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HDT SMP for SSE?


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Posted
20 hours ago, Andarus said:

So is there some Newbie-Guide for someone who hasn't touched the SE yet? I'm completely lost between CBPE, HDT/SMP etc...

SSE compared with Oldrim:

  • Same game, better stability, better visuals, fewer crashes and infinite load screens.
  • Virtually all "key" Oldrim mods (SkyUI, Racemenu, Dual Sheath, SKSE, Sexlab and related, ENBs, Savegame Cleaner, etc.) have been converted to SSE
  • All the conversion/modification tools have been updated for SSE- the CK, SSEEdit, NifSkope, etc.
  • Some new tools have been released, notably @ousnius's Nif Optimizer, so even us peons can convert Oldrim meshes to SSE with a flick of the carpal tunnel. This opens up all the thousands of Oldrim UUNP mods to easy conversion to SSE.
  • HDT-PE (Havok Physics) is locked up tight in Microsoft's "if we have it we're not letting anyone else use it without $thousands$ in licensing fees" locker so it can't be used in SSE. Thankfully, there are at least 3 non-Havok physics solutions that do work in SSE- Dragonfly BBP (animations,) HDT-SMP and CBPC.
  • Bethesda breaks SKSE once every 2 months or so to push their crappy paid mods for console users. They know they're doing it to us and don't care because there are more Xbox/PS users than there are of us. They could easily avoid breaking our games but choose not to. So most of us are blocking Steam updates for SSE (and FO4) so we can wait until SKSE and "our mods" have been updated before allowing the Sales & Marketing updates to invade our machines. I played on version 1.5.23 and SKSE64 2.0.6 for about a year, so you do not have to update your game at all if you don't want to. If you do not use SKSE, you do not have to worry about this at all.
  • There are at least 2 major body types that work fine in SSE Bodyslide- UUNP and CBBE, and there are a couple of others under development by Tooney, Shiva and some others. The major differences between CBBE and UUNP are that UUNP has a Belly bone and the new CBBE doesn't, meaning that there is no way for CBBE to have belly physics; and the new CBBE body is "high poly," meaning it shouldn't deform as badly in extreme positions (e.g. frog-leg hip joints during cowgirl sex, etc.) but "high-poly" also means that it takes a higher-end machine to support all those vertices without dropping the frame rate. From a practical point of view, I made a UUNP-CBBE comparison using a follower with her own CBBE body in my UUNP game to make a side-by-side comparison, and I couldn't see any visual difference between the two bodies in-game as long as good aftermarket textures such as Leyenda Skin are used. Also, the "new CBBE" boidies are incompatible with the "old CBBE" bodies so any Oldrim outfits you have that include a CBBE reference shape will need to be converted in Outfit Studio and batch-built with Bodyslide. The CBBE Team has provided conversion sets to help you with this.
  • The Bodyslide/CBBE Team has chosen to stop supporting UUNP in SSE, so they have removed the UUNP-related files from recent versions of Bodyslide, crippling it to force people to switch to CBBE. Fortunately, that situation is easily remedied by copying the UUNP files from Oldrim Bodyslide into Bodyslide 2 for SSE, and keeping a good backup of your Bodyslide folder and not allowing any Bodyslide updates to overwrite your existing UUNP files or the RefTemplates.xml file.
  • So far, no physics engine is able to animate hairstyles (the ones in Racemenu/Character Creation) so SMP-physics-enabled equippable wigs are used instead. This actually offers the advantage of being able to easily equip followers with your choice of moving hairdos.

That's all I can think of off the top of my head. I switched to SSE on pre-launch day and never looked back. You should too. :classic_wub:

Posted
8 hours ago, gregathit said:

Folks, stop talking about a web site that contains underage mods.  You will be banned for even hinting at it.

sry   id did not intent  that.. Wont happen again.

Posted

this is again a honest question , due to the new verification on the site i cannot obtain a new hdt high heels file, is there a way to work around that

 

also as another question do we have a list of working smp mods for se

Posted
On 1/27/2019 at 5:52 PM, Vyxenne said:

SSE compared with Oldrim:

  • Same game, better stability, better visuals, fewer crashes and infinite load screens.
  • Virtually all "key" Oldrim mods (SkyUI, Racemenu, Dual Sheath, SKSE, Sexlab and related, ENBs, Savegame Cleaner, etc.) have been converted to SSE
  • All the conversion/modification tools have been updated for SSE- the CK, SSEEdit, NifSkope, etc.
  • Some new tools have been released, notably @ousnius's Nif Optimizer, so even us peons can convert Oldrim meshes to SSE with a flick of the carpal tunnel. This opens up all the thousands of Oldrim UUNP mods to easy conversion to SSE.
  • HDT-PE (Havok Physics) is locked up tight in Microsoft's "if we have it we're not letting anyone else use it without $thousands$ in licensing fees" locker so it can't be used in SSE. Thankfully, there are at least 3 non-Havok physics solutions that do work in SSE- Dragonfly BBP (animations,) HDT-SMP and CBPC.
  • Bethesda breaks SKSE once every 2 months or so to push their crappy paid mods for console users. They know they're doing it to us and don't care because there are more Xbox/PS users than there are of us. They could easily avoid breaking our games but choose not to. So most of us are blocking Steam updates for SSE (and FO4) so we can wait until SKSE and "our mods" have been updated before allowing the Sales & Marketing updates to invade our machines. I played on version 1.5.23 and SKSE64 2.0.6 for about a year, so you do not have to update your game at all if you don't want to. If you do not use SKSE, you do not have to worry about this at all.
  • There are at least 2 major body types that work fine in SSE Bodyslide- UUNP and CBBE, and there are a couple of others under development by Tooney, Shiva and some others. The major differences between CBBE and UUNP are that UUNP has a Belly bone and the new CBBE doesn't, meaning that there is no way for CBBE to have belly physics; and the new CBBE body is "high poly," meaning it shouldn't deform as badly in extreme positions (e.g. frog-leg hip joints during cowgirl sex, etc.) but "high-poly" also means that it takes a higher-end machine to support all those vertices without dropping the frame rate. From a practical point of view, I made a UUNP-CBBE comparison using a follower with her own CBBE body in my UUNP game to make a side-by-side comparison, and I couldn't see any visual difference between the two bodies in-game as long as good aftermarket textures such as Leyenda Skin are used. Also, the "new CBBE" boidies are incompatible with the "old CBBE" bodies so any Oldrim outfits you have that include a CBBE reference shape will need to be converted in Outfit Studio and batch-built with Bodyslide. The CBBE Team has provided conversion sets to help you with this.
  • The Bodyslide/CBBE Team has chosen to stop supporting UUNP in SSE, so they have removed the UUNP-related files from recent versions of Bodyslide, crippling it to force people to switch to CBBE. Fortunately, that situation is easily remedied by copying the UUNP files from Oldrim Bodyslide into Bodyslide 2 for SSE, and keeping a good backup of your Bodyslide folder and not allowing any Bodyslide updates to overwrite your existing UUNP files or the RefTemplates.xml file.
  • So far, no physics engine is able to animate hairstyles (the ones in Racemenu/Character Creation) so SMP-physics-enabled equippable wigs are used instead. This actually offers the advantage of being able to easily equip followers with your choice of moving hairdos.

That's all I can think of off the top of my head. I switched to SSE on pre-launch day and never looked back. You should too. :classic_wub:

Amazing i agree completely the only down side to SSE that ive seen is the footwork, modding seems alot more complex on the modders behalf when it comes to SSE versus LE also, HDT runs alot better on LE when on SE it can cause extream FPS loss at least as of right now and still creature physics is little to none and other hdtsmp items can still cause CTD or fps loss. Visually SE is amazing and the way the physics move is very realistic in comparison to LE but i still see far more flexibility with mods in LE in comparison to SE some of the LE mods we will probably never see in SE or atleast not anytime soon and that is quite disappointing. CBBE has put such heavy limitations on what people can do with the bodies and i want more tbh i would like to see more creativity there but they are not so lenient. I miss the sculpt feature for pinch heads that i would download, it is such a nice feature to have with race menu. Other than that you were so right about everything else this is just my opinion of what the downsides are in SSE but it is still a damn good game and we have come such a long way and i want to thank everyone that has been a part of that you guys are F'n awesome and i know good things will continue to happen for SSE.

Posted
6 hours ago, Yoxgg04 said:

I miss the sculpt feature for pinch heads that i would download, it is such a nice feature to have with race menu.

Expired fixed Sculpt in RM64 last week or so. Just so you know. It works.

Posted
On 12/20/2018 at 10:55 AM, cminnow said:

 

 

 

As a bonus... here's a better cape xml for Artesian's cloaks of skyrim. Seemed silly to rely on bad collisions from a fake model that didn't work. This one uses static limits but should be applicable for most people.

 

cloak.xml

 

 

And an action video.

 

 

how to do so? why isn't it working for me? put in the folder hdtSkinnedMeshConfigs wear a raincoat and no physics

Posted
20 minutes ago, Sneak86 said:

how to do so? why isn't it working for me? put in the folder hdtSkinnedMeshConfigs wear a raincoat and no physics

there is still a passage through the legs and the ground, the physics of cloak movement is torn. Much more work needs to be done.

Posted

Cloak is enough! :D I want front cover SMP cloth. Like Kibelius outfit. XD But i have low ability at 3DS max.

If blender cloth physics enable to nif than more easy to me. :)

Posted

Anyone would explain it to me what to do with that dll files ? or bassicaly how to get hdt or whats it called the thing makes chlots floating to be working ? i have unp body with cbpc and someone up there said somethin about cbbe im confused as hell

Posted
35 minutes ago, BerkKaratepe said:

Anyone would explain it to me what to do with that dll files ? or bassicaly how to get hdt or whats it called the thing makes chlots floating to be working ? i have unp body with cbpc and someone up there said somethin about cbbe im confused as hell

The HDT-SSE dll files go in ..\Steam\SteamApps\common\Skyrim Special Edition\Data\SKSE\Plugins.

The xml files go in ..\Steam\SteamApps\common\Skyrim Special Edition\Data\skse\plugins\hdtSkinnedMeshConfigs.

 

You must choose UUNP or CBBE but they don't mix n match well. Choose one or the other.

Posted

Someone uploaded HDT-SMP to Nexus. 

 

With permission from Hydrogen, apparently. 

 

This was uploaded with exclusive permission from Hydrogensayshdt at 9damao.

 

Edit: Following is a comment from the uploader:

 

After a talk about the comeback from losing interest in TESV and finishing HDT-SMP SSE some time ago, to a rapidly growing fan base it made sense for this to be uploaded here, it’s a convenient and accessible way to reach everyone who are not naturally Chinese speakers opening the market to potential hundreds of thousands.

Posted
17 minutes ago, Illuminati said:

Someone uploaded HDT-SMP to Nexus. 

 

With permission from Hydrogen, apparently. 

 

This was uploaded with exclusive permission from Hydrogensayshdt at 9damao.

 

Edit: Following is a comment from the uploader:

 

After a talk about the comeback from losing interest in TESV and finishing HDT-SMP SSE some time ago, to a rapidly growing fan base it made sense for this to be uploaded here, it’s a convenient and accessible way to reach everyone who are not naturally Chinese speakers opening the market to potential hundreds of thousands.

Was just coming here to post this. Looks like hell has frozen over ?

Posted
4 hours ago, Illuminati said:

Someone uploaded HDT-SMP to Nexus. 

 

With permission from Hydrogen, apparently. 

 

This was uploaded with exclusive permission from Hydrogensayshdt at 9damao.

 

Edit: Following is a comment from the uploader:

 

After a talk about the comeback from losing interest in TESV and finishing HDT-SMP SSE some time ago, to a rapidly growing fan base it made sense for this to be uploaded here, it’s a convenient and accessible way to reach everyone who are not naturally Chinese speakers opening the market to potential hundreds of thousands.

I mean, that's just for the cloaks right. You still need to visit the forum to download the actual framework unless i'm mistaken.

Posted

Looking at the nexus page, it seems like the author did not really have permission to upload the mod when he did it but HydrogensaysHDT has since said that he/she does not care anymore.

Posted
8 hours ago, Vyxenne said:

The HDT-SSE dll files go in ..\Steam\SteamApps\common\Skyrim Special Edition\Data\SKSE\Plugins.

The xml files go in ..\Steam\SteamApps\common\Skyrim Special Edition\Data\skse\plugins\hdtSkinnedMeshConfigs.

 

You must choose UUNP or CBBE but they don't mix n match well. Choose one or the other.

thank you thank you got it all working btw are there any more wigs than the 4 mod you posted together before ?

20190201091312_1.jpg

Posted
3 hours ago, CrysisWar1234 said:

Is there a way to make SMP cloaks to work only on your character and not on other NPCs?  I don't want to install the standalone version of cloaks(for immersion purposes)

 

 

This old mod by will is just for the player like wigs. R.I.P Willoughbian.

 

It uses a slightly different cape mesh. I think someone else ported a slightly different version than Artisan's at that time.

 

Posted
5 hours ago, BerkKaratepe said:

thank you thank you got it all working btw are there any more wigs than the 4 mod you posted together before ?

You're welcome. If you mean SMP wigs, not that I know of. If you mean just plain ol' static wigs, yes, crap-tons of them. The best ones are the Apachii Wigs. In my humble opinion, it's pointless to do physics on short styles- you have to study and squint at the screen to even detect the subtle hair movement. So I use Apachii wigs (or one of my 1000 hairstyles in Racemenu) for shorter styles and save the SMP load for the ponytails and longer styles.

Posted

Page is now set to "Hidden" with the stated reason that the author set it to hidden while s/he obtains the photographic proof of the permissions.

Posted

Does anyone have the HDT-SMP files needed to run the Yundao Hair with Physics Mod I tried to get it from 9damao.com but it asks me to put in a verification code when I try logging in but it's written in Chinese --->  

 

vericode.PNG

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