vaultbait Posted April 25, 2022 Posted April 25, 2022 6 hours ago, PacificalMistakes said: Are there any plans to add a one bar prison or other such devices to the mod? I suppose the impaling spike from Bad End Animations doesn't count? ?
izzyknows Posted April 26, 2022 Posted April 26, 2022 11 hours ago, vaultbait said: I suppose the impaling spike from Bad End Animations doesn't count? ? No it doesn't. That one causes death waaay to fast! LOL
Vader666 Posted April 26, 2022 Posted April 26, 2022 a prison consisting only a single bar seems pretty ineffective to me...
vaultbait Posted April 26, 2022 Posted April 26, 2022 1 hour ago, Vader666 said: a prison consisting only a single bar seems pretty ineffective to me... Depends on what they have on tap? But seriously, it's a specific bondage fixture, basically a dildo on an adjustable height pole bolted to the floor, usually with some associated ankle restraints though sometimes used with restrictive boots instead. The idea is that the ankles are restrained or already flexed into tiptoe position, so the "prisoner" can't raise themselves high enough to disengage from the inserted dildo. Add vibration or electric shocks for extra fun. An image search for "one bar prison" will turn up many examples. 4
Juffo78 Posted April 26, 2022 Posted April 26, 2022 Are the mods, that spawn torture devices in the wasteland? I can build them in my bases, but I would like my PC to get punished on those devices.
vaultbait Posted April 27, 2022 Posted April 27, 2022 2 hours ago, Juffo78 said: Are the mods, that spawn torture devices in the wasteland? I can build them in my bases, but I would like my PC to get punished on those devices. Commonwealth Captives randomly spawns prisoners some of whom are attached to devices from this mod, but I don't know of any which will punish you on them. The closest thing I can think of is AAF Violate's integration for Bad End Animations which will strap you into a limited variety of torturous devices on defeat, after violating you of course. 2
vaultbait Posted May 10, 2022 Posted May 10, 2022 3 hours ago, MindDemons said: the mod crashes the game 10 secs after it starts Perhaps the mod crashes your game 10 seconds after it starts, but many people are using it with no problem (me included). I would recommend checking a Buffout 4 crashlog to see if you can identify the underlying cause. 1
Slorm Posted May 11, 2022 Posted May 11, 2022 17 hours ago, MindDemons said: the mod crashes the game 10 secs after it starts In addition to @vaultbait excellent advise you might also want to check out this install guide to set up a stable game https://www.loverslab.com/topic/139374-aaf-fucking-manual-up-to-date-adult-oriented-setup-guide-9may2022/
whippingirl2 Posted May 14, 2022 Posted May 14, 2022 Hey Vader, I just thought of a workaround for the one-settler-at-a-time limitation on the 3-person pole. What if you made one piece 1/3 of what you have, and then you can build snapping addons to it for the other two? Just an idea. Oh, and I second, third, and fourth the "one bar prison" idea. I never knew that was what it was called, but I've always liked it
Vader666 Posted May 14, 2022 Posted May 14, 2022 1 hour ago, whippingirl2 said: What if you made one piece 1/3 of what you have, and then you can build snapping addons to it Would work, but doesn't do too well with how the pole is designed, a single 1/3 pole would look kinda wrong. So a different design would be "needed" for that. Another way to convert the 3pPole could be placing markers at the correct positions, this way the pole itself would act as a static while the markers would act as the furniture.
Elsidia Posted May 26, 2022 Posted May 26, 2022 @EgoBallistic if have a question - is new armbinder animation made by you with custom behaviour or how animations is made (not sure in this topic) If yes can actors hands can be made in fists animation to more easy hide it? If no it's possible add fist animations to this current armbinder animation?
EgoBallistic Posted May 26, 2022 Author Posted May 26, 2022 3 hours ago, Elsidia said: @EgoBallistic if have a question - is new armbinder animation made by you with custom behaviour or how animations is made (not sure in this topic) If yes can actors hands can be made in fists animation to more easy hide it? If no it's possible add fist animations to this current armbinder animation? @Gray User made the animation itself, as well as the new armbinder mesh included in Devious Devices RC8. The armbinder mesh requires that you hide the hands by making the armbinder use the hands equipment slots. Otherwise they will clip through.
Elsidia Posted May 26, 2022 Posted May 26, 2022 (edited) 19 minutes ago, EgoBallistic said: Otherwise they will clip through. I know and this mess up with DD equip system a lot. There without armbinder are many problems in equip system. As temporally solution i remove hands slot for armbinder and hide hands for player. But it not works for NPC. So NPC have visible hands. Fists will be more best solution as there will be less increase a armbinder low part. Edited May 26, 2022 by Elsidia
Vader666 Posted May 26, 2022 Posted May 26, 2022 1 hour ago, EgoBallistic said: The armbinder mesh requires that you hide the hands by making the armbinder use the hands equipment slots. Or you just scale down the hand bones in the armbinder animation to the point where they're essentially gone.
kziitd Posted May 26, 2022 Posted May 26, 2022 2 hours ago, Elsidia said: I know and this mess up with DD equip system a lot. There without armbinder are many problems in equip system. As temporally solution i remove hands slot for armbinder and hide hands for player. But it not works for NPC. So NPC have visible hands. Fists will be more best solution as there will be less increase a armbinder low part. Why not use the OS to inflate the part of the armbinder's mesh that is not enough to wrap the hand. This is more direct than changing animation, shrinking bones and using slots. The box is getting bigger and can hold everything.?
Elsidia Posted May 26, 2022 Posted May 26, 2022 3 hours ago, kziitd said: The box is getting bigger and can hold everything.? Fair answer. Then answer on my question too. Imagine how will look armbinder if i need hide this: Spoiler Sorry i made this screenshot at night because add brightness in editor.
Elsidia Posted May 26, 2022 Posted May 26, 2022 4 hours ago, Vader666 said: Or you just scale down the hand bones in the armbinder animation to the point where they're essentially gone. Hands will be spawned by original Fallout 4 not armbinder. You sure it will work? Also i have no clue how to work with animations so .... because i ask here.
kziitd Posted May 26, 2022 Posted May 26, 2022 28 minutes ago, Elsidia said: Fair answer. Then answer on my question too. Imagine how will look armbinder if i need hide this: Hide contents Sorry i made this screenshot at night because add brightness in editor. WTF OK, there's really no way to just inflate the armbinder You can send me the HKX file of this animation, and I'll help you change it.
EgoBallistic Posted May 26, 2022 Author Posted May 26, 2022 6 hours ago, Elsidia said: As temporally solution i remove hands slot for armbinder and hide hands for player. But it not works for NPC. So NPC have visible hands. Hmm. I have never had that problem - I've been using Gray User's mesh and animation for a couple of years now and it always works properly on NPCs just like it does on the player.
Elsidia Posted May 26, 2022 Posted May 26, 2022 (edited) 48 minutes ago, EgoBallistic said: I've been using Gray User's mesh and animation for a couple of years now and it always works properly on NPCs just like it does on the player. There no problem with Gray animations. In old version Armbinder was without hands slot and DD was build using that info. So Old armbinder works without hands slot and gloves can be equipped with armbinder (what is logic) New armbinder have new animation with hands as you see and because to armbinder was added slot hands and hands not visible in that version of Gray's animation. So no more armbinder can be equipped unity with gloves. And also as no one changes armbinder and gloves DD variables there is big chance (not tested) that if gloves try equipped, armbinder falls off as it use hands slot and gloves take it's place. In that way falls off only rendered device and animation and restricted spells stays on. So i'm removed hands slot from armbinder and hide players hands. And it's not work for NPC (can't hide, it works only for player) Of course i can left hands slot on armbinder and change necessary variables but then there is big logical error what my BDSM soul can't accept: If player wears a simple gloves (non restrictive) scripts can't put on restrictive armbinder as gloves is in way. And in other way too (not so important but still) if player wears a armbinder - it can't wear a gloves (in Real life it's possible =_=). That's why i ask about animation change. Edited May 26, 2022 by Elsidia
Elsidia Posted May 26, 2022 Posted May 26, 2022 1 hour ago, kziitd said: You can send me the HKX file of this animation, and I'll help you change it. This hkx is inside @EgoBallistic mod torture devices, because will be nice if he send this hkx file for modify for next version of torture devices. Also see my previous post of explanation how it happens (visible hands) and why i need it hide without using hands biped slot.
kziitd Posted May 26, 2022 Posted May 26, 2022 59 minutes ago, Elsidia said: This hkx is inside @EgoBallistic mod torture devices, because will be nice if he send this hkx file for modify for next version of torture devices. Also see my previous post of explanation how it happens (visible hands) and why i need it hide without using hands biped slot. I adjusted this animation directly. I didn't find any other animation with this strange hand shape. You can try direct replacement. TD-2.2-Beta-3_DD_Armbinder_NewAnimation.zip 6
Elsidia Posted May 26, 2022 Posted May 26, 2022 9 minutes ago, kziitd said: You can try direct replacement. Thanks! It works and look much better. So better that i maybe made something transparent version. There still need some adjustments in outfit studio, but it's easy for me and armbinder i think will still look fine. Naked animation: Spoiler With armbinder and armor: Spoiler 1
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