CGi Posted July 5, 2018 Posted July 5, 2018 1 hour ago, grc001 said: Hey guys and gals, Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button. It puts me in all the gear, but doesn't hook up. If I try the 'E' afterward, then it shifts abit and doesn't hook up. Desperately want to try this mod out. Make sure you use the latest XPMSE, disable it's ESP and clean the save game from it unless you need the weapon scaling. Oh... and you can use the FOMOD one page back to get the tattoos working.
Clockwinding Posted July 5, 2018 Posted July 5, 2018 I've encountered trouble on a run and i don't know where it went wrong : -windhelm -> markarth run -run happily -get raped a few times -run less happily and avoid dying of cold by being hospitable to a few cave dwellers -arrive to the markarth coachman -when i talk to him (MMMMPH!! dialogue option, the only one in fact), he fires a line amongst "drop it over there somewhere... / oh you're one of ours", starts flipping a book and...stops. he doesn't receive the delivery, doesn't free me etc... dialogue option is here and stays the same but nothing happens. Any idea? I reverted to a pre-run save afterwards to continue playing (no new run), it was the "virgin" run. edit : did another run after reverting, no problem. must be something on my side.
Reesewow Posted July 6, 2018 Posted July 6, 2018 On 7/2/2018 at 8:08 AM, CGi said: S.L.U.T.S. Redux V1.175 - Cleaned and USLEEP Patched This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. No translation this time and no localized plugin. The mod is to massive and my time to limited to translate it. USLEEP is NOT a dependencie of any of the contained plugins. Changes: - BSA updated with loose files, - SlaveTat JSON file taken out of the BSA, Download: SLUTS Redux V1.175 (43.7 MB) Bug report for your FOMOD version - it appears Slavetats requires tattoo textures to be loose to find and apply them. None of the SLUTS livery textures were being applied at start of run or selectable in the Slavetats MCM menu until I installed the loose texture files. Minor general inconsistency - the "uniform colour" options don't seem to affect the colour of the arm and leg cuffs. Those items were still black after I had chosen "white" as my uniform colour. Otherwise loving the update, thanks for your work guys.
grc001 Posted July 6, 2018 Posted July 6, 2018 On 7/5/2018 at 12:22 PM, Reesewow said: The cart attaches to a bone in the XPMSE skeleton I believe - while you probably have this installed already possibly it could be worth reinstalling XPMSE with the latest version and making sure nothing is overwriting the human NPC skeleton. Just incase another mod packaged a skeleton and overwrote it (altho you'd probably notice it if this was the problem). Thanks this worked. I put it in a spoiler now. ?
CGi Posted July 6, 2018 Posted July 6, 2018 1 hour ago, Reesewow said: Bug report for your FOMOD version - it appears Slavetats requires tattoo textures to be loose to find and apply them. None of the SLUTS livery textures were being applied at start of run or selectable in the Slavetats MCM menu until I installed the loose texture files. Hmmm... worked on m end because i tested this extensivly since i suspected as much beforehand. Strange... oh well, will reupload with all SlaveTats files being loose files. Thanks for letting me know.
CGi Posted July 6, 2018 Posted July 6, 2018 S.L.U.T.S. Redux V1.175 - Cleaned and USLEEP Patched Reupload with fixed SlaveTats. Thanks @Reesewow for finding this. This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. No translation this time and no localized plugin. The mod is to massive and my time to limited to translate it. USLEEP is NOT a dependencie of any of the contained plugins. Changes: - BSA updated with loose files, - SlaveTat files file taken out of the BSA, - Plugin masters sorted, - Obsolete cell edits removed, - A few dialogue topics and cells patched with USLEEP's changes, - TES5Edit auto iTM Deletion and Undelete & Disable, The only loose files are now the optionals, the BodySlide files and the SlaveTat files. Content: - optional Dialogue Views, - optional Source Scripts, - optional MO support, Download: Obsolete @MrEsturk You're free to take over the FOMOD, if you want. Oh... and those new errors: [00:00] sluts_boxtie_eff "Boxtie Enchantment" [MGEF:0A004E73] [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #0 \ Object v2 \ FormID -> [080284F5] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #1 \ Object v2 \ FormID -> [080284EB] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #2 \ Object v2 \ FormID -> [080284EC] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #3 \ Object v2 \ FormID -> [080284ED] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #4 \ Object v2 \ FormID -> [080284EE] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #5 \ Object v2 \ FormID -> [080284EF] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #6 \ Object v2 \ FormID -> [080284F0] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #7 \ Object v2 \ FormID -> [080284F1] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #8 \ Object v2 \ FormID -> [080284F2] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #9 \ Object v2 \ FormID -> [080284F3] < Error: Could not be resolved > [00:00] MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Array of Object \ Object Union #10 \ Object v2 \ FormID -> [080284F4] < Error: Could not be resolved > 2
asadrill123 Posted July 9, 2018 Posted July 9, 2018 I have got a problem. When the carriage man use the magic to get devices on me, he just work around and do nothing. And I'm just standing there and can't move. What the problem is. I doesn't install the Complete fast travel Overhaul. HELP!!!!!
WaxenFigure Posted July 9, 2018 Posted July 9, 2018 10 hours ago, asadrill123 said: I have got a problem. When the carriage man use the magic to get devices on me, he just work around and do nothing. And I'm just standing there and can't move. What the problem is. I doesn't install the Complete fast travel Overhaul. HELP!!!!! That inability to move is deliberate. If the carriage man doesn't cast the spell it's because there is some other NPC too close to you.
botticelli Posted July 11, 2018 Posted July 11, 2018 On 7/9/2018 at 5:54 PM, WaxenFigure said: That inability to move is deliberate. If the carriage man doesn't cast the spell it's because there is some other NPC too close to you. Well, not quite. At least not in the *other* variant. That is, upon delivery of the goods and all the dialogue, the recipient is supposed to cast the release spell. But in roughly 80% of the cases he just stands there with the spell equipped and twitches but does not cast it. I have come to do an untether before delivery, then save the game, then tether again an then do 5 to 6 tries until the delivery finally succeeds.
justdam Posted July 13, 2018 Posted July 13, 2018 When i install the mod, i cannot seem to get the boots to work, the are invisible when equipped for me. does anyone know what could have caused this and how to fix it?
lollerdin9000 Posted July 13, 2018 Posted July 13, 2018 1 hour ago, justdam said: When i install the mod, i cannot seem to get the boots to work, the are invisible when equipped for me. does anyone know what could have caused this and how to fix it? Normally errors like that are related to Bodyslide. Make sure to upgrade DDi DDx and then run Bodyslide + FNIS. Going around in that circle usually fixes any disappearing item issues for me. 1
justdam Posted July 13, 2018 Posted July 13, 2018 2 hours ago, lollerdin9000 said: Normally errors like that are related to Bodyslide. Make sure to upgrade DDi DDx and then run Bodyslide + FNIS. Going around in that circle usually fixes any disappearing item issues for me. ty vm i always seem to disregard bodyslide, that was the step i was missing. that’s quite the facepalm
Zwiebel Posted July 15, 2018 Posted July 15, 2018 I guess i need some help with the installation. I got every required mod instlled and the game starts without S.L.U.T.S enabled. As soon as i enable S.L.U.T.S and start the game, I can't even reach the main Menu.
Maycroft Posted July 15, 2018 Posted July 15, 2018 Woah, that is a beast of a mod! I was roleplaying a young innocent girl this time despite having Cursed Loot and a couple of other extremely kinky mods, and was very positively surprised on how this mod introduces itself to a new player. If I didn't know exact specifics of the SLUTS system, I would think it was just another short quest from SL Stories... Well, it is anything but short. My "innocent" girl got talked herself into 1300 debt upon first delivery, despite the fact that with Cursed Loot Rape system it is literally impossible to deliver a carriage without being raped a couple of times. And furthermore, with devices on, you can't adjust CL's settings, so the whole experience is really randomized by NPC actions and interactions... At one point, after being molested for the 20th time, my character got blindfolded and plugged with a shocker plug, and that's where things got really exciting. I even ran to Dawnstar instead of Whiterun with the next delivery.. Just awesome
Diziet Posted July 17, 2018 Posted July 17, 2018 Hey there, First of all: love the mod! thanx for bringing it up to date! Everything seems to work as it should, the only thing i can't get to work is the rehab: When i get arrested because of a fine i incurred, i do get the option to go to S.L.U.T.S. rehab, i get transported to the local agent, i get the conversation with him, then the text box with my debt to the company does pop up, but when i click ok, nothing happens, i can just turn around and walk away. Also, none of the agents or carriage drivers will talk to me after that. Any help would be much appreciated. 1
WaxenFigure Posted July 19, 2018 Posted July 19, 2018 In the "Known Issues": - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet. It also ends the quest, removes all the items and then starts a new quest adding all the items again. The only thing that doesn't go away is the cart which can get in the way when it decides to walk you to the spell casting point again. That's a shitload of extra overhead. I'd rather see it as simple as being given a new manifest, a new destination and shove the bridle back in with the quest reverting back to the delivery stage instead of ending and starting again. If the price of that is not being able to update the livery between consecutive runs, having a more light-weight changeover would be much more preferable. 2
Layenightboy Posted July 23, 2018 Posted July 23, 2018 Hey! super happy to see this mod, SLUTS Was one of my favorite lewd mods so i'm glad it's back from the dead. That being said however, i can't seem to get the rehabilitation option to work. I used console commands to set my bounty to 5000 to try it out and for some reason it registers the transfer of debts, bounty to arrears but then the npc doesnt follow through with the rest of it and then dialogue can't be started with him. He simply says the generic greeting lines. Otherwise, super excited that this mod is finally back! But yeah, any help you could provide would be great!
CKwin Posted July 24, 2018 Posted July 24, 2018 Is there any chance this mod will be converted to be compatible with Skyrim Special Edition?
Layenightboy Posted July 24, 2018 Posted July 24, 2018 so this is a follow up to my other problems with said mod, I keep getting animation errors when using this mod, sometimes her boots go missing but the yoke works fine, but then other times her boots show up only for her yoke to break. (arms at side instead of in the yoke, also in armbinder it's just her arms without hands at her side) Then if neither of those problems happen then when shes standing still her arms stay in the yoke but once she starts moving her arms move normally. This also affects stumbling. I run FNIS every time i install a new mod and bodyslide studio as well. I also create a mod out of the overwrite files created when running FNIS. Should i instead be merging them with another mod? Finally a general question: So when in an armbinder and she enters a combat state her she attacks with her arms sans fists and it's very strange. i could have sworn that characters used to attack with their feet while their arms were bound so that this kind of thing doesnt happen. Am i missing a mod or is it just an error with one of the mods i have installed? Mod list provided, note FNIS Animations is the standalone mod i made for the files created during FNIS Edit: When i was doing a test run to see how the animations were holding up i was attcked by a hostile wizard instead of being taken advantage of. Am i missing a mod for that or is it only specific types of npcs or maybe just a random chance for the character to assault and steal from the delivery girl?
Silenceyoursword Posted July 24, 2018 Posted July 24, 2018 Got hooked into this mod via Simple Slavery, I've had the brief induction talk from the Riften carriage driver... now what do I do? Who do I talk to to start paying off this debt?
Layenightboy Posted July 24, 2018 Posted July 24, 2018 8 hours ago, Silenceyoursword said: Got hooked into this mod via Simple Slavery, I've had the brief induction talk from the Riften carriage driver... now what do I do? Who do I talk to to start paying off this debt? So far it seems like it's a bit broken, the simple slavery plus creator recently mentioned it in the ss+ forum. I think he said you just have to wait Edit: finally got time to track it down, he says that it's on the SLUTS end not the SS+ end. So i guess we just have to wait for a fix?
crudo Posted July 25, 2018 Posted July 25, 2018 Have an issue, after completing a run successfully and after being released from service my character runs around with her arms up in the air as if she is still bound. This only occurs with the running animation, the walking animation is just fine. Is there a debug/console command or other solution?
crudo Posted July 25, 2018 Posted July 25, 2018 On 7/17/2018 at 3:02 PM, Diziet said: Hey there, First of all: love the mod! thanx for bringing it up to date! Everything seems to work as it should, the only thing i can't get to work is the rehab: When i get arrested because of a fine i incurred, i do get the option to go to S.L.U.T.S. rehab, i get transported to the local agent, i get the conversation with him, then the text box with my debt to the company does pop up, but when i click ok, nothing happens, i can just turn around and walk away. Also, none of the agents or carriage drivers will talk to me after that. Any help would be much appreciated. I have the same issue. I can do normal deliveries but whenever I choose to make a run vs. jail time I get the same results.
Hex Bolt Posted July 25, 2018 Posted July 25, 2018 6 hours ago, crudo said: Have an issue, after completing a run successfully and after being released from service my character runs around with her arms up in the air as if she is still bound. This only occurs with the running animation, the walking animation is just fine. Is there a debug/console command or other solution? My solution to this was to use the console to add an iron yoke to my inventory. Equip the yoke, manipulating the locks. Unequip the yoke, and the animation problem is gone. 1
crudo Posted July 25, 2018 Posted July 25, 2018 1 hour ago, HexBolt8 said: My solution to this was to use the console to add an iron yoke to my inventory. Equip the yoke, manipulating the locks. Unequip the yoke, and the animation problem is gone. Thanks, I will give that a try.
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