vaultbait Posted February 29, 2020 Share Posted February 29, 2020 36 minutes ago, EgoBallistic said: Beta 116 (not public). Has the same LL_fourPlay_1_10_163 dll as 114. Is this expected to resolve the actor indefinitely stuck in gathering phase problem? If so, happy to pop onto Discord and pull it down to test. I can recreate the behavior within a matter of minutes on the fresh playthrough I started yesterday. Link to comment
VonHelton Posted February 29, 2020 Share Posted February 29, 2020 On 2/28/2020 at 9:05 AM, maddadicusrex said: Everything that you post on this forum shows up as a foreign language and cannot be translated by anyone. It seems that you can understand what we post, but not one of your responses has been translated to English at this end.. Is that something you can fix ? Looks like ancient Greek to me......Um, no pun intended. Link to comment
mrsrt Posted February 29, 2020 Share Posted February 29, 2020 1 hour ago, vaultbait said: I don't know if it helps, but you can get ReShade effects purely with ENB as well, https://www.nexusmods.com/fallout4/mods/43651 (Red Redux) is one recent example. I'm already doing DLL proxy loading to get https://www.nexusmods.com/fallout4/mods/10283 (Load Accelerator) working with enbseries, so also trying to cram ReShade in there felt like a bit of a stretch to me. Thanks, but I decided to simply switch the graphic preset. It doesn't worth to spend time in debugging just for one preset, especially, if the problem appears not for everybody. Link to comment
serhiodrubuzan Posted March 1, 2020 Share Posted March 1, 2020 28.02.2020 в 23:25 maddadicusrex сказал: Никакого оскорбления не предусмотрено. Я могу чувствовать себя плохо, что он говорит. ПИСАТЬ БОЛЬШЕ НЕ БУДУ ! Link to comment
serhiodrubuzan Posted March 1, 2020 Share Posted March 1, 2020 10 hours ago, VonHelton said: Выглядит как древнегреческий для меня ...... Хм, каламбур не предназначен. SEARCH ON LETO AND IT WORKS SUPER Link to comment
serhiodrubuzan Posted March 1, 2020 Share Posted March 1, 2020 28.02.2020 в 23:05, приманка сказала: Этот сайт может быть переведен с помощью таких инструментов, как http://translate.google.com/, хотя я ожидаю, что некоторые из этих пользователей используют для автоматического перевода. , с непереведенными комментариями относительно «языка по умолчанию» этого форума (LL рекомендует язык по умолчанию? помните, что означает «иностранный», зависит от того, где вы находитесь в конце концов!). On 28.02.2020 at 23:25, maddadicusrex said: Никакого оскорбления не предполагается. Я начинал чувствовать себя плохо, так как вы могли сказать, что он отвечал на определенные посты, но большинство из нас понятия не имеет, что он говорит. I WILL NOT WRITE MORE THANK YOU Link to comment
maddadicusrex Posted March 1, 2020 Share Posted March 1, 2020 2 minutes ago, serhiodrubuzan said: I WILL NOT WRITE MORE THANK YOU I have a translator going now. I can read your stuff. Please continue to contribute..Thanks Link to comment
BJN7004 Posted March 4, 2020 Share Posted March 4, 2020 On 3/1/2020 at 9:30 AM, dagobaking said: Путин любит AAF? ? Spoiler 2 Link to comment
dagobaking Posted March 6, 2020 Author Share Posted March 6, 2020 https://www.youtube.com/watch?v=7QU1nvuxaMA&list=RDvVXIK1xCRpY&index=2 ## [Beta 117] - 2020-3-4 ### Fixed - Position hierarchy join broken due to powerarmor check. ### Added - OnChangeAnimation event when an actor unjoins a hierarchy position. - Optimizations for actor unlocking. ### Removed - lock_timeout from settings. You don't need that. --- ## [Beta 116] - 2020-2-18 ### Fixed - Lost functionality when an action with only a self node is used. - animationMeta frames calculation and error message. --- ## [Beta 115] - 2020-2-9 ### Fixed - Offsets in animationGroups so that they are applied for each stage independently. ### Added - equip code optimizations. Adjustment to pre-war doppelganger process. ### Changed - fly_cam_speed to fly_cam_rotation_speed and fly_cam_movement_speed in AAF_settings.ini. This is so you can adjust the rotation and movement speeds independently. 3 Link to comment
murf Posted March 6, 2020 Share Posted March 6, 2020 1 hour ago, dagobaking said: https://www.youtube.com/watch?v=7QU1nvuxaMA&list=RDvVXIK1xCRpY&index=2 Great song. I didn't know I needed to hear it again, so a big thanks! Thanks for the AAF update too . How do I catch whatever sound AAF is going to add to the animations? Is there an event or function I can use to intercept the sound and then play it at a different level? I really miss volume "knobs" like Sexlab has... my eardrums hurt and the roommates think I watch nothing but pornhub day and night. I mean the grunts and moans, not spoken topics. I want to add whip sounds and screams to bondage scenarios too, I don't want to get SWATed because someone thinks I'm murdering people lol. 1 Link to comment
dagobaking Posted March 6, 2020 Author Share Posted March 6, 2020 For the most part, sounds are through the character voice system so that lip sync is an option. Other sounds are hard coded into the animations. So, volume is up to the creators of those sounds rather than AAF. Link to comment
murf Posted March 6, 2020 Share Posted March 6, 2020 4 hours ago, dagobaking said: For the most part, sounds are through the character voice system so that lip sync is an option. Other sounds are hard coded into the animations. So, volume is up to the creators of those sounds rather than AAF. So I'd need to hack which functions the annotations use and re-route. I doubt that I'm skilled enough lol. Thanks for the info. Link to comment
dagobaking Posted March 6, 2020 Author Share Posted March 6, 2020 It would be much easier to simply modify the sound files that the annotations point to. Link to comment
alain31 Posted March 6, 2020 Share Posted March 6, 2020 hello, I have errors with aaf that I cannot solve; could you help me please? problem with esp ladykiller. problem with leito ff animation. 080 xml error the value of the node (action-addtongue) frames / time (300) cannot be greater than the node animation mm supermutant penis lick frames / time (9,000900009) (note: when loop is true the total frames / time is doubled) default use of the animation time value ... here a picture and my load order.just look at the bottom of the list,the aaf mod are there:) thanks. modlist.txt loadorder.txt Link to comment
serhiodrubuzan Posted March 7, 2020 Share Posted March 7, 2020 On 29.02.2020 at 21:35, VonHelton said: Выглядит как древнегреческий для меня ...... Хм, каламбур не предназначен. ни тебе это пишется ! отгоняй дальше мух и обсырай дальше Лейто ! хотя где твои моды ??? Link to comment
Tanglin Posted March 8, 2020 Share Posted March 8, 2020 Each time my female companion has an AAF animation with my female character, 6 strapons would end up in the female companion's inventory. Any idea what is causing this? Link to comment
serhiodrubuzan Posted March 8, 2020 Share Posted March 8, 2020 On 01.03.2020 at 07:48, maddadicusrex said: У меня сейчас переводчик. Я могу читать твои вещи. Пожалуйста, продолжайте вносить вклад. Спасибо ПОНЯЛ БЛАГОДАРЮ ! Link to comment
dagobaking Posted March 8, 2020 Author Share Posted March 8, 2020 50 minutes ago, Tanglin said: Each time my female companion has an AAF animation with my female character, 6 strapons would end up in the female companion's inventory. Any idea what is causing this? Sounds like they are being added for various animations and then not removed. Link to comment
Tanglin Posted March 8, 2020 Share Posted March 8, 2020 12 minutes ago, dagobaking said: Sounds like they are being added for various animations and then not removed. It happened only after I installed One Patch. Wondering if anyone else is getting this. Link to comment
VonHelton Posted March 8, 2020 Share Posted March 8, 2020 On 3/7/2020 at 2:28 AM, serhiodrubuzan said: ни тебе это пишется ! отгоняй дальше мух и обсырай дальше Лейто ! хотя где твои моды ??? If you want one of my mods, I'll be happy to give it to you. All you need to do is ask. Link to comment
Fiona159 Posted March 8, 2020 Share Posted March 8, 2020 31 minutes ago, Tanglin said: It happened only after I installed One Patch. Wondering if anyone else is getting this. I had that too.I use Leito and strap-on animations.One patch also adds a strap-on.Apparently, it conflicts.I didn't try to figure out what didn't work and why-I just deleted one patch and everything worked.I just had to edit SaC a bit. Link to comment
serhiodrubuzan Posted March 8, 2020 Share Posted March 8, 2020 1 hour ago, Tanglin said: Это случилось только после того, как я установил One Patch. Хотите знать, если кто-то еще получает это. У МЕНЯ ТОЖЕ У УЧАСТНИЦ ОРГИЙ ПОЯВЛЯЮТСЯ СТРАПОНЫ В ИНВЕНТАРЕ ! ДА ПУСТЬ БУДУТ ОНИ ЧТО ЛОМАЮТ ИГРУ ИЛИ ДЕЛАЮТ ВЫЛЕТЫ ??? ГЛАВНОЕ ЧТО ОНИ ПОЯВЛЯЮТСЯ ПРИ АНИМАЦИЯХ И ПОТОМ ИСЧЕЗАЮТ ЧТО ЕЩЕ НАДО ? Link to comment
serhiodrubuzan Posted March 8, 2020 Share Posted March 8, 2020 1 hour ago, VonHelton said: Если вы хотите один из моих модов, я буду рад дать вам его. Все, что вам нужно сделать, это спросить. Я НЕ ВИДЕЛ НИ ОДНОГО ВАШЕГО МОДА НА ЛОВЕРСЛАБЕ ! ОНИ ЧТО ПОД ГРИФОМ СЕКРЕТНО ??? Link to comment
Tanglin Posted March 9, 2020 Share Posted March 9, 2020 16 hours ago, Fiona159 said: I had that too.I use Leito and strap-on animations.One patch also adds a strap-on.Apparently, it conflicts.I didn't try to figure out what didn't work and why-I just deleted one patch and everything worked.I just had to edit SaC a bit. My problem is that the strap-on mod installed by the One Patch FOMOD, Vioxsis_Strap-Ons.esp doesn't work, or the configurations by One Patch don't work. They don't show on the female characters. The older mod, VIO_Strap-On.esp, on the other hand, puts the strap-ons correctly, but they keep getting added into her inventory. I don't expect to get any help with this, so I used FO4Edit to change the weight (five pounds!) to zero. Now, they are still stacking up on my female companion, but they're weightless now. I'll sell them to the next vendor and the game engine will remove them automatically. Link to comment
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