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Posted
6 hours ago, Verasmile2 said:

Did it, but still nothing changed. Now I'm wondering, as FOMOD installed all my FONV mods into NV/data folder, and MO2 installed the mods into his own (MO2/FO4 folder) is this the reason why while loading the game with F4SE.exe the mods doesn't shows up?

Due to request.. moved to here

 

Posted
8 hours ago, Durante said:

Yeah it works for you fine, I never assumed it doesn't work for everyone.  And I already posted my problems above, maybe you should read them if you actually want to help..

 

1.jpg.91e8d09cfae9c0df9c831593caea6e6a.jpg

 

Here's some of the AAF errors, probably unrelated to the camera/clone bug.

It is all Savage Cabbage. Used to get these because SC was not updated for the BT2 bodies and new morph arrangements. We had to manually change erection values for SC animations to correct. But everything was supposedly fixed recent. Any chance you changed the values in SC file but forgot to reinstall same after newer AAF and BT updates? Are you running latest updated animation pack for SC and AAF? You need the One Patch also, which heads off alot of these in pack errors. Patch must be reinstalled after adding/deleting any pose/animation pack..

Posted
1 hour ago, maddadicusrex said:

It is all Savage Cabbage. Used to get these because SC was not updated for the BT2 bodies and new morph arrangements. We had to manually change erection values for SC animations to correct. But everything was supposedly fixed recent. Any chance you changed the values in SC file but forgot to reinstall same after newer AAF and BT updates? Are you running latest updated animation pack for SC and AAF? You need the One Patch also, which heads off alot of these in pack errors. Patch must be reinstalled after adding/deleting any pose/animation pack..

Hmm... Well I downgraded AAF to 73 beta and it fixed the camera issues, the problem was probably older version fallout.exe and f4se. Although I still get a few of those errors in the picture it's not debilitating, and I use SC 1.03. Thanks for the advice.

Posted

Hi all. Where can i go to find information concerning delays with animations starting? Everything actually works in my AAF installation but the "gathering" phase of animations when triggered by things like Violate is at least 30-40 seconds on average. Half the time the NPC that i'm going to have sexy times with gets bored and wanders off on their sandbox package as it takes so long for the animations to start playing. The animations do eventually play but all sense of immersion is pretty much gone by then.  My PC isnt a slow-poke so i'm wondering what else might be slowing things down but i dont know where to start looking for information. ?

Posted
3 hours ago, Teddar said:

Hi all. Where can i go to find information concerning delays with animations starting? Everything actually works in my AAF installation but the "gathering" phase of animations when triggered by things like Violate is at least 30-40 seconds on average. Half the time the NPC that i'm going to have sexy times with gets bored and wanders off on their sandbox package as it takes so long for the animations to start playing. The animations do eventually play but all sense of immersion is pretty much gone by then.  My PC isnt a slow-poke so i'm wondering what else might be slowing things down but i dont know where to start looking for information. ?

Please post this question in the AAF Technical Support section.

Posted

So i'm not sure what i broke but whenever i try and interact using MCG i get a message saying "The player is in an scene and cant interact!" Restarting does not fix this. I initially tried to trigger a scene with dogmeat but after hitting confirm it never progressed so im stuck. Ive tried restarting MCG too is there a reset button for AAF or something?

Posted
8 minutes ago, Sicon3 said:

So i'm not sure what i broke but whenever i try and interact using MCG i get a message saying "The player is in an scene and cant interact!" Restarting does not fix this. I initially tried to trigger a scene with dogmeat but after hitting confirm it never progressed so im stuck. Ive tried restarting MCG too is there a reset button for AAF or something?

It is called reinstalling AAF. Will not hurt anything.

Posted
1 hour ago, Sicon3 said:

So i'm not sure what i broke but whenever i try and interact using MCG i get a message saying "The player is in an scene and cant interact!" Restarting does not fix this. I initially tried to trigger a scene with dogmeat but after hitting confirm it never progressed so im stuck. Ive tried restarting MCG too is there a reset button for AAF or something?

second option - I've done it before a long long time ago..  Keep in mind it could break a lot.  You need to use the console to find then end the current aaf related quest. glhf brew some coffee or tea then end that particular quest. 

third option for the lol's - same'sh as maddad's solution just through the console and I wanted to tell the story : I one time ended all AAF quests through the console.  Not sure if that is a thing anymore as that was over a year ago.  I can not tell you what effect this option would have on your game 

Edit : I know this should/could/would/maybe/might be for the technical support forum BUTT can we get a list of all "standard" aaf console commands for the front page of aaf @dagobaking

Posted

Hello
Is LooksMenu still needed for the morphs to work correctly? I remember it broke AAF in the past and never functioned for me. A year has passed and i just updated my game and cleaned everything, AAF works correctly, but if i install LooksMenu it stops functioning altogether. Anyone had similar problem and solved it somehow?

Posted
14 hours ago, Sicon3 said:

I fixed the option using cf "ObjectReference.RemoveKeyword" aaf_actorbusy  on myself and dogmeat and that fixed it

Hm. AAF logs every animating actor into an array. Then, if they are in that array on re-boot they are removed from animating, including removing that keyword. So, I'm not sure how you could have reached that state with AAF alone.

 

There are some other mods that use that keyword to prevent actors from going into AAF animations. So, it's possible that another mod used the keyword separately and doesn't remove it  on re-boot.

1 hour ago, skeev said:

Hello
Is LooksMenu still needed for the morphs to work correctly? I remember it broke AAF in the past and never functioned for me. A year has passed and i just updated my game and cleaned everything, AAF works correctly, but if i install LooksMenu it stops functioning altogether. Anyone had similar problem and solved it somehow?

Please post tech questions as separate threads in the technical support section.

Posted
12 hours ago, afshin76 said:

Is it possible to make aaf treat a female as she is a male. I don't want strap-on on my char, but I want it on other NPCs.

The animations are created with the different characters being tagged as female or male. Then the poses are tagged as female/male mostly, sometimes female/female, hardly ever male/male. Everything is locked in to operate under those rigid rules. You can go into AAF settings folder and change the gender settings to no gender, but that does not guarentee the strap on will show up even if you allowed for a female/male pose to now be female/female. Sometimes the modders do not even compute strapons into their female/female animations..

Posted
5 hours ago, maddadicusrex said:

The animations are created with the different characters being tagged as female or male. Then the poses are tagged as female/male mostly, sometimes female/female, hardly ever male/male. Everything is locked in to operate under those rigid rules. You can go into AAF settings folder and change the gender settings to no gender, but that does not guarentee the strap on will show up even if you allowed for a female/male pose to now be female/female. Sometimes the modders do not even compute strapons into their female/female animations..

Thanks for the respond. I already knew most of your respond and have changed the gender setting to no gender, however the problem still stands. In skyrim it using sexlab it was possible to change the gender to male (at least that's how sexlab would treat you). I am looking for either a way to do that in aaf or another mod that can do it.

Posted
12 minutes ago, afshin76 said:

Thanks for the respond. I already knew most of your respond and have changed the gender setting to no gender, however the problem still stands. In skyrim it using sexlab it was possible to change the gender to male (at least that's how sexlab would treat you). I am looking for either a way to do that in aaf or another mod that can do it.

You can change positions in any animation by choosing your character second, but the strapons probably are not going to be there in any female using male position. I wish it was different but I have yet to find a fix..

Posted
20 minutes ago, maddadicusrex said:

You can change positions in any animation by choosing your character second, but the strapons probably are not going to be there in any female using male position. I wish it was different but I have yet to find a fix..

For me strapons are there when I'm using a male position.

Posted

Well, I'm searching for help with AAF... I have some questions about the strip system, cuz' I'm not sure what I'm doing wrong...

 

When I open the wizard for the animations and select the clothes in the strip menu, I'm having the problem that AAF not respect my unequip and equip settings, for example, I just want the NPC to strip the torso and/or my PC not strip the torso (I'm trying to use the Vault-Tec Slave Suit), but, AAF strips the torso, even I disable the strip by tag option in the settings file, but nothing changes, it strips my clothes anyway; this happens with the full strip and partial strip version, and the never strip options doesn't strips the clothes even if I open the Wizard menu to unequip the clothes, it just respects the strip settings in the animation were I choose that option, but, when I start a new scenario, AAF doesn't respects my settings, even if they are already marked.

 

Something that I like about Sexlab, is that option to choose the items to strip via InGame Menu, but AAF don't have that option, so, I want some guide to fix this problem I have with AAF, if I'm doing something wrong or if there is a add-on for AAF about strip system.

Posted
1 hour ago, KingstonPrince7 said:

Well, I'm searching for help with AAF... I have some questions about the strip system, cuz' I'm not sure what I'm doing wrong...

 

When I open the wizard for the animations and select the clothes in the strip menu, I'm having the problem that AAF not respect my unequip and equip settings, for example, I just want the NPC to strip the torso and/or my PC not strip the torso (I'm trying to use the Vault-Tec Slave Suit), but, AAF strips the torso, even I disable the strip by tag option in the settings file, but nothing changes, it strips my clothes anyway; this happens with the full strip and partial strip version, and the never strip options doesn't strips the clothes even if I open the Wizard menu to unequip the clothes, it just respects the strip settings in the animation were I choose that option, but, when I start a new scenario, AAF doesn't respects my settings, even if they are already marked.

 

Something that I like about Sexlab, is that option to choose the items to strip via InGame Menu, but AAF don't have that option, so, I want some guide to fix this problem I have with AAF, if I'm doing something wrong or if there is a add-on for AAF about strip system.

https://www.loverslab.com/forum/309-technical-support-advanced-animation-framework/

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