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Posted
2 hours ago, vaultbait said:

 

Which FG conversion are you using? My update of wdaigle's HHS one, or Bocefus's non-HHS one?

 

 

Hopefully not. I mean, I'm using it with FG and haven't see that happen at least. Of course, I'm also running with Buffout 4 which tends to fix numerous potential crash bugs, so that could be masking it for me.

Yeah, I'm also running Buffout 4. I followed the AFF Fucking Guide (hilarious title btw), so all the requirements and recommendations are installed.

 

Hmm, let me see which bodyslide conversion I'm using... Ah, I'm using Boceifus' conversion. I thought it would be the best one to use because it was uploaded more recently. There's an update for wdaigle's conversion though? I assume it can be found in the support thread? I'll give that a whirl, maybe that's what's causing the issue. Thanks for the tip!

Posted

And... nope. Still crashing. URGLE BURGLE. This is so incredibly frustrating lol. I've checked pretty much everything I can think of... Say, does Devious Devices use an unattached instance? Resaver showed one related to DD on my save. Other than that, I got nuthin'. No conflicts, everything is clean...

Posted (edited)
13 minutes ago, MysticDaedra said:

Still crashing

Try temporarily deactivating Buffout. 

Also in your crashlog I see

[RSP+240] 0x7FFD1BD88CC3     (void* -> BulletCountedReload.dll+0008CC3)

 

Edited by oldestman
Posted (edited)
13 minutes ago, oldestman said:

Try temporarily deactivating Buffout. 

No change. I don't know if the buffout 4 log says anything useful or not, but so far that seems to be the only possible indicator of what could be wrong... ugh

 

EDIT: Bullet Counted Reload, eh? Hmm... I'm not sure how that could be causing the crash, but might be worth investigating. I'll do some more testing. Maybe there's a config file or something. BRB.

 

EDIT 2: Nope, even with BCR disabled the crash still occurs.

Edited by MysticDaedra
Posted
31 minutes ago, MysticDaedra said:

No change. I don't know if the buffout 4 log says anything useful or not, but so far that seems to be the only possible indicator of what could be wrong... ugh

 

EDIT: Bullet Counted Reload, eh? Hmm... I'm not sure how that could be causing the crash, but might be worth investigating. I'll do some more testing. Maybe there's a config file or something. BRB.

 

EDIT 2: Nope, even with BCR disabled the crash still occurs.

 

And it's just the restrictive leather corset you've noticed it on so far? Does it crash the game as soon as you wear it? Are you able to reproduce starting from a fresh (unmodded) save in order to rule out something set by another mod you're no longer using? Did it also happen with RC5 or only when you added RC6?

Posted (edited)
1 hour ago, vaultbait said:

 

And it's just the restrictive leather corset you've noticed it on so far? Does it crash the game as soon as you wear it? Are you able to reproduce starting from a fresh (unmodded) save in order to rule out something set by another mod you're no longer using? Did it also happen with RC5 or only when you added RC6?

It happened with both RC5 and RC6. I have not tried any other devices yet, I will do that now. It does not crash as soon as I wear it, but rather as soon as I take a step; i.e. WASD in any direction. My character begins walking for a split second, then CTD. BRB with the tests, both other devices and unmodded (I am somewhat confident that it is an issue with another mod, I'm just not sure which one xD)

 

EDIT: Additional devices are crashing. I figured that would be the case. However, I realized this time that AAF was getting stuck at 68%. A quick google search showed that the following mod is currently having this issue in relation to UAP (UAP is installed as per the Fucking guide). Stay tuned for updates! :)

Edited by MysticDaedra
Posted
25 minutes ago, SadSeggs said:

can i ask whats the item ids so i can spawn them

 

Either use the console's help command to find them if you know the items names, or load the plugin in FO4Edit and browse the Armor entries (you want the ones with the name column filled out, not the "rendered" ones). You can also use In-Game ESP Explorer to look through the list of items it provides, but avoid saving the game after doing that as you can supposedly wind up unintentionally spawning lots of additional script instances you won't want to pollute your save with.

Posted (edited)

Sorry for the post spam. I have now confirmed that using the restrictive corsets (the ones with the boots?) crash the game, even on mostly unmodded games. I say mostly because I left enabled a variety of bugfixes and the like, but left DD installed. Attached is my loadorder.txt. I am aware that it probably isn't in the best of orders... but I don't believe that is a factor here.

 

EDIT: Just tried it with only Start Me Up, all DLC, and Devious Devices. Same crash. I believe this is pretty conclusive that something is wrong with DD itself? Although if other folks are not having issues with it, then I don't know. But I don't think it is anything to do with my installation anymore.

loadorder.txt

Edited by MysticDaedra
Posted

FINALLY I have solved the problem (or at least found the problem)! The file "Devious Devices Addon - High Heels Sound.esp" seems to be borked. This file is included with RC4. I disabled it, and I am no longer getting the crash to desktop!! It only took me ~5 hours to figure this out... -_-

Posted
3 hours ago, MysticDaedra said:

FINALLY I have solved the problem (or at least found the problem)! The file "Devious Devices Addon - High Heels Sound.esp" seems to be borked. This file is included with RC4. I disabled it, and I am no longer getting the crash to desktop!! It only took me ~5 hours to figure this out... -_-

huh, what, i play normally with this esp active, why you get crashed

Posted
12 minutes ago, vietthai96 said:

huh, what, i play normally with this esp active, why you get crashed

Possibly a corrupt file or a missing sound from HHFootsteps.esp.

Posted
11 hours ago, oldestman said:

with shoulders of this straightjacket?

This is wrong weight assign to outfit studio. Wrong shoulders par need remove all arms bones weight by delete from mesh. This because arms bones push shoulders into body. After delete those bones and resave meshes shoulders are fine. This is first error of converting what i done too.

Posted
13 hours ago, MysticDaedra said:

AAF Violate is giving me devices and "tagging" me

In original DD 2.0 and AAF violate 1.10 version don't need DD rogvirs mod and works fine. If in new version not then probably some call equip function is changed call variables. AAF violate calls as external function DD and define all variables manually.  If this function calls have modified entry variables it's failed.

 

Posted
18 hours ago, naaitsab said:
Added third person enformement on hobble dress and locked ankle cuffs to fix hobble animation exploit due to lack of MT animations

This really sucks. LOL

It locks the camera in either 1st person or 3rd person. 1st person is workable, 3rd person is a pain as it blocks the zoom function. If a sex scene is triggered you're locked back into 1st person at the end of the scene.

Thank God for the lock pick! hehehe

Posted
5 hours ago, Elsidia said:

This is wrong weight assign to outfit studio. Wrong shoulders par need remove all arms bones weight by delete from mesh. This because arms bones push shoulders into body. After delete those bones and resave meshes shoulders are fine. This is first error of converting what i done too.

@vaultbait Does this sound familiar to you?

Posted
5 hours ago, izzyknows said:

This really sucks. LOL

It locks the camera in either 1st person or 3rd person. 1st person is workable, 3rd person is a pain as it blocks the zoom function. If a sex scene is triggered you're locked back into 1st person at the end of the scene.

Thank God for the lock pick! hehehe

Yeah in hindsight it was to be expected 100 things break because Fallout is a Bethesda game :P Will remove it and hope something can be done with the MT's.

I'm guessing the movementspeed modifier will also break 500 other things so don't think that's an alternative.

Posted
8 minutes ago, naaitsab said:

Yeah in hindsight it was to be expected 100 things break because Fallout is a Bethesda game :P Will remove it and hope something can be done with the MT's.

I'm guessing the movementspeed modifier will also break 500 other things so don't think that's an alternative.

Some of what should be simple things Bugthesda makes so complicated.

If you look at the game world you can kind of see how they were learning as they went, and not always for the better. I know first hand that "some" of developers think their code is just perfect.

Posted
23 minutes ago, izzyknows said:

Some of what should be simple things Bugthesda makes so complicated.

If you look at the game world you can kind of see how they were learning as they went, and not always for the better. I know first hand that "some" of developers think their code is just perfect.

It goes give the games their uniqueness. But on a modding perspective the engine and her quirks can be mighty annoying.

 

Did some testing, "player.forceav speedmult x" does slow the player down. But of course also in the regular hobbled animation. So setting it to 33 (1/3 of normal) makes hobbling also 1/3 as fast as it is now. So not an option. Could check if there is a way to detect if the player is in 1st person mode and wearing a hobble restraint. That is the last one to try.

Posted (edited)
2 hours ago, oldestman said:

Does this sound familiar to you?

Never mind i use FG 1.45 and for straitjackets i use original straitjackets and only import fusion girl body sliders and copy breast bones to make jiggle. Because in original straitjackets bones are balanced for use but if you do automatic bones copy it's breaks completely straitjackets.

UPD: i'm not play FO4 so long times that i forgot how i get it work.

Edited by Elsidia
Posted (edited)

Experimental Hobble patch. Seems to work well in my testing. "damages" speedmult to 5 in 1st person and restores it with the amount damaged if you go to 3rd person or remove the hobble restraint. Old 'crude' method is removed.

 

Hobble test.7z

Edited by naaitsab

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