MonVert Posted January 11, 2021 Posted January 11, 2021 17 hours ago, MadMansGun said: i did make meshes for them, so maybe BD used a older DigiBoots file? Â Â MMG Boots V.9 Â Doesn't include Thieves guild boot meshes, or any such folder.
MadMansGun Posted January 11, 2021 Posted January 11, 2021 4 minutes ago, MonVert said: MMG Boots V.9 Â Doesn't include Thieves guild boot meshes, or any such folder. https://drive.google.com/drive/folders/1tGR4mHVl-BO0kEkD6GkvO9aleL4la173 Â 1
MonVert Posted January 11, 2021 Posted January 11, 2021 4 minutes ago, MadMansGun said: https://drive.google.com/drive/folders/1tGR4mHVl-BO0kEkD6GkvO9aleL4la173 Â Â Oh! Thanks~ ?
lolic Posted January 11, 2021 Posted January 11, 2021 2 hours ago, MadMansGun said: https://drive.google.com/drive/folders/1tGR4mHVl-BO0kEkD6GkvO9aleL4la173   Cool! Thanks a lot!  By the way @Bad Dog, I also noticed that there is a "result := v" statement missing in the isHeadgear function of "Armor Fixup" xEdit script distributed with v10.  I also figured that one would probably need to switch "NakedSnowLeopardFeet" and "NakedTigerFeet" in the LoadBareFeet() procedure as well as removing the "NakedFeetDarkElf". The switching of the former is needed since Snowleopards use the Tigers as an armor race. As a result, Snowleopard's AAs always need to contain Tigers as a valid race which again means that Tigers would use the SnowLeopard Textures if "NakedSnowLeopardFeet" is listed first. (Sadly, this sacrifices the Snowelf textures since they will use the tiger textures from the armor race dependence. It's the same reason why Sly's equippable tails don't work for Snowleopards. But since there are more Bosmer in the game...)
Bad Dog Posted January 12, 2021 Author Posted January 12, 2021 I'm going to have to switch back to not loading any feet addons for the invisible boots because of conflicts with other beast races. E.g., deer use the khajiit race so they end up with pawfeet. I wanted to change it so you couldn't wear a bunch of boots at once and stack the buffs, but I'd rather that and have the other races work with YA. Â Thx for the info about the isHeadgear. 1
Mysticgirl Posted January 15, 2021 Posted January 15, 2021 Your mod is incredible. There is another breed that is interesting but it is true that they are not carnivores. It's the breed of Rabbits (no don't laugh, it exists and is rather well done). https://www.nexusmods.com/skyrim/mods/87702 Â If ever you wanted to add another breed, well here it is ^^ (it's just an idea). Â
Kuroyami Posted January 16, 2021 Posted January 16, 2021 1 hour ago, Mysticgirl said: Your mod is incredible. There is another breed that is interesting but it is true that they are not carnivores. It's the breed of Rabbits (no don't laugh, it exists and is rather well done). https://www.nexusmods.com/skyrim/mods/87702  If ever you wanted to add another breed, well here it is ^^ (it's just an idea).  That race was actually part of Yiffy Age at one point, replacing the Bosmer/Wood Elves. But it was changed since the mod now goes for a balance of the "human" races being canines and the Elven races being Felines, but leaving the Argonians and Khajiit mostly as is.
LordFlawn Posted January 17, 2021 Posted January 17, 2021 The change log for your Hoodie Schlongs mod: 9.1 - Fixed new scripts to handle non-revealing armors and arousal updates without stripping  Is this fix going to be added to the Schlongs addon for this mod, or can I just copy the scripts from the Hoodies mod over to this one?
Blaze69 Posted January 17, 2021 Posted January 17, 2021 8 hours ago, LordFlawn said: Is this fix going to be added to the Schlongs addon for this mod, or can I just copy the scripts from the Hoodies mod over to this one? I assume it will be added eventually, but AFAIK all the Schlong plugins/files from BD just include the same repackaged Hoodies system (i.e. no differences in the way they all work and stuff) so you should be able to replace the SchlongsCore plugin and the scripts from YA with the updated ones just fine. Â Â (Also, this is off-topic, but I like your new PFP, lol.) 1
LordFlawn Posted January 17, 2021 Posted January 17, 2021 4 hours ago, Blaze69 said: all the Schlong plugins/files from BD just include the same repackaged Hoodies system (i.e. no differences in the way they all work and stuff) so you should be able to replace the SchlongsCore plugin and the scripts from YA with the updated ones just fine. Okay, I did a test and it worked. I just wanted to make sure I wasn't going to break any thing, like maybe one the schlongs that included in the hoodies mod or something. But if the files are the exact same, that'll definitely be fine. Â 4 hours ago, Blaze69 said: (Also, this is off-topic, but I like your new PFP, lol.) Thank you, I felt like I needed something more on-brand for the work I do.
Bad Dog Posted January 18, 2021 Author Posted January 18, 2021 Yeah, it's all the same. My life would be simpler if I made the core stuff a separate mod but... meh.
Deadly Kitten Posted January 20, 2021 Posted January 20, 2021 On 1/17/2021 at 4:15 AM, Blaze69 said: I assume it will be added eventually, but AFAIK all the Schlong plugins/files from BD just include the same repackaged Hoodies system (i.e. no differences in the way they all work and stuff) so you should be able to replace the SchlongsCore plugin and the scripts from YA with the updated ones just fine. Â Â (Also, this is off-topic, but I like your new PFP, lol.) you recommend just overwriting with MO, or outright replacing?
Ryokentaru Posted January 21, 2021 Posted January 21, 2021 Okay, so I don't know what else to do other than ask for help, because I've tried all the usual troubleshooting steps. Â Simply put, the new sheathing schlong mechanism for all of Bad Dog's mods just don't work for me. Outside of being forced into the fully erect state by an animation, the mesh never gets swapped out. Even on a brand new save, this behavior is the same. Â It's not likely load order is an issue, seeing as the order did not change from before the updates. Yiffy Age and it's components are at the bottom anyways. I tried dragging the new SchlongCore.esp all the way to the bottom as well, and still nothing. Â Is there an extra requirement that I'm not privy to? It was all working perfectly before, so I don't get how now it's broken. Possibly an incompatibility with another mod, but since I don't know exactly how the script changed I don't even know where to begin looking.
Rockat Posted January 21, 2021 Posted January 21, 2021 2 hours ago, Ryokentaru said: Okay, so I don't know what else to do other than ask for help, because I've tried all the usual troubleshooting steps. Â Simply put, the new sheathing schlong mechanism for all of Bad Dog's mods just don't work for me. Outside of being forced into the fully erect state by an animation, the mesh never gets swapped out. Even on a brand new save, this behavior is the same. Â It's not likely load order is an issue, seeing as the order did not change from before the updates. Yiffy Age and it's components are at the bottom anyways. I tried dragging the new SchlongCore.esp all the way to the bottom as well, and still nothing. Â Is there an extra requirement that I'm not privy to? It was all working perfectly before, so I don't get how now it's broken. Possibly an incompatibility with another mod, but since I don't know exactly how the script changed I don't even know where to begin looking. I've only had the schlongs working correctly once: Alvor in the starting cave (LAL). I can't even repeat that either on new saves. The only other races that work are BD's other ones. Â In my case though it may be because of my wryebash edits a week or 2 ago. Removing wryebash and re-installing the mods+clearing overwrites still left the edits intact. Â
Ryokentaru Posted January 22, 2021 Posted January 22, 2021 10 hours ago, Bad Dog said: Check this out (LE and SE):Â Â Â I tried it out. I don't think it changed my situation personally. I did see it change appropriately to the P4 mesh exactly once after an animation finished, but after that it went back to being completely unresponsive. Â I may have to make a new mod profile this weekend and just add things little by little until I find out what's interfering with it. Given that the meshes change at all, it seems that the script is running, but it's just failing to change the mesh except in the case of an animation. That has always had a 100% success rate changing to the P1 mesh so far.
Ryokentaru Posted January 24, 2021 Posted January 24, 2021 I don't mean to spam the thread, but I'm at a complete loss now.  Stripping my modlist down to what is just the core mods and nothing more, I'm still having the same issue of the sheathing schlongs not working properly.  This is the modlist I'm testing with:  Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm BadDogSchlongCore.esp FNIS.esp FNISspells.esp SkyUI.esp UIExtensions.esp XPMSE.esp RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp SOSRaceMenu.esp Schlongs of Skyrim.esp YiffyAgeConsolidated.esp YiffyAgeSchlongs.esp   Mods installed that do not have an ESP are:  Spoiler Crash fixes SrtCrashFixes JContainers NetImmerse Override Fuz Ro Doh HDT Physics Extension Register Custom Animation Events   With such a basic modlist, I have no idea what I'm doing wrong. I updated XPMSE and Race Compatibility to the latest versions and still nothing.  I think Skyrim just hates me at this point.
Bad Dog Posted January 26, 2021 Author Posted January 26, 2021 10.3 fixes the dirty schlongs problem. Also adds the fixes for stripping and erections. Post any problems, cuz this is the latest.  @Ryokentaru I'm a little suspicious of your load order because SchlongsOfSkyrim.esp follows BadDogSchlongCore.esp, and they should be in the other order. Not using LOOT?  Regardless, this should work. If it doesn't post a log taken while you're doing the thing that doesn't work.
Ryokentaru Posted January 26, 2021 Posted January 26, 2021 2 hours ago, Bad Dog said: 10.3 fixes the dirty schlongs problem. Also adds the fixes for stripping and erections. Post any problems, cuz this is the latest.  @Ryokentaru I'm a little suspicious of your load order because SchlongsOfSkyrim.esp follows BadDogSchlongCore.esp, and they should be in the other order. Not using LOOT?  Regardless, this should work. If it doesn't post a log taken while you're doing the thing that doesn't work. I don't use LOOT because I don't feel like creating hundreds of rules so that it sorts mods from LL properly. That said I probably should have mentioned that I've tried putting BadDogSchlongCore.esp both near the top and the bottom of the list, that just happens to be where I left it last.  Looking through the Papyrus log, it looks like the script isn't even doing anything. The only time I can even get [BDSOS] to show up is either start an animation (which properly forces the erect mesh) use the erection spell (which properly forces the erect mesh, although it will never change back) or change from one schlong to another.  Here's one log:  Spoiler 01/25/2021 - 08:37:14PM] Loading game... [01/25/2021 - 08:37:14PM] VM is thawing... [01/25/2021 - 08:37:14PM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [01/25/2021 - 08:37:14PM] FNIS AA started (load) [01/25/2021 - 08:37:14PM] SEXLAB - LOADED: Version 16200 / 16200 [01/25/2021 - 08:37:14PM] SOS Maintenance: loaded version is 300004 [01/25/2021 - 08:37:14PM] SOS Maintenance: 300004 is update [01/25/2021 - 08:37:14PM] ERROR: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 28    [alias Player on quest USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [01/25/2021 - 08:37:14PM] [slamainscr <sla_Main (07042D62)>]: starting maintenance... Update frequency 120.000000 [01/25/2021 - 08:37:14PM] ERROR: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 32    [alias Player on quest USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [01/25/2021 - 08:37:14PM] ERROR: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 36    [alias Player on quest USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [01/25/2021 - 08:37:14PM] ERROR: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 40    [alias Player on quest USLEEPVersionTracking (0800F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [01/25/2021 - 08:37:14PM] InitWidgetLoader() [01/25/2021 - 08:37:14PM] [slamainscr <sla_Main (07042D62)>]: registered for maintenance [01/25/2021 - 08:37:14PM] [slamainscr <sla_Main (07042D62)>]: starting maintenance... Update frequency 120.000000 [01/25/2021 - 08:37:14PM] [slamainscr <sla_Main (07042D62)>]: registered for maintenance [01/25/2021 - 08:37:15PM] [BDSOS] OWNER OnPlayerLoadGame: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:15PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [01/25/2021 - 08:37:15PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) - getting keys from SOS 201 and 209 [01/25/2021 - 08:37:15PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [01/25/2021 - 08:37:15PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) - RegisterForKey 201 and 209 [01/25/2021 - 08:37:15PM] XPMSE MainQuest Initialization successful. [01/25/2021 - 08:37:24PM] [slamainscr <sla_Main (07042D62)>]:Defered maintenance... [01/25/2021 - 08:37:25PM] [slamainscr <sla_Main (07042D62)>]: Enabled Desire spell [01/25/2021 - 08:37:25PM] [slamainscr <sla_Main (07042D62)>]: Updated notification key to 49 [01/25/2021 - 08:37:25PM] [slamainscr <sla_Main (07042D62)>]: finished maintenance  >>SL Anim starts here<< [01/25/2021 - 08:37:25PM] SEXLAB - GetByTags(ActorCount=1, Tags=Masturbation,M, TagsSuppressed=, RequireAll=TRUE) [01/25/2021 - 08:37:25PM] SEXLAB - Thread[0] - Entering Making State [01/25/2021 - 08:37:26PM] SEXLAB - NOTICE: ValidateActor(Prisoner) -- TRUE -- MISS [01/25/2021 - 08:37:26PM] SEXLAB - ActorAlias[Prisoner] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>] [01/25/2021 - 08:37:26PM] SEXLAB - Thread[0] Event Hook - AnimationStarting [01/25/2021 - 08:37:26PM] SEXLAB - Thread[0] Adjustment Profile - WoodElfRaceM [01/25/2021 - 08:37:27PM] SEXLAB - ActorAlias[Prisoner] - Waited [1] cycles for MarkerRef[[ObjectReference < (FF000D02)>]] [01/25/2021 - 08:37:27PM] SEXLAB - ActorAlias[Prisoner] - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True] [01/25/2021 - 08:37:28PM] SEXLAB - ActorAlias[Prisoner] - Equipment: [[SPELL < (0B000D64)>], [SPELL < (0B000D63)>]] [01/25/2021 - 08:37:28PM] SEXLAB - ActorAlias[Prisoner] - Scales[1.050000/ DISABLED] Voice[Neutral (Male)] BaseEnjoyment[0] [01/25/2021 - 08:37:28PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 28.029003 [01/25/2021 - 08:37:28PM] SEXLAB - Thread[0] Event Hook - AnimationStart [01/25/2021 - 08:37:28PM] [BDSOS] OWNER OnSexLabAnimationStart[Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:29PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.681999 [01/25/2021 - 08:37:29PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.849998 [01/25/2021 - 08:37:29PM] SEXLAB - Thread[0] Event Hook - StageStart [01/25/2021 - 08:37:29PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 0, Erection: -1, new: 9 [01/25/2021 - 08:37:30PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 3 [01/25/2021 - 08:37:30PM] [BDSOS] BDSOSSchlongOwnerEffect [Actor < (00000014)>] (Prisoner) equipping new schlong [Form < (1503D2B6)>] [01/25/2021 - 08:37:30PM] Found 0 arousedActors [01/25/2021 - 08:37:30PM] [BDSOS] SCHLONG OnEffectFinish: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:30PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:52PM] SEXLAB - Thread[0] Event Hook - StageEnd [01/25/2021 - 08:37:52PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.833000 [01/25/2021 - 08:37:52PM] SEXLAB - Thread[0] Event Hook - StageStart [01/25/2021 - 08:37:52PM] Found 0 arousedActors [01/25/2021 - 08:37:53PM] SEXLAB - Thread[0] Event Hook - StageEnd [01/25/2021 - 08:37:54PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.833000 [01/25/2021 - 08:37:54PM] SEXLAB - Thread[0] Event Hook - StageStart [01/25/2021 - 08:37:54PM] Found 0 arousedActors [01/25/2021 - 08:37:54PM] SEXLAB - Thread[0] Event Hook - StageEnd [01/25/2021 - 08:37:55PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.832993 [01/25/2021 - 08:37:55PM] SEXLAB - Thread[0] Event Hook - OrgasmStart [01/25/2021 - 08:37:55PM] SEXLAB - Thread[0] Event Hook - StageStart [01/25/2021 - 08:37:55PM] SEXLAB - ActorAlias[Prisoner] - Orgasms[1] Enjoyment [52] BaseEnjoyment[0] FullEnjoyment[52] [01/25/2021 - 08:37:55PM] Found 0 arousedActors [01/25/2021 - 08:37:56PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd [01/25/2021 - 08:37:56PM] [slainternalscr <sla_Internal (07083137)>]: Prisoner got -14 exposure for having orgasm [01/25/2021 - 08:37:56PM] SEXLAB - Thread[0] Event Hook - AnimationEnding [01/25/2021 - 08:37:57PM] SEXLAB - ActorAlias[Prisoner] - Resetting! [01/25/2021 - 08:37:57PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 29.332001 [01/25/2021 - 08:37:57PM] SEXLAB - Thread[0] Event Hook - AnimationEnd  >>SL Anim ends here<< [01/25/2021 - 08:37:57PM] [BDSOS] OWNER OnSexLabAnimationEnd[Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:57PM] [BDSOS] OWNER SetErectionLevel [Actor < (00000014)>] (Prisoner) mesh: 3, Erection: 9, new: -10 [01/25/2021 - 08:37:57PM] [BDSOS] OWNER [Actor < (00000014)>] (Prisoner) needs new schlong 0 [01/25/2021 - 08:37:57PM] [BDSOS] BDSOSSchlongOwnerEffect [Actor < (00000014)>] (Prisoner) equipping new schlong [Armor < (1503D2B4)>] [01/25/2021 - 08:37:58PM] [BDSOS] SCHLONG OnEffectFinish: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:37:58PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner)  >>Here I manually set arousal to 80 in SLA, and force an update immediately after using the hotkey<< [01/25/2021 - 08:38:11PM] [slaconfigscr <sla_Config (0701C6E0)>]: trying to open puppet page... [01/25/2021 - 08:38:11PM] [slaconfigscr <sla_Config (0701C6E0)>]: Display puppet master [01/25/2021 - 08:38:12PM] [slaconfigscr <sla_Config (0701C6E0)>]: OnOptionSliderOpen [01/25/2021 - 08:38:14PM] [slaconfigscr <sla_Config (0701C6E0)>]: OnOptionSliderAccept [01/25/2021 - 08:38:17PM] [slaconfigscr <sla_Config (0701C6E0)>]: OnConfigclose [01/25/2021 - 08:38:17PM] [slamainscr <sla_Main (07042D62)>]: Enabled Desire spell [01/25/2021 - 08:38:17PM] [slamainscr <sla_Main (07042D62)>]: Updated notification key to 49 [01/25/2021 - 08:38:17PM] Changed update Frequency to 120.000000, was initialized TRUE [01/25/2021 - 08:38:17PM] SEXLAB - Thread[0] - Returning to thread pool...  >>Here I change from the Anthro Schlong to the Sheath Schlong, still at 80 arousal<< [01/25/2021 - 08:38:38PM] SOS SetSchlongType: Changing Prisoner's schlong to SOS Bad Dog Sheath [01/25/2021 - 08:38:38PM] [BDSOS] SCHLONG OnEffectFinish: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:38:38PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [01/25/2021 - 08:38:38PM] [BDSOS] SCHLONG OnEffectStart: [Actor < (00000014)>] (Prisoner) [01/25/2021 - 08:39:00PM] VM is freezing... [01/25/2021 - 08:39:00PM] VM is frozen   The BDSchlongCore.esp plugin is at the bottom of the load order for this log.  Maybe I'm reading this wrong but it seems like the script is there, just that it's not interacting with SLA at all. I use the Redux version of the mod if that makes any difference.
Bad Dog Posted January 26, 2021 Author Posted January 26, 2021 Order should be SchlongsOfSkyrim.esp - BadDogSchlongCore.esp - YiffyAgeSchlongs.esp  So, bugger. The code to re-register for SLA events on game load is borked. Grrr, dunno why this is so hard to get right. Not sure why the current code is working for SL but not SLA, but whatevs.  Try the attached, should fix this problem. scripts03.7z
Ryokentaru Posted January 27, 2021 Posted January 27, 2021 Okay so I kinda figured things out. Â Bad Dog, I have to hand it to you and thank you for all your hard work. The new script does indeed seem to properly register for events on every load. That being said, it SEEMED like things still weren't working for me. But then, I had an idea. Â See, what I've been doing is trying to force the schlongs to change states by using the notification hotkey in SLA. With SOS integration enabled, this will immediately updates an SOS schlong to the current erection state. With previous versions of the mod, this also caused the meshes to swap out to the proper state in tandem. I'm not sure what event the new script looks for, but while it does work, it ONLY works during SLA's automatic scan. Setting it to the lowest possible setting (15 seconds) and waiting caused the meshes to change out properly according to arousal level whenever SLA did another scan, so cool, it works. Â However, there are two problems with this. The obvious one is that you can no longer update arousal manually using the hotkey (at least not "properly") and I assume this is true for trying to use it on NPC's as well. This could be a bit detrimental for people who already have a high script load, and don't want to set SLA's scan frequency to something extremely low. The slightly bigger issue (in my opinion) is that the erection slider in RaceMenu is no longer capable of forcing the meshes to swap out either. So to properly customize your character's dick you have to force an erection via some other method first, and then open RaceMenu and work from there. Not the end of the world, but something that was a non-issue before. Â But, in the end, it does work. Unless the missing functionality I mentioned is supposed to be there, in which case it still needs work, but I don't know enough about scripting to tell if that's the case.
Bad Dog Posted January 27, 2021 Author Posted January 27, 2021 That sounds right. SLA doesn't send an event with the notification hotkey. I test by dropping the scan frequency to the minimum, but I wouldn't run the game that way.  I'm not inclined to treat this as a problem. The primary way to set your schlong angle, if that's all you're doing, is the SOS hotkeys, I think. Setting arousal works, it just takes a minute or so to be reflected in the dick. Do people really use the erection slider in RM? What does it even do? And does it stick after you leave RM? Anyway, I have no idea how to tie into that.  So use the erection keys to diddle your dingus, and other than that let it take care of itself.
Husky1o1 Posted January 30, 2021 Posted January 30, 2021 I love the mod and all the extras but can't seem to get the HDT Tails to work. I have it at the very end of my load order, but with it I get a CTD when I load my lastest save. HDT in general seems to be working; it's installed and used by SoS too. I saw that the HDT Tails file has version 8 though, and I have version 10.3 of YA installed; could this be the problem, are they incompatible? Or should I look somewhere else? I also have CBPC installed for the CBBE 3BBB body, may this causes a conflict?
Blaze69 Posted January 30, 2021 Posted January 30, 2021 11 minutes ago, Husky1o1 said: I also have CBPC installed for the CBBE 3BBB body, may this causes a conflict? ...are you sure you're on the right thread? This is the LE thread, but sounds like you're using SE instead.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now