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Posted
2 hours ago, AWHA2 said:

Can anyone confirm if the latest RC8 works with https://www.loverslab.com/files/file/5259-roggvirs-dd-items-manager/?

 

It seems to block a large number of items even when I enable everything.

 

Can you be more specific? What's being blocked that you don't want blocked (or vice versa)? Is it that mods like AAF Violate are only equipping the items which were included in the official DD release and none of the new ones from the recent release candidates (slave heels, tentacle parasite, straitjacket with boots...)?

Posted
29 minutes ago, vaultbait said:

 

Can you be more specific? What's being blocked that you don't want blocked (or vice versa)? Is it that mods like AAF Violate are only equipping the items which were included in the official DD release and none of the new ones from the recent release candidates (slave heels, tentacle parasite, straitjacket with boots...)?

With Rogg DD enabled I never get any boots or footwear. In fact, at the end of Violate I usually only end up with some belts and harness.

Posted
32 minutes ago, AWHA2 said:

With Rogg DD enabled I never get any boots or footwear. In fact, at the end of Violate I usually only end up with some belts and harness.

 

I have it installed along with DD RC8 and have seen Violate put restrictive boots (the thigh-high ballet heel kind) on my character. You might test by disabling all item types except the one you want to confirm is working, crank the DD chance in Violate up to 100%, and surrender to a few groups of enemies.

Posted
1 hour ago, vaultbait said:

 

I have it installed along with DD RC8 and have seen Violate put restrictive boots (the thigh-high ballet heel kind) on my character. You might test by disabling all item types except the one you want to confirm is working, crank the DD chance in Violate up to 100%, and surrender to a few groups of enemies.

Thanks. I think the problem is on my end then. I will need to test with a clean save.

Posted (edited)

@naaitsab i hear you add new items into DD RC8 mod. You add those items to match DD leveled items list? Those list are used for randomly select restraints and if not in this list never will be used into DCW and any mod, what used DD random pick restraint function.

 

Edited by Elsidia
Posted (edited)
14 hours ago, AWHA2 said:

With Rogg DD enabled I never get any boots or footwear. In fact, at the end of Violate I usually only end up with some belts and harness.

It is how Rogg DD itself works. It uses multiple lists of wearings that are not suitable at same time. For example, two corsets can not be weared at same time.

I don't agree with Rogg DD author's choise about what wearings are incompatible, but here is an example why you can't wear boots if harness is equipped.

Spoiler

image.png.e7b78f9d48509c38b4f1754dbb0262f6.png

 

Edited by Dlinny_Lag
Posted
29 minutes ago, Elsidia said:

@naaitsab i hear you add new items into DD RC8 mod. You add those items to match DD leveled items list? Those list are used for randomly select restraints and if not in this list never will be used into DCW and any mod, what used DD random pick restraint function.

 

Yeah I added the new items to lists. Some new sub lists where made. As it seems it's structured itemset sublist -> restraint type list -> all restraints list.

Could be i forgot 1 or 2. 

 

21 minutes ago, Dlinny_Lag said:

It is how Rogg DD itself works. It uses multiple lists of wearings that are not suitable at same time. For example, two corsets can not be weared at same time.

I don't agree with Rogg DD author's choise about what wearings are incompatible, but here is an example why you can't wear boots if harness is equipped.

  Reveal hidden contents

image.png.e7b78f9d48509c38b4f1754dbb0262f6.png

 

There are _a lot_ of device conflicts in FO4 DD's due to the retarded slot system Bethesda decided to use. Instead of adding extra slots to allow for the under armor thing they just merged a lot of body type slots. One of the reasons why I don't really like DD for FO4 as it's very limiting in combining devices. And no nobody can fix that without merging a boat load of meshes into custom devices. Which will be impossible to do if you do a quick calculation of the number of combinations possible.

Posted
18 hours ago, AWHA2 said:

It seems to block a large number of items even when I enable everything.

Probably manager need recompile for new DD RC8 version, to add new devices to him lists. I not study how works this manager - uses own lists or lists from DD.

 

Posted (edited)
12 minutes ago, Dlinny_Lag said:

Don't miss issue I've mentioned

As i say i don't know how manager works and because i don't see here a point: you mention that boots can't be equipped with collar harness both. That because not to make a shadow body.

 

Edited by Elsidia
Posted

Hello, I have a problem and I think it's DD.
I am at the start of the game (with the starting quest of deviously cursed wasteland) I have the chastity belt, bra and harness of the quest but nothing else from DD. My character has no problem in the first person but in the third person, it moves with a little jump (like with hobble dress, I think) and when I sneak, she can't move and just take a T position and turn on itself.
Does anyone have a solution, please? Thank!

Posted
53 minutes ago, azedix said:

Hello, I have a problem and I think it's DD.
I am at the start of the game (with the starting quest of deviously cursed wasteland) I have the chastity belt, bra and harness of the quest but nothing else from DD. My character has no problem in the first person but in the third person, it moves with a little jump (like with hobble dress, I think) and when I sneak, she can't move and just take a T position and turn on itself.
Does anyone have a solution, please? Thank!

Did you load the latest version of Torture Devices? It's required for the new hobble poses. Also DCW is known to be a little broken at this point. This will need patching.

Posted

I have the 2.2 Beta 3 of torture device (the last one, there is an other version not in beta)
The problem disappear in a moment, don't know how, when I have charged a save. But reappear after

Posted (edited)

Could someone tell me how to get rid of jammed locks? Repair always fails.

 

Is there a console command that can remove all the DD devices?

Edited by AWHA2
Posted
3 hours ago, AWHA2 said:

Repair always fails.

You are unlucky or difficulty in DD RC8 is set too high.

No there is complicated to remove using console because there are two equipped armors connected between both and force set magics effects (in skyrim effects are tied to armor and removes when armor removes, but in FO4 those effects are connected to player by scripts and removes only by original DD script)

 

 

Posted
7 hours ago, AWHA2 said:

Could someone tell me how to get rid of jammed locks? Repair always fails.

 

Is there a console command that can remove all the DD devices?

 

Note  that the description of the difficulty slider in the MCM is apparently misleading. 9 seems to be easiest, 0 is hardest.

Posted
6 hours ago, vaultbait said:

 

Note  that the description of the difficulty slider in the MCM is apparently misleading. 9 seems to be easiest, 0 is hardest.

 

10 hours ago, Elsidia said:

You are unlucky or difficulty in DD RC8 is set too high.

No there is complicated to remove using console because there are two equipped armors connected between both and force set magics effects (in skyrim effects are tied to armor and removes when armor removes, but in FO4 those effects are connected to player by scripts and removes only by original DD script)

 

 

Nothing seems to work. I tried setting difficulty to 9 but repair still fails. Is there really no way to remove these things? I really hope that there's a failsafe somewhere that can unequip all DD items from the player because the lock jamming mechanic seems very broken.

 

Would deleting the lock jamming script work? I personally find the jamming thing quite annoying :(

Posted
3 minutes ago, AWHA2 said:

 

Nothing seems to work. I tried setting difficulty to 9 but repair still fails. Is there really no way to remove these things? I really hope that there's a failsafe somewhere that can unequip all DD items from the player because the lock jamming mechanic seems very broken.

 

Would deleting the lock jamming script work? I personally find the jamming thing quite annoying :(

Try Boston Devious Helper. And set it to destroy the items on removal.

Posted
23 minutes ago, AWHA2 said:

Nothing seems to work. I tried setting difficulty to 9 but repair still fails. Is there really no way to remove these things? I really hope that there's a failsafe somewhere that can unequip all DD items from the player because the lock jamming mechanic seems very broken.

 

To answer directly, no there's not any activator item or MCM debug option to remove them (not yet anyway), but you can find or buy keys from Kimy in the Memory Den. In addition to the suggestion of Boston Devious Helper, there's approachers in Sexual Harassment who will offer to remove them (or rape you, or both), a mechanism in Sex Attributes where you can remove individual items with accumulated willpower, and the option to use armor workbenches to remove them for caps (or for free depending on your location and settings) with DD Armorbench Unlocker.

Posted
1 hour ago, vaultbait said:

 

To answer directly, no there's not any activator item or MCM debug option to remove them (not yet anyway), but you can find or buy keys from Kimy in the Memory Den. In addition to the suggestion of Boston Devious Helper, there's approachers in Sexual Harassment who will offer to remove them (or rape you, or both), a mechanism in Sex Attributes where you can remove individual items with accumulated willpower, and the option to use armor workbenches to remove them for caps (or for free depending on your location and settings) with DD Armorbench Unlocker.

Thanks. Managed to get it removed. Now if only there is a way to disable lock jamming forever :)

Posted

Hello, 

 

I came back to F4 after some time and I tried RC8 version of DD and I have problem with armbinders and probably  other devices basically when  it's locked onj player I can't open pipboy to remove it, notification: "You can't equip this items with sealed hands" appear and that's it, tried to use pippad and set hide pipboy in DD to -1 but it didn't work.

 

Any idea how to fix this issue? Thanks!

Posted
5 hours ago, Jappa123 said:

Hello, 

 

I came back to F4 after some time and I tried RC8 version of DD and I have problem with armbinders and probably  other devices basically when  it's locked onj player I can't open pipboy to remove it, notification: "You can't equip this items with sealed hands" appear and that's it, tried to use pippad and set hide pipboy in DD to -1 but it didn't work.

 

Any idea how to fix this issue? Thanks!


Pippad lacks the pipboy keyword cc_ma_Pipboy [KYWD:0024A0B8]

 

That was the problem I had with the original DD. Not sure if this is a new issue but I've attached my modified ESP that adds the keyword.

PIP-Pad.esp

Posted (edited)

AAF/DeviousDevices_protectedEquipmentData.xml

Adds the inventory and DD quest item device keywords to the list

 

<meta title="DeviousDevices_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/>
<defaults />

<condition>
    <protectKeyword form="4C5B" source="Devious Devices.esm"/>
    <protectKeyword form="4C5C" source="Devious Devices.esm"/>
    <protectKeyword form="4C5D" source="Devious Devices.esm"/>
</condition>

 

Edited by jbezorg
Posted
On 8/30/2018 at 6:55 PM, user9120975435 said:

My character is stuck in the bunny-hop walking animation even after undressing the hoble dress and instead of having normal idle she stands ramrod straight with fists curled at her sides. How to fix this?

How do get the bunny hop animation ? 

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