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Posted

When the driver use the spell on me, the SlaveTats works well, but when the boots are equipped, the foot just disappear, and also if the breast york is chosen, then the whole body disappear. How can I fix it? :<

Posted
Spoiler
11 minutes ago, godares75 said:

When the driver use the spell on me, the SlaveTats works well, but when the boots are equipped, the foot just disappear, and also if the breast york is chosen, then the whole body disappear. How can I fix it? :<

 

That usually means that you have not built the devices (from DDa and DDe) in Bodyslide.

Posted
On 9/30/2018 at 3:55 PM, Strathi123 said:

I don´t know if it is always the matter or only in my game, but when I have installed Slaverun Reloaded the SLUTS-Mod leads to CTD so I think that every Mod which changes the Cariage-Drivers will be incompatible with this mod.

 

I have a mod that overhauls carriage drivers, and it's compatible with this mod. S.L.U.T.S only adds new dialogs, doesn't change old ones. Changing mod's loading order might work for you, setting this one to load later than the Slaverun.

Posted
29 minutes ago, godares75 said:

When the driver use the spell on me, the SlaveTats works well, but when the boots are equipped, the foot just disappear, and also if the breast york is chosen, then the whole body disappear. How can I fix it? :<

in addition to what psalam said:

SLUTS comes with own pony boots/gloves => those need to be build in bodyslide too, you find those in the bodyslide group: unassigned

Posted
20 hours ago, donttouchmethere said:

in addition to what psalam said:

SLUTS comes with own pony boots/gloves => those need to be build in bodyslide too, you find those in the bodyslide group: unassigned

Problem solved. Thanks a lot!

Posted

I am having some problems with installing the mod, I normally use the Nexus mod manager however for this mod it won't activate it, so I tried doing it manually which I am not that familiar with, I can normally do the ones that just have a data folder or what not. However with this mod seeing how the files are a bit different I am having a bit of trouble doing it. What is the suggested method to download this mod and if manual how? 

Posted
Spoiler
14 minutes ago, RollontheDane said:

I am having some problems with installing the mod, I normally use the Nexus mod manager however for this mod it won't activate it, so I tried doing it manually which I am not that familiar with, I can normally do the ones that just have a data folder or what not. However with this mod seeing how the files are a bit different I am having a bit of trouble doing it. What is the suggested method to download this mod and if manual how? 

 

 

Huh! I use NMM as well and have had no problem downloading SLUTS (several times, since I wanted to keep up with the new versions as they came out). You add it via NMM in exactly the manner that you do any other mod from this site.

To do it manually you must 1) unzip the file until you have the bsa and/or esp (sorry MrEsturk I've never opened yours so I don't know) and 2) drop the resulting bsa or esp into the Skyrim/Data file.

Posted
19 minutes ago, Psalam said:
  Reveal hidden contents

 

 

Huh! I use NMM as well and have had no problem downloading SLUTS (several times, since I wanted to keep up with the new versions as they came out). You add it via NMM in exactly the manner that you do any other mod from this site.

To do it manually you must 1) unzip the file until you have the bsa and/or esp (sorry MrEsturk I've never opened yours so I don't know) and 2) drop the resulting bsa or esp into the Skyrim/Data file.

That's the thing I try it with NMM like any other mod and it won't activate it, also if you open the file it self you may see where I might be getting a bit confused on the manual, I also have the latest NMM. 

Posted
41 minutes ago, RollontheDane said:

That's the thing I try it with NMM like any other mod and it won't activate it, also if you open the file it self you may see where I might be getting a bit confused on the manual, I also have the latest NMM. 

The mod has FOMOD installer, so you shouldn't ever need to manually deal with the archive. But if you want to know, this is how it's structured at least in Mod Organizer (an alternative way to install):

install_dialog.jpg

Posted
1 hour ago, Psalam said:
  Reveal hidden contents

 

 

Huh! I use NMM as well and have had no problem downloading SLUTS (several times, since I wanted to keep up with the new versions as they came out). You add it via NMM in exactly the manner that you do any other mod from this site.

To do it manually you must 1) unzip the file until you have the bsa and/or esp (sorry MrEsturk I've never opened yours so I don't know) and 2) drop the resulting bsa or esp into the Skyrim/Data file.

d9e38e3282adbb2fee9b87667003dbd5.png This is what it looks like the 00 Base etc is the first screen you will see the one with the BSA and ESP files are in the 00 Base folder, do I just ignore the other folders and just put in those? Also the FOMOD folder if I just put the first set of folders into the data folder in Skyrim wants to replace the FOMOD in there which is for SKIUI, I also manually opened every folder then tried to individually put in the contents of the files into it's corisponding file in the Skyrim data folder however this didn't work.9f4595bc959adae849bb94471f2aa10d.png

Posted
13 minutes ago, Zaflis said:

The mod has FOMOD installer, so you shouldn't ever need to manually deal with the archive. But if you want to know, this is how it's structured at least in Mod Organizer (an alternative way to install):

install_dialog.jpg

Ill have to check out Mod Organizer and see if I have better luck, thanks.

Posted
2 hours ago, RollontheDane said:

That's the thing I try it with NMM like any other mod and it won't activate it, also if you open the file it self you may see where I might be getting a bit confused on the manual, I also have the latest NMM. 

if the FOMOD doesn't activate then you miss a dependencie.
Those have to be installed and activated first.
NMM - for unknown reason - just lacks the message to show that.

Posted
15 minutes ago, CGi said:

if the FOMOD doesn't activate then you miss a dependencie.
Those have to be installed and activated first.
NMM - for unknown reason - just lacks the message to show that.

I know I have all the Dependencies downloaded as I needed them for the first and original mod which I can run, as well as others. What NMM is telling me is that the Dragonborn.esm is not active.

Posted
1 hour ago, RollontheDane said:

I know I have all the Dependencies downloaded as I needed them for the first and original mod which I can run, as well as others. What NMM is telling me is that the Dragonborn.esm is not active.

Then that's the case. DB is installed but not active.

Posted
8 minutes ago, CGi said:

Then that's the case. DB is installed but not active.

The thing is Dragonborn isn't a requirement if it is it isn't listed and if this mod is a direct update to the old one which was also not dependent on Dragonborn it should work with out it.

Posted
54 minutes ago, RollontheDane said:

The thing is Dragonborn isn't a requirement if it is it isn't listed and if this mod is a direct update to the old one which was also not dependent on Dragonborn it should work with out it.

it has Dragonborn as a hard dependency.

Posted
2 minutes ago, RollontheDane said:

Then perhaps it should be added to the requirement list then, to save this type of head ache.

At least the installer saved you from CtD'ing to desktop before the main menu appears. ;)

Posted
2 hours ago, CGi said:

At least the installer saved you from CtD'ing to desktop before the main menu appears. ;)

Isn't that apart of the modding experience tho? Mod it until it crashes and having to start a new game all over again?

Posted
14 hours ago, RollontheDane said:

Then perhaps it should be added to the requirement list then, to save this type of head ache.

 

At this point in time anyone not having all the DLCs is the rare outlier.  Especially since their are mods that disable or delay the extra quests etc. for those who don't care for them or want to do them when they're ready and not when the game decides to start them.

 

You are now in a tiny minority that few modders will cater to.  If it doesn't say the DLCs are NOT required then you should assume they are.

 

 

Posted
2 hours ago, WaxenFigure said:

 

At this point in time anyone not having all the DLCs is the rare outlier.  Especially since their are mods that disable or delay the extra quests etc. for those who don't care for them or want to do them when they're ready and not when the game decides to start them.

 

You are now in a tiny minority that few modders will cater to.  If it doesn't say the DLCs are NOT required then you should assume they are.

 

 

So I should assume that all mods even if they say nothing about DLC's require them so there for not get or download them because they may or may not require DLCs? I don't care if modders don't cater towards me but it would be nice to know all the requirements needed for a mod.

Posted
Spoiler
4 minutes ago, RollontheDane said:

So I should assume that all mods even if they say nothing about DLC's require them so there for not get or download them because they may or may not require DLCs? I don't care if modders don't cater towards me but it would be nice to know all the requirements needed for a mod.

 

 

While I sympathize with you that there is often inadequate documentation from mod authors, and while I know that you are frustrated WaxenFigure has simply told you how it is. It is like the number of animations that can be run on Bugthesda's crummy engine - I don't like it but there it is anyway. Mod authors have provided me with many hours of pleasure. They had no requirement to do so, they chose to share. I am grateful that they share and give me something for free to enjoy. While I wish documentation was better I remind myself that this is like saying, "man that guy was cheap. He only gave he a Toyota and I wanted a Lexus!"

Posted
2 hours ago, RollontheDane said:

So I should assume that all mods even if they say nothing about DLC's require them so there for not get or download them because they may or may not require DLCs? I don't care if modders don't cater towards me but it would be nice to know all the requirements needed for a mod.

Basically it's about setting your expectations. 

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