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Bad Dog

Yiffy Age of Skyrim

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17 minutes ago, ASlySpyDuo said:

 

Okay, fine since it's an easy fix due to not adding new armor or using custom races or other junk like that.

Interesting Generic NPCs YA Patch.7z 4.48 MB · 0 downloads

 

Also disables random poison gas in worldspace that was left there by accident.

Untested and some of the NPCs have FoxRace as their race (no, this is not YA breton, it's the vanilla critter) but still are set up like humanoid NPCs so I have no idea what's that about or if they are just unused.

 

Very much untested though.

 

 

You don't boo modern day comedy genius.

 

Thanks a lot, it would take me an eternity to be able to create it myself.

I'll test now

 

I'd rather stay with texture editing (this can do it quite well) 😁

 

 

 

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Love the mod really enjoy it🥰, it hurts me alot running it though. Some help is needed, I have problems running this lately. I either freeze at about twenty mins or so of play, crash to desktop, or get infinite load screen. (Load screen comes from when I enter a main hold like whiterun) or if I get in any building). Not sure if this might be cause my PC is unable to handle this anymore or I need to make ajustments. It shows on your main page YA is a script heavy mod with sos and Digi. Where do I find that ini settings, maybe that might help my issue.

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The ini settings are right there, behind the spoiler.

 

It's not just script-heavy, there are a lot of textures to load too. Go find generic instructions on how to stabilize your game. The "STEP" project can be a lot of help.

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On 1/22/2021 at 3:26 AM, Bad Dog said:

Check this out (LE and SE): 

 

 

Finally got around to installing fix 4, and it working fine. Might have solved my "CTD on second scene" issue as well.

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On 3/1/2021 at 5:01 PM, Bad Dog said:

The ini settings are right there, behind the spoiler.

 

It's not just script-heavy, there are a lot of textures to load too. Go find generic instructions on how to stabilize your game. The "STEP" project can be a lot of help.

when i asked were it is, i know it was under the spoiler i was asking were to find it, 

YA is a script-heavy mod, when schlongs and digi are loaded. The following ini settings may make your installation more stable:

  Hide contents

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=8388608

 

I should have been a tad more specific in were I was asking about it.  So is this Something in the game folder (Data Skyrim) or something in game that needs to be adjusted (under the ~ key). 

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1 hour ago, wardrake said:

when i asked were it is, i know it was under the spoiler i was asking were to find it, 

YA is a script-heavy mod, when schlongs and digi are loaded. The following ini settings may make your installation more stable:

  Reveal hidden contents
  Hide contents

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=8388608

 

I should have been a tad more specific in were I was asking about it.  So is this Something in the game folder (Data Skyrim) or something in game that needs to be adjusted (under the ~ key). 


from MNC's page:

Quote

 

Papyrus Tweaks:

the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"

 

[Papyrus]
fUpdateBudgetMS=1.6
fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=153600

 

note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
https://www.loverslab.com/topic/56084-crash-fixes/

 

note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions

 

 

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I'm using the Amazon's of Skyrim mod. They have floating fangs when I combine it with YA. Will there be a patch in the future, or is there already a way I can fix that? I tried fiddling with the load order but it didn't seem to help.

 

Thanks ^^"

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i assume this cannot be used with Furry Age of Skyrim, yes?

 

also if you install the mod, make a new game, play the mod in the new game, unnistall the mod, and then return to a previous save file, would it be possible to play the game normally after unnistalling the mod?i assume that would be the case, as it seems to be with FAS, but maybe this mod is more intricate due to being bigger. also, when you say you cant unnistall because the impact would be too high, are you talking about the impact on the game´s installation or on the save file?

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1. Not sure what "Furry Age" you're referring to. You mean that thing thrown together by the person calling itself Bad Pup over on Nexus? Yeah, don't try to use them together. Because they're the same.

 

2. I just don't know what will happen if you try to uninstall. The furry assets are just nifs and textures so they'll probably be fine, unless the engine does something about caching head parts in the save game. The digitigrade script has to be triggered. Same with the schlong script so they'll probably be fine. I'm just not making any guarantees. With MO, you can try it and see, then go back if it doesn't work.

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On 3/14/2021 at 2:29 PM, samuecaalves said:

i assume this cannot be used with Furry Age of Skyrim, yes?

 

also if you install the mod, make a new game, play the mod in the new game, unnistall the mod, and then return to a previous save file, would it be possible to play the game normally after unnistalling the mod?i assume that would be the case, as it seems to be with FAS, but maybe this mod is more intricate due to being bigger. also, when you say you cant unnistall because the impact would be too high, are you talking about the impact on the game´s installation or on the save file?

Is this what you're currently using?
https://www.nexusmods.com/skyrim/mods/53938/

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On 3/10/2021 at 2:33 PM, Platinum9732 said:

I'm using the Amazon's of Skyrim mod. They have floating fangs when I combine it with YA. Will there be a patch in the future, or is there already a way I can fix that? I tried fiddling with the load order but it didn't seem to help.

 

Thanks ^^"

Still looking for some help with this. Is there any way I can do it manually? Or would I have to wait for a patch?

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Likely needs a patch. If they've created a new race it's not just running the furrifier, there's going to be some reconciliation to be done with the race and body records.

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I have multiple questions. Few for the creator "Bad Dog" and another for rest of people here.

 

Bad Dog, excuse me if someone already asked this in the past but have you considered adding support too these mods for compatibility?

Feminine Argonian Textures (Chameleon and Lizard)

Masculine Argonian Textures (Chameleon and Lizard)

and adding child function to these BeeingFemale as currently the baby isn't anthro which breaks immersion. 

Also surprised that these two kids aren't more properly put in place. 

Khajiit Child Maisha
My little kitty Ma-Rakha-Khajiit boy

and

My little hatchling Ram-Ku-Argonian boy

You could also try and add support for, 

Child clothes for adult based children-My little addon

I just want to see more variety of children as they sorta break immersion for me. Like Khajiit Child Maisha is fucking adorable and surprisingly wholesome moment outside of the sex mods which can be a nice contrast to make the world feel more real. Also figure pregnancy mod such as BeeingFemale needs an anthro baby model because a lot of people use them.

Thanks for listening.

 

Alright for now with other people, how many of you use the digi grade feet? I noticed that digi grade feet seems incompatible with the many boot mods specifically from these bdsm mods we have here on loverslab. Do you guys just not use it or know if there is any work around? I mean we could see if Bad Dog adds it in but feel like it's more work to add a patch then the request I asked for above. (There is a shit ton of boots.) Some mods like SLUT or other bondage / slavery mods often require a boot option and I feel it might be nice to have it but I really like digigrade feets. :/

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Could this mod cause dead bodies to disappear? There are several places in Skyrim where there are dead NPCs lying around and many of them have been missing.

 

A couple of examples that come to mind:

- the shrine of Talos north of Helgen, only the dead Thalmor soldier is there

- the troll lair north of Ivarstead, the Stormcloaks are not there

- the ambushed caravan near Dragon Bridge, only the horse is there

- Lucky Lorenz's cabin, he wasn't there but I found him in the vicinity

 

Just a few examples there, I remember several instances this playthrough where I thought there should be someone here but isn't. Now I have a lot of mods installed and it could be any one of them, but this one seems to be one of the few that make extensive edits to NPCs so I was wondering if anyone else experienced this.

plugins.txt

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@darkninjawolf64 doing texture patches is a bunch of work for little benefit. (Unless it's a texture I want to play with 🙂. ) I like those kid mods. I haven't ever really been happy with the kids I make. 

 

Hadn't thought about boots re BDSM in particular. Right now you have your choice whether you want to run with boots or not--you can still have the digi feet when you're barefoot.

 

@tekuusne maybe? There was a problem with Gunjar, the guy you're supposed to loot in the initial Helgen sequence, getting caught and pulled down under ground level. I think we decided it was an HDT tail thing. I gave him a special never-HDT tail to prevent it but I don't know how well it worked. I think I had to raise him above the ground a bit in the end. Could be a similar problem with these other corpses?

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