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Posted
1 hour ago, LibertyPrime said:

I'm having a bit of a conflict, but I'm not sure which mod is causing it. Starting off with AAF, because it seems to be the source of the 'problem'.

ESP Explorer (the mod on the Nexus that allows you to grab items from mods with a simple menu) has F11 set as its hotkey. However, whenever I press F11, my character starts having sex with a random person around her, usually a follower. Even when only Codsworth was around me, I pressed it, the screen went black for a moment and a pop-up message showed up, saying "(Name of my character) is doing something with Codsworth", then nothing happens after that. I'm not gonna elaborate further to not waste anyone's time, in case AAF isn't causing this.

Change the settings in the ini file for F10 in ESP explorer instead of F11

 

It is what i did and it works fantastic with both mods.

 

HotKey=0x79

Posted
2 hours ago, LibertyPrime said:

I'm having a bit of a conflict, but I'm not sure which mod is causing it. Starting off with AAF, because it seems to be the source of the 'problem'.

ESP Explorer (the mod on the Nexus that allows you to grab items from mods with a simple menu) has F11 set as its hotkey. However, whenever I press F11, my character starts having sex with a random person around her, usually a follower. Even when only Codsworth was around me, I pressed it, the screen went black for a moment and a pop-up message showed up, saying "(Name of my character) is doing something with Codsworth", then nothing happens after that. I'm not gonna elaborate further to not waste anyone's time, in case AAF isn't causing this.

F11 is the quickscene key in AAF.  As the name implies, it picks two actors and starts a random scene.  You can change the key it uses in the [Hotkeys] section of AAF_settings.ini.

 

The popup you are seeing is from MCG.  Since there are no robot-on-human animations, so AAF generates an error.  MCG detects that error and shows that popup.

 

Anyway, the solution to your issue is to edit Data\AAF\AAF_Settings.ini and change quickscene_key to some other key, or change ESP Explorer's hotkey in that mod's settings.

Posted
4 hours ago, Mammaluigi9433 said:

since the gathering bug has been addressed when is aaf 118 going to be release no pressure on time tyt  no rush for perfection

+1

I'm kinda wondering this myself. AAF was at level 120b last I looked.

Posted

Hey, I was wondering if this situation could be solved. It has been since the first AAF I used more than a year ago so I imagine it is somewhat complicated.

 

Ah, I don't have the image here on this laptop. It's basically when Nora and her partner are going to have sex on a chair, stool or sofa, but this one is occupied by another NPC and the scene is set with Nora + partner, mixed with an NPC sitting on the sofa / stool / chair. I don't know if I explained myself correctly.

 

 

Posted

It should already avoid in-use furniture. There could be cases where someone was in the process of sitting down in the furniture that AAF didn't detect. But, should be fairly uncommon.

Posted
On 25.03.2020 at 07:58, dagobaking said:

Никогда не было проблем с AAF. Вы не установили что-то правильно. Вероятно, с участием F4SE.

ААФ 117 ОТЛИЧНО РАБОТАЕТ КАК ЧАСИКИ !!!

Posted
On 17.03.2020 at 13:54, jesusonpan said:

Уже давно проблема с AAF, и она не может решить проблему. При запуске новой игры или загрузке старой, AAF застрянет на 30% в правом верхнем углу экрана и просто останется там. Это ошибка с AAF или из-за другого мода? Мне действительно нужна помощь, так как я не могу понять проблему. Я следовал за гидом здесь

 

Насколько я знаю, я следовал инструкциям к письму и пытался заставить его работать как минимум 3 или 4 дня. Это сводит меня с ума

 

Моя первая проблема состояла в том, чтобы заставить пенисы появляться во время анимации, и когда я нашел решение, я начал получать ошибку AAF 30%. Я переустановил AAF и моды анимации, начав с чистого сохранения, но безрезультатно. Моим последним средством было удаление всего и ремодирование, и это тоже не сработало, так что теперь я здесь.

377160_screenshots_20200317044654_1.jpg

ААФ 117 РАБОТАЕТ ОТЛИЧНО !!!

Posted
24.03.2020 в 18:13 Мулиелл сказал:

 

Ошибка "сбора" действительно раздражает ... до выхода новой версии? 

НИ КАКИХ ОШИБОК НЕ ВИЖУ ВСЕ РАБОТАЕТ !

Posted
18.03.2020 в 19:41 Араниалис сказал:

Всем привет.

 

У меня странная проблема с моим AAF. Все, что нужно, чтобы показать сцену, все работает нормально, за исключением того, что в моде не найдены актеры, его показ% Var5% нет актеров% Var4%, где должен появиться список актеров. У меня есть и модные, и пакеты анимации, и файлы игр, и даже запустили новую игру, но проблема остается. Я не знаю, что это может быть.

Любая помощь будет оценена и спасибо заранее.

 

PS: я чувствую, что другие пакеты анимации не появляются в меню AAF, поэтому я удалил и полностью удалил атомную страсть , Проблема началась после этого. ААФ и пакеты с анимацией, после чего запустят новую игру несколько раз.

ВСЕ РАБОТАЕТ И АТОМНАЯ ЖАЖДА ТОЖЕ !

Posted

 

 

## [Beta 121] - 2020-4-1
### Added
- Ability to apply an ImageSpaceModifier (full screen special effects) when an animation starts. See the wiki entry for animation for usage details.
- GetProtectedEquipmentKeywords to API. For getting the list of protected equipment keywords. See docs for notes.
- Simple code clean-up.
- Descriptive warning when animations are installed that are too short (350 millisecond minimum to avoid the game engine skipping animations).

### Fixed
- Some effects being applied redundantly during some types of animation loops. Should be some performance improvement. Unknown side effects addressed.

### Changed
- GUI update code so that meter bars should move more smoothly. Hopefully with little to no performance cost.

---

## [Beta 120] - 2020-3-28
### Fixed
- ChangeStat API function wasn't updating the stat.

### Added
- GetPositionData to AAF API. Allows verifying whether or not a specific position is installed.
- OnPositionData API Event. This is the event that GetPositionData throws the data to. See docs for usage.

---

## [Beta 119] - 2020-3-23
### Fixed
- Some items not equipping with addEquipment option in equipmentSets.
- Incomplete process cleanup when exiting scenes in what became the "ADDING..." state.
- narration not showing up when used within an animationGroup.

### Added
- distance_limit to AAF_settings.ini. This causes AAF scenes to automatically exit when the PC has traveled this distance away from the scene. It can be set to -1 to disable the feature. But, should be helpful to clean up random animations that are running in the distance.
- a new scene state "ADDING..." This shows in the GUI when an actor is walking to join a currently running animation.

---

## [Beta 118] - 2020-3-11
### Added
- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but developers can now handle that behavior through scripting if they prefer).
- Added actor added data to OnJoinAnimation event. For identifying which Actor has joined an ongoing position animation.
- Added leaving actor data to OnAnimationStop event. For identifying which Actor(s) have left an ongoing position animation.

### Fixed
- OnJoinAnimation event not firing.
- Actors sometimes getting stuck in "Gathering" state.

Posted

I am wondering if with the new updates, what should over write what;?  Like One patch to bang them all, cum overlays, ect.

 

half the time I been letting the newest patch be the last patch loaded, and half the time I keep every thing the same, not really knowing, but guessing on what to do.  I have AAF working, but is it working correctly?

Posted

@dagobaking Thanks for releasing the update! walk ins work perfect once again!
I do have a small problem with another mod im using since the beginnen of modding.

Its FaceLight https://www.nexusmods.com/fallout4/mods/30035/

For some reason it gets turned off during animations when called by AAF no matter if by Violate or manualy.
I also noticed this with version 117

as soon as the animation ends, it jumps right back on without delay.

 

Calling poses trough the console still works and keeps the lights on.

 

Do you have any idea why this could happen?
Facelight is also using a script, and that stuff is kinda out of my league :D

 

Posted
2 hours ago, jarno5 said:

@dagobaking Thanks for releasing the update! walk ins work perfect once again!
I do have a small problem with another mod im using since the beginnen of modding.

Its FaceLight https://www.nexusmods.com/fallout4/mods/30035/

For some reason it gets turned off during animations when called by AAF no matter if by Violate or manualy.
I also noticed this with version 117

as soon as the animation ends, it jumps right back on without delay.

 

Calling poses trough the console still works and keeps the lights on.

 

Do you have any idea why this could happen?
Facelight is also using a script, and that stuff is kinda out of my league :D

 

The only reason I can think off is that with duppelganger (copy of player model) is used for animations instead of the player (model) so there is no Face light (mod)  attached to it. But with pose mods a  duppelganger is Not used. So the player (model) is not swapped out and the light remains.  Hope this helps

Posted

Not sure about facelight. It has had a feature to copy facelight for something like 6+ months. First I've heard of it not working. So, would need more information to troubleshoot.

Posted
10 hours ago, dagobaking said:

Not sure about facelight. It has had a feature to copy facelight for something like 6+ months. First I've heard of it not working. So, would need more information to troubleshoot.

Thx Both for reacting.

As for the information.

 

I was kinda behind on updates regaring AAF framework. i went from 0.78 beta to 117 and updated fallout and all required mods in the process. reason why i update is that Violate called for ghostmode during animations in the new version. therefor i needed a newer framework.

 

what @mashup47 was saying sounds pretty logical if that was the case. so AAF creates a dupplegang when animations or poses are call trough it?

 

Is there any specfic information your looking for that i could give you?

 

Hope above helps a bit!

 

EDIT:
I just recalled in 117 i was calling animation to test the system and had my facelight turned up i notch by accident. i think it still worked in 117 but i cleaned files yesterday so i cannot test this..

Posted

To be honest, it sounds like your build is a mess. So, a first clue would be to see if there is any other person out there who can reproduce the same issue.

Posted
Quote

[Beta 118] - 2020-3-11
### Added
- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but developers can now handle that behavior through scripting if they prefer).
- Added actor added data to OnJoinAnimation event. For identifying which Actor has joined an ongoing position animation.

I see the OnJoinAnimation event. What I can't find on the AAF wiki is "how" to make an extra NPC or creature join a running animation.

 

What I'm hoping for is the ability to have say a female get fucked, then stay in a masturbation afterwards as the next guy "joins" her for

his turn to fuck her, she then does the masturbation again as next guy "joins". Where is a "join" script example please?

 

thanks for the 121b update. So far no problems at all.

Posted
9 hours ago, murf said:

I see the OnJoinAnimation event. What I can't find on the AAF wiki is "how" to make an extra NPC or creature join a running animation.

 

What I'm hoping for is the ability to have say a female get fucked, then stay in a masturbation afterwards as the next guy "joins" her for

his turn to fuck her, she then does the masturbation again as next guy "joins". Where is a "join" script example please?

 

thanks for the 121b update. So far no problems at all.

What you describe is how it works.

 

You just start another position that includes the solo actor in an animation and it becomes a join.

 

It is described here: https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/API/StartScene.md#!function-startscene

Posted
10 hours ago, dagobaking said:

What you describe is how it works.

 

You just start another position that includes the solo actor in an animation and it becomes a join.

 

It is described here: https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/API/StartScene.md#!function-startscene

Yes. Thanks for the link, I looked forever lol. I can see many many uses for this for both sexual and non sexual situations.

Posted
5 hours ago, murf said:

Yes. Thanks for the link, I looked forever lol. I can see many many uses for this for both sexual and non sexual situations.

Yea. there are loads of nice pose mods for AAF as well. Great if you want to do a lot of screen captures after getting board of playing the game. :D

 

Posted
8 hours ago, murf said:

Yes. Thanks for the link, I looked forever lol. I can see many many uses for this for both sexual and non sexual situations.

Yeah. That feature is central to the ways I imagined AAF would be used that is different from past animation systems. But, hasn't been widely used yet.

 

A lot could be done by making a solo animation that triggers a search (via OnAnimationStart, etc.) for actors to respond (by joining or doing their own animations, etc.).

Posted
11 hours ago, dagobaking said:

 But, hasn't been widely used yet.

 

Any mods using this technology now?

 

Thanks

Posted
On 4/4/2020 at 11:32 PM, dagobaking said:

To be honest, it sounds like your build is a mess. So, a first clue would be to see if there is any other person out there who can reproduce the same issue.

What do you mean by 'My build is a mess?' ive updated every mod along with there requirments and fallout itself. and it all works fine except for the facelight. even fixed the long error list in the admin tab.
I have read the changelog since it stopped working going from 117 to 121b

 

Can you tell me what this does? "Some effects being applied redundantly during some types of animation loops. Should be some performance improvement. Unknown side effects addressed."

 

What is meant by effects? i know facelight i added by means of magic effect rather then equipment like the fx slot.

or are these effects in a diffrent catagorie?

 

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