MetalMax Posted November 10, 2018 Posted November 10, 2018 I found the files i was missing. I'll see if it works now.
EgoBallistic Posted November 10, 2018 Posted November 10, 2018 13 minutes ago, MetalMax said: I only have the crazy2 anim files. That's your problem right there. You need the Crazy Gun Version XMLs from the compatibility patch and Crazy_Animations (Mod Manager Gun Version) - 3-11-17.7z.
MetalMax Posted November 10, 2018 Posted November 10, 2018 Installing the old crazy gun mod fixed the animations for crazy, but not leito. I though i had the crazy gun version when i downloaded the FP Animations By Crazy 1.3, turns out i was wrong. Masturbation now works properly. Now to figure out why Leito's anims aren't showing up. Â I have the FO4_AnimationsBtLeito_V1.4B mod. I even used the nexus FOMOD to install it. 1
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 guys I would appreciate some help, during animations modded clothes don't get removed, which is quite annoying. (for example Health care uniform and Cross courser strigidae and probably some easygirl outfit too. Is there any way to solve this?
Cataclysimz Posted November 11, 2018 Posted November 11, 2018 36 minutes ago, Metaton said: guys I would appreciate some help, during animations modded clothes don't get removed, which is quite annoying. (for example Health care uniform and Cross courser strigidae and probably some easygirl outfit too. Is there any way to solve this? Open the console command ~Â click on your character to get their form ID type "unequipall"Â Â OR alternatively re-install AAF and pick the "unequip everything" installer option.
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 52 minutes ago, Simquisitor said: Open the console command ~Â click on your character to get their form ID type "unequipall"Â Â OR alternatively re-install AAF and pick the "unequip everything" installer option. Well, the issue is not that simple, I already have unequip everything option installed. I have a feeling these modded clothes using slots which are not originally programmed into AFF. Would it be possible to upgrade the code with those misc slots as well? (or to find out what slots these mods are using and then implement?(Â I guess a lot of us using modded equipment /armor/clothes)
dagobaking Posted November 11, 2018 Author Posted November 11, 2018 AAF is set up to handle any slots. You may need to configure it some to target the slots you need.
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 7 minutes ago, dagobaking said: AAF is set up to handle any slots. You may need to configure it some to target the slots you need. Yeah thank you master  I figured it out, the only question is now what slots these armors use? I suspect must be unnamed or possibly weapons... Are those slots handling anything in game by default?
VonHelton Posted November 11, 2018 Posted November 11, 2018 10 hours ago, MetalMax said: The fuck? It says i only have a handful of animations, from grey user bp animations, but it's not seeing leito and crazy's animations even though i installed the most up to date, and the cumnwealth aaf patch for the two. If you followed my video, you weren't supposed to install the bp animations. They overwrite stock animations. Â ? Â Â
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 2 hours ago, Metaton said: Yeah thank you master  I figured it out, the only question is now what slots these armors use? I suspect must be unnamed or possibly weapons... Are those slots handling anything in game by default? Ok so I have opened these mods in CK and they are using the BODY 33 and TORSO and HAND slots, so nothing special. However they are under the Armor addon section (edited: also in armor section). Maybe they made in a way that AFF won't recognise?  I double checked these biped slots set to be removed  in the Equipment.xml, yet still armor is not getting removed at all. Get dirty and RSE removing everything.  Edit: Ok I have done some testing: In the AFF equipment manager these items are showing up, all Niero outfits are taking BODY 33 slot. This is confirmed by CK and AFF equipment manager as well. I can unequip it (press right) and the little dot disappearing from the item (so according to AFF it is unequipped) but nothing is happening. I have tested it with normal (not from a mod) clothing and it is getting unequipped as it should and also it is working fine in the equipment manager (can be equipped/unequipped and it is disappearing/reappearing) Also tested with an NPC (Curie). I gave her the HCD uniform (niero outfit) and it won't get unequipped on her either, even when I am using the equipment manager.  Conclusion: some modded armor -clothes are not working as intended with AFF and this is NOT because the slots are not designated correctly.  Halp please.
halradeon Posted November 11, 2018 Posted November 11, 2018 58 minutes ago, Metaton said: Ok so I have opened these mods in CK and they are using the BODY 33 and TORSO and HAND slots, so nothing special. However they are under the Armor addon section (edited: also in armor section). Maybe they made in a way that AFF won't recognise?  I double checked these biped slots set to be removed  in the Equipment.xml, yet still armor is not getting removed at all. Get dirty and RSE removing everything.  Edit: Ok I have done some testing: In the AFF equipment manager these items are showing up, all Niero outfits are taking BODY 33 slot. This is confirmed by CK and AFF equipment manager as well. I can unequip it (press right) and the little dot disappearing from the item (so according to AFF it is unequipped) but nothing is happening. I have tested it with normal (not from a mod) clothing and it is getting unequipped as it should and also it is working fine in the equipment manager (can be equipped/unequipped and it is disappearing/reappearing) Also tested with an NPC (Curie). I gave her the HCD uniform (niero outfit) and it won't get unequipped on her either, even when I am using the equipment manager.  Conclusion: some modded armor -clothes are not working as intended with AFF and this is NOT because the slots are not designated correctly.  Halp please. The Niero outfits you are using are very likely the ESL-flagged ones, in which case there is an aaf bug with equipment handling. The bug is already fixed in the testing build but not in the released beta 25. 1
EgoBallistic Posted November 11, 2018 Posted November 11, 2018 2 hours ago, VonHelton said: If you followed my video, you weren't supposed to install the bp animations. They overwrite stock animations.  ? No, they don't. He is talking about the Grey User Bondage Position animations.
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 27 minutes ago, halradeon said: The Niero outfits you are using are very likely the ESL-flagged ones, in which case there is an aaf bug with equipment handling. The bug is already fixed in the testing build but not in the released beta 25. Sinful traitor cyberpunk, Sirius armor, K girl outfits, Tau ceti armor also not getting removed and they don't have ESL flagged file.
Guest Posted November 11, 2018 Posted November 11, 2018 14 hours ago, MetalMax said: It's asking to install the Vs furniture file, which requires the mod Vs Stylish decor to work Specifically, I think you have AJ_XML_SC_Vs_animationData and AJ_XML_SC_Vs_positionData but you lack AJ_XML_Vs_furnitureData
Guest Posted November 11, 2018 Posted November 11, 2018 1 hour ago, Metaton said: Sinful traitor cyberpunk, Sirius armor, K girl outfits, Tau ceti armor also not getting removed and they don't have ESL flagged file. I downloaded and installed Sirius armor to try it. It's not flagged as ESL but also it works fine for me, both helmet armor and glove. What it does not unequip is something called "power chip" which has no body slot at all, so I guess it's just some kind of buff / enchantment. I can try another armor to take a look, but it'll take me time, these packages are huge for me. Â I have a newer test version of AAF, I'm using the wizard and it both unequips/reequip, also the equipment manager works fine.
Lord Ariakas Posted November 11, 2018 Posted November 11, 2018 hmm that is interesting. Can you please try others as well? If they are working on your end I have a mod incompatibility...
VonHelton Posted November 11, 2018 Posted November 11, 2018 2 hours ago, EgoBallistic said: No, they don't. He is talking about the Grey User Bondage Position animations. Oh........I don't think I have those? I'll hafta check.  ?  Â
EgoBallistic Posted November 11, 2018 Posted November 11, 2018 3 minutes ago, VonHelton said: Oh........I don't think I have those? I'll hafta check. Â ? This is the mod.
VonHelton Posted November 11, 2018 Posted November 11, 2018 6 minutes ago, EgoBallistic said: This is the mod. Damn! I didn't have those! Â This is what I thought he meant....... Â Â bpanims.zip
EgoBallistic Posted November 11, 2018 Posted November 11, 2018 6 minutes ago, VonHelton said: Damn! I didn't have those!  This is what I thought he meant.......  bpanims.zip I figured. Note that there is a mod by RXL that makes those usable with AAF without replacing any other animations.
Hogz50 Posted November 11, 2018 Posted November 11, 2018 I have a rare problem, rare meaning it usually never happens to Me, Others have encounterd this more often.  The strip feature doesn't work, last game it worked fine with some cloths not all, but this game only vanilla cloths will strip. Any idea how I can fix this being I reinstalled mods twice now?
dagobaking Posted November 11, 2018 Author Posted November 11, 2018 6 hours ago, Metaton said: hmm that is interesting. Can you please try others as well? If they are working on your end I have a mod incompatibility... If they are working for him it may be that changes to the equip code fixed an issue. But, you don't have that build yet. 1 hour ago, Hogz50 said: I have a rare problem, rare meaning it usually never happens to Me, Others have encounterd this more often.  The strip feature doesn't work, last game it worked fine with some cloths not all, but this game only vanilla cloths will strip. Any idea how I can fix this being I reinstalled mods twice now? The equipment handling code has been changed quite a bit in test builds. So, this may already be fixed.
VonHelton Posted November 11, 2018 Posted November 11, 2018 8 hours ago, EgoBallistic said: I figured. Note that there is a mod by RXL that makes those usable with AAF without replacing any other animations. Ok, I didn't know about THAT either! Maybe some of my error messages will stop now!!  ?  Â
themainwolfman Posted November 12, 2018 Posted November 12, 2018 my AAF works fine i ran into the supermutant animation problem and i read through the thread and found fix for that but i have another problem that i didnt find a fix for and if there was a fix for it i must have missed it but when ever i use any aaf animation indoors my characters hair stretches to infinity it does not matter if its modded or vanilla hair and only happens indoors if i use any aaf animation in outdoor areas the hairs are fine and another problem i ran into is supermutants dont get naked but every other creature or person does  tldr: main characters hair stretches to infinity when using aaf animations indoors but acts normally when using aaf animations outdoors also supermutants dont get naked
Lord Ariakas Posted November 12, 2018 Posted November 12, 2018 10 hours ago, dagobaking said: If they are working for him it may be that changes to the equip code fixed an issue. But, you don't have that build yet. The equipment handling code has been changed quite a bit in test builds. So, this may already be fixed. Thank you dagobaking, I will wait then for the next build I guess.
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