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langmans

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  1. No it shouldn't, at least that's what I gather from looking at the source code: float onehand = PlayerRef.GetBaseActorValue(SkillNames[0]) float twohand = PlayerRef.GetBaseActorValue(SkillNames[1]) float archery = PlayerRef.GetBaseActorValue(SkillNames[2]) float block = PlayerRef.GetBaseActorValue(SkillNames[3]) float armorH = PlayerRef.GetBaseActorValue(SkillNames[4]) float armorL = PlayerRef.GetBaseActorValue(SkillNames[5]) float smith = PlayerRef.GetBaseActorValue(SkillNames[13]) float sneak = PlayerRef.GetBaseActorValue(SkillNames[15]) float minor = onehand + archery + block + armorL + smith + sneak - (base * 6) float major = twohand + armorH - (base * 2) float muscle = (minor / 6 + major / 3) / (1 - base / 100) if (muscle > 100) muscle = 100 elseIf (muscle <= 0) muscle =0 endif Muscle can never go below 0% and higher then 100%. With this part, you can easily check how much percentage your muscles will be. "base" is 15.
  2. Agreed, weight is for body weight, not muscles. One can probably use champolion papyrus compiler to generate BHUNP slider names. EDIT: BHUNP does not have the sliders ending with _v2. So: MuscleArms, MuscleLegs, MuscleButt, MusclePecs, MuscleAbs. ----------- UNP normal maps can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/12983?tab=files probably need to move/rename the files. Not sure if the normal maps need to be adjusted for BHUNP, will look. Just need to credit: Agnusthemagi for shieldmaiden muscle sliders ScrollTron1c for FAMOUS HHaleyy for Fair Skin Complexion
  3. Very interesting! How or does this handle textures? Let's say I have tiwa's minidresses meshes for the player, and vanilla meshes for npc. tiwa's minidresses have their own textures that override the base game textures or mods like rustic clothing. Do I have to edit the meshes / minidresses esp to set an alternate texture path? Might be nice to add that to the faq EDIT: I'm guessing it depends on the mode right?
  4. Can you make a patch for https://www.nexusmods.com/fallout4/mods/48978?
  5. I just tried out the unique player / followers bodyslides, I noticed the unique player skin material is referencing the wrong material path.
  6. Attached are two patches for armorsmith extended (gas masks??). One for the DLCRobot version of charismatic eyewear that I use and one for normal armorsmith extended. CompanionIvyArmorsmithExtended.esp CompanionIvy CharismaticEyewear AE.esp
  7. Can we have an alternative download for the textures? Not everyone is experienced with GIMP, some like to use Photoshop, some like to use something else. Can you add PNG files maybe? Should be usable by anyonne I think.
  8. Is ks hairdos smp supported? I do see the hdt version but not sure if that can be used for Skyrim special edition. Also note that there is a port of gamefevers mods, here:https://www.nexusmods.com/skyrimspecialedition/mods/33569?tab=files . Wondering the same about that.
  9. Thanks for the help in discord I figured out the part about the bodyslide skin preview, I'm using it as a way to check if my textures for Total Unique Player actually work. The nif in shapedata (SE 3BBB Body Amazing - Total Unique Player.nif) is just a copy of the nif that came with CBBE 3BBB Advanced 1.13. I only changed the texture paths like you suggested. There are no textures added right now so it will show the gray squares if you installed the textures wrong or forgot them. You can upload the file on the download page or do whatever you want with it @Acro748 CBBEE 3BBB Advanced - Total Unique Player.zip
  10. Yeah I figured it out but by opening the OSP in notepad++ (XML) instead. Thanks for the steps. Is it possible to show the unique textures for Total Unique Player? They are in \Data\textures\actors\character\Female Player
  11. Hello @Acro748, Thank you for your fantastic work. Would it be possible to make bodysliders for https://www.nexusmods.com/skyrimspecialedition/mods/28840 Or can I do this myself? In the same way as ygnord race obviously EDIT: Figured it out! Save this file to CalienteTools\BodySlide\SliderSets. All you have to do is copy the ygnord osp file, change the 3 output paths for the slidersets, and change the sliderset names. Is it possible to show the unique textures for Total Unique Player? They are in \Data\textures\actors\character\Female Player EDIT2: Scroll down for download, with skin preview in bodyslide:
  12. Hahaha, it was merely a suggestion Dated releases or semantic versioning helps for professionality but I understand we should blame invision community board for their lack of support for this.
  13. You linked grumkoll's post as a "report comment" link in the changelog, the link should be: https://www.loverslab.com/topic/109803-4nk8rs-patches/?do=findComment&comment=2874602 Thanks to both of you PS: Can you add dates to the other files as well? We can't really see the upload date/time of the files right now. Maybe even add dashes in the filename (YYYY-mm-dd HH:ii:ss is appropiate imho)
  14. Yay! Do you know when I'm installing this? https://gamepedia.cursecdn.com/allstars_gamepedia/7/7b/Kerrigan_-_VL_-_No_Time_Like_the_Present.ogg
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