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Posted
14 hours ago, naaitsab said:

*snip*

The problem was that the file included with RC3-5 (RC5 overwriting the other two) does indeed have AWKCR listed as a master. I went ahead and removed it with xEdit, so far no problems.

Posted (edited)
2 hours ago, MysticDaedra said:

The problem was that the file included with RC3-5 (RC5 overwriting the other two) does indeed have AWKCR listed as a master. I went ahead and removed it with xEdit, so far no problems.

Check again.. none of the RC's have AWKCR as a master. Apparently your MM isn't overwriting the files correctly.

 

1306600256_DesktopScreenshot2021_10.21-17_33_15_85.png.ec1c2ec9d5e7b19ddc5782ae26785c22.png

Edited by izzyknows
Posted (edited)

I don't know... Mod Organizer 2 definitely said that the file was being provided by RC5... I even tried reinstalling all three files from these threads, and still had the AWKCR master requirement. Very strange.

 

EDIT: I'm an utter noob. A bodyslide preset for Fusion Girl provided its own .esm for some reason. Very strange... Put RC5 after that and it's all good!

Edited by MysticDaedra
Posted
15 minutes ago, MysticDaedra said:

I don't know... Mod Organizer 2 definitely said that the file was being provided by RC5... I even tried reinstalling all three files from these threads, and still had the AWKCR master requirement. Very strange.

 

EDIT: I'm an utter noob. A bodyslide preset for Fusion Girl provided its own .esm for some reason. Very strange... Put RC5 after that and it's all good!

Well.. those things happen from time to time. ;)

 

Posted

@izzyknows and @JB. tested an experimental fix that on the end of every dialogue scene (except Kimy Vendor) the alias is cleared. Tested it with piper.

-Equip her gag

-"this NPC is gagged" dialogue

-Removed her gag

-Normal dialogue plays

 

I believe the problem was on the last part that the gagged dialogue would play. Correct?

 

Currently working on forcing 3rd person in a hobble dress when the hobble anims are selected. As they don't have any so you can just walk at normal speed. No cheating :P 

Posted (edited)
3 hours ago, naaitsab said:

@izzyknows and @JB. tested an experimental fix that on the end of every dialogue scene (except Kimy Vendor) the alias is cleared. Tested it with piper.

-Equip her gag

-"this NPC is gagged" dialogue

-Removed her gag

-Normal dialogue plays

 

I believe the problem was on the last part that the gagged dialogue would play. Correct?

 

Currently working on forcing 3rd person in a hobble dress when the hobble anims are selected. As they don't have any so you can just walk at normal speed. No cheating :P 

That sounds promising. :)

Yes the NPCs Alias needs "reset" on the exit line of gagged dialogue (Girl..Try again? Dude..Try again? This persona is gagged) and on unequip of a gagged NPC.

Edited by izzyknows
Posted

RC6 probably one of the last ones for now. 

 

-Added third person enformement on hobble dress and locked ankle cuffs to fix hobble animation exploit due to lack of MT animations
-Removed effect keywords on non-hobbling leg restraints
-Experimental fix for NPC dialogue
-Fixed(?) silent dialogue
-Removed extra animation call on gagged sounds
-Fixed wrong varable call on plug event
-Removed deleted VMAD records on Gag_Moan effect
-Added iron bit gag and pear-bit gag

 

RC6.7z

Posted
29 minutes ago, naaitsab said:
-Added third person enformement on hobble dress and locked ankle cuffs to fix hobble animation exploit due to lack of MT animations

 

Sorry - haven't been keeping up with this thread - is this something I should address in TD?

Posted
3 minutes ago, EgoBallistic said:

 

Sorry - haven't been keeping up with this thread - is this something I should address in TD?

Don't think it's fixable as the 'Gray User hobble' are tagged with 3rd person only. The issue is that if you switch to first person you move at regular movement speed. So exploiting the hobble effect. Not sure anything can be done about that? Thought about changing the movement speed but that is for both first and third person so I guess that also interferes with the hobble speed.

Posted

Another possible hobble exploit - just to equip weapon / enter melee combat stance. Speed also returns to normal.
Is it worth fixing at all? It's more of a role-playing feature, users who want RP will RP.

Posted
11 minutes ago, oldestman said:

Another possible hobble exploit - just to equip weapon / enter melee combat stance. Speed also returns to normal.
Is it worth fixing at all? It's more of a role-playing feature, users who want RP will RP.

Yes that one is also known limitation. I won't put any effort into fixing that as it will be unplayable. That's what handcuffs are for :P 

But perhaps @EgoBallistic has a way of fixing it. As I have 0 clue how (MT) animations are made.

Posted (edited)

Well new version, look really good, good work bro

 

On the other hand, still waiting for a disconnected wrist cuffs

Edited by vietthai96
Posted
12 minutes ago, vietthai96 said:

Well new version, look really good, good work bro

 

On the other hand, still waiting for a disconnected wrist cuffs

They are already there. Look for "(disconnected)" in the name. Like Leather Wrist Cuffs (disconnected). These can't be crafted so use the console to get them.

Posted

I haven't tried the new version yet, downloading now!

 

On another note... AAF Violate is giving me devices and "tagging" me (or whatever the technical term is) as being in a device, but the device isn't auto-equipping, I have to manually go into the inventory and equip it. Not sure if this is a Violate issue or DD, thought I'd mention it here just in case.

 

Additionally, I'm consistently getting a CTD whenever I equip the Black Restrictive Corset. I don't yet know if this happens with all devices, or just this one. No conflicts show in xEdit, and everything *seems* to be installed correctly... but obviously I've mucked something up.

Posted
12 minutes ago, MysticDaedra said:

I haven't tried the new version yet, downloading now!

 

On another note... AAF Violate is giving me devices and "tagging" me (or whatever the technical term is) as being in a device, but the device isn't auto-equipping, I have to manually go into the inventory and equip it. Not sure if this is a Violate issue or DD, thought I'd mention it here just in case.

 

Additionally, I'm consistently getting a CTD whenever I equip the Black Restrictive Corset. I don't yet know if this happens with all devices, or just this one. No conflicts show in xEdit, and everything *seems* to be installed correctly... but obviously I've mucked something up.

If I'm not mistaken Violate uses Roggirs DD equip mod. So maybe something goes wrong there? The changes made to the mod should not break stuff like that.

 

I know corset issues in Skyrim are due to a old and/or incompatible skeleton. I'm using ZaZ-Extended_Skeleton (ZEX) so perhaps you could try that one.

Posted
3 minutes ago, naaitsab said:

If I'm not mistaken Violate uses Roggirs DD equip mod. So maybe something goes wrong there? The changes made to the mod should not break stuff like that.

 

I know corset issues in Skyrim are due to a old and/or incompatible skeleton. I'm using ZaZ-Extended_Skeleton (ZEX) so perhaps you could try that one.

I don't have Roggirs DD equip mod because it wasn't listed as a requirement, just a compatibility... maybe I should grab it.

 

I'm using ZeX, with Fusion Girl (and bodyslides for DD ofc). I also have physics, specifically OCBPC... is it possible this is what's causing the issue?

 

I have a Buffout 4 crash log, but I have no idea how to interpret it. I've attached it in case one of y'all can make heads or tails of it!

crash-2021-10-22-17-01-26.log

Posted (edited)
5 hours ago, naaitsab said:
Added third person enformement on hobble dress

Just now after Violate scene my PC got locked in restraining dress with locked FIRST person mode (Violate was configured to equip devices BEFORE the scene).
Probably because view mode was forcefully switched semi-simultaneously by AAF and DD.

UPDATE: After save reload PC was correctly locked in 3rd-person mode, but the camera distance from the shoulder was pretty narrow and I couldn't change it as usual by scroll wheel. 
 

Edited by oldestman
Posted (edited)

@naaitsab Quick testing of the gag voice fix. Works perfectly so far! Haven't tested thoroughly... but so far so good! :)

The Iron Bit and Pear Bit gags are not craftable. Well, I crafted the Pear gag and got the Pear Bit.. interesting! Does it craft one of the variants randomly?

Tentacle Monster outfit would be kool with the vibrator effects.

Edited by izzyknows
Posted
1 hour ago, MysticDaedra said:

I'm using ZeX, with Fusion Girl (and bodyslides for DD ofc).

 

Which FG conversion are you using? My update of wdaigle's HHS one, or Bocefus's non-HHS one?

 

1 hour ago, MysticDaedra said:

I also have physics, specifically OCBPC... is it possible this is what's causing the issue?

 

Hopefully not. I mean, I'm using it with FG and haven't see that happen at least. Of course, I'm also running with Buffout 4 which tends to fix numerous potential crash bugs, so that could be masking it for me.

Posted
9 minutes ago, oldestman said:

Anybody knows what's wrong with shoulders of this straightjacket? I'm using CBBE Curvy.
Does Fusion Girl DD conversion have the same issue?

That's normal. Also your arms are actually out to the side. Equip a wedding ring and you'll see it floating. LOL

Dunno about FG. Most likely the same as it doesn't change the pose.

Posted (edited)
7 minutes ago, izzyknows said:

Dunno about FG. Most likely the same as it doesn't change the pose.

 

Yep, at least in the HHS conversion I simply zap the arms so they don't poke straight out through the sleeves.

 

Edit: Help there is of course welcome from anyone with more comfort deforming the body in Outfit Studio! Or really, help with improving anything in that conversion. I'm an utter noob when it comes to such things.

Edited by vaultbait
Posted
25 minutes ago, vaultbait said:

 

Yep, at least in the HHS conversion I simply zap the arms so they don't poke straight out through the sleeves.

 

Edit: Help there is of course welcome from anyone with more comfort deforming the body in Outfit Studio! Or really, help with improving anything in that conversion. I'm an utter noob when it comes to such things.

Just thought of something! Ya know how there's a pose for the handcuffs? Wonder how hard it would be to apply the same/similar pose to the straitjackets? That would solve the hands up & idle animations that deform the shoulders.

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