phil01991 Posted July 1, 2018 Posted July 1, 2018 im planning on porting this to se, but ill probably wait a wile to do it. this one seams like it would be fun and chalanging, but possibly doable.
Flutterderp Posted July 1, 2018 Posted July 1, 2018 10 hours ago, S4WDU5T said: Skeleton issue? bone in the wrong place? Do other plugs sit where they should? Custom race/slot arrangement? ? XP32 Maximum Skeleton. I don't have problems with others plugs, slot48
lollerdin9000 Posted July 1, 2018 Posted July 1, 2018 Just dropping by to say thanks! Really appreciate all the hard work you have put into this to revive the mod. Overall I think this is my favourite DD based mod. I tried to edit DocClox's original version a few months before you made this and failed horrendously, but I was wondering... Will you be adding some quest chains to this mod, seems ideally suited for it? Themes I came up with in 5 min: - Transporting someone important or live cargo (e.g. another pony) - Being kept in a stable overnight - Bought/sold (trollishly & by mistake of course) - Devices to encourage player to be faster Can visible rope be added between the player and the cart? DocClox mentioned riders already so I wont comment other than I would also really like this feature. ========================= To the people having animation glitches I had a few recently and heres how I solved it: Install FNIS 7.6 (this is important!) Reinstall Devious Devices 4.1 both at the same time (Integration/Expansion). DISABLE any mod which is not updated for this version -- some old mods overwrite animations and things which causes all sorts of bugs. Rebuild BodySlide set & run FNIS. 2
Hex Bolt Posted July 1, 2018 Posted July 1, 2018 22 hours ago, MrEsturk said: Anyways I think I have an idea how to get a choose your own destination option added. This sounds great. Like others, sometimes I've done the save-reload to get a run I hadn't done before. If possible, since some randomness is still fun, maybe also an option to simply request a "short" or "long" run. If things have not been going well, a shorter run to work off the arrears a bit would be welcome. Conversely if I'm feeling lucky, a random long run would be fun.
Reesewow Posted July 1, 2018 Posted July 1, 2018 22 hours ago, MrEsturk said: Anyways I think I have an idea how to get a choose your own destination option added. In my current character playthrough I've found numerous times that option would have been nice. However there will be limitations: you will have to complete at least your virgin run as a random run, you will only be able to chose your own destination when starting a fresh run (overtime and arrears runs will still only be random), and the base pay rate will be less (while the penalty cost for failure will remain the same) Choose your destination would be a great feature. I normally play "regular" Skyrim primarily with adult mods adding features and flavour, meaning I almost always have quests to do or content to finish and usually have a destination in mind when I'm about to leave a city. I rarely find myself in a situation where I don't know where I want to go next after a quick review of my quest log. If I could specify a destination, SLUTS could be a *way* more interesting way to get from one place to another while making a bit of cash and seeing some cool sexy situations, rather than just fast-travelling. It would also add a bit of risk, because you get unlucky and end up in arrears due to being a bad courier pony, suddenly you could be sent to a completely different destination as punishment. 1
MrEsturk Posted July 1, 2018 Author Posted July 1, 2018 Got to clean it up a bit, but the custom destination system is in place: Just ignore the speedo khajiit. Don't make eye contact. Seriously: do not make eye contact... As planned there are some restrictions placed on choosing a custom destination: - You get roughly a 15% pay cut. Pilferage penalities remain the same so you will owe more for getting robbed on a custom destination run. - You can only chose a custom destination when starting a fresh haul. Overtime, Simple Slavery and arrears debt hauls are still random destination only. - The very first run a new player takes must be random. - The rules for recovering your gear after completing a custom destination haul are the same as normal. You can take overtime runs after completing a custom destination haul, but they will be random location (at full pay of course). 3
MrEsturk Posted July 2, 2018 Author Posted July 2, 2018 Alright version 1.75 is out!: The only major changes are the ability to chose your own destination and the fix to the dialogue tree system. I also gave the cart the formID of a Frostfall campfire, but not sure if that will make it add warmth or not. My next major plan is to add the MCM option to have minihub Dispatchers at all the Holds. A work around to make the mod fully support mods like CTFO that meddle a little too much with the carriage drivers. And I'd like some feedback: I need to create five new NPCs to be the minihub operators of Whiterun, Windhelm, Solitude, Markarth, and Riften respectively. So I'd like to give you all the opportunity to suggest who those NPCs will be. Give the following specifications: their name, race, and a general idea of what they should look like. However there are some restrictions: = They must be male. Only because a lot of the dispatcher dialogue is written as spoken by a male character. I don't want to create a bunch of alternate dialogue outcomes just for some NPCs that only appear when you toggle on a workaround MCM option. = Joke names are fine if they are subtle and sound like a name some unlucky bloke might actually have in the realm of Tamriel. In other words name suggestions don't have to be lore friendly but they should be at the very least pseudo-lore friendly. = They must be a vanilla playable race and use vanilla hair/tattoo/skin tone/paint/etc options. Not trying to add more 3rd party mod dependencies here. = Based on the local culture and populations of each hold I place the following race restrictions on each hold: - Whiterun: Any race but Khajiit or Argonian - Solitude: Any race but Orc - Martkarth: A human race or Orc (No elves or Khajiit) - Riften: Any race - Windhelm: Nord, Dark Elf, Argonian, or High Elf 2
Soaryne Posted July 2, 2018 Posted July 2, 2018 This mod make help on setting up carriage drives and new locations for ponygirls runs https://www.nexusmods.com/skyrim/mods/56705
Lynx2k10 Posted July 2, 2018 Posted July 2, 2018 1 hour ago, MrEsturk said: Alright version 1.75 is out!: The only major changes are the ability to chose your own destination and the fix to the dialogue tree system. I also gave the cart the formID of a Frostfall campfire, but not sure if that will make it add warmth or not. My next major plan is to add the MCM option to have minihub Dispatchers at all the Holds. A work around to make the mod fully support mods like CTFO that meddle a little too much with the carriage drivers. And I'd like some feedback: I need to create five new NPCs to be the minihub operators of Whiterun, Windhelm, Solitude, Markarth, and Riften respectively. So I'd like to give you all the opportunity to suggest who those NPCs will be. Give the following specifications: their name, race, and a general idea of what they should look like. However there are some restrictions: = They must be male. Only because a lot of the dispatcher dialogue is written as spoken by a male character. I don't want to create a bunch of alternate dialogue outcomes just for some NPCs that only appear when you toggle on a workaround MCM option. = Joke names are fine if they are subtle and sound like a name some unlucky bloke might actually have in the realm of Tamriel. In other words name suggestions don't have to be lore friendly but they should be pseudo-lore friendly. = They must be a vanilla playable race and use vanilla hair/tattoo/skin tone/paint/etc options. Not trying to add more 3rd party mod dependencies here. = Based on the local culture and populations of each hold I place the following race restrictions on each hold: - Whiterun: Any race but Khajiit or Argonian - Solitude: Any race but Orc - Martkarth: A human race or Orc (No elves or Khajiit) - Riften: Any race - Windhelm: Nord, Dark Elf, Argonian, or High Elf What about Winterhold? Any restrictions? ?
MrEsturk Posted July 2, 2018 Author Posted July 2, 2018 21 minutes ago, Lynx2k10 said: What about Winterhold? Any restrictions? ? Winterhold, Dawnstar, Falkreath, and Morthal don't need replacements because their dispatchers are already custom NPCs unique to S_L_U_T_S. In other words I'm not taking suggestions for those Holds because they were already covered several releases ago.
Lozeak Posted July 2, 2018 Posted July 2, 2018 @MrEsturk Would you consider adding SendModEvent("dhlp-Suspend") and SendModEvent("dhlp-Resume") for when your are talking to SLUTS stable person. So you start talking to stable guy.... agree to do SLUTS SendModEvent("dhlp-Suspend") Scene and rest of dialog complete (explaining where to go ect) SendModEvent("dhlp-Resume") Then when you get to destination.. Dialog starts with Stable guy SendModEvent("dhlp-Suspend") Rest of dialog/scenes complete till the player is on another mission or free to go get there gear SendModEvent("dhlp-Resume") What this will do is stop a lot of mods interrupting the scenes and messing the player up. (DCL rape/Sexlab Aventures(i think)/Devious Followers) While they are dealing with the stable guy. The other request... don't remove DDs from the player when removing there items. (This isn't necessary just if you take devices I have to have give all items back on completion which is no fun with Devious Followers.) If you need help with any of this PM or @Lozeak me here. 6
jigwigigx Posted July 4, 2018 Posted July 4, 2018 Can anyone tell me what custom races are used in the screenshots? I have always stuck to nord with cbbe body because of devious devices and I'm looking for a good custom race that works with DD.
WaxenFigure Posted July 4, 2018 Posted July 4, 2018 20 minutes ago, jigwigigx said: Can anyone tell me what custom races are used in the screenshots? I have always stuck to nord with cbbe body because of devious devices and I'm looking for a good custom race that works with DD. Since DD now supports requires Bodyslide you can choose between CBBE or UUNP and both have dozens of presets you can pick from or you can create your own custom look starting with either the base body or any preset.
jigwigigx Posted July 4, 2018 Posted July 4, 2018 1 hour ago, WaxenFigure said: Since DD now supports requires Bodyslide you can choose between CBBE or UUNP and both have dozens of presets you can pick from or you can create your own custom look starting with either the base body or any preset. Thanks but I was more wondering what races were used in the screenshots, especially the last ones. I tried a couple of custom races a while back but gags didn't work on them (pc did not open mouth) so I don't know if that's a bodyslide issue or something else.
El_Duderino Posted July 4, 2018 Posted July 4, 2018 On 7/2/2018 at 7:19 AM, MrEsturk said: - Whiterun: Any race but Khajiit or Argonian - Solitude: Any race but Orc - Martkarth: A human race or Orc (No elves or Khajiit) - Riften: Any race - Windhelm: Nord, Dark Elf, Argonian, or High Elf Unfortunately I have no clue how character creation works in the CK, so the best I can do is give some descriptions of the ideas I just had. So here are my three character ideas, not sure how useful they are, but here goes: Whiterun: Yadba Arghradush, an old, frail Orc -- big ears, white hair, a hint of a beard, slim and totally not muscular. He was never a strong man, and now that he got old, working for the company was by far the best job he could find. He's not totally into his work though and would much rather live among his kind, but he does enjoy having that power over the ... employees. Solitude: Trebonius Longinus, an Imperial, young, not bad looking, on one eye blind. A former soldier who got honorably discharged and still wears his old imperial helmet with pride. He misses his soldiering days and has become a bit of a drunk, maybe place some empty bottles around him and add a bit of late evening "walk around drunk" to his behaviour? Markarth: Gedric, a Breton, tattooed face, younger brother of Cedran, the guy at the stables and looks very much like him, too. He's a family man and very happy to have found such a well paying job in his home town. 3
magehunter12 Posted July 5, 2018 Posted July 5, 2018 On 7/2/2018 at 10:17 AM, Soaryne said: This mod make help on setting up carriage drives and new locations for ponygirls runs https://www.nexusmods.com/skyrim/mods/56705 Is it possible for Sluts to expand towards minor towns? It would help people who like to do even shorter runs. From rorikstead to whiterun, dragons bridge to solitude etc. It could be a soft dependancy to add the mod linked above.
crudo Posted July 5, 2018 Posted July 5, 2018 Has anyone ever had any issues with SLUTS and Defeat. I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint. My problem, Defeat won't activate after losing a fight. This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her. I was able to get my character up and running again by using DA's restore player settings in it's debug menu. Finished the run without incident. Later in the game and many saves later I lost a fight and Defeat simply will not work. Character dies in a vanilla fashion. So Defeat and by extension DA do not work. As a side note, if I surrender in Defeat it works fine and the DA events work. Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event. Any thoughts?
Soaryne Posted July 5, 2018 Posted July 5, 2018 1 hour ago, crudo said: Has anyone ever had any issues with SLUTS and Defeat. I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint. My problem, Defeat won't activate after losing a fight. This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her. I was able to get my character up and running again by using DA's restore player settings in it's debug menu. Finished the run without incident. Later in the game and many saves later I lost a fight and Defeat simply will not work. Character dies in a vanilla fashion. So Defeat and by extension DA do not work. As a side note, if I surrender in Defeat it works fine and the DA events work. Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event. Any thoughts? I use both and form what your posted it sound like you game is too script heavy. I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game.
Reesewow Posted July 5, 2018 Posted July 5, 2018 17 minutes ago, Soaryne said: I get that problem or SLUTS not triggering right away when my I add to many bsa or script heavy mods to my game. Yea, I fairly often have issues with starting up SLUTS runs where the dispatcher doesn't do anything after "Let me see what I have" - I blame script load and/or my story manager being overloaded. SLUTS seems a bit more sensitive to this than some mods - I monitor my papyrus pretty heavily so I know I'm not getting stack dumps and such, but simple load can have an effect on complex mods like these. My solution if the dispatcher gets stuck is to trigger a masturbation Sexlab scene by holding N - for whatever reason triggering a Sexlab scene on the player often seems to kickstart the dispatcher to continue his scene. @crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose. My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable. I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well. I've not noticed any direct incompatibility between SLUTS and Defeat.
grc001 Posted July 5, 2018 Posted July 5, 2018 Hey guys and gals, Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button. It puts me in all the gear, but doesn't hook up. If I try the 'E' afterward, then it shifts abit and doesn't hook up. Desperately want to try this mod out. Spoiler Here's what my load order looks like: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 ApachiiHair.esm 8 8 ApachiiHairFemales.esm 9 9 ApachiiHairMales.esm 10 a SexLab.esm 11 b Devious Devices - Assets.esm 12 c SexLabAroused.esm 13 d ZaZAnimationPack.esm 14 e Devious Devices - Integration.esm 15 f ClimatesOfTamriel.esm 16 10 EFFCore.esm 17 11 hdtHighHeel.esm 18 12 Heels Sound.esm 19 13 CreatureFramework.esm 20 14 RaceCompatibility.esm 21 15 SGHairPackBase.esm 22 16 Schlongs of Skyrim - Core.esm 23 17 TaraUltimateFurniturePack.esm 24 18 Amputator.esm 25 19 Heretical Resources.esm 26 1a Devious Devices - Expansion.esm 27 1b SexLab - Sexual Fame [SLSF].esm 28 1c ZazExtensionPack.esm 29 1d RSkyrimChildren.esm 30 1e WhiterunBrothel.esm 31 1f HighResTexturePack01.esp 32 20 HighResTexturePack02.esp 33 21 HighResTexturePack03.esp 34 22 SexLabDefeat.esp 35 23 Purewaters.esp 36 24 IcePenguinWorldMap.esp 37 25 EnhancedLightsandFX.esp 38 26 RealisticRoomRental.esp 39 27 CollegeOfWinterholdImmersive.esp 40 28 Complete Crafting Overhaul_Remade.esp 41 29 KS Hairdo's.esp 42 2a LovelyHairstylesCE.esp 43 2b SGHairPackAIO.esp 44 2c TheEyesOfBeauty.esp 45 2d Northern Bathhouses.esp 46 2e Ultimate NPC Overhaul II.esp 47 2f ethereal_elven_overhaul.esp 48 30 PWwaterfall.esp 49 31 RRR_ELFX-Patch.esp ZaForswornStory.esp 50 32 BanneredMareExtension.esp 51 33 OBIS.esp 52 34 SexLab_Solutions.esp 53 35 hydra_slavegirls.esp 54 36 zThingsInDark.esp 55 37 SexLab_DibellaCult.esp 56 38 SexLab-Stories.esp 57 39 BanneredMareImmersiveSexualPlayground 2.16.esp 58 3a SexLabNudeCreatures.esp 59 3b SexLabNudeCreaturesDB.esp 60 3c SexLabNudeCreaturesDG.esp 61 3d Aradia Lace Dress.esp 62 3e Bathing in Skyrim - Main.esp 63 3f SkyUI.esp 64 40 BodyChange.esp 65 41 RaceMenuMorphsCBBE.esp 66 42 ClimatesOfTamriel-Dawnguard-Patch.esp 67 43 ClimatesOfTamriel-Dragonborn-Patch.esp 68 44 Devious Devices - Equip.esp 69 45 NewmDressExtendedWitch.esp 70 46 EFFDialogue.esp 71 47 FacelightPlus.esp 72 48 FISS.esp 73 49 FNIS.esp 74 4a FreckleMania.esp 75 4b FtM_3 - OBIS + CCOR.esp 76 4c FtM_3 - OBIS.esp 77 4d FtM_3.esp 78 4e FtM_3 - CCOR.esp 79 4f zzLSAR.esp 80 50 Brows.esp 81 51 InteractiveWashBasinsAllHFHomes.esp 82 52 DHuntress.esp 83 53 FlameAtronachArmor.esp 84 54 FullBootForKKSA.esp 85 55 KKFur.esp 86 56 KKSDGWeightSliderFix.esp 87 57 KKSDrBWeightFix.esp 88 58 Lieyes_v1.0.esp 89 59 LindsMerEyes.esp 90 5a MikanEyes All in one.esp 91 5b MoreNastyCritters.esp 92 5c SLALAnimObj.esp 93 5d NonSexLabAnimationPack.esp 94 5e RaceMenu.esp 95 5f RaceMenuPlugin.esp 96 60 Bathing in Skyrim - Realistic Room Rental.esp 97 61 SC07SexLabRandomAttack.esp 98 62 SexLab Cumshot.esp 99 63 Skyrim_Sexy_LoadScreens.esp 100 64 Skyrim_Strap_Ons.esp 101 65 SLAnimLoader.esp 102 66 SLPleasure.esp 103 67 SOS - Smurf Average Addon.esp 104 68 SexLab TDF Aggressive Prostitution.esp 105 69 TeraArmors-CBBEByNausicaa.esp 106 6a The Ningheim.esp 107 6b UIExtensions.esp 108 6c XPMSE.esp 109 6d LunariRace.esp 110 6e HN66_NAILS4ALL.esp 111 6f Gatti14Yumiko.esp 112 70 Throwing Dart.esp 113 71 AcquisitiveSoulGemMultithreaded.esp 114 72 QuickStart3_NoHelmet.esp 115 73 BS-TheHag_Overlays.esp 116 74 RaceMenuOverlays.esp 117 75 RWoS-Expansion.esp 118 76 animal_mansion.esp 119 77 WhiterunBrothel.esp 120 78 HentaiCreatures.esp 121 79 Cum Alchemy.esp 122 7a DeviouslyHelpless.esp 123 7b SkyrimSewers.esp 124 7c WayshrinesIFT.esp 125 7d xazPrisonOverhaul.esp 126 7e InteractiveWashBasinsCOMPLETE.esp 127 7f Slaverun_Reloaded.esp 128 80 Hunterborn.esp 129 81 Essential Stump the Dog.esp 130 82 Follow me for Sex.esp 131 83 Bathing in Skyrim - Hunterborn.esp 132 84 Bathing in Skyrim - Interactive Wash Basins.esp 133 85 K2 Naked Mage.esp 134 86 LadyHorus_TERA.esp 135 87 Schlongs of Skyrim.esp 136 88 RSChildren.esp 137 89 PC Head Tracking - MCM.esp 138 8a PC Head Tracking - Patch.esp 139 8b SexLab_Solutions_PO_Patch.esp 140 8c Wayshrines of Old.esp 141 8d OCS + Skyrim Sewers.esp 142 8e bathhouse.esp 143 8f SLPrivacy.esp 144 90 CLWhiterun.esp 145 91 OCS + CLWhiterun Patch.esp 146 92 SexLab-AmorousAdventures.esp 147 93 East Reach House.esp 148 94 HG_Naria.esp 149 95 Club Riften.esp 150 96 SexLab-StoriesDevious.esp 151 97 Drinking Fountains of Skyrim.esp 152 98 S_L_U_T_S.esp 153 99 SlaversGuild.esp 154 9a SOS - Shop.esp 155 9b Solitude Public Bathhouse patch for open cities.esp 156 9c Sweet&Sexy Lingerie.esp 157 9d TemptressVixen.esp 158 9e OCS + DFoS Comp Patch.esp 159 9f SexLab Eager NPCs.esp 160 a0 Devious Deviants.esp 161 a1 FNISspells.esp 162 a2 Leilani.esp 163 a3 JessicaAlba.esp 164 a4 MF_RadiantProstitution.esp 165 a5 sexlab_necro.esp 166 a6 SexLab_DibellaCult_Sisters.esp SupertightBody.esp Sovngarde Steel Armor and Weapons.esp 167 a7 Alternate Start - Live Another Life.esp 168 a8 Alternate Start - Live A Deviant Life.esp Picture is attached to show what it looks like: Thanks, Graham C. P.S. Sorry...I know it seems I come on here and just get help, but I would say more if I was a modder and not a...modee! I just love this site!
Reesewow Posted July 5, 2018 Posted July 5, 2018 3 minutes ago, grc001 said: Hey guys and gals, Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button. It puts me in all the gear, but doesn't hook up. If I try the 'E' afterward, then it shifts abit and doesn't hook up. Desperately want to try this mod out. The cart attaches to a bone in the XPMSE skeleton I believe - while you probably have this installed already possibly it could be worth reinstalling XPMSE with the latest version and making sure nothing is overwriting the human NPC skeleton. Just incase another mod packaged a skeleton and overwrote it (altho you'd probably notice it if this was the problem).
Hex Bolt Posted July 5, 2018 Posted July 5, 2018 12 minutes ago, grc001 said: Hey guys and gals, Having trouble with this mod. I cant seem to connect to the cart whenever I hit the 'E' button. It puts me in all the gear, but doesn't hook up. If I try the 'E' afterward, then it shifts abit and doesn't hook up. A quick and easy fix is to reset the cart physics with shift+space. Sometimes I'm actually tethered but the cart doesn't follow, which might be happening to you. Stand in front of the cart where you should be pulling it and press shift+space to see if that fixes the problem. If not, Ressewow had a good suggestion just above. Also, if you need to post a long list like your mod loadout, if you can enclose that in a spoiler tag that keeps things a lot more compact for those who don't need to look at that part.
MrEsturk Posted July 5, 2018 Author Posted July 5, 2018 2 hours ago, crudo said: Has anyone ever had any issues with SLUTS and Defeat. I'm running the most current Defeat and SLUTS 117 and I had something happen in my game that I'm trying to pinpoint. My problem, Defeat won't activate after losing a fight. This occurred during a SLUTS run, I was attacked by wolves however Defeat never kicked in as the wolves were distracted by another enemy and I had time to get my character to wake-up though she was left prone on the ground I could move her. I was able to get my character up and running again by using DA's restore player settings in it's debug menu. Finished the run without incident. Later in the game and many saves later I lost a fight and Defeat simply will not work. Character dies in a vanilla fashion. So Defeat and by extension DA do not work. As a side note, if I surrender in Defeat it works fine and the DA events work. Anyway, I know this sounds like a Defeat problem, and it is, this had never happened before and it coincided with the SLUTS event. Any thoughts? In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod. As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods.
crudo Posted July 5, 2018 Posted July 5, 2018 2 minutes ago, MrEsturk said: In my personal experiences Defeat is very unstable. The thing barely worked back when I used: even times when the defeat cutscenes properly triggered they would often malfunction. I ended up switching to Devious Surrender instead, despite it being an absolute bare bones "rape upon being defeated" mod. As others have suggested I think Defeat tends to work poorly if you have a bunch of other script heavy mods running. Which is ironic since usually the point of having Defeat installed is to compliment other, often script heavy, sex/bondage mods. I really appreciate the quick replies but my experiences have been completely different. I've been running Defeat and DA for years and while not perfect (what mod is) I've never had an issue where one of them would booger up my game and they have actually worked real well together. SLUTS has worked fairly well too to this point, I can't even technically blame SLUTS for this issue, though the error happened on a SLUTS run. In fairness I've posted my issue in the Defeat help section and I will see if I get any response.
crudo Posted July 5, 2018 Posted July 5, 2018 1 hour ago, Reesewow said: @crudo - can't really help other than to say you should try all the restart/reconfigure options in DA/Defeat to see if you can get them working again and test by losing to enemies on purpose. My real recommendation would be to not use DA at all - I used it with Defeat a long time ago and it was always more trouble than it was worth and very unstable. I find Defeat alone works much better as a reliable combat defeat mod, and now Cursed Loot and Sexlab Adventures I believe both have good alternatives as well. I've not noticed any direct incompatibility between SLUTS and Defeat. Thanks, I tried all the MCM options for resetting. I've even uninstalled/reinstalled the Defeat mod, moved it around the load order. Just checking here to cover my bases in case somebody had a similar situation.
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