hana120 Posted December 5, 2021 Posted December 5, 2021 Hello. What do you need to do to make the plugs send pleasure to the character (vibration, electricity, etc)?
izzyknows Posted December 5, 2021 Posted December 5, 2021 1 hour ago, hana120 said: Hello. What do you need to do to make the plugs send pleasure to the character (vibration, electricity, etc)? Equip them on your PC. There's an MCM option to adjust the trigger timer too.
Daemonbot23 Posted December 5, 2021 Posted December 5, 2021 7 hours ago, izzyknows said: Turn it off. set dcw_enableCombatSurrender to 0 idk, I re-enabled DCW and it doesn't seem to recognize the command. I'll just leave it off I guess. Kinda annoying since I do like the random item chance. Hell the game doesn't even seem to recognize any of the commands from the DCW post itself.
bwagdog669680 Posted December 5, 2021 Posted December 5, 2021 3 hours ago, izzyknows said: RC8 has an MCM setting to adjust the speed. It also has a Debug option in case it gets stuck, but so far RC8 has been good about resetting the player speed multiplier. Agreed, it usually does reset the speed. The speed changes happen pretty rarely. I think if you leave the first person slowdown speed at the default, it hardly ever messes with your speed. I may have messed up with the loading of the new RC mods. I just disabled older ones RC3 and 7.
bwagdog669680 Posted December 5, 2021 Posted December 5, 2021 5 hours ago, Elsidia said: Strange. Or you have damaged DD or DCW installation or some equip functions are changed into DD RC8 version and script failed to equip those. As new scripts are incompatible with DCW. 100% it must work with DD 2.0 (old) You can try install it. If still not work, then you have some incompatible mods with DCW installed or DCW is damaged. Sorry i can't test DD RC8 version with DCW as i can't install DD RC8 on my Fallout 4. Before I got any of the RC updates for DD, DCW had issues. Combat surrender (from radroaches in the vault), One or two of the chastity items did not auto equip. Which were both easy fixes. Adding RC8 caused not-so-easy fix issues with the belted quest. A bit of hassle, but no big deal. Also you may be right about incompatible mods, I really only have the Basic set up from the "Fucking Manual", plus a couple clothing packs. The big question mark might be the cheat terminal mod. Because it can alter your game so much. Maybe I should disable it for fresh play through. Thanks for the trouble shooting help!
Elsidia Posted December 5, 2021 Posted December 5, 2021 27 minutes ago, bwagdog669680 said: One or two of the chastity items did not auto equip. If you mean belts from cryopod in belted! quest then in original mod all equips normally. That means you have some mod conflict. Combat surrender with radroaches are Combat surrender bleedout bug, if player are essential. It can be fixed by rewrite DCW script easy.
Elsidia Posted December 5, 2021 Posted December 5, 2021 46 minutes ago, Daemonbot23 said: I re-enabled DCW and it doesn't seem to recognize the command. Command is : set dcw_enableCombatSurrender to 0 (green part) all is command and need write exactly in console. If still not work, then your DCW not enabled. 1
bwagdog669680 Posted December 6, 2021 Posted December 6, 2021 2 hours ago, Elsidia said: If you mean belts from cryopod in belted! quest then in original mod all equips normally. That means you have some mod conflict. Combat surrender with radroaches are Combat surrender bleedout bug, if player are essential. It can be fixed by rewrite DCW script easy. I saw earlier in this thread the script re-write. I'll go look that up. I have very limited experience with this (script re-writes), but I'll give it a try. The only other issue I can think of right now I've found is when you trigger a cursed box (DCW), the item gets added to my inventory and apparently equipped. (The little equipped box next to the clothing item is there). But it isn't actually on me and if I click it to take it off, the box goes away without the options pop up. I imagine this is another script/value bug in DCW. Thanks Elsidia!
Elsidia Posted December 6, 2021 Posted December 6, 2021 (edited) 6 hours ago, bwagdog669680 said: I imagine this is another script/value bug in DCW. This never was in DCW bug. Seems not work DD scripts. need items name or id to check it. UPD: In Theory this can only happen if try two conflicting devices is equipping - one of it are unequiped and second equipped but in reality not, because equipping slot is blocked. Edited December 6, 2021 by Elsidia
bwagdog669680 Posted December 6, 2021 Posted December 6, 2021 12 hours ago, Elsidia said: This never was in DCW bug. Seems not work DD scripts. need items name or id to check it. UPD: In Theory this can only happen if try two conflicting devices is equipping - one of it are unequiped and second equipped but in reality not, because equipping slot is blocked. You're probably right. I am aware of the blocked slot issue, it happens fairly regularly. This one I know I've gotten a few times from DCW. I search a box, get a message that I've triggered a trap and got a DD locked onto me, then I check my inventory and yes I have a new DD. It is equipped, but not actually equipped. I believe (but not 100%) this also happens with the combat surrender/dragged off and tied up scenario too. Like I said, no big deal, it just takes a little out of the mod when it doesn't work right. I feel a little cheesy role playing that I got cuffed and have to escape somehow, when I had to actually cuff myself and choose the "lock item" choice myself. Aah well, Thanks again for the feedback.
vaultbait Posted December 7, 2021 Posted December 7, 2021 Likely nearing feature complete status for now, here's the most recent update to the FG+HHS conversion: 1
AWHA2 Posted December 7, 2021 Posted December 7, 2021 23 hours ago, Elsidia said: This never was in DCW bug. Seems not work DD scripts. need items name or id to check it. UPD: In Theory this can only happen if try two conflicting devices is equipping - one of it are unequiped and second equipped but in reality not, because equipping slot is blocked. I'm getting the same bug with RC8. When AAF Violate tries to equip something I get the error that something is blocking the item but nothing gets equipped.
Elsidia Posted December 7, 2021 Posted December 7, 2021 44 minutes ago, AWHA2 said: I get the error that something is blocking the item but nothing gets equipped. Can't comment it, i can't install RC8 to test it.
ETSubmariner Posted December 7, 2021 Posted December 7, 2021 (edited) After an interaction my character had two devices put on but they do not appear in the inventory (collar and chastity). I also happen to have Sexual Att and Sexual Harassment, and I was able to use Willpower to remove the chastity device, but not enough Willpower for the Vault-tec collar. The problem continued in that the chastity device is still not visible in the inventory even after removing, so its taking up weight I think. Also even if I had a key I could not remove them without them in inventory. I wonder if the console command inv will show it. I'll check later. Either way, what might have happened here? Solutions too, if you have any. Edited December 7, 2021 by ETSubmariner
bwagdog669680 Posted December 7, 2021 Posted December 7, 2021 58 minutes ago, ETSubmariner said: After an interaction my character had two devices put on but they do not appear in the inventory (collar and chastity). I also happen to have Sexual Att and Sexual Harassment, and I was able to use Willpower to remove the chastity device, but not enough Willpower for the Vault-tec collar. The problem continued in that the chastity device is still not visible in the inventory even after removing, so its taking up weight I think. Also even if I had a key I could not remove them without them in inventory. I wonder if the console command inv will show it. I'll check later. Either way, what might have happened here? Solutions too, if you have any. A couple things that have worked for me: 1) Save and reload. 2) Change clothes from the Hot keys (regular clothes/vault suit). 3) Fast Travel then check your inventory. 4) Do nothing/continue playing (sometimes it will just pop back up in your inv). 5) Last resort, load earlier save. I've only had this invisible DD item happen a couple times. Once I forgot about it, then it popped up (solution 4). Also try to stay away from the console commands unless you know what you are doing. They can jack up some of these mods and ultimately break your save. I know my solutions are kinda obvious. The other people here know WAY more than I do. Anyways, I hope that helped.
oldestman Posted December 8, 2021 Posted December 8, 2021 @naaitsab Is it possible that due to recent changes in plug system DCW quest "Jack the Belter" isn't able to equip plugs to PC (belt has been equipped ok)?
bwagdog669680 Posted December 8, 2021 Posted December 8, 2021 8 hours ago, oldestman said: @naaitsab Is it possible that due to recent changes in plug system DCW quest "Jack the Belter" isn't able to equip plugs to PC (belt has been equipped ok)? I got the same issue about getting a belt from Jack and the plugs were not equipped before I installed the recent changes. I believe that the DCW mod is just a bit too buggy. Sometimes it works fine, but you're pretty much assured that something about that mod will mess with your save. I had to disable it, I got tired of saving/reloading every 5-10 minutes. 1
naaitsab Posted December 8, 2021 Posted December 8, 2021 11 hours ago, oldestman said: @naaitsab Is it possible that due to recent changes in plug system DCW quest "Jack the Belter" isn't able to equip plugs to PC (belt has been equipped ok)? Not that I'm aware of. There are new items but old device ID's and equip functions are not changed. 1
feralbyte Posted December 9, 2021 Posted December 9, 2021 So, long story short. I think I found the cause of the bug where a restraint gets equipped, but it can just be removed. As bwagdog669680 mentioned a few post up. Possibly also the cause of the conflicting restraints trying to be equipped mentioned also above by AWHA2. I cant get the conflicting bug to repeat so I cant test that one. The first bug I can get to repeat. Lots of steps, can be fiddly. Was sure it was being caused by fallout taking too long to initialize the restraints script which would then miss the custom event being sent out. So I added in an additional delay and check to see if the RenderedDevice was equipped. If not then send another custom event and drop a notification. After that I couldn't get the bug to repeat, either the device worked first go or my notification showed up but device was working fine. Not sure if just increasing the delay before the custom event is first sent would be a good idea or always fix it, or if sending a second event out may cause other problems. Probably what causes the conflicting devices bug. Device gets put on, but misses the event so it doesn't register as being on, another device in the same slot gets put on, this one catches the event but so does the first one and now we have a conflict. Am I onto something or talking out my .. the wrong orifice? 1
izzyknows Posted December 9, 2021 Posted December 9, 2021 20 hours ago, naaitsab said: Not that I'm aware of. There are new items but old device ID's and equip functions are not changed. Something did change at some point... dunno when as I always have Jacks belted quest turned off. But only the belt is equipped. From the DCW_JackQuestScript Function EquipItems() libs.EquipDevice(libs.player, libs.DD_PlugAnal_Inventory, libs.DD_PlugAnal_Rendered) libs.EquipDevice(libs.player, libs.DD_PlugVaginal_Inventory, libs.DD_PlugVaginal_Rendered) libs.EquipDevice(libs.player, dcw_Jack_ChastityBeltInventory, dcw_Jack_ChastityBeltRendered) EndFunction
naaitsab Posted December 9, 2021 Posted December 9, 2021 5 hours ago, izzyknows said: Something did change at some point... dunno when as I always have Jacks belted quest turned off. But only the belt is equipped. From the DCW_JackQuestScript Function EquipItems() libs.EquipDevice(libs.player, libs.DD_PlugAnal_Inventory, libs.DD_PlugAnal_Rendered) libs.EquipDevice(libs.player, libs.DD_PlugVaginal_Inventory, libs.DD_PlugVaginal_Rendered) libs.EquipDevice(libs.player, dcw_Jack_ChastityBeltInventory, dcw_Jack_ChastityBeltRendered) EndFunction Hmm, it seems Kimy renamed this item so it does not match with the script and armor ID. I took all item ID's from the CK and added them to the script like it is in Skyrim and 99% of FO4 items. As many items where missing and way to much to check. So the script should be modified to correspond with the proper plug as there are 5 now. DCW one way or another also needs a 'community patch' so this will be one of the fixes 1
Sgt. Marge Posted December 10, 2021 Posted December 10, 2021 I've been working this week on a new version of dialogue for Sexual Harassment that focuses on the "male" player character, so I got curious about DD's on males. I was pleasantly surprised that at least a couple gags sort of worked, although the chin strap clipped which is understandable. I even saw the Institute leg cuffs worked. I know what Kimy's stance was originally, but I was wondering since we have this shiny new RC if I could broach the subject again. Sure it's a niche and I certainly have no experience with and likely no talent for creating meshes (which I assume is what's needed). But how possible is it? Is there additional scripting needed or just the meshes + add them to the right path in the plugin? And I guess there'd also be a need to have them work with both Bodytalk and Atomic Muscle... Just daydreaming ?
Elsidia Posted December 10, 2021 Posted December 10, 2021 4 hours ago, Marg597 said: But how possible is it? In short: need made all meshes in bodyslide for men, made DD patch for men esp and also all mods what uses DD need add men support. 1
kziitd Posted December 10, 2021 Posted December 10, 2021 (edited) 8 hours ago, Marg597 said: I've been working this week on a new version of dialogue for Sexual Harassment that focuses on the "male" player character, so I got curious about DD's on males. I was pleasantly surprised that at least a couple gags sort of worked, although the chin strap clipped which is understandable. I even saw the Institute leg cuffs worked. I know what Kimy's stance was originally, but I was wondering since we have this shiny new RC if I could broach the subject again. Sure it's a niche and I certainly have no experience with and likely no talent for creating meshes (which I assume is what's needed). But how possible is it? Is there additional scripting needed or just the meshes + add them to the right path in the plugin? And I guess there'd also be a need to have them work with both Bodytalk and Atomic Muscle... Just daydreaming ? Many items are meaningless to men, such as harness which deliberately outlines women's breasts, or boots. The only universal devices are the devices in the neck, wrist and ankle areas, which are not fundamentally different from men and women. Perhaps the only things that need special shape adjustment are armbinder and straightjacket. Edited December 10, 2021 by kziitd 1
vjnmrf Posted December 10, 2021 Posted December 10, 2021 On 11/14/2021 at 12:30 PM, naaitsab said: Full RC8 upload. Will be the last thing I do for a while or even permanently as I'm moving back to Skyrim for the time being. So if anyone wants to take over that would be great. This requires no other files from previous patches. No NPC support so use at own risk. -Added tentacle device with custom script -Added gag graceperiod for npc -Added mcm button to refresh bound effects -Added mcm setting for first person hobble slow effect -Some materials edits to differentiate leather and latex items more New requirements over the original: -Latest AAF -Mod Configuration Menu -High Heel Sounds for Fo4 (optional ESP added) https://mega.nz/file/6bx2jSzA#EZXcVKg04VSvudHURBzRuK_8nA4pidydpfUV9dGIPP8 MCM patch. Overwrite in the directory *modpath*\MCM\Config\DeviousDevices config.json 16.97 kB · 79 downloads If you removed all the nonsense stupidly dragged by the author of the original mod from Skyrim (soulgems, ebony, etc.), and did not fit into the world of Fallout, it would be great at all.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now