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Posted
4 minutes ago, strawberrysnolf said:

In the same folder?

 

Putting the textures in the "correct" texture folder path after renaming does not work :|

No, the texture folder from the armor needs to stay intact. if you change the texture path then you need to edit the NiF to point to the new folder.
So just take the armors texture folder and copy it into DF.

Posted
7 hours ago, tualmaril said:

Is it possible to make your non-devious follower be submissive?

 

7 hours ago, CGi said:

Out of scope for this mod, in my opinion.

 

Pretty much.

 

Basically, everything I've made can't just be inversed to work. You can however disable a follower and use another mod to make them submissive or use a submissive follower.

I won't be making any content like that cause well I like trying to escape being enslaved/being enslaved lol not trying to enslave/enslaving others.

 

6 hours ago, Risamei said:

Is there a way to have a lockout when in jail more specifically Prison Overhaul?

Can use pause. If you have no other follower mods you can set PO to dismiss follower (talk to them after to restart) this is unlikly compatible with some other follower mods.

2 hours ago, JuliusXX said:

I think the latest version has a bug. When I turn off the gold control the follower still takes all my gold away. IIRC in the earlier versions, when the gold control was turned off, the other options were also grayed out, but not anymore.

 

EDIT: Seems to be working when I turn everything off under the gold control. If I only turn the gold control off (the up-most selection), the other "events" still fire and took away all my gold.

You can't leave gold control mode via the MCM when your in the mode this is done by intention. Ask to leave (if you can) via the follower.

 

 

1 hour ago, strawberrysnolf said:

Any way to integrate textures, when i do a custom Whore armor?

I think, install the armour you want as normal then use the meshes (renamed) in the DFCustomWhoreArmor folder and it should work. (I didn't move the textures to a speical folder to work).

 

Here's the thing though some armour use the CK to point to the Texture it uses .... so I think some won't work the ones I tested did work with above method.

Posted
18 minutes ago, Lozeak said:
3 hours ago, JuliusXX said:

I think the latest version has a bug. When I turn off the gold control the follower still takes all my gold away. IIRC in the earlier versions, when the gold control was turned off, the other options were also grayed out, but not anymore.

 

EDIT: Seems to be working when I turn everything off under the gold control. If I only turn the gold control off (the up-most selection), the other "events" still fire and took away all my gold.

You can't leave gold control mode via the MCM when your in the mode this is done by intention. Ask to leave (if you can) via the follower.

I had it off, but when I updated this mod it was turned automatically on. I think this is what caused this issue, because I forgot to talk with the follower when I turned it off in the MCM after the update. Is it possible to have the gold control mode off as default? It could be easier to control that way.

Posted

Hi,

 

awesome mod as always but i have something to report that has been plaguing me since multiple releases and is becoming frustrating :

 

sometimes the dialogue tree stops showing up, for no apparent reason. It can happen anytime, or not happen at all for multiple playing sessions. Usually happens when i get a loading screen.

To bring it back i have to revert to an earlier save before it disappeared, or reinstall the mod cleanly (pause mod, reset mod,save, uninstall, load, wait, save, clean, reinstall, play)

 

Any other simpler thing i can do to bring back the dialogues?

Posted
50 minutes ago, Lozeak said:

I think, install the armour you want as normal then use the meshes (renamed) in the DFCustomWhoreArmor folder and it should work. (I didn't move the textures to a speical folder to work).

 

Here's the thing though some armour use the CK to point to the Texture it uses .... so I think some won't work the ones I tested did work with above method.

Yep, for most armor all a user should need to do is make sure the armor mod is installed in your game, and the mesh you want copied to the correct folder and renamed to the correct name.  The mesh itself should have the texture paths and pick up on the installed textures.  The armor's I'm using are from Horus' Tera Armour, Light Mage outfit and Zenna armour and all three mods required no extra work. 

 

I'm not sure how a MO user would best go about doing this, but it works fine for me placing them manually in combination with NMM since as a user of the FOMOD version updating or even uninstalling DF doesn't affect those files, and they'll do no harm even if they end up floating in the folders unused other than take up disk space.  If I wanted to be a bit more organized I'd simply make a .rar of the folders with the custom meshes and install it as a mod.

 

The exception would probably be armor that uses just one mesh and multiple texture paths to create alternate colours.

Posted
1 hour ago, Clockwinding said:

Hi,

 

awesome mod as always but i have something to report that has been plaguing me since multiple releases and is becoming frustrating :

 

sometimes the dialogue tree stops showing up, for no apparent reason. It can happen anytime, or not happen at all for multiple playing sessions. Usually happens when i get a loading screen.

To bring it back i have to revert to an earlier save before it disappeared, or reinstall the mod cleanly (pause mod, reset mod,save, uninstall, load, wait, save, clean, reinstall, play)

 

Any other simpler thing i can do to bring back the dialogues?

yes there is an easier solution to this:

open DF MCM => Debug window => choose "make all NPC a follower" => close MCM and talk to your DF follower with bugged dialog => you get a new dialog option "make this npc your devious follower" => click on it and your done (DF will reset a few things but you will have still the debt IIRC)

 

 

 

sorry MCM in german

1975906015_DFDebugSS.thumb.jpg.646fb301926b1eee02dbda48cf2f42eb.jpg

Posted
15 minutes ago, donttouchmethere said:

yes there is an easier solution to this:

open DF MCM => Debug window => choose "make all NPC a follower" => close MCM and talk to your DF follower with bugged dialog => you get a new dialog option "make this npc your devious follower" => click on it and your done (DF will reset a few things but you will have still the debt IIRC)

 

 

 

sorry MCM in german

1975906015_DFDebugSS.thumb.jpg.646fb301926b1eee02dbda48cf2f42eb.jpg

Tried it, doesn't work for me alas.

Posted
6 minutes ago, Clockwinding said:

Tried it, doesn't work for me alas.

The debug dialogue option should show up as last dialogue option.
On which NPC are you testing it?

Posted
25 minutes ago, CGi said:

The debug dialogue option should show up as last dialogue option.
On which NPC are you testing it?

vanilla npc Iona (riften housecarl), using aft.

debug shows up when i activate it, however using the dialogue on her does not work. I get the normal response ("should be fun at least for me" smth lke that) but that's all, i don't get the dialogues back.

 

Posted
2 hours ago, Clockwinding said:

Hi,

 

awesome mod as always but i have something to report that has been plaguing me since multiple releases and is becoming frustrating :

 

sometimes the dialogue tree stops showing up, for no apparent reason. It can happen anytime, or not happen at all for multiple playing sessions. Usually happens when i get a loading screen.

To bring it back i have to revert to an earlier save before it disappeared, or reinstall the mod cleanly (pause mod, reset mod,save, uninstall, load, wait, save, clean, reinstall, play)

 

Any other simpler thing i can do to bring back the dialogues?

 

One main source of this is Clear debt - Follower will be dismissable. This puts the mod in a primed stat to reactivate (it has a delay in it because the player needs time to dismiss the player because without it you can dismiss the follower and the mod can hook into that NPC breaking the mod)

 

I believe the delay is like < 1 hour game time so if it happens again and wait an hour then the mod should fire up again or use the other clear debt option

 

If this is the case for me to bug fix I need to know the things you did last.

Posted
26 minutes ago, Clockwinding said:

vanilla npc Iona (riften housecarl), using aft.

debug shows up when i activate it, however using the dialogue on her does not work. I get the normal response ("should be fun at least for me" smth lke that) but that's all, i don't get the dialogues back.

As sad as it sounds but this can - don't has to - happen with AFT or UFO due to how they control followers. Reset AFT and hope for the best.

Posted

So i don't know what to do to get quest started. Lydia has been my follower for long time, but i don't ever see the start lines ("Nice to meet you huni...." or "if you hire someone with debt".). It's been more than a week, and i'm wearing collar and armbinder. Only shopping quest from other mod but no freeing options. And yes it's active, not paused in MCM.

Posted
3 minutes ago, Zaflis said:

So i don't know what to do to get quest started. Lydia has been my follower for long time, but i don't ever see the start lines ("Nice to meet you huni...." or "if you hire someone with debt".). It's been more than a week, and i'm wearing collar and armbinder. Only shopping quest from other mod but no freeing options. And yes it's active, not paused in MCM.

It should take a matter of seconds for a follower to start the Devious Follower dialogue and get the mod rolling/start building debt - if this hasn't happened after a minute or two it probably won't normally (usually likely due to follower frameworks ect).  Use the MCM debug menu for adding a follower through dialogue option and/or reset the mod.

Posted
18 minutes ago, Lozeak said:

 

One main source of this is Clear debt - Follower will be dismissable. This puts the mod in a primed stat to reactivate (it has a delay in it because the player needs time to dismiss the player because without it you can dismiss the follower and the mod can hook into that NPC breaking the mod)

 

I believe the delay is like < 1 hour game time so if it happens again and wait an hour then the mod should fire up again or use the other clear debt option

 

If this is the case for me to bug fix I need to know the things you did last.

I am 100% sure that i have not used this option to pay my follower since i recruited her.

 

I will try to reset AFT too, but i'm not confident it'll work because other custom dialogue from other mods is still there and works fine.

Posted
15 minutes ago, Clockwinding said:

I will try to reset AFT too, but i'm not confident it'll work because other custom dialogue from other mods is still there and works fine.

The still working dialogue from other mods is very likely generic and not bound to follower dialogue.

Posted
34 minutes ago, Reesewow said:

It should take a matter of seconds for a follower to start the Devious Follower dialogue and get the mod rolling/start building debt - if this hasn't happened after a minute or two it probably won't normally (usually likely due to follower frameworks ect).  Use the MCM debug menu for adding a follower through dialogue option and/or reset the mod.

Adding follower through debug helped. But it shouldn't be really necessary? Bug i guess.

Posted
On 6/27/2018 at 10:55 AM, Lozeak said:

There is a massive amount of dialog (so the content seems dynamic) so expect spelling/grammer errors for days...

 

 I reworked some dialog, I think there is a bug that you get an invisible continue that you'd think should do something but it doesn't.

I won't be able to run Skyrim for a couple more weeks, but I'm looking forward to trying this, and hopefully will fix-up any typos that are still around at that point.

Posted
13 hours ago, Zaflis said:

Adding follower through debug helped. But it shouldn't be really necessary? Bug i guess.

Not a bug you have an incompatible mod, debug is there for that. (you cannot make a mod without breaking 100 lol)

There are a lot of compatibility tweaks in my mod so it work well with a lot but it will never work with ALL mods lol.

 

2 hours ago, Lupine00 said:

I won't be able to run Skyrim for a couple more weeks, but I'm looking forward to trying this, and hopefully will fix-up any typos that are still around at that point.

I'm looking forward to the English translation !

Posted

=========== Progress update ==============

 

Added a animal toggle in MCM and yes the jarl dog scene has been readded.

Denial deal is almost complete.... this is a lot of work since it needs it's own system. (Yes it's super unfair but honestly a denial system needs some small amount of hope with a good amount of risk!!!)

I will need to rework MCM menu for Deals and what you can have active/not active (this could take some time)

I will need to rework Device to removal to work with Block Generic items (As in you can select the remove an item while wearing a block Generic item bit if it is one of those item it will not be removed). Since I want to do this in a clean method this may take time.

 

I may release here to get people to test for bugs...

 

Then I will work on Alternate I'm a slut deal (I say alternate this will become the basic I'm a slut deal and the more complex one will be say worse and worse things (to be added later))

 

The plan with deals... the newer ones are more involving  and detailed. The positive or this is there more fun the negative if a player sees these OVER and OVER and OVER it will be boring quick.

 

With that in mind the simpler ones will stay simple so there not too overwhelming for the player.

 

When I rework the MCM you'll be able to select what stage you can go up to and what stage 3s you want. (eventually there will be a randomise and conceal option for those that want a surpise!)

 

Meaning you want to be forced to wear peircings but don't like the stage 3 outcome set it to stage 2.

 

Don't like the stage 3s in general... set multiple deals to stage 2 only (once there are 5 deals you can have no stage 3s) The min stages needed for the mod will always be 9 (no max for people that like losing all kinds of freedoms!)

 

This all takes a ton of work but I want to do this cause well starting a games and hitting randomise on deals..... and not knowing till I get them will be delious and considering when complete there will be 12 stage 3 outcome ... some being really bad, the unknowing will be awesome !

 

=============================================

 

On a side note the 1.69.6 is the most stable version of the mod yet because of your guys feedback so thank you for that when I eventually update it'll be marked as such for people that hate bugs.

 

Yes I do make the mod but you guys complete it ! :)❤️

Posted
On 7/4/2018 at 3:28 AM, Lozeak said:

Could be a good MCM Option to add (later).... Basically DebtPerDay increases until a deal is made and is then reset on a deal being made/brought out of.

What I like a bout it is the player will need to rush to pay off a deal before there debtperday is too high and has to make another deal.

This is exactly the sort of thing I was asking for months ago... Along with more ways to get unexpected debt, and more reasons to want/need a follower, rather than simply not recruiting one.

 

While I'm typing, it would be neat if the front page had a list of (compatible) follower mods that make sense to use with DF. Yes, I know nobody found an "incompatible" follower mod until Vilja, but some followers make more sense than others with DF.  Everyone has followers they like, but it's better if they fit in with the mercenary/kinky vibe.

 

How can DF be made to work well with a follower like Valerica + playing dawnguard, or a loyalty based follower like Lydia? Devious Helpers feels "right" with them, but DF's money obsession doesn't. I don't have any answers right now, but I'm thinking about it.

Posted

Something i forgot to report a couple of times now (still with 1.23, though, not sure if changed):

There seem to be minor incompatibilities with mods enforcing head gear like Shout like a Virgin (horns/halo) and Beeing a cow (horns/ears) and the "be naked" deal - the follower keeps spamming "off it comes" but doesn't actually strip the items in question. At least that's my assumotion why it happened, even stripped naked they would keep spamming. My suggestion to this - at least for those two mods - just allow head gear. I don't see why that should be that important anyways, regardless if it's a daedric helmet or crown or earrings or cow horns. In case of doubt i'd even say to check for body slot only and nothing else. Running around in full armor except body slot is imho still... in the spirit of this mod. :)

 

1 hour ago, Lupine00 said:

How can DF be made to work well with a follower like Valerica + playing dawnguard, or a loyalty based follower like Lydia? Devious Helpers feels "right" with them, but DF's money obsession doesn't. I don't have any answers right now, but I'm thinking about it.

Never played with Valerica but... Lydia might want you to prove your loyalty/that you like her. Not entirely sure about possible side effects and downsides, but i could imagine to lose the vanilla affection points instead of money. Not beeing able to dismiss them until they are up to 4 (instead of beeing inout of debt) which is afaik necessary to have anyone as follower should prevent the most weird side effects like getting them entirely hostile if it's below 0. At least i hope so, having them hostile and as a follower at the same time would really be a problem especially for essetial followers.^^

Maybe wrathslayer has some experience on that, it's possible to lose followers affection with SL Solutions if you rape them to fill Mephalas? sword, but i never did that myself.

 

But if Lozeak doesn't want to take the risk (or more/less points or something), a similar system should be easy to add. Most work would probably be to change dialogues and comments, i think here it would be great if comments would reflect your "debt", like... with highest points downwards(no debts) instead of "Remember to give me my fair share" something like

-"Do you really like me?"

-"I would feel better if you show you care about me."

-"I have the feeling you don't actually care about me."

- "Why don't you like me?"

- "I think if you trip right now, i won't help you up again."

- "I'm not sure if i should stab those bandits or rather you."

 

 

Accordingly for the dialogue:

- "How much do i owe you" becomes to "How much do you like me?"

- "I'd like to pay you" becomes to "I'd like to show that i care about you" - which would need some thought because just throwing money to show your love... no good idea right now, maybe creating/buying some presents or attending to some expensive (but less time consuming than deals) events. Throw/attend a party in an inn? Clear a cave?

 

For chosing which follower uses what i guess the best way would be to either mark them in console, then make a setting in MCM or hire them, than make your setting. Whatever is easier to implement, not sure if that would work at all that way, though. Changing dialogue midgame might be a problem, but i'd still like it if it's necessary to quit the game after changing settings.

Posted
1 hour ago, Lupine00 said:

This is exactly the sort of thing I was asking for months ago... Along with more ways to get unexpected debt, and more reasons to want/need a follower, rather than simply not recruiting one.

 

While I'm typing, it would be neat if the front page had a list of (compatible) follower mods that make sense to use with DF. Yes, I know nobody found an "incompatible" follower mod until Vilja, but some followers make more sense than others with DF.  Everyone has followers they like, but it's better if they fit in with the mercenary/kinky vibe.

 

How can DF be made to work well with a follower like Valerica + playing dawnguard, or a loyalty based follower like Lydia? Devious Helpers feels "right" with them, but DF's money obsession doesn't. I don't have any answers right now, but I'm thinking about it.

 

I did say, more ways to get unexpected debt is a thing that I'll add if I have a good enough idea. I think you suggested a gold loan system too. Gold mode will interest ya if you did :). 

There are 2 reasons why I still haven't added more.....

I'm not gonna be just adding forced deals without reason if players want that they could use SS or just make the deals themselves.

My time is not infinite I feel all the things i've added to the mod so far have been worth it and the project of creating a massive range of deals to make each playthrough feel random is best objective to aim for atm (I'm adding side stuff as I add deals, a new game breaking feature might exist next update hahaha)

 

Reasons to have a follower... I don't feel that this mod should effect the game outside of followers if I do ever get to making a second mod an objective of it is to make having a follower/owner beneficial. 

 

I could eventually (post 2.0) make it so is willpower is too low certain very weak followers force themselves on you and you can dismiss them only when you have enough willpower basically you'll want a good follower to protect yourselves from getting a weak follower that is just a burden.

 

I dunno, I'm pretty happy with DF with any followers. 

 

A list of incompatible followers is worth making once I'm done with compatibility sweeps (likely past 2.0)

 

As for recommended followers.... I don't know like I said it will be down to players taste what I like you might not ect. For example, lydia can make sense for me cause I'm thinking that housecarl is a job and as her thane you need to be paying her.... her enslaving you with no deals is probably a step too far but shrug I alway make a deal if I can't afford things so it kinda work from me being her boss to slowly making deals and her becoming mine....

 

17 minutes ago, Nazzzgul666 said:

Something i forgot to report a couple of times now (still with 1.23, though, not sure if changed):

There seem to be minor incompatibilities with mods enforcing head gear like Shout like a Virgin (horns/halo) and Beeing a cow (horns/ears) and the "be naked" deal - the follower keeps spamming "off it comes" but doesn't actually strip the items in question. At least that's my assumotion why it happened, even stripped naked they would keep spamming. My suggestion to this - at least for those two mods - just allow head gear. I don't see why that should be that important anyways, regardless if it's a daedric helmet or crown or earrings or cow horns. In case of doubt i'd even say to check for body slot only and nothing else. Running around in full armor except body slot is imho still... in the spirit of this mod. :)

 

Never played with Valerica but... Lydia might want you to prove your loyalty. Not entirely sure about possible side effects and downsides, but i could imagine to lose the vanilla affection points instead of money. Not beeing able to dismiss them until they are up to 4 (instead of beeing inout of debt) which is afaik necessary to have anyone as follower should prevent the most weird side effects like getting them entirely hostile if it's below 0. At least i hope so, having them hostile and as a follower at the same time would really be a problem especially for essetial followers.^^

Maybe wrathslayer has some experience on that, it's possible to lose followers affection with SL Solutions if you rape them to fill Mephalas? sword, but i never did that myself.

 

I've added some code to the stripping to ignore SexlabnoStrip if they have used this tag (they should of) it should be fine next update. Also made it so it detects body slot clothing/armor for stripping.

Posted
1 hour ago, Lozeak said:

I did say, more ways to get unexpected debt is a thing that I'll add if I have a good enough idea. I think you suggested a gold loan system too. Gold mode will interest ya if you did :). 

The new gold system sounds interesting, and I'm sure looking forward to trying it out. It sounds like it puts a lot of emphasis on getting robbed after sex, which other mods (and DF) enable. I guess that will add some new kinks to the system, so should be interesting. However, that idea about auto increasing the debt-per-day might do more to balance your ability to make money (or inability). Right now, you have to tweak that value manually, and it often feels like you are intentionally adjusting it until you fail, which is a sort of cheat in reverse.

 

What happens if you are really bad at making money? Can the mod be set up to adjust for that (a bit) too?

 

 

Willpower is a stat with very basic mechanics. You can't ask too much of it. It tends to stick at 10 for ages, then crash to 0 fast. Mine typically goes, 10 ... 10 ... 10 ... 8 ... 0

One you start losing it, you tend to lose it all.

 

 

I usually set lives pretty low, maybe if I set them higher, willpower might be a little more variable, but it's hard to imagine... Once you start getting raped in bondage, usually it happens ... a lot. And once it's zero, it's hard to get above 1 without getting rid of the follower somehow.

 

In terms of the mod "as is" it's fine, it doesn't demand much of willpower, but it would be hard to hang complex mechanics off it.

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