Krynn Posted July 2, 2018 Posted July 2, 2018 12 minutes ago, CGi said: Devious Followers V1.69.4 - Cleaned, USLEEP Patched and Localized aka version 1.69d This is an FOMOD for easy installation using NMM, Vortex or MO. The folder structure follows the Bain standard for easy manual installation or with Wrye Bash. Full German translation included. All vanilla languages have most of their vanilla entries translated but only in the localized plugin. USLEEP is NOT a dependencie of any of the contained plugins. Content: - localized and unlocalized plugin - EFF patch - optional source scripts - optional MO support Download: Devious Followers V1.69.4 (16.0 MB) Is there also an Austria translation? ?
CGi Posted July 2, 2018 Posted July 2, 2018 7 minutes ago, Krynn said: Is there also an Austria translation? ? The game has no support for this language. But if you create one then i'll add it and make it replace the english (or w/e else you like) one so you can use it in your game.
Krynn Posted July 2, 2018 Posted July 2, 2018 that was a little joke on the edge, I understand the German so halfway. ?? Edit: thanks for the link from bodyslide, i'm not that bikini guy, maybe i'll replace it.
Reesewow Posted July 2, 2018 Posted July 2, 2018 1 hour ago, Lozeak said: Is does..... cause I copied a lot of conditions when i started the mod not really thinking. I have removed em and LAL activator works.... I'm guessing all activators will work on when I upload next version. (sorting it now) I've added another mod comaptiblity feature..... which might create bugs so yea, you'll probably lose a bug to gain more but in the long run DF will be more compatible with other mods! While hopefully we are on the right track it doesn't look like the problem is fixed yet in 1.69d/1.694 - I still find I CTD on talking to activators after updating. Perhaps there are still some conditions hiding in the mod or the scripts that statues don't like. To make sure it wasn't a clean save issue I started a new game, placed a copy of Lydia via console in the LAL cell and asked her to follow, and used the DF debug to start her as a Devious Follower. At that point clicking on the LAL statue caused a CTD.
tuxagent7 Posted July 2, 2018 Posted July 2, 2018 17 minutes ago, Reesewow said: While hopefully we are on the right track it doesn't look like the problem is fixed yet in 1.69d/1.694 - I still find I CTD on talking to activators after updating. Perhaps there are still some conditions hiding in the mod or the scripts that statues don't like. To make sure it wasn't a clean save issue I started a new game, placed a copy of Lydia via console in the LAL cell and asked her to follow, and used the DF debug to start her as a Devious Follower. At that point clicking on the LAL statue caused a CTD. For the CTD ypou need a follower with you ? oups my bad, i thought it was fixed earlier when i tried alone without a follower sorry
Reesewow Posted July 2, 2018 Posted July 2, 2018 13 minutes ago, tuxagent7 said: For the CTD ypou need a follower with you ? oups my bad, i thought it was fixed earlier when i tried alone without a follower sorry Yea, it seems if there isn't a follower the problem part of the mod isn't active, at least with 1.69d. *However* I think I may have found the problem entry, at least for me. @Lozeak - There is a IsSneaking condition in the Quest _DflowSlaveEvents. I deleted this condition using TES5Edit and now in my game at least one statue activator works just fine while I have a Devious Follower. I don't know if this caused any other problems, as I only tested if the activator worked immediately after loading my save. This was *not* on a clean save, but a save that has been updated from 1.67 up to 1.69.4 I believe. 1
Fenroo Posted July 2, 2018 Posted July 2, 2018 22 hours ago, Lozeak said: Owner deal Orgasm denial stuff for alternate version Love your mod, and I update it every time that you do, but this is the part I'm really looking forward to.
Lostdreamer Posted July 2, 2018 Posted July 2, 2018 Still enjoying it, so please have another 'thanks' and 'keep up the good work' from me! And, on a slight tangent. I've experimented with the 'Submissive lola' mod. Which has some nice ideas, but doesn't fit that well into a large and complex build like mine. One of the ideas I liked was your Master sending you off to fetch them random food/drink. This ment it was still worth you carrying food/drink items, but unlike most 'basic needs' mods - you wern't messing around with them constantly. It was just worth having them there and available to keep your Master happy. i liked the net effect - both of having another random task that wasn't 'go fuck someone', and of food/drink items having a use in game but not being a micromanging burden. So I thought I would suggest adding the idea to this mod, as it fits in nicely with your theme. A random % every few game hours that your follower asks you for some food or drink. If you have it? Great. Short dialog tree and your done. If you don't? A little dept or willpower loss or something. 1
Fenroo Posted July 2, 2018 Posted July 2, 2018 On 4/19/2018 at 3:20 AM, UnEvenSteven said: Orgasm denial could also work as a new deal not restricted to slavery, perhaps as an add-on to the current Chastity Belt deal. If you're desperate for another deal your follower could mention "want to see you squirm for a week" (could be configurable). If you accept you're given a vaginal plug that randomly vibrates but edges only, keeping you aroused but never allowing orgasm. What does the follower get out of it? Having control over you and the fact you'd probably be begging for sexual release after a week which then your follower would be happy to help with. You won't be able to pay off this deal early or it could just be very expensive. If you don't pay off the deal the plug and belt are equipped again for another week of sexual torment. There would be, of course, potential downsides to this deal. If you're Willpower happens to get low enough (very possible) then your follower won't take the belt and plug off/out after a week has passed. You'll just stay locked in the belt with the plug continuing it's torment until another week goes by. If you managed to get your Willpower high enough by that time you'll get your release, otherwise.... Also if your debt is more than 50% of the debt limit then your follower won't let you out for release until you get your debt under control. This deal has the potential to keep your poor character locked in a belt for weeks if not careful but otherwise only for week (configurable) if managed properly or you pay a hefty expense to be let off the deal early. Lozeak, just bumping up this excellent post on the subject. I don't know if these ideas were what you were considering or if it was something else. You've obviously got a devious imagination and I'm sure whatever you come up with will be fantastic.
UnEvenSteven Posted July 2, 2018 Posted July 2, 2018 58 minutes ago, Fenroo said: Lozeak, just bumping up this excellent post on the subject. I don't know if these ideas were what you were considering or if it was something else. You've obviously got a devious imagination and I'm sure whatever you come up with will be fantastic. To expand on that old idea, the plug your follower wants you to use would be controlled by them similar to the piercing deal. While your follower won't activate the plug as often as the piercings when they do, however, the vibrations will be much stronger. Every time your follower activates the plug, the vibration style would be randomized. Your follower may decide to give you a weak, but extended vibration, a medium strength/length vibration (enough that it may play the typical animations from a vibration event) or a strong vibration that would bring our poor characters close to orgasm but of course would stopped short by their follower (play the typical animation for being edged). 1
Kalthen Posted July 2, 2018 Posted July 2, 2018 2 hours ago, Lostdreamer said: Still enjoying it, so please have another 'thanks' and 'keep up the good work' from me! And, on a slight tangent. I've experimented with the 'Submissive lola' mod. Which has some nice ideas, but doesn't fit that well into a large and complex build like mine. One of the ideas I liked was your Master sending you off to fetch them random food/drink. This ment it was still worth you carrying food/drink items, but unlike most 'basic needs' mods - you wern't messing around with them constantly. It was just worth having them there and available to keep your Master happy. i liked the net effect - both of having another random task that wasn't 'go fuck someone', and of food/drink items having a use in game but not being a micromanging burden. So I thought I would suggest adding the idea to this mod, as it fits in nicely with your theme. A random % every few game hours that your follower asks you for some food or drink. If you have it? Great. Short dialog tree and your done. If you don't? A little dept or willpower loss or something. Submissive Lola had some great ideas, but I don't miss the fetch quests. You can very much play DF with basic needs mods. (a reason for food and other things) That's what Sexlab Survial was built for. It ties in with DDF perfectly. Look at its' requirements. You can beg for Food and Drink or Skooma. On top of them I put Pee and Fart and Bathing in Skyrim, Apropos' Wear and Tear. (Speech Debuffs) Set Trade and Barter up with high trade rates. Scarcity, Food removal and Loot and Degradation. Et viola! Try getting enough money now for your Follower once your needs get the better of you. It gets really tricky once you have a lot of deals. No quests needed and getting enough money is a real challenge. Ohh and I forgot Morrowloot. No more nice armor.
rjn Posted July 2, 2018 Posted July 2, 2018 58 minutes ago, UnEvenSteven said: To expand on that old idea, the plug your follower wants you to use would be controlled by them similar to the piercing deal. While your follower won't activate the plug as often as the piercings when they do, however, the vibrations will be much stronger. Every time your follower activates the plug, the vibration style would be randomized. Your follower may decide to give you a weak, but extended vibration, a medium strength/length vibration (enough that it may play the typical animations from a vibration event) or a strong vibration that would bring our poor characters close to orgasm but of course would stopped short by their follower (play the typical animation for being edged). The mod Sexlab Separate Orgasm has built in a mode for mod authors to provide orgasm denial and punishment. As far as I know, no mod author has taken that up yet.
steelmagpie Posted July 2, 2018 Posted July 2, 2018 Lozeak, loving the updates but I have just noticed something,,, I dropped the last version of DF (1.69d) from game so I could load and save for a clean save fresh instal of the 1.69.5 version when I notice the previous save was a whopping 34meg.. and once DF was removed for clean save it dropped to my usual 12meg.. I got no papyrus logs for it or anything helpful like that as I am not that tech savy but I knew you would be intrested in knowing this and if others with more knowledge have the logs that could help.. It may be that I just didnt clean save on the last couple of updates which padded it out but who knows.. At least if I have mentioned it here others can look and see if there is an issue or not.. Hopefully just my game.. Keep up the awesome updates,, loving the new content as always
Lozeak Posted July 2, 2018 Author Posted July 2, 2018 I have a plan for the orgasm denial deal content. I'll work on it next but I have a lot of work/social obligations coming up so might take a week or longer. (when it's done). I don't want to give too much but I can't just have text being the reason the player wants release there need to be a gameplay reason that follows the mentailty of not making the game unplayable. I have found this balance it is a prolly a little more complexe than other deals but who cares people that don't like it can disable it and the people that want this content will just have to suffer lol. Save bloat- No idea what causes this outside of players dropping items outside of containers. Script wise, I use almost no update loops and let CK/Game engine deal with a lot stuff for detection. I did clean my save with save cleaner, went from 9.6mb ---> 9.5mb so I dunno. If someone want to explain how to avoid save bloat go for it. The only thing, I really know is don't use many loops (update loops) don't spam cloak spells to detect things. 1
Reesewow Posted July 3, 2018 Posted July 3, 2018 53 minutes ago, steelmagpie said: It may be that I just didnt clean save on the last couple of updates which padded it out but who knows.. At least if I have mentioned it here others can look and see if there is an issue or not.. Hopefully just my game.. Not sure, but my save is a very large and old save file and I haven't noticed any huge size bump like that - my save has only increased from 38.8 MB to 39.1 MB over the last week or so of play, including visiting a lot of previously unexplored areas (doing Forgotten Vale of the Dawnguard expansion). 1
Hex Bolt Posted July 3, 2018 Posted July 3, 2018 1 hour ago, steelmagpie said: I dropped the last version of DF (1.69d) from game so I could load and save for a clean save fresh instal of the 1.69.5 version when I notice the previous save was a whopping 34meg Not sure what's happening to you there but I don't think it's DF. I've been running it for a while and my saves are consistently around 9.5 MB. I try to run with a short mod list, which probably helps, but I didn't notice a big jump in size with DF. 1
steelmagpie Posted July 3, 2018 Posted July 3, 2018 Cheers for replies all.. been running 1.69.5 since posting and file size is almost as small as it was so looks fixed.. I have a feeling it was something in my game but am glad to hear it was me alone and not a bug.. Thanks :D..
zhuguannan123 Posted July 3, 2018 Posted July 3, 2018 since this is basically a daily updating mod..... can I just overwrite the old version with the newer one everytime i update this mod and not have to start a new save?
Fenroo Posted July 3, 2018 Posted July 3, 2018 5 hours ago, zhuguannan123 said: since this is basically a daily updating mod..... can I just overwrite the old version with the newer one everytime i update this mod and not have to start a new save? That's what I do! No problems so far 1
Lostdreamer Posted July 3, 2018 Posted July 3, 2018 Quote "Would it be interesting if your follower demanded food/drink from you occasionally?" "You do know there are a bunch of basic needs mods for that, yeah? Some of them are even LL native and kinky." Well, except I wasn't really suggesting it as an alternative to basic needs functionality. I was thinking of it as an interesting random thing your Devious Follower could do, much like the 'horse' event etc. Why? Variety. It's a different possiblity than stripping/Devices/sex. It's simple. Keep the possiblities short, and you can easily carry the right items around with you. So a couple of dialog lines and it's done. Easy and fluid, it gives your follower a chance to be Devious and sap some willpower/add some debt/whatever without interupting gameplay much. It encourages you to interact with underused/chaff game elements. And I guess there is no reason it has to be a one way exchange. Your follower can always give you random bottles of mead/skooma/whatever, comment on how amusing you are when drunk and dare you to drink up. Would be a shame if you are also using something like Cursed Loot that can spawn actions when intoxicated, eh? The more detailed reply got long, so it's in this handy dandy spoiler: Spoiler At risk of going off topic, i'm going to answer this - if only to try and explain a bit better about what i liked about that part of Submissive Lola and why I think some of those ideas could be a good fit for Devious Followers at some point. 17 hours ago, Kalthen said: Submissive Lola had some great ideas, but I don't miss the fetch quests. i really didn't find them that intrusive. Possible the least intrusive of the events I experimented with even. The event would trigger, and a couple of diaglog clicks later you are done. No messing around in inventory or anything. "Slave, get me a beer." "I have a beer right here master." It normally triggers after fast travelling into town, so it's easy enough to go and buy half a dozen Ale/Mead/Apple/Whatever if they do ask for something you don't have. Quote You can very much play DF with basic needs mods. Yes. I can. I don't currently. I like extra depth and complexity in my games, but I'm very cautious about slowing down gameplay. I still want to be able to play skyrim, go and loot ancient dwemer ruins and be a big damn hero - just with bonus sex, bondage and mischief. My game is already bogged down from DCL & all the extra encounters/enemies I have. I really don't want to slow it down any more...and i havn't yet found a basic needs mod that hasn't ended up as micromanagement hell. It's kinda their reason for existing, to 'encourage' you to mess around with food/drink etc. So every time you fast travel into town you have to spend several mins muching your way through a bucket of sweetrolls, a gallon of water - and then find somewhere to have a piss and a shower. It gets boring and repetative quick. I've tried most of them, but that 'lite' functionality where it encourages you to interact with otherwise junk game objects but doesn't force the point hasn't really turned up. Until that Submissive Lola event. The other problem I have with a lot of basic needs mods is they tend to come with lots of debuffs. I use Apropos, Sexlab Wear and Tear & Sexlab Mortality because I want rape to be something scary I have to try and avoid - but this also means if I pick up any other debuffs (like I'm down to 75% of my food bar and slightly peckish) it gets problematic fast. But I wasn't suggesting this functionality as an alternative to a basic needs mod. I was suggesting it as an expansion on the whole 'dominant follower' schtick. Your follower occasionally asking/demanding random snacks/booze fits in with that neatly and does so without triggering yet more nudity/devious devices/sex/whatever. Quote (a reason for food and other things) That's what Sexlab Survial was built for. It ties in with DDF perfectly. Look at its' requirements. It's requirements include Realistic Needs & Diseases, so i'm not even going to test it. RND is quite script heavy and I don't have the headroom. I also don't want to be dealing with horrible crippling diseases I can't cure by going to a shrine and all sorts of other stuff RND brings to the party. I understand why other people use it, but it isn't for my game. It's a shame, because I like the 'Toll Gate' idea in Sexlab Survival. I've been thinking the idea of city tolls could be quite interesting - both to encourage you to use markets/settlements outside the main cities, and to encourage you to interact with more people whilst Deviced/Nude/Etc. Quote Scarcity, Food removal and Loot and Degradation. Et viola! Try getting enough money now for your Follower once your needs get the better of you. Contraband, Deviously Cursed Loot, Loot & Degradation and setting city blacksmiths/alchemists/wizards to have to cash is how I do it. In normal gameplay I'm frequently in the situation of having to decide if I repair my armour & weapons or pay my follower. Or having to borrow money for taverns/carriages etc.
Nazzzgul666 Posted July 3, 2018 Posted July 3, 2018 46 minutes ago, Lostdreamer said: Well, except I wasn't really suggesting it as an alternative to basic needs functionality. I was thinking of it as an interesting random thing your Devious Follower could do, much like the 'horse' event etc. Spoiler SL Survival: It's requirements include Realistic Needs & Diseases, so i'm not even going to test it. RND is quite script heavy and I don't have the headroom. I also don't want to be dealing with horrible crippling diseases I can't cure by going to a shrine and all sorts of other stuff RND brings to the party. I understand why other people use it, but it isn't for my game. I don't disagree that this feature might be nice if done carefully, but rather FYI: You can install RND without enabling the whole "need food, drink, sleep" mechanic which should reduce the script impact quite a lot. I didn't try if that works with SL Survival, but it might be an option if the scriptload really is the culprit. Healing on shrines is an option you can dis/enable in the MCM and by default it's enabled at least since a couple of versions, but i remember that this was different and confused me too. So, if you really want to try it (even if just a requirement), there might be ways. 1
zhuguannan123 Posted July 3, 2018 Posted July 3, 2018 4 hours ago, Fenroo said: That's what I do! No problems so far Thanks for sharing experience
sigtrinature Posted July 3, 2018 Posted July 3, 2018 Nice work lozeak! Here's a little idea I had: How about increasing the debt added based on how many times debt was added since the last deal? Basically your follower is getting fed up having to put up with this "strong financially independent dragonborn who does not need no kink" and that's why at some point they'll slap on some extra 10-20% on the last payment. If you finally agree to a deal they'll be satisfied and reduce this time value, based on your willpower and how many deals you've already have. A strong will makes for good hagglin, but a slaves "freedoms" aren't worth a lot
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