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travelmedic

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Everything posted by travelmedic

  1. I will sometimes notice a lot of sagging, but only in areas where there are lots of people, i.e. Diamond City or Goodneighbor. While I don't know for a certainty, I suspect that the number of people the game is trying to run physics for in a small area, combined with me playing on Ultra video settings, just overloads the system sometimes.
  2. you're using a legendary Skyrim FNIS with special edition Skyrim you need to make sure all of your mods are SSE compatible
  3. Invest the time that it takes to learn to do it correctly. Pay someone now to set it up, then pay them again to troubleshoot, then pay someone else when you want to start a new game, then pay that person again to troubleshoot down the road... Or learn once and never be dependent. There are lots of great resources in pinned threads here on LL, and you can also check out videos by Gopher and Gamer Poets on youtube to learn how to set up your game properly. Then whether you want to play gay or straight, dominant or submissive, furry or shark race or ???, or just bang your flame atronachs you'll know how to make it happen. Well worth the investment of time and trial and error.
  4. I tried out this mod for the first time this morning just to have a look, and overall I really like it and I think I'm going to keep it. I used your brand new experimental version. Just a couple of minor nitpicks if you will forgive me: First, there's one wall that tends to flicker in and out, like one minute the wall is there and then I turn and it's not there and back and forth. I have no idea what would be causing that, and it doesn't happen all the time. Doesn't break anything, it's just distracting. I think it's the east wall, and mostly just the southeast corner. I'll put up a picture in case my sense of direction is off. Second, is it possible (I don't know if it is) to tie the workbench in the basement to the main settlement workbench, so that any supplies I add to the vanilla workbench automatically show up in the slavers basement? That would be a really handy feature if it's possible. Please don't take this as criticism, like I said, it doesn't break anything. I appreciate the work and got a good chuckle when a very pregnant Companion Ivy jumped on stage in the club and started gogo dancing...
  5. Content not being valid may possibly mean you are using LE mods with SE, or SE mods with LE Make sure your mods are for the proper version of the game
  6. Look up tutorials on youtube by Gopher or Gamer Poets. They both have guides to setting up and using Mod Organizer, and how to use executables with it such as FNIS and LOOT. It sounds like an install problem on your end that is easily fixed.
  7. I'll repeat the advice that Marg597 gave you. That guide they linked to is excellent and should help you work out your problems.
  8. Sorry/not sorry. Sorry because even if I don't have the expertise to be able to do it myself, I still understand that every time someone suggests a new feature (in any mod) it only creates more work/more headache for the mod authors. Not sorry because as an end user I'm really looking forward to the results. Thanks for all you're doing with this!
  9. I don't know anything about Buffout logs, but let's look at some other things. Crashing on start is often a sign of a missing master file. What mod manager (if any) are you using? Does it give any warnings about missing files? If using MO2, there will be a red and black exclamation point in a triangle in the upper right of your manager screen. If using NMM, if memory serves the esp with a missing master will be highlighted in red. For Vortex I don't know, never used it. Are you able to load an old game with the same load order? When exactly is it crashing - does it start to load and then crash even before the main menu, or do you get to the tutorial and it crashes there?
  10. Type 3 was most versatile when I last played a couple of years ago - that may have changed now but it would still be a good choice. I don't remember exactly which version I used. You should be able to get MO2 on Nexus. It may not be in the FONV section, you may have to look in Fallout 4 or Skyrim SE to find it. I've used it for Morrowind, Oblivion, Skyrim LE and SE, FONV and FO4. Used it with both Nexus and Lovers Lab mods - you just have to input LL mods manually but that's very simple. Whichever mod manager you choose, MO2 or Vortex, take the time to go to Youtube and look for tutorials by Gopher and/or Gamer Poets. They both have very informative guides on getting started with them. There are also very helpful pinned tutorials for many games in the forums section here. A little time spent reading and watching tutorials will save you a lot of time and anguish further down the road.
  11. Regarding the mod manager, I've never used FOMM myself. Personally, if you're going to play a bunch of moddable games (like others in the Fallout series or Elder Scrolls) I would use Mod Organizer 2 or maybe Vortex. Mod Organizer 2 supports FONV, I'm not 100% sure if Vortex does, but you can find that out on your own easily enough. Using either MO2 or Vortex, you only need to learn and master one mod manager and use it for multiple games. Personally I much prefer MO2, but there are other people here who are just as committed to Vortex, so up to you. I'm not so sure you'll find the full Willow mod here - I think it's just a patch to use Willow with Sexout, so you'll still need the Nexus version as well. An excellent companion mod by the way. The last time I played FONV was maybe a couple of years ago, and I think I used Type 3 (not 3M). From what I remember, Type 3 had the biggest variety of outfits built for it. Type 4 had just come out, which looked very promising, but there weren't many outfits for it yet. It comes down to which body shape do you prefer and which has the outfits built for it that you want?
  12. Is there any place you can host or place the file that doesn't require us to download and run an exe file to get it?
  13. I went and looked, I assume the full path you're talking about is data/advanced animation framework/aaf/aaf_settings.ini Looking through I found "ignore_animation_genders" and it is set to false, so unfortunately it is not that easy. Thanks for the suggestion though, I wouldn't have known where to look for something like that. I noticed tonight that it seems to be triggered when my Sole Survivor is "feeling virile" and there's another animation (via Autonomy Enhanced) running at the same time. Maybe it's my imagination, or maybe there's just some weird interaction between the two mods???
  14. I posted this also in the General AAF section, but would like to cross post here because I'm not sure if my issue is related to FPE R. I am running version 3.66 Full: "I play with a straight male Sole Survivor in my game. Whenever I start the game (not a new game, but resume a game wherever I left off) the AAF animations will work properly where my Nate is the giver and the females are the receiver. At some point during my gaming sessions, Nate will suddenly start receiving from the females, and keep doing that until I save, close the game and then restart/resume. I'm not 100% sure, but it seems to be related to when he wakes up "virile" from the Family Planning Enhanced Redux mod. The first time he has sex when virile he's the giver, and then after that is when it seems to switch over. I tried adding the AAF Gender Select mod to make sure he's recognized as male, but once he switches he seems to be stuck being recognized as female. I also have MCG, but I have that set to use AAF for the role preferences. Does anyone have any ideas what is causing this? Again, I don't know that FPE Redux is the culprit, but it does seem related. I looked through the MCM, and couldn't find any toggle for it there (unless I'm just missing it). Thanks everybody" Besides FPER and MCG, I also have SexEmUp, Autonomy and Wasteland Dairy Framework. I had started another game a week ago using EgoBallistics version of FPE and without WDF, and didn't have this issue.
  15. I play with a straight male Sole Survivor in my game. Whenever I start the game (not a new game, but resume a game wherever I left off) the AAF animations will work properly where my Nate is the giver and the females are the receiver. At some point during my gaming sessions, Nate will suddenly start receiving from the females, and keep doing that until I save, close the game and then restart/resume. I'm not 100% sure, but it seems to be related to when he wakes up "virile" from the Family Planning Enhanced Redux mod. The first time he has sex when virile he's the giver, and then after that is when it seems to switch over. I tried adding the AAF Gender Select mod to make sure he's recognized as male, but once he switches he seems to be stuck being recognized as female. I also have MCG, but I have that set to use AAF for the role preferences. Does anyone have any ideas what is causing this? Again, I don't know that FPE Redux is the culprit, but it does seem related. I looked through the MCM, and couldn't find any toggle for it there (unless I'm just missing it). Thanks everybody
  16. To add: Yes I know there is some ability to start/control animations with a pose player and/or in AAF directly, but in my experience with it I've found that to be really wonky or temperamental. So buggy in fact that I don't even try to use it at all anymore. Just looking to select the actors and then let things happen.
  17. So in Skyrim, you can use SL Matchmaker to cast spells on two or more actors to get them to initiate a sex scene. Is there anything similar to that in FO4? I have SEU and some other mods that will let me start a scene with an NPC, and Autonomy that will have two NPCs randomly do the deed, but nothing I've seen that will let me select the participants. Any ideas?? Thanks in advance
  18. In all seriousness, there are some very good pinned guides in the forums about setting up a new game that are specific to Skyrim. Take the time to read them as they will undoubtedly answer most of your questions. Also look on Youtube for tutorials by Gopher and GamerPoets
  19. And I'm sure it has nothing to do with the first line that says: >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.6 XXL 31/10/2021 15:51:15
  20. Of all the ground transport mods I looked at, that one, Drivable Motorcycles or whatever it's called, came the closest to what I was looking for. None of them except the vertibird mod I linked to let me travel with all of my current companions. I usually like to have 2 or 3 along. What I was really looking for was something equivalent to Convenient Horses for Skyrim but with cars. Vertibirds was the best match for me.
  21. I've been looking a lot for a mod that will let me travel on vehicles with followers as well. I tried several vehicle and drivable robot mods off the Nexus and wasn't happy with any of them. In my brief testing, a lot of them were just not very smooth to drive, or else you didn't get to see your companions traveling with you. A few would in theory let you transport one companion with you (visually) but none of them seemed to work right. I then looked at vertibird mods and found Flyable Personal Vertibirds https://www.nexusmods.com/fallout4/mods/47187?tab=posts&BH=0 which so far I really, really like. The mod author is also very active on his page, and the mod has been updated within the last few days. You can assign your companions spots in the vertibird and see them get in, and you can also either fly manually or automatically. A vertibird mod wasn't what I thought I wanted, but now it's the mod I need. As far as your other requests, there are mods on Nexus with cleaned up interiors, but you'll have to search them out yourself. The jobs and events mods I don't know about.
  22. I think some of those mods are going to end up on mod sanctum modsanctum.org but that site is still on closed beta right now. Supposedly going to come off beta sometime this month, but ?????
  23. Maybe you ought to tell us what mod you're talking about... Or use FO4Edit to look them up yourself Or use In Game ESP Explorer
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