bubba999 Posted September 20, 2019 Posted September 20, 2019 3 hours ago, dagobaking said: That's not an AAF issue. Well, could you point me in the right direction so I can yell at someone?
maddadicusrex Posted September 20, 2019 Posted September 20, 2019 2 hours ago, bubba999 said: Well, could you point me in the right direction so I can yell at someone? "Big Secret" Fourplay is dead☠️, been dead, will remain dead including anything associated with Fourplay. Run to the nearest graveyard? and start screaming at the moon?. Maybe the ghosts will answer?.....................or not?
EgoBallistic Posted September 20, 2019 Posted September 20, 2019 3 hours ago, bubba999 said: Well, could you point me in the right direction so I can yell at someone? You'd need to yell at Bethesda. The LLFP plugin turns the flycam on, but that's it. It doesn't set any key mappings or anything like that. All of the game settings that apply to the flycam still apply - you can set the speed by using the "sucsm" command in console, etc. 1
bubba999 Posted September 20, 2019 Posted September 20, 2019 1 hour ago, EgoBallistic said: You'd need to yell at Bethesda. The LLFP plugin turns the flycam on, but that's it. It doesn't set any key mappings or anything like that. All of the game settings that apply to the flycam still apply - you can set the speed by using the "sucsm" command in console, etc. I can just set my controls back to normal anytime I want to take screenshots! That's so convenient!
Whacked Posted September 20, 2019 Posted September 20, 2019 ### Added- default_hidetags to AAF_settings.ini Would this function be something one could use to say, stop positions being called for F/F animations, or is that already somewhere else? What I would like to do is stop most F/F calls to AFF from using most of the M/F animations with strap ons. It doesn't make sense to me that a female pc would always be the receiver, unless the point was to inflict pain, and in a hostage/slave situation, the female assailant would probably be seeking their own pleasure (and male voices). So I'd like to use the few F/F non-strap on animations most of the time to get that effect. Please point me in the right direction, and thanks for your hard work on this.
Halstrom Posted September 20, 2019 Posted September 20, 2019 39 minutes ago, Whacked said: Would this function be something one could use to say, stop positions being called for F/F animations, or is that already somewhere else? What I would like to do is stop most F/F calls to AFF from using most of the M/F animations with strap ons. It doesn't make sense to me that a female pc would always be the receiver, unless the point was to inflict pain, and in a hostage/slave situation, the female assailant would probably be seeking their own pleasure (and male voices). So I'd like to use the few F/F non-strap on animations most of the time to get that effect. Please point me in the right direction, and thanks for your hard work on this. You could add the tag "F_F" to the AAF.ini and that would blockall FF animations. It couldn't currently but thinking about it we should add a "Strap-On" tag to those animations requiring them. The "Female always the receiver/Actor0" thing is more to provide some standardisation and protocol, we probably should add a "MaleActor0" tag too for those MM animations or M_F animations etc.
Whacked Posted September 20, 2019 Posted September 20, 2019 1 hour ago, Halstrom said: You could add the tag "F_F" to the AAF.ini and that would blockall FF animations. It couldn't currently but thinking about it we should add a "Strap-On" tag to those animations requiring them. The "Female always the receiver/Actor0" thing is more to provide some standardisation and protocol, we probably should add a "MaleActor0" tag too for those MM animations or M_F animations etc. Hey Halstrom, if I understand correctly, adding the F_F to the ini will get rid of any scissors or cunnilingus animation, but I want those to be used almost exclusively. That Strap-On tag seems to be what would work for my purposes, blocking all of those animations so for F/F it would be forced to use the scissors etc. After looking I can only find one Cunnilingus and its F/M, maybe there is more I haven't found. I remember Lieto or maybe Crazy had a few in Skyrim. I'll have to look through some of the AAF docs so I understand better, but I should be able to edit a few animations to place the pc in actor1 to force giving instead of receiving. I added overlays for most animations, and its works, mostly, I just don't know the structure super well yet. Thanks
dagobaking Posted September 20, 2019 Author Posted September 20, 2019 I think it would be more efficient to have the option to not install the type of animations you dont want in the animation pack FOMOD (or One Patch FOMOD). But, you can use the default_exclude animations via tags, yes. 1
Halstrom Posted September 21, 2019 Posted September 21, 2019 3 hours ago, Whacked said: Hey Halstrom, if I understand correctly, adding the F_F to the ini will get rid of any scissors or cunnilingus animation, but I want those to be used almost exclusively. That Strap-On tag seems to be what would work for my purposes, blocking all of those animations so for F/F it would be forced to use the scissors etc. After looking I can only find one Cunnilingus and its F/M, maybe there is more I haven't found. I remember Lieto or maybe Crazy had a few in Skyrim. I'll have to look through some of the AAF docs so I understand better, but I should be able to edit a few animations to place the pc in actor1 to force giving instead of receiving. I added overlays for most animations, and its works, mostly, I just don't know the structure super well yet. Thanks Yeah you might be better trying adding "M_F" and "M_M". The upcoming OnePatch 2.0 has a lot more FF versions of animations, I can look into adding "StrapOn" in the next update 2.1 unless someone else in One Patch team does it while I am away for 3 weeks
Whacked Posted September 21, 2019 Posted September 21, 2019 3 hours ago, dagobaking said: I think it would be more efficient to have the option to not install the type of animations you dont want in the animation pack FOMOD (or One Patch FOMOD). But, you can use the default_exclude animations via tags, yes. I can probably remove most of the strap-on animations by editing xmls, but I do want F/F, just want a much higher chance to get a non strap-on one to play. 6 minutes ago, Halstrom said: Yeah you might be better trying adding "M_F" and "M_M". The upcoming OnePatch 2.0 has a lot more FF versions of animations, I can look into adding "StrapOn" in the next update 2.1 unless someone else in One Patch team does it while I am away for 3 weeks Thanks Halstrom, enjoy being away for 3 weeks, unless its surgery, jail or jury duty. ?
vaultbait Posted September 21, 2019 Posted September 21, 2019 18 hours ago, Whacked said: After looking I can only find one Cunnilingus and its F/M, maybe there is more I haven't found. Rufgt's Old Animations at https://www.nexusmods.com/fallout4/mods/31853?tab=files has some, they get used for certain scenarios in this if installed:
Teemoshrom Posted September 23, 2019 Posted September 23, 2019 How to make "Skeleton Race" can be scanable? I wanna play "Playable Skeleton" and quickly found out the race can not be scan from AAF
dagobaking Posted September 23, 2019 Author Posted September 23, 2019 9 hours ago, Teemoshrom said: How to make "Skeleton Race" can be scanable? I wanna play "Playable Skeleton" and quickly found out the race can not be scan from AAF https://www.loverslab.com/forum/309-technical-support-advanced-animation-framework/
iggypop1 Posted September 24, 2019 Posted September 24, 2019 dagobaking is there a way to make AAF recognize the HighHeelSystem so that animations doesnt get misalligned (wearing true HHS)?
dagobaking Posted September 24, 2019 Author Posted September 24, 2019 7 hours ago, iggypop1 said: dagobaking is there a way to make AAF recognize the HighHeelSystem so that animations doesnt get misalligned (wearing true HHS)? I'm not completely sure how the high heel mod works. But, if it works by shifting the actor up slightly through a skeleton change, the easiest solution would be for the high heel mod to include a script that listens for AAF animations and turns off the shift during the animation, then turns it back on after. 1
ChibakoShiba Posted September 26, 2019 Posted September 26, 2019 I dont know what happened but my AAF suddenly stopped working out of nowhere. It used to work but i was trying to fix the problems with bits not showing. Now its gone *its working now, but still cant fix the bits problem.
iggypop1 Posted September 26, 2019 Posted September 26, 2019 On 9/24/2019 at 8:25 PM, dagobaking said: I'm not completely sure how the high heel mod works. But, if it works by shifting the actor up slightly through a skeleton change, the easiest solution would be for the high heel mod to include a script that listens for AAF animations and turns off the shift during the animation, then turns it back on after. dagobaking It seems that people making all these sexy Heels are not thinking on AAF animations, but maybe a on/off function could be implementet in the" NO Strip "mod by Rogvir
dagobaking Posted September 26, 2019 Author Posted September 26, 2019 26 minutes ago, iggypop1 said: dagobaking It seems that people making all these sexy Heels are not thinking on AAF animations, but maybe a on/off function could be implementet in the" NO Strip "mod by Rogvir Each heel maker wouldn't need to add it. The best place for the script would be with the heel mod. But, it could go with any mod that can control the heel system on an actor. So, the NO Strip mod could work too if Rogvir is up to it.
UnDoge Posted September 28, 2019 Posted September 28, 2019 Anyone have any pointers for why my AAF in game only loads to 30% and just sits there, i have all the requirements...thanks
dagobaking Posted September 28, 2019 Author Posted September 28, 2019 1 hour ago, sundog005 said: Anyone have any pointers for why my AAF in game only loads to 30% and just sits there, i have all the requirements...thanks This indicates that you have invalid XML. You can try turning on debug mode in the settings ini and it should give a more descriptive error message.
UnDoge Posted September 28, 2019 Posted September 28, 2019 1 hour ago, dagobaking said: This indicates that you have invalid XML. You can try turning on debug mode in the settings ini and it should give a more descriptive error message. Seems it was the AAF patch for leito and crazy fomod v3.2, I disabled that and it works.....do i still need that patch to use those anims?
dagobaking Posted September 28, 2019 Author Posted September 28, 2019 I think it depends on which other patches you have. If you have "the one patch" I don't think you need them. Have to check the patch docs. 1
asyurin Posted September 29, 2019 Posted September 29, 2019 I have a question. I think that only XML files have been published before. Is it somewhere or vortex is not accepted
dagobaking Posted September 29, 2019 Author Posted September 29, 2019 I've never used Vortex. But, I believe it works with AAF. 1
Recommended Posts
Posted by DoctaSax,
Reputation Points
Go to this post
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now