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Posted

im planning on porting this to se, but ill probably wait a wile to do it. this one seams like it would be fun and chalanging, but possibly doable. 

Posted
10 hours ago, S4WDU5T said:

Skeleton issue? bone in the wrong place? Do other plugs sit where they should? Custom race/slot arrangement? ?

XP32 Maximum Skeleton. I don't have problems with others plugs, slot48

Posted

Just dropping by to say thanks! Really appreciate all the hard work you have put into this to revive the mod.

 

 

Overall I think this is my favourite DD based mod. I tried to edit DocClox's original version a few months before you made this and failed horrendously, but I was wondering...

 

Will you be adding some quest chains to this mod, seems ideally suited for it? Themes I came up with in 5 min:

 - Transporting someone important or live cargo (e.g. another pony)

 - Being kept in a stable overnight

 - Bought/sold (trollishly & by mistake of course)

 - Devices to encourage player to be faster

Can visible rope be added between the player and the cart?

DocClox mentioned riders already so I wont comment other than I would also really like this feature.

 

=========================

 

To the people having animation glitches I had a few recently and heres how I solved it:

Install FNIS 7.6 (this is important!)

Reinstall Devious Devices 4.1 both at the same time (Integration/Expansion).

DISABLE any mod which is not updated for this version -- some old mods overwrite animations and things which causes all sorts of bugs.

Rebuild BodySlide set & run FNIS.

 

 

 

 

Posted
22 hours ago, MrEsturk said:

Anyways I think I have an idea how to get a choose your own destination option added.

This sounds great.  Like others, sometimes I've done the save-reload to get a run I hadn't done before. 

 

If possible, since some randomness is still fun, maybe also an option to simply request a "short" or "long" run.  If things have not been going well, a shorter run to work off the arrears a bit would be welcome.  Conversely if I'm feeling lucky, a random long run would be fun.  

Posted
22 hours ago, MrEsturk said:

Anyways I think I have an idea how to get a choose your own destination option added. In my current character playthrough I've found numerous times that option would have been nice. However there will be limitations: you will have to complete at least your virgin run as a random run, you will only be able to chose your own destination when starting a fresh run (overtime and arrears runs will still only be random), and the base pay rate will be less (while the penalty cost for failure will remain the same)

Choose your destination would be a great feature.

 

I normally play "regular" Skyrim primarily with adult mods adding features and flavour, meaning I almost always have quests to do or content to finish and usually have a destination in mind when I'm about to leave a city.  I rarely find myself in a situation where I don't know where I want to go next after a quick review of my quest log.  If I could specify a destination, SLUTS could be a *way* more interesting way to get from one place to another while making a bit of cash and seeing some cool sexy situations, rather than just fast-travelling.  It would also add a bit of risk, because you get unlucky and end up in arrears due to being a bad courier pony, suddenly you could be sent to a completely different destination as punishment.

 

Posted

Got to clean it up a bit, but the custom destination system is in place:

610081685_bandicam2018-07-0117-07-35-326.thumb.png.8956aaf44e936aedd73c3658b44cbc5e.png1544871019_bandicam2018-07-0117-07-53-190.thumb.png.a1215b59e8cef9da6e195da6c50f7681.png1298223523_bandicam2018-07-0117-08-44-147.thumb.png.aa76a4dda82b2f80208996705af0dcf8.png

Just ignore the speedo khajiit. Don't make eye contact. Seriously: do not make eye contact...

 

As planned there are some restrictions placed on choosing a custom destination:

 

- You get roughly a 15% pay cut. Pilferage penalities remain the same so you will owe more for getting robbed on a custom destination run.

- You can only chose a custom destination when starting a fresh haul. Overtime, Simple Slavery and arrears debt hauls are still random destination only.

- The very first run a new player takes must be random.

- The rules for recovering your gear after completing a custom destination haul are the same as normal. You can take overtime runs after completing a custom destination haul, but they will be random location (at full pay of course).

Posted

Alright version 1.75 is out!:

 

The only major changes are the ability to chose your own destination and the fix to the dialogue tree system. I also gave the cart the formID of a Frostfall campfire, but not sure if that will make it add warmth or not.

 

My next major plan is to add the MCM option to have minihub Dispatchers at all the Holds. A work around to make the mod fully support mods like CTFO that meddle a little too much with the carriage drivers.

 

And I'd like some feedback: I need to create five new NPCs to be the minihub operators of Whiterun, Windhelm, Solitude, Markarth, and Riften respectively. So I'd like to give you all the opportunity to suggest who those NPCs will be. Give the following specifications: their name, race, and a general idea of what they should look like. However there are some restrictions: 

 

= They must be male. Only because a lot of the dispatcher dialogue is written as spoken by a male character. I don't want to create a bunch of alternate dialogue outcomes just for some NPCs that only appear when you toggle on a workaround MCM option.

 

= Joke names are fine if they are subtle and sound like a name some unlucky bloke might actually have in the realm of Tamriel. In other words name suggestions don't have to be lore friendly but they should be at the very least pseudo-lore friendly.

 

= They must be a vanilla playable race and use vanilla hair/tattoo/skin tone/paint/etc options. Not trying to add more 3rd party mod dependencies here.

 

= Based on the local culture and populations of each hold I place the following race restrictions on each hold:

 

- Whiterun: Any race but Khajiit or Argonian

- Solitude: Any race but Orc

- Martkarth: A human race or Orc (No elves or Khajiit)

- Riften: Any race

- Windhelm: Nord, Dark Elf, Argonian, or High Elf

Posted
1 hour ago, MrEsturk said:

Alright version 1.75 is out!:

 

The only major changes are the ability to chose your own destination and the fix to the dialogue tree system. I also gave the cart the formID of a Frostfall campfire, but not sure if that will make it add warmth or not.

 

My next major plan is to add the MCM option to have minihub Dispatchers at all the Holds. A work around to make the mod fully support mods like CTFO that meddle a little too much with the carriage drivers.

 

And I'd like some feedback: I need to create five new NPCs to be the minihub operators of Whiterun, Windhelm, Solitude, Markarth, and Riften respectively. So I'd like to give you all the opportunity to suggest who those NPCs will be. Give the following specifications: their name, race, and a general idea of what they should look like. However there are some restrictions: 

 

= They must be male. Only because a lot of the dispatcher dialogue is written as spoken by a male character. I don't want to create a bunch of alternate dialogue outcomes just for some NPCs that only appear when you toggle on a workaround MCM option.

 

= Joke names are fine if they are subtle and sound like a name some unlucky bloke might actually have in the realm of Tamriel. In other words name suggestions don't have to be lore friendly but they should be pseudo-lore friendly.

 

= They must be a vanilla playable race and use vanilla hair/tattoo/skin tone/paint/etc options. Not trying to add more 3rd party mod dependencies here.

 

= Based on the local culture and populations of each hold I place the following race restrictions on each hold:

 

- Whiterun: Any race but Khajiit or Argonian

- Solitude: Any race but Orc

- Martkarth: A human race or Orc (No elves or Khajiit)

- Riften: Any race

- Windhelm: Nord, Dark Elf, Argonian, or High Elf

What about Winterhold? Any restrictions? ?

 

Posted
21 minutes ago, Lynx2k10 said:

What about Winterhold? Any restrictions? ?

Winterhold, Dawnstar, Falkreath, and Morthal don't need replacements because their dispatchers are already custom NPCs unique to S_L_U_T_S. In other words I'm not taking suggestions for those Holds because they were already covered several releases ago.

Posted

@MrEsturk

 

Would you consider adding SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume") for when your are talking to SLUTS stable person. 

 

So you start talking to stable guy.... agree to do SLUTS

SendModEvent("dhlp-Suspend")

Scene and rest of dialog complete (explaining where to go ect)

SendModEvent("dhlp-Resume")

 

 

Then when you get to destination..

Dialog starts with Stable guy

SendModEvent("dhlp-Suspend")

Rest of dialog/scenes complete till the player is on another mission or free to go get there gear

SendModEvent("dhlp-Resume")

 

 

What this will do is stop a lot of mods interrupting the scenes and messing the player up. (DCL rape/Sexlab Aventures(i think)/Devious Followers) While they are dealing with the stable guy.

 

The other request... don't remove DDs from the player when removing there items. (This isn't necessary just if you take devices I have to have give all items back on completion which is no fun with Devious Followers.)

 

If you need help with any of this PM or @Lozeak me here.

Posted

Can anyone tell me what custom races are used in the screenshots? I have always stuck to nord with cbbe body because of devious devices and I'm looking for a good custom race that works with DD.

Posted
20 minutes ago, jigwigigx said:

Can anyone tell me what custom races are used in the screenshots? I have always stuck to nord with cbbe body because of devious devices and I'm looking for a good custom race that works with DD.

Since DD now supports requires Bodyslide you can choose between CBBE or UUNP and both have dozens of presets you can pick from or you can create your own custom look starting with either the base body or any preset.

Posted
1 hour ago, WaxenFigure said:

Since DD now supports requires Bodyslide you can choose between CBBE or UUNP and both have dozens of presets you can pick from or you can create your own custom look starting with either the base body or any preset.

Thanks but I was more wondering what races were used in the screenshots,  especially the last ones. I tried a couple of custom races a while back but gags didn't work on them

(pc did not open mouth) so I don't know if that's a bodyslide issue or something else.

Posted
On 7/2/2018 at 7:19 AM, MrEsturk said:

- Whiterun: Any race but Khajiit or Argonian

- Solitude: Any race but Orc

- Martkarth: A human race or Orc (No elves or Khajiit)

- Riften: Any race

- Windhelm: Nord, Dark Elf, Argonian, or High Elf

Unfortunately I have no clue how character creation works in the CK, so the best I can do is give some descriptions of the ideas I just had. So here are my three character ideas, not sure how useful they are, but here goes:

 

Whiterun: Yadba Arghradush, an old, frail Orc -- big ears, white hair, a hint of a beard, slim and totally not muscular. He was never a strong man, and now that he got old, working for the company was by far the best job he could find. He's not totally into his work though and would much rather live among his kind, but he does enjoy having that power over the ... employees.

 

Solitude: Trebonius Longinus, an Imperial, young, not bad looking, on one eye blind. A former soldier who got honorably discharged and still wears his old imperial helmet with pride. He misses his soldiering days and has become a bit of a drunk, maybe place some empty bottles around him and add a bit of late evening "walk around drunk" to his behaviour?

 

Markarth: Gedric, a Breton, tattooed face, younger brother of Cedran, the guy at the stables and looks very much like him, too. He's a family man and very happy to have found such a well paying job in his home town.

Posted
On 7/2/2018 at 10:17 AM, Soaryne said:

This mod make help on setting up carriage drives and new locations for ponygirls runs

 

https://www.nexusmods.com/skyrim/mods/56705

 Is it possible for Sluts to expand towards minor towns? It would help people who like to do even shorter runs. From rorikstead to whiterun, dragons bridge to solitude etc. It could be a soft dependancy to add the mod linked above.

Posted

Has anyone ever had any issues with SLUTS and Defeat.  I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint.  My problem, Defeat won't activate after losing a fight.  This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in  as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her.  I was able to get my character up and running again by using DA's restore player settings in it's debug menu.  Finished the run without incident.  Later in the game and many saves later I lost a fight and Defeat simply will not work.  Character dies in a vanilla fashion.  So Defeat and by extension DA do not work.  As a side note, if I surrender in Defeat it works fine and the DA events work.

 

Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event.

 

Any thoughts?

Posted
1 hour ago, crudo said:

Has anyone ever had any issues with SLUTS and Defeat.  I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint.  My problem, Defeat won't activate after losing a fight.  This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in  as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her.  I was able to get my character up and running again by using DA's restore player settings in it's debug menu.  Finished the run without incident.  Later in the game and many saves later I lost a fight and Defeat simply will not work.  Character dies in a vanilla fashion.  So Defeat and by extension DA do not work.  As a side note, if I surrender in Defeat it works fine and the DA events work.

 

Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event.

 

Any thoughts?

I use both and form what your posted it sound like you game is too script heavy. I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game.

Posted
17 minutes ago, Soaryne said:

I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game.

Yea, I fairly often have issues with starting up SLUTS runs where the dispatcher doesn't do anything after "Let me see what I have" - I blame script load and/or my story manager being overloaded.  SLUTS seems a bit more sensitive to this than some mods - I monitor my papyrus pretty heavily so I know I'm not getting stack dumps and such, but simple load can have an effect on complex mods like these.

 

My solution if the dispatcher gets stuck is to trigger a masturbation Sexlab scene by holding N - for whatever reason triggering a Sexlab scene on the player often seems to kickstart the dispatcher to continue his scene.

 

@crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose.  My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable.  I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well.  I've not noticed any direct incompatibility between SLUTS and Defeat.

Posted

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up.  Desperately want to try this mod out.

 

Spoiler

 

Here's what my load order looks like:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Falskaar.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairFemales.esm
  9  9     ApachiiHairMales.esm
 10  a     SexLab.esm
 11  b     Devious Devices - Assets.esm
 12  c     SexLabAroused.esm
 13  d     ZaZAnimationPack.esm
 14  e     Devious Devices - Integration.esm
 15  f     ClimatesOfTamriel.esm
 16 10     EFFCore.esm
 17 11     hdtHighHeel.esm
 18 12     Heels Sound.esm
 19 13     CreatureFramework.esm
 20 14     RaceCompatibility.esm
 21 15     SGHairPackBase.esm
 22 16     Schlongs of Skyrim - Core.esm
 23 17     TaraUltimateFurniturePack.esm
 24 18     Amputator.esm
 25 19     Heretical Resources.esm
 26 1a     Devious Devices - Expansion.esm
 27 1b     SexLab - Sexual Fame [SLSF].esm
 28 1c     ZazExtensionPack.esm
 29 1d     RSkyrimChildren.esm
 30 1e     WhiterunBrothel.esm
 31 1f     HighResTexturePack01.esp
 32 20     HighResTexturePack02.esp
 33 21     HighResTexturePack03.esp
 34 22     SexLabDefeat.esp
 35 23     Purewaters.esp
 36 24     IcePenguinWorldMap.esp
 37 25     EnhancedLightsandFX.esp
 38 26     RealisticRoomRental.esp
 39 27     CollegeOfWinterholdImmersive.esp
 40 28     Complete Crafting Overhaul_Remade.esp
 41 29     KS Hairdo's.esp
 42 2a     LovelyHairstylesCE.esp
 43 2b     SGHairPackAIO.esp
 44 2c     TheEyesOfBeauty.esp
 45 2d     Northern Bathhouses.esp
 46 2e     Ultimate NPC Overhaul II.esp
 47 2f     ethereal_elven_overhaul.esp
 48 30     PWwaterfall.esp
 49 31     RRR_ELFX-Patch.esp
           ZaForswornStory.esp
 50 32     BanneredMareExtension.esp
 51 33     OBIS.esp
 52 34     SexLab_Solutions.esp
 53 35     hydra_slavegirls.esp
 54 36     zThingsInDark.esp
 55 37     SexLab_DibellaCult.esp
 56 38     SexLab-Stories.esp
 57 39     BanneredMareImmersiveSexualPlayground 2.16.esp
 58 3a     SexLabNudeCreatures.esp
 59 3b     SexLabNudeCreaturesDB.esp
 60 3c     SexLabNudeCreaturesDG.esp
 61 3d     Aradia Lace Dress.esp
 62 3e     Bathing in Skyrim - Main.esp
 63 3f     SkyUI.esp
 64 40     BodyChange.esp
 65 41     RaceMenuMorphsCBBE.esp
 66 42     ClimatesOfTamriel-Dawnguard-Patch.esp
 67 43     ClimatesOfTamriel-Dragonborn-Patch.esp
 68 44     Devious Devices - Equip.esp
 69 45     NewmDressExtendedWitch.esp
 70 46     EFFDialogue.esp
 71 47     FacelightPlus.esp
 72 48     FISS.esp
 73 49     FNIS.esp
 74 4a     FreckleMania.esp
 75 4b     FtM_3 - OBIS + CCOR.esp
 76 4c     FtM_3 - OBIS.esp
 77 4d     FtM_3.esp
 78 4e     FtM_3 - CCOR.esp
 79 4f     zzLSAR.esp
 80 50     Brows.esp
 81 51     InteractiveWashBasinsAllHFHomes.esp
 82 52     DHuntress.esp
 83 53     FlameAtronachArmor.esp
 84 54     FullBootForKKSA.esp
 85 55     KKFur.esp
 86 56     KKSDGWeightSliderFix.esp
 87 57     KKSDrBWeightFix.esp
 88 58     Lieyes_v1.0.esp
 89 59     LindsMerEyes.esp
 90 5a     MikanEyes All in one.esp
 91 5b     MoreNastyCritters.esp
 92 5c     SLALAnimObj.esp
 93 5d     NonSexLabAnimationPack.esp
 94 5e     RaceMenu.esp
 95 5f     RaceMenuPlugin.esp
 96 60     Bathing in Skyrim - Realistic Room Rental.esp
 97 61     SC07SexLabRandomAttack.esp
 98 62     SexLab Cumshot.esp
 99 63     Skyrim_Sexy_LoadScreens.esp
100 64     Skyrim_Strap_Ons.esp
101 65     SLAnimLoader.esp
102 66     SLPleasure.esp
103 67     SOS - Smurf Average Addon.esp
104 68     SexLab TDF Aggressive Prostitution.esp
105 69     TeraArmors-CBBEByNausicaa.esp
106 6a     The Ningheim.esp
107 6b     UIExtensions.esp
108 6c     XPMSE.esp
109 6d     LunariRace.esp
110 6e     HN66_NAILS4ALL.esp
111 6f     Gatti14Yumiko.esp
112 70     Throwing Dart.esp
113 71     AcquisitiveSoulGemMultithreaded.esp
114 72     QuickStart3_NoHelmet.esp
115 73     BS-TheHag_Overlays.esp
116 74     RaceMenuOverlays.esp
117 75     RWoS-Expansion.esp
118 76     animal_mansion.esp
119 77     WhiterunBrothel.esp
120 78     HentaiCreatures.esp
121 79     Cum Alchemy.esp
122 7a     DeviouslyHelpless.esp
123 7b     SkyrimSewers.esp
124 7c     WayshrinesIFT.esp
125 7d     xazPrisonOverhaul.esp
126 7e     InteractiveWashBasinsCOMPLETE.esp
127 7f     Slaverun_Reloaded.esp
128 80     Hunterborn.esp
129 81     Essential Stump the Dog.esp
130 82     Follow me for Sex.esp
131 83     Bathing in Skyrim - Hunterborn.esp
132 84     Bathing in Skyrim - Interactive Wash Basins.esp
133 85     K2 Naked Mage.esp
134 86     LadyHorus_TERA.esp
135 87     Schlongs of Skyrim.esp
136 88     RSChildren.esp
137 89     PC Head Tracking - MCM.esp
138 8a     PC Head Tracking - Patch.esp
139 8b     SexLab_Solutions_PO_Patch.esp
140 8c     Wayshrines of Old.esp
141 8d     OCS + Skyrim Sewers.esp
142 8e     bathhouse.esp
143 8f     SLPrivacy.esp
144 90     CLWhiterun.esp
145 91     OCS + CLWhiterun Patch.esp
146 92     SexLab-AmorousAdventures.esp
147 93     East Reach House.esp
148 94     HG_Naria.esp
149 95     Club Riften.esp
150 96     SexLab-StoriesDevious.esp
151 97     Drinking Fountains of Skyrim.esp
152 98     S_L_U_T_S.esp
153 99     SlaversGuild.esp
154 9a     SOS - Shop.esp
155 9b     Solitude Public Bathhouse patch for open cities.esp
156 9c     Sweet&Sexy Lingerie.esp
157 9d     TemptressVixen.esp
158 9e     OCS + DFoS Comp Patch.esp
159 9f     SexLab Eager NPCs.esp
160 a0     Devious Deviants.esp
161 a1     FNISspells.esp
162 a2     Leilani.esp
163 a3     JessicaAlba.esp
164 a4     MF_RadiantProstitution.esp
165 a5     sexlab_necro.esp
166 a6     SexLab_DibellaCult_Sisters.esp
           SupertightBody.esp
           Sovngarde Steel Armor and Weapons.esp
167 a7     Alternate Start - Live Another Life.esp
168 a8     Alternate Start - Live A Deviant Life.esp

 


 

Picture is attached to show what it looks like:

Thanks,

Graham C.

 

P.S.  Sorry...I know it seems I come on here and just get help, but I would say more if I was a modder and not a...modee! I just love this site!  

 

sluts-lana.jpg

Posted
3 minutes ago, grc001 said:

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up.  Desperately want to try this mod out.

 

The cart attaches to a bone in the XPMSE skeleton I believe - while you probably have this installed already possibly it could be worth reinstalling XPMSE with the latest version and making sure nothing is overwriting the human NPC skeleton.  Just incase another mod packaged a skeleton and overwrote it (altho you'd probably notice it if this was the problem).

Posted
12 minutes ago, grc001 said:

Hey guys and gals,

Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button.  It puts me in all the gear, but doesn't hook up.  If I try the 'E' afterward,
then it shifts abit and doesn't hook up. 

A quick and easy fix is to reset the cart physics with shift+space.  Sometimes I'm actually tethered but the cart doesn't follow, which might be happening to you.  Stand in front of the cart where you should be pulling it and press shift+space to see if that fixes the problem.  If not, Ressewow had a good suggestion just above.  Also, if you need to post a long list like your mod loadout, if you can enclose that in a spoiler tag that keeps things a lot more compact for those who don't need to look at that part. 

Posted
2 hours ago, crudo said:

Has anyone ever had any issues with SLUTS and Defeat.  I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint.  My problem, Defeat won't activate after losing a fight.  This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in  as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her.  I was able to get my character up and running again by using DA's restore player settings in it's debug menu.  Finished the run without incident.  Later in the game and many saves later I lost a fight and Defeat simply will not work.  Character dies in a vanilla fashion.  So Defeat and by extension DA do not work.  As a side note, if I surrender in Defeat it works fine and the DA events work.

 

Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event.

 

Any thoughts?

In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod.

 

As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods.

Posted
2 minutes ago, MrEsturk said:

In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod.

 

As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods.

I really appreciate the quick replies but my experiences have been completely different.  I've been running Defeat and DA for years and while not perfect (what mod is) I've never had an issue where one of them would booger up my game and they have actually worked real well together.  SLUTS has worked fairly well too to this point, I can't even technically blame SLUTS for this issue, though the error happened on a SLUTS run.  In fairness I've posted my issue in the Defeat help section and I will see if I get any response.

Posted
1 hour ago, Reesewow said:

@crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose.  My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable.  I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well.  I've not noticed any direct incompatibility between SLUTS and Defeat.

 

Thanks, I tried all the MCM options for resetting.  I've even uninstalled/reinstalled the Defeat mod, moved it around the load order.  Just checking here to cover my bases in case somebody had a similar situation.

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