local sluts dispatcher and they calculate the debt for you and then nothing. And on top of that you can't even go to another dispatcher to start a run, they all stop offering Sluts related dialogue. was this ever fixed? On 8/25/2018 at 10:22 AM, Scautura said: I still have the issue of being sent for rehab but getting nothing after being told how much my arrears are (get the initial conversation, then the popup, then nothing). I don't always get triggered into gear/run after asking for a freelance job, but crouching/getting out weapons then going back to passive (sometimes a couple of times) does seem to trigger freelance runs, but not rehab runs. Didn't have this issue with 1.17 (I could get rehab runs then), but do with 1.175 and 1.18. What's changed? I realise my game is fairly script heavy, but there has to be something (even relatively minor) that changed in versions that is causing this (might it be the CK dialog fixes?). Looking at the changelogs, I'd rather not go back to 1.17 because of other fixes. did you read the letter from a bartender about sluts before getting sent to rehab 17 hours ago, Alphalinker said: I have the same problem with the rehab. It shows the window and then nothing, talking to the npc does nothing and talking to another SLUTS npcs doesn't give the option of the SLUTS conversation. i'm wondering if the rehab program is dependent on the note from the bartender as mentioned above and the other thing i'm wondering is if we need to complete a run first before being sent to rehab 8 hours ago, Diziet said: Same here, everything works great, except the rehab ? Can someone please confirm that this feature works for them? I'd like to know if it's bugged out or if it works fine for some people before tearing up my load order... thx hmm, good question. atm i'm looking to see if any of us that can't get this to work actually read the note from the bartender Before being sent to rehab On 8/16/2018 at 12:42 PM, Adetu said: Just one question, When i played the "original mod" the cart is not connected if the player used a custom race. With the default races there was no problem. Because I want to play it soon, How is the behaviour of the new version - same ? in original mod the custom race was not the issue with the cart, it's the skeleton used. you need groovetama's xpmse minimum version 2, but version 3 gives an mcm showing that you have the skeleton installed properly. with custom races you need to understand where the skeleton files go for your race On 8/21/2018 at 2:34 AM, pebbles321 said: im having a weird bug where the cart will not tether to me i have tried the debug in the mcm ive tried re-installing ive tried CTRL+E but so far i cant get it to work, most of the time it doesnt even align my character properly with the cart check your skeleton files and xpmse3 or higher will give an mcm showing your skeleton status
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