mashup47 Posted May 17, 2020 Share Posted May 17, 2020 3 minutes ago, VaunWolfe said: Is anyone else having issues with RSE shananigins? My shananigins is dissapearing from the misc quest slot. Wrong thread you need this one: . Link to comment
PlayingOneHanded Posted May 17, 2020 Share Posted May 17, 2020 On 5/16/2020 at 5:11 PM, mcnv said: It's a problem with SavageCabbages Animation and Patch for Animation if what I've found was correct. I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file? Link to comment
brannigan75 Posted May 18, 2020 Share Posted May 18, 2020 6 hours ago, PlayingOneHanded said: I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file? I was having trouble even after the update, and simply couldn't figure out what was throwing up the issues. So I completely uninstalled all AAF and related files and reinstalled them using SayKoRn's Guide. That worked like a charm. The errors were, from what I scribbled down were something like: Warning [086] ghoulstage01 animation ID not found (No ID) & Warning [085] Animation Vad_Gorilla01 is below minimum required length. I loaded the game after each step to ensure no issues. And now it's running with no issues. Link to comment
mashup47 Posted May 18, 2020 Share Posted May 18, 2020 7 hours ago, PlayingOneHanded said: I rolled back to Cabbage 1.1 and reinstalled patches for animations but it's still not working. Do I really need to disable the patches for AAF to work again? or do I just need to manually replace a specific file? When removing or adding animations you need to reinstall patch's. Link to comment
serhiodrubuzan Posted May 18, 2020 Share Posted May 18, 2020 10 hours ago, PlayingOneHanded said: Я откатился на Cabbage 1.1 и переустановил патчи для анимации, но она все еще не работает. Мне действительно нужно отключить патчи, чтобы AAF снова работал? или мне просто нужно вручную заменить определенный файл? Everything works grea AAF133 And Savadge Cabane 1.2 Link to comment
devilshit Posted May 18, 2020 Share Posted May 18, 2020 Everything works fine but before the animation begins there is a black loading screen for a few seconds. Is this normal and is there anyway to disable it? Link to comment
mashup47 Posted May 18, 2020 Share Posted May 18, 2020 26 minutes ago, devilshit said: Everything works fine but before the animation begins there is a black loading screen for a few seconds. Is this normal and is there anyway to disable it? Not if your just using AAF to start the animation scene, It's more then likely the black screen is caused by what ever mod your using to start the scene with. Link to comment
PlayingOneHanded Posted May 18, 2020 Share Posted May 18, 2020 45 minutes ago, devilshit said: Everything works fine but before the animation begins there is a black loading screen for a few seconds. Is this normal and is there anyway to disable it? I think the Black screen happens if the actors need to teleport to a location or if there is no undressing animation. Maybe it also happens if you are in first person when the animation is about to start. Link to comment
buntcaek Posted May 18, 2020 Share Posted May 18, 2020 Whenever I hit the Home button to open the wizard a random nearby npc is dragged in front of me and stripped naked. How do I stop this? Link to comment
metalwitch Posted May 19, 2020 Share Posted May 19, 2020 Supermutant's penis does not erect. AFF133 There was no problem with AAF131. Link to comment
devilshit Posted May 19, 2020 Share Posted May 19, 2020 9 hours ago, PlayingOneHanded said: I think the Black screen happens if the actors need to teleport to a location or if there is no undressing animation. Maybe it also happens if you are in first person when the animation is about to start. Pretty much happens to me everytime before animation starts in third and first person. Also what do you mean by undressing animation? Link to comment
GMLP Posted May 20, 2020 Share Posted May 20, 2020 AFF 133 now stuck at 30%. I uninstalled both AAF and every single animation and patches and reinstalled step by step using SayKorN's guide. Still the same error Link to comment
loen999 Posted May 20, 2020 Share Posted May 20, 2020 2 hours ago, GMLP said: AFF 133 now stuck at 30%. I uninstalled both AAF and every single animation and patches and reinstalled step by step using SayKorN's guide. Still the same error go sort your mod list and mod order. it do the trick. don't override with other things you should not. Link to comment
juice26us Posted May 20, 2020 Share Posted May 20, 2020 I had to do a reinstall of Fallout out because a mod corrupted my game really bad. After updating AAF, it doesn't work. Doesn't show on screen, nor does the home button work. And in Vortex it says aaf.esm is not a valid plugin. Never sen that before. Have been using AAF from day one. Anyone have any ideas. Link to comment
Spectre5342 Posted May 21, 2020 Share Posted May 21, 2020 I've got a weird issue where the freecam is stuck on the x and y axis but not the z axis this issue is not present on new saves I think it was something I broke in console ages ago but no idea how to fix it. Only other commands related to tfc either freeze time and actors for good screenshots or change the camera speed no mention of altering the axis of the freecam. Anyone ever had this happen top them? Link to comment
SCZero Posted May 22, 2020 Share Posted May 22, 2020 Sry if this has been asked before but I have a problem with actor scaling: Everytime I start an animation through the AAF wizard, the duplicate actor(s) will be scaled to 0.98 like my player character. I disabled the option scale_actors_for_animations in the AAF_settings.ini without any effect. Any idea, why this option is always active for me? And is it possible (maybe in a future release) to force scale actors to a defined value? Would be useful e.g. for feral ghouls which always spawn at a random scale. Link to comment
dagobaking Posted May 22, 2020 Author Share Posted May 22, 2020 9 hours ago, SCZero said: Sry if this has been asked before but I have a problem with actor scaling: Everytime I start an animation through the AAF wizard, the duplicate actor(s) will be scaled to 0.98 like my player character. I disabled the option scale_actors_for_animations in the AAF_settings.ini without any effect. Any idea, why this option is always active for me? And is it possible (maybe in a future release) to force scale actors to a defined value? Would be useful e.g. for feral ghouls which always spawn at a random scale. AAF allows you to make your own ini file with only the settings changes you would like to make in it. One of the mods you have installed probably includes an ini file that sets the scaling option to true. 1 Link to comment
EgoBallistic Posted May 22, 2020 Share Posted May 22, 2020 53 minutes ago, dagobaking said: AAF allows you to make your own ini file with only the settings changes you would like to make in it. One of the mods you have installed probably includes an ini file that sets the scaling option to true. I know Atomic Lust has an option to install one. There may be others but that one leaps to mind. 2 Link to comment
SCZero Posted May 22, 2020 Share Posted May 22, 2020 Very good call! Atomic Lust and Indarellos Patch for animations both had their own ini with actor scaling set to true. I could have found that out by myself, derp. Thanks for your help Link to comment
Edzio Posted May 23, 2020 Share Posted May 23, 2020 Hi, I have recently installed Fallout 4 again through this guide https://www.loverslab.com/topic/139374-aaf-up-to-date-adult-oriented-setup-guide-13may2020/ (Very simple and effective guide) After setting up, everything was running pretty well. then I noticed a problem. when these animation starts actors just gets stuck together with their clothes, nothing happens. It says about animations not having minimum requirements of 350 miliseconds. Other Animations work fine.. Any help is appreciated.. And thanks for this amazing mod.. Link to comment
ju876 Posted May 23, 2020 Share Posted May 23, 2020 sorry for bringing this up (it was discussed befor), AAF stops loading by 30 % everytime i need to uninstall all animations, everytime i install the Creaturepack v 3.0 it stucks.(picture) so my Question; is this a Problem where there will be a fix, or is it my mistake? I will leave you a screenshot. And thanks for reply Link to comment
dagobaking Posted May 24, 2020 Author Share Posted May 24, 2020 14 hours ago, Edzio said: Hi, I have recently installed Fallout 4 again through this guide https://www.loverslab.com/topic/139374-aaf-up-to-date-adult-oriented-setup-guide-13may2020/ (Very simple and effective guide) After setting up, everything was running pretty well. then I noticed a problem. when these animation starts actors just gets stuck together with their clothes, nothing happens. It says about animations not having minimum requirements of 350 miliseconds. Other Animations work fine.. Any help is appreciated.. And thanks for this amazing mod.. The animation config in that pack need to be updated so that the animation loops aren't so short. The game engine starts to ignore animation requests if they are made faster than 350 milliseconds apart. 13 hours ago, ju876 said: sorry for bringing this up (it was discussed befor), AAF stops loading by 30 % everytime i need to uninstall all animations, everytime i install the Creaturepack v 3.0 it stucks.(picture) so my Question; is this a Problem where there will be a fix, or is it my mistake? I will leave you a screenshot. And thanks for reply It is probably due to bad XML config in your build. But, if someone can narrow down the exact cause then I could make AAF recover better. That still wouldn't fix missing animations, etc. due to bad config. 1 Link to comment
antoniut Posted May 24, 2020 Share Posted May 24, 2020 @dagobaking First of all, thanks for this wonder you are doing I have started reading the AAF wiki. I am interested in learning about clothing management. And I have found this: AAF: AAF_API.GetAPI (). ApplyEquipmentSet (PlayerRef, "yourEquipmentSetID") 1-If I have not misunderstood it, it means that you can change outfits (previously configured) both in the player and in the npcs, regardless of whether there is an animation working? 2-If correct, could the change of clothes respond to in-game events? (previously registered, of course), for example, OnPlayerSleepStart, and so on? 3-If all this I say is true, would it be technically possible currently to configure those equipmentsets within the game? (through some mod, obviously) Thank you Link to comment
dagobaking Posted May 24, 2020 Author Share Posted May 24, 2020 4 hours ago, antoniut said: 1-If I have not misunderstood it, it means that you can change outfits (previously configured) both in the player and in the npcs, regardless of whether there is an animation working? Yes. That is correct. You can apply an equipmentSet through Papyrus without an animation going. 4 hours ago, antoniut said: 2-If correct, could the change of clothes respond to in-game events? (previously registered, of course), for example, OnPlayerSleepStart, and so on? You could create a Papyrus script that registers for those events and then applies an equipmentSet at that time. Yes. 4 hours ago, antoniut said: 3-If all this I say is true, would it be technically possible currently to configure those equipmentsets within the game? (through some mod, obviously) You need to make the equipmentSets with XML. So, that couldn't really be done in-game. But, you could make a few different equipmentSets in the XML and then have in-game options to switch between those. Link to comment
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