Prime66 Posted September 30, 2018 Posted September 30, 2018 Feature request: Would it be possible to create a Straightjacket / Catsuit Combination as you did for the hobble dress? I really like the Straightjacket but can't wear them with my nice Catsuit it's a real shame ? 5
Mexicola88 Posted October 2, 2018 Posted October 2, 2018 Just wondering are the new catsuits in the latest dev branches?
Lupine00 Posted October 2, 2018 Posted October 2, 2018 On 9/30/2018 at 8:02 AM, worik said: Would these be an interesting and feasible piece for DDfurniture? Zaz 8 has dunking devices of various kinds. The main problem with them is cameras. The third person cameras tend to be bad, and first person camera is simply unplayable. They will never be great in first person because Skyrim's in out of water transition is pretty basic, but they could be fine in third. I think the Zaz items serve as a proof of concept that such an item can work, but ... furniture needs good placement and good camera set-ups. It's not like armor that you put on, and it works no matter where it is. If a furniture system doesn't come with camera markers so you can set the look-from points in a convenient way in the CK, it's going to end up looking a bit shabby, which is a recurring issue with about 60% of Zaz furnitures right now; used out of the box (so to speak) they make your mod seem thrown together glitchy, all by themselves.
kohlteth Posted October 3, 2018 Posted October 3, 2018 Can anyone tell me please why DD (I have the SSE vers and Expansion and Integration, wont equip anything on feet due to Net Immerse is not installed please? Or has DD not fixed this issue from Oldrim yet please. Other boots equip but anything DD needed for feet, wont, Restrictive Boots, slave boots, anything that goes on feet. 03 October 2018, 12:21AM Has Netimerse Override been removed as everywhere i look it tells me online that Netimerse is in the new Racemenu, but in SSE when I try to equip anything needing it for Boots etc, It tells me "Net Immerse is not installed' I have the latest version of Racemenu installed and ready to pull my hair out here. please help.... Edit post ff7legend premium 12,777 posts 134 kudos REPORT REPLY 03 October 2018, 6:06AM skee.dll is nioverride.dll for Skyrim SE. There is no nioverride.dll for Skyrim SE at all. Any mods dependent upon nioverride.dll are not compatible with Skyrim SE & need to be converted to utilize skee.dll instead.
Darkpig Posted October 10, 2018 Posted October 10, 2018 On 10/3/2018 at 12:19 PM, kohlteth said: 03 October 2018, 12:21AM Has Netimerse Override been removed as everywhere i look it tells me online that Netimerse is in the new Racemenu, but in SSE when I try to equip anything needing it for Boots etc, It tells me "Net Immerse is not installed' I have the latest version of Racemenu installed and ready to pull my hair out here. please help.... Edit post ff7legend premium 12,777 posts 134 kudos REPORT REPLY 03 October 2018, 6:06AM skee.dll is nioverride.dll for Skyrim SE. There is no nioverride.dll for Skyrim SE at all. Any mods dependent upon nioverride.dll are not compatible with Skyrim SE & need to be converted to utilize skee.dll instead. Of course there is no nioverride. The one for SSE is broken. This thread is meant for Superior the Older Skyrim. There is an SSE version of the mod so use that instead.
Seph64 Posted October 13, 2018 Posted October 13, 2018 When using the latest development branch, is the device hider broken for anyone else? I select an option, exit out of the menu and notice nothing different. Check the option to find it reverted itself to it's default state. I wouldn't use it, except Chastity Belts are clipping through clothing (which is probably a different problem, but one that could possibly be solved with the device hider, if it were working). Yes... I know it's a dev build, probably early in to the next version. But I think it's worth noting? I'll go see if I can find some logs relevant. There's a lot of information in my log, I don't think it'd be prudent to post all of it. Maybe I installed it incorrectly? But I think at least the following might be relevant? Most of it is just repeating the same stuff. stack: [zadDevicesUnderneathQuest (10041472)].zaddevicesunderneathscript.RebuildSlotmask() - "zadDevicesUnderneathScript.psc" Line 168 [zadConfigQuest (1001A282)].zadconfig.OnOptionMenuAccept() - "zadConfig.psc" Line 566 [zadConfigQuest (1001A282)].zadconfig.SetMenuIndex() - "SKI_ConfigBase.psc" Line 1137 [SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnMenuAccept() - "SKI_ConfigManager.psc" Line 212 [10/12/2018 - 06:58:20PM] ERROR: Cannot access an element of a None array
LazyBoot Posted October 13, 2018 Posted October 13, 2018 8 hours ago, Seph64 said: When using the latest development branch, is the device hider broken for anyone else? I select an option, exit out of the menu and notice nothing different. Check the option to find it reverted itself to it's default state. I wouldn't use it, except Chastity Belts are clipping through clothing (which is probably a different problem, but one that could possibly be solved with the device hider, if it were working). Yes... I know it's a dev build, probably early in to the next version. But I think it's worth noting? I'll go see if I can find some logs relevant. There's a lot of information in my log, I don't think it'd be prudent to post all of it. Maybe I installed it incorrectly? But I think at least the following might be relevant? Most of it is just repeating the same stuff. Did you save and reload after installing or updating DD?
Seph64 Posted October 13, 2018 Posted October 13, 2018 That I can't remember. it's quite possible I forgot. lol Saving and reloading is one of the first things I do when I start a new save. Yup, apparently it's just me being dumb. SORRY for the bad report!
CheddarTrauma Posted October 15, 2018 Posted October 15, 2018 Plug and pump events for Event OnSit(ObjectReference akFurniture) are blocked when crafting, as it should be, however mining ore still activates these events. Can mining ore be added as an event to ignore for plugs and pumps?
worik Posted October 15, 2018 Posted October 15, 2018 17 minutes ago, donttouchmethere said: atm, everytime I download from GitHub I get another file size I guess that's github's new download capper that I had suffered too. Last time I checked, it struck me repeatedly at about 24 minutes into the download. If you have a friend or a relative with a better connection you might try there. That's what I did.
LazyBoot Posted October 15, 2018 Posted October 15, 2018 23 minutes ago, donttouchmethere said: anyone could give me the actual file size of the newest - DDi-development.zip (78.382 KB => gets installed) - DDx-development.zip (from 454 MB up to 473 MB => fails to install) pls? atm, everytime I download from GitHub I get another file size 6 minutes ago, worik said: I guess that's github's new download capper that I had suffered too. Last time I checked, it struck me repeatedly at about 24 minutes into the download. If you have a friend or a relative with a better connection you might try there. That's what I did. Using a git client is also an option. And since it'll download individual files, it should work better than the .zip downloads. 3
Guest Posted October 25, 2018 Posted October 25, 2018 Suggestions: 1.) When you put on devices for instance a chastity belt voluntarily is it possible that the animations for tugging on them dont go off especially if you use the manipulate lock feature. 2.) when the plugs are in you and you select them in the menu the option to "put them in" are still visible.
JuliusXX Posted November 2, 2018 Posted November 2, 2018 Just noticed the new 4.2 versions of DDi and DDx. There's also a new version of DCUR, which needs a new game. Before I start a new game I'd like to know what's the situation with the new furniture part. Will it be ready in the near future? 1
stobor Posted November 2, 2018 Posted November 2, 2018 The new 4.2 versions still show as 4.0 in NMM (I can tell them apart from the earlier ones only by looking at the download date).
TurboNerd Posted November 2, 2018 Posted November 2, 2018 7 hours ago, stobor said: The new 4.2 versions still show as 4.0 in NMM (I can tell them apart from the earlier ones only by looking at the download date). I noticed this too. In the fomod\info.xml file you will find a line that reads "<Version>4.0.0</Version>" which is where the bogus version number is coming from.
DeepBlueFrog Posted November 3, 2018 Posted November 3, 2018 After installing 4.2 versions of both DDi and DDx, I noticed my slaves in SD+ suddenly default to a position 'on all four, knees and elbows' instead of 'kneeling' or 'standing' when wearing front hand cuffs. The PC was standing with front hand cuffs before I upgraded versions. Did anything change to bound animations that would cause that? I will do a deeper dive into how I am applying standing, kneeling and crawling positions in SD+ since it has been a while, but I thought I would bring that up first in case anyone has an idea.
Kimy Posted November 3, 2018 Author Posted November 3, 2018 We've added some new animations but I can't recall us making any changes to existing ones.
galgat Posted November 5, 2018 Posted November 5, 2018 On 11/3/2018 at 10:27 AM, DeepBlueFrog said: After installing 4.2 versions of both DDi and DDx, I noticed my slaves in SD+ suddenly default to a position 'on all four, knees and elbows' instead of 'kneeling' or 'standing' when wearing front hand cuffs. The PC was standing with front hand cuffs before I upgraded versions. Did anything change to bound animations that would cause that? I will do a deeper dive into how I am applying standing, kneeling and crawling positions in SD+ since it has been a while, but I thought I would bring that up first in case anyone has an idea. This may help. Go to sexy move's MCM Menu and set all animations to there default for a min or so. ( in sexy moves turn off all NPC animations, and set the player to default animation ) after a short time you should be able to set sexy moves back to what ever you had them at before. This is a problem I have had between sexy moves and DDI animations. Normally on a new installation or or update is when I have encountered this. To avoid it in the future, it is best before installing DDI, DDE, to set sexy moves to default. If this does not help you with your problem I am at a loss. But it has always worked for me.
DeepBlueFrog Posted November 7, 2018 Posted November 7, 2018 On 11/5/2018 at 3:12 PM, galgat said: This may help. Go to sexy move's MCM Menu and set all animations to there default for a min or so. ( in sexy moves turn off all NPC animations, and set the player to default animation ) after a short time you should be able to set sexy moves back to what ever you had them at before. This is a problem I have had between sexy moves and DDI animations. Normally on a new installation or or update is when I have encountered this. To avoid it in the future, it is best before installing DDI, DDE, to set sexy moves to default. If this does not help you with your problem I am at a loss. But it has always worked for me. Thanks for the reply. Interesting idea but... I don't have Sexy Moves installed (no esp I mean). However, I had to install the files from Sexy Moves to be able to compile DD scripts for troubleshooting.
rjn Posted November 7, 2018 Posted November 7, 2018 In the last three games I started (1 before the 4.2 updates and 2 after) I've noticed that if the player is wearing any "restrictive boots" then the ankle chains and slave chains w/hands cuffed in front become invisible. They are still equipped as the ankle chains still slow speed and the slave chains still keep hands in front and make clinking sounds. They won't reappear until the boots are unequipped. Is it just my setup or does anyone else notice this? I have all the default settings for "devices underneath" it's almost acting like these chains are devices underneath.
galgat Posted November 8, 2018 Posted November 8, 2018 On 11/6/2018 at 10:42 PM, DeepBlueFrog said: Thanks for the reply. Interesting idea but... I don't have Sexy Moves installed (no esp I mean). However, I had to install the files from Sexy Moves to be able to compile DD scripts for troubleshooting. Just a thought, did you ever have it installed. as Best I can tell sexy move's if you have it installed lets say, and then remove it with out resetting your sexy moves back to normal, and clean the save. It just might have replaced your default walk/run animation. Guessing on that, But I know I have one profile where I did remove sexy move's, and that profile still has the animation for I think number 5 or 6 sexy moves walk.. Not sure why that happened. I do know it is the only thing that has ever caused for me the animation problem you described. Just a thought, if you do USE MO you might try a new character, and see if it still happens. But if you use NMM, it may well be burned into your main game, probably if what I am guessing has happened. ( Just something else if the wagon does not move down the hill at the start of a new game, when you run FNIS click the De-install creatures button, and then run it, this will normally fix the wagon not moving at the start of the game, don't worry the creatures will still be installed. ) Sorry my response was not helpful. I was trying to help
_SpaceHamster_ Posted November 9, 2018 Posted November 9, 2018 I want to suggest a change / rework of the DD hider system. I don't know how difficult this would be, but I'd love to see a way to make DD hider options change depending on what armor you wear. Lets say you have a corset and a chastity belt. Wearing a dress would hide these, and DD hider works like it should in this situation. However, if I would wear a bra armor thing that uses bodyslot 32, the corset and chastity belt would hide, which is kinda weird. Suggestion: I'd say to rework the MCM so the game detects what items you are wearing. These items can show up in the MCM. You click one of the items, and you can go to another page with said item selected and tick all slots you want to hide or not. Another way to approach this is maybe add keywords for all bodyslots (30-61), and name them something like, zad_hideSlot31? You can apply these keywords to all armors. If you have an item thats just a bra, but it uses bodyslot 31, I would make it so it hides slot 46 and 56, the Chastity Belt and Bra. Again, no clue how feasible this is or how much of a mess 30 extra keywords will give.
worik Posted November 9, 2018 Posted November 9, 2018 On 6/9/2018 at 12:02 AM, MadMansGun said: 3. run the SLAnimGenerate.pyw file (you need python 3). regarding MMG's little guide : current version at https://www.python.org/ is the version 3.7.1 I understand this guide that I could use any version 3.xxx. Right? So 3.7.1 should be fine and I don't need to rummage through ancient archives to get 3.0.0 ? I just want to make sure to avoid the #6 Quote 6. pray that you did not fuck everything up.
MadMansGun Posted November 9, 2018 Posted November 9, 2018 2 hours ago, worik said: regarding MMG's little guide : current version at https://www.python.org/ is the version 3.7.1 I understand this guide that I could use any version 3.xxx. Right? So 3.7.1 should be fine and I don't need to rummage through ancient archives to get 3.0.0 ? I just want to make sure to avoid the #6 yes, any v3 will do, i'm using v3.4.4 myself. https://www.loverslab.com/topic/110536-how-do-i-get-rid-of-particular-fnis-anims/ https://www.loverslab.com/topic/104998-need-help-removing-animations-from-animation-packs/ 1
DarkWolve9 Posted November 16, 2018 Posted November 16, 2018 On 9/14/2018 at 1:40 AM, Kimy said: Merged your animations on GitHub. Thank you so much, again! Sorry if this has been answered before or somewhere else, but how may I see these new animations in game? Thanks in advance!
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