feralbyte Posted January 5, 2022 Posted January 5, 2022 7 hours ago, bwagdog669680 said: Awesome! Do I just drag and drop these into Vortex (I know, don't judge.:))? Or do I need to find these items and overwrite manually? Sorry, I'm still sort of a noob at this. Β Thanks for the help and BIG thanks for these files! I'll let you know if they work. You only really need the .pex file in fallout. The .psc file is the source code, Download the .pex file and put it into "Fallout 4\Data\Scripts\DD". You'll know if it is the right folder because it will have to overwrite a file. 4
bwagdog669680 Posted January 6, 2022 Posted January 6, 2022 15 hours ago, feralbyte said: You only really need the .pex file in fallout. The .psc file is the source code, Download the .pex file and put it into "Fallout 4\Data\Scripts\DD". You'll know if it is the right folder because it will have to overwrite a file. Got it. Moved, overwritten, can't wait to try it. Thumbs up to you.
bwagdog669680 Posted January 6, 2022 Posted January 6, 2022 On 1/5/2022 at 3:06 PM, feralbyte said: You only really need the .pex file in fallout. The .psc file is the source code, Download the .pex file and put it into "Fallout 4\Data\Scripts\DD". You'll know if it is the right folder because it will have to overwrite a file. Tried it with inflatable anal plug. Works like a charm!!
travelmedic Posted January 7, 2022 Posted January 7, 2022 I have a question about the newest community version of the mod, RC8, which I just downloaded today to replace DD 2.0 after Boceiphus was good enough to release BS files for. Β This new version has a second esp file High Heel Sounds addon, which my copy of DD 2.0 didn't have.Β That by itself was no big deal.Β I fired up FO4Edit to merge the HH Sound armor addon info into another mod to save the esp slot, and noticed that the Sound addon esp that comes with RC8 has hundreds of navmesh records in it.Β Do they need to be there, or can they be deleted?Β I'm just worried about potential conflicts with other mods that alter navmesh for quests/settlements/etc.
Elsidia Posted January 7, 2022 Posted January 7, 2022 (edited) 2 hours ago, travelmedic said: This new version has a second esp file High Heel Sounds addon, which my copy of DD 2.0 didn't have.Β RC8 doesn't need DD 2.0 it's complete DD mod. You can remove it. RC8 as i hear need high heel mod what need installed for correct work. Β Edited January 7, 2022 by Elsidia
izzyknows Posted January 7, 2022 Posted January 7, 2022 14 hours ago, travelmedic said: Do they need to be there, or can they be deleted? Probably. I don't run the HH shite and other than the ring shoes clipping into the ground a little, there's no adverse effects.
oldestman Posted January 8, 2022 Posted January 8, 2022 On 1/5/2022 at 7:59 PM, jbezorg said: I made one for the Angeli Tech suit and power armor. Do you mind sharing it, please?
jbezorg Posted January 9, 2022 Posted January 9, 2022 9 hours ago, oldestman said: Do you mind sharing it, please? I will as soon as there's an ending to the quest. 1
tzenrick Posted January 11, 2022 Posted January 11, 2022 (edited) On 1/4/2022 at 11:00 PM, feralbyte said: Actually yes. I did this to my script file and mine seem to be working now. Upload files for testing by anyone. Changes in spoiler. I removed the Wait and CloseMenus mainly because I find it annoying to have the menu closed, wait for idle, then re-open to remove the plug. Β Reveal hidden contents ElseIf choice == 5 ; deflate Β Β Β Β Β Β if inflationlevel == 0 Β Β Β Β Β Β Β Β Β libs.notify("Your plug is already completely deflated", messagebox = true) Β Β Β Β Β Β Β Β Β return Β Β Β Β Β Β else Β Β Β Β Β Β Β Β Β If isLockManipulated Β Β Β Β Β Β Β Β Β Β Β Β ;libs.Notify("As you have manipulated the valve lock you are able to deflate the plug without the key. You press the button and feel all the pressure releasing from the plug. Leaving you craving for it's previous size", messageBox = True) Β Β Β Β Β Β Β Β Β Β Β Β Debug.Messagebox("As you have manipulated the valve lock you are able to deflate the plug without the key. You press the button and feel all the pressure releasing from the plug. Leaving you craving for it's previous size") Β Β Β Β Β Β Β Β Β Β Β Β ;Utility.wait(0.1) Β Β Β Β Β Β Β Β Β Β Β Β ;libs.CloseMenus() Β Β Β Β Β Β Β Β Β Β Β Β ;libs.DeflatePlug(libs.Player, IsVaginalPlug) Β Β Β Β Β Β Β Β Β Β Β Β DeflatePlug(libs.Player)Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Return Β Β Β Β Β Β Β Β Β EndIfΒ Β Β Β Β Β Β Β Β Function DeflatePlug(Actor akActor) Β Β Β if IsVaginalPlug == true Β Β Β Β Β Β Float VInf = akActor.GetValue(libs.DD_AV_InflateStatusVaginal) Β Β Β Β Β Β akActor.ModValue(libs.DD_AV_InflateStatusVaginal, (Vinf * -1)) Β Β Β Β Β Β ;akActor.SetValue(DD_AV_InflateStatusVaginal,0) doesnt work? Β Β Β Β Β Β ;Int i = akActor.GetValue(libs.DD_AV_InflateStatusVaginal) as int Β Β Β Β Β Β ;While i > 0 Β Β Β Β Β Β ;Β Β Β i -= 1 Β Β Β Β Β Β ;Β Β Β akActor.ModValue(libs.DD_AV_InflateStatusVaginal,-1) Β Β Β Β Β Β ;EndWhile Β Β Β Β Β Β ; Β Β Β Β Β Β ;Utility.wait(1) Β Β Β Β Β Β ;libs.CloseMenus(true) Β Β Β Β Β Β ;libs.PlayDDAnimation(akActor,libs.DD_StandingHorny01a,20) Β Β Β else Β Β Β Β Β Β Float AInf = akActor.GetValue(libs.DD_AV_InflateStatusAnal) Β Β Β Β Β Β akActor.ModValue(libs.DD_AV_InflateStatusAnal, (Ainf * -1)) Β Β Β Β Β Β ;akActor.SetValue(libs.DD_AV_InflateStatusAnal,0) Β Β Β endif Β Β Β Utility.wait(0.1)Β Β Β Β Β Β Β Β Β Β Β Β ;FB Stops Idle from trying to play while in a menu. Β Β Β libs.PlayDDAnimation(akActor,libs.DD_StandingHorny01a,20) EndFunction Β DD_RestraintScript_InflatablePlugs.pscUnavailable DD_RestraintScript_InflatablePlugs.pexUnavailable I'm dying to know how you're compiling. Β I get the same errors whether I try to compile in the CK, or just calling the compiler from Notepad++ Β DD_Library/DD:DD_Library ScriptName error. Β Β I can't compile anything that requires a subdirectory. Edited January 11, 2022 by tzenrick
Dlinny_Lag Posted January 11, 2022 Posted January 11, 2022 (edited) 1 hour ago, tzenrick said: I'm dying to know how you're compiling. Here is an example of project file that I used to compile my changes: DD.ppj Β Just store file to any place and pass path to it as argument toΒ PapyrusCompiler.exe For example: Β PapyrusCompiler.exe "%USERPROFILE%\Downloads\DD.ppj" Β I guess it will works for you. As I can see from your screenshots I have same folders structure as your. Edited January 11, 2022 by Dlinny_Lag 1
feralbyte Posted January 12, 2022 Posted January 12, 2022 6 hours ago, tzenrick said: I'm dying to know how you're compiling. To compile any scripts in DD, I am just using the CK. I can't say I have done anything special to get it working I am sorry to say. However, I do make a point of loading the devious devices files into CK before I compile as it does seem to make it a little ... happier. As long as I have the source files in "Fallout 4\Data\Scripts\Source\User\DD" it doesn't give me any errors. File names etc are unchanged. I did a little digging, are you loading notepad++ or CK through anything? MO2 .. etc. Has caused issues. Also it seems some people have had success with simply rebooting their pc and trying again. I did have a script fail until I closed and started CK again. Different error tho. In Papyrus script manager my library file is called "DD:DD_Library", but the file is still DD_Library.psc like yours. Those are about all I've got.. Sorry I can't be more help. 1
Elsidia Posted January 12, 2022 Posted January 12, 2022 10 hours ago, tzenrick said: I get the same errors whether I try to compile in the CK, or just calling the compiler from Notepad++ Due to CK log it can't find DD_Library file into Source files or compiling file not in DD source files place.
tzenrick Posted January 12, 2022 Posted January 12, 2022 14 hours ago, feralbyte said: To compile any scripts in DD, I am just using the CK. I can't say I have done anything special to get it working I am sorry to say. However, I do make a point of loading the devious devices files into CK before I compile as it does seem to make it a little ... happier. As long as I have the source files in "Fallout 4\Data\Scripts\Source\User\DD" it doesn't give me any errors. File names etc are unchanged. I did a little digging, are you loading notepad++ or CK through anything? MO2 .. etc. Has caused issues. Also it seems some people have had success with simply rebooting their pc and trying again. I did have a script fail until I closed and started CK again. Different error tho. In Papyrus script manager my library file is called "DD:DD_Library", but the file is still DD_Library.psc like yours. Those are about all I've got.. Sorry I can't be more help. I use Vortex for management. I don't like having to deal with the virtual file system for exactly this reason. I don't want to play "now where are these files really at?" 19 hours ago, Dlinny_Lag said: Here is an example of project file that I used to compile my changes: DD.ppj 589 BΒ Β·Β 1 download Β Just store file to any place and pass path to it as argument toΒ PapyrusCompiler.exe For example: Β PapyrusCompiler.exe "%USERPROFILE%\Downloads\DD.ppj" Β I guess it will works for you. As I can see from your screenshots I have same folders structure as your. Worked on the first try. Β I knew it was just a matter of passing the right arguments to the compiler. Β Β Thanks!
vaultbait Posted January 12, 2022 Posted January 12, 2022 On 12/29/2021 at 11:44 PM, jbezorg said: Pippad lacks the pipboy keywordΒ cc_ma_Pipboy [KYWD:0024A0B8] Β That was the problem I had with the original DD. Not sure if this is a new issue but I've attached my modified ESP that adds the keyword. PIP-Pad.esp 137.13 kBΒ Β·Β 14 downloads Β I finally got around to testing this and it's working great for me. It would be good if this patch could be included in the available downloads and/or referenced in the mod description once the current development work sees a final release. Lots of people use Pip-Pad and its successors as a way of not having a visible Pip-Boy uglifying their outfits in third person view, so this is likely to be a fairly popular fix for using it alongside DD. 1
ateball2010 Posted January 15, 2022 Posted January 15, 2022 Anyone else getting a warning about someone trying to steal info when attempting to download DD?Β Is it related to the site being down earlier this week?Β Β Should I just download this community patched version I'm seeing?
izzyknows Posted January 15, 2022 Posted January 15, 2022 3 hours ago, ateball2010 said: Anyone else getting a warning about someone trying to steal info when attempting to download DD?Β Is it related to the site being down earlier this week?Β Β Should I just download this community patched version I'm seeing? Works fine for me. Might want to scan your system for adware. And yes, dl the RC 8 version instead. Lots of bug fixes.
Guest Posted January 16, 2022 Posted January 16, 2022 anyone know where i can find the patch for DD and fallsouls i saw it a while ago but i lost the list of patches
Elsidia Posted January 17, 2022 Posted January 17, 2022 18 hours ago, aaa4563 said: anyone know where i can find the patch for DD and fallsouls i saw it a while ago but i lost the list of patches It's into DD Release candidate 8 (DD RC8) Here: https://www.loverslab.com/topic/73925-devious-devices/?do=findComment&comment=3572600 There is more fixes as it and new animations and vibrate effects. Β
oldestman Posted January 18, 2022 Posted January 18, 2022 Is there any smarter way of getting rid of RobCo collar than brute-forcing all possible combinations?
kazeha9 Posted January 18, 2022 Posted January 18, 2022 hi all ! i have some trouble with faces on npc and pc while wearing ballgag . im used rc 8 . before thos i used simple dd with face morph patch and its work .now i have trouble can someone help ? mb i failed instalation?Β or patch not work with rc8 ? Β
izzyknows Posted January 18, 2022 Posted January 18, 2022 22 minutes ago, kazeha9 said: hi all ! i have some trouble with faces on npc and pc while wearing ballgag . im used rc 8 . before thos i used simple dd with face morph patch and its work .now i have trouble can someone help ? mb i failed instalation?Β or patch not work with rc8 ? Β RC8 replaces DD and the face morph patch among others. Sooo... completely remove DD and any patches, other than fusion girl shite, and install RC8.
jbezorg Posted January 18, 2022 Posted January 18, 2022 (edited) 4 hours ago, oldestman said: Is there any smarter way of getting rid of RobCo collar than brute-forcing all possible combinations? Kill or pickpocket the NPC that put it on. They'll have a note with the combination. In the Dugout Inn there's also a hacker who will unlock it for caps. Edited January 18, 2022 by jbezorg Incomplete Info 2
LunaGirlDBX Posted January 19, 2022 Posted January 19, 2022 Anyone know how to speak to npc and ask for help while being gagged ?, they just say some dialogue and try again then the npc just ignores and nothing happens, sorry for any disturbanceΒ
oldestman Posted January 19, 2022 Posted January 19, 2022 (edited) 12 hours ago, jbezorg said: Kill or pickpocket ... Thanks for the advice. Also found that Boston Devious Helper mod can help. Edited January 19, 2022 by oldestman 1
vaultbait Posted January 19, 2022 Posted January 19, 2022 13 hours ago, LunaGirlDBX said: Anyone know how to speak to npc and ask for help while being gagged ?, they just say some dialogue and try again then the npc just ignores and nothing happens, sorry for any disturbanceΒ Β You'd need a different mod for that (Boston Devious Helper, Sexual Harassment, et cetera). By default it does exactly what you've observed, no more than that.
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