MadMansGun Posted November 5, 2020 Posted November 5, 2020 3 hours ago, Bad Dog said: . oh wait, i was thinking of Hadvar not Gunjar but i did make a fix for Gunjar here on page 294:
Bad Dog Posted November 6, 2020 Author Posted November 6, 2020 Dood, now you're just messing with me. I'll check it out and integrate it with YA if I can. I had the problem with Hadvar not showing up. Not sure what's to be done about that.
MadMansGun Posted November 6, 2020 Posted November 6, 2020 40 minutes ago, Bad Dog said: Dood, now you're just messing with me. sorry, i'm a bit sleep deprived right now. 39 minutes ago, Bad Dog said: I had the problem with Hadvar not showing up. Not sure what's to be done about that. Hadvar = update MNC and update or downgrade CF. Gunjar = download my esp that edits his body placement. 1
MonVert Posted November 19, 2020 Posted November 19, 2020 Hey, Bad Dog, is there some sort of reference digi foot that makes it so each race uses their own, proper, foot mesh, when equipping footwear? Trying to use the caninefoot mesh as the ref will cause any argonians that equip said footwear to grow canine feet >_> There's got to be a more global way to do this.
MadMansGun Posted November 19, 2020 Posted November 19, 2020 4 hours ago, MonVert said: Hey, Bad Dog, is there some sort of reference digi foot that makes it so each race uses their own, proper, foot mesh, when equipping footwear? Trying to use the caninefoot mesh as the ref will cause any argonians that equip said footwear to grow canine feet >_> There's got to be a more global way to do this. https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/page/322/?tab=comments#comment-3149266
Bad Dog Posted November 19, 2020 Author Posted November 19, 2020 At first I set all the boot armors to point to the different races' feet as their ARMA records. That worked and races got their own feet. But new races like horses say they use an existing race's armors--for horses it's imperials, I think--so that the default armors show up on them. That means that for the boots, they get whatever armor the imperials get, which is vaalsark feet. But argonians should have gotten their own feet. Then I realized or was told that wasn't necessary and I could just set the boots to have no ARMA records (except mannequins and skeletons). Then they don't knock out the existing feet and races keep their own feet. Side effect is you can wear as many boots as you like, all at once, and get all their buffs. But again, argonians should have kept their feet. MMG's strategy is to give the boots a different slot so they go on top of existing feet. Solves all the above problems. So I really dunno why argonians aren't keeping their feet for you. I think they are for me, I'm sure I would have noticed. What's your exact situation and load order?
MonVert Posted November 19, 2020 Posted November 19, 2020 7 hours ago, Bad Dog said: At first I set all the boot armors to point to the different races' feet as their ARMA records. That worked and races got their own feet. But new races like horses say they use an existing race's armors--for horses it's imperials, I think--so that the default armors show up on them. That means that for the boots, they get whatever armor the imperials get, which is vaalsark feet. But argonians should have gotten their own feet. Then I realized or was told that wasn't necessary and I could just set the boots to have no ARMA records (except mannequins and skeletons). Then they don't knock out the existing feet and races keep their own feet. Side effect is you can wear as many boots as you like, all at once, and get all their buffs. But again, argonians should have kept their feet. MMG's strategy is to give the boots a different slot so they go on top of existing feet. Solves all the above problems. So I really dunno why argonians aren't keeping their feet for you. I think they are for me, I'm sure I would have noticed. What's your exact situation and load order? Editing ESP records is urgh... And I think you misunderstood what I meant when I said the thing about foot changes. I was originally trying to use the digi foot meshes in the BDBeastsFolder as a a foot ref for digi boots in Outfit Studio. It made the boots work for everyone, without record changes, but ended up changing the foot mesh to whatever I used. I was just hoping for some sort of easier; simpler, method of building digi boots. Editing ESP records just to make footwear work is...not one of them. ? The same goes for changing partitions, although that's a bit easier.
Rockat Posted December 7, 2020 Posted December 7, 2020 @Bad Dog One thing I'm curious about: just how long does it take you to facegen all of the NPC when ever you've done substantial changes? Just asking, as I'm running it for OBIS. The grey faces were starting to annoy me. Edit: NVM, I've gotten my answer...holy shit you must have some patience: Spoiler
Bad Dog Posted December 7, 2020 Author Posted December 7, 2020 Yes. For-fucking-ever. Over 12 hours for the vanilla NPCs.
Ryokentaru Posted December 7, 2020 Posted December 7, 2020 8 hours ago, Bad Dog said: Yes. For-fucking-ever. Over 12 hours for the vanilla NPCs. I believe it. I've been patching a few mods I want to use using the script you included with YA. The FaceGen process is slow as fuck, AND it seems like every NPC in a batch takes longer than the last, for reasons that I'm sure somehow boil down to "CK is shit." Doing them three at a time was significantly faster than just setting it and forgetting it, but this has the obvious drawback of not being able to really do much else during the process. To be honest, after learning this, I'm surprised you've opted to take requests to make patches at all given how time consuming it can be. Kudos.
Bad Dog Posted December 7, 2020 Author Posted December 7, 2020 Seems to me it's happier if you use the machine, like it doesn't put itself on standby or something. I generally do them by race to chunk them up.
Rockat Posted December 8, 2020 Posted December 8, 2020 Well, I fucked up the patch - it didn't work. I think I know where I went wrong - I had the new esp selected but not active. Edit: It's generating directly into the patch folder now, so I'll put my OBIS and AFS 0.3 bis patches in a post with their decompressed sizes if they work...just another 3 1/2 hours wait due to 2121 records (the 7zip files are only 7% of their original sizes btw).
poblivion Posted December 15, 2020 Posted December 15, 2020 I need help. The new version of the "Thief" mod changes the Nord race (Lykaios). If I have an active mod "Thief" Lykaios uses a human texture of the body, hands and feet. It also uses human hands, feet mesh, tail missing. When try to load a new saved game CTD occurs. Can anyone help me solve this problem? Thanks
Krashark Posted December 15, 2020 Posted December 15, 2020 6 minutes ago, poblivion said: I need help. The new version of the "Thief" mod changes the Nord race (Lykaios). If I have an active mod "Thief" Lykaios uses a human texture of the body, hands and feet. It also uses human hands, feet mesh, tail missing. When try to load a new saved game CTD occurs. here we go (again)... ? 1- check your load order and put Yiffy Age at the very bottom, no matter what loot says; 2- read the first post of this topic; 3- go play your game, it's expected your trouble is solved and no longer happens again.
poblivion Posted December 15, 2020 Posted December 15, 2020 20 minutes ago, stolensweetroll said: here we go (again)... ? 1- check your load order and put Yiffy Age at the very bottom, no matter what loot says; 2- read the first post of this topic; 3- go play your game, it's expected your trouble is solved and no longer happens again. Thanks, in part it helped. Now the characters look right (textures, tail ... everything is back). There is still a CTD here, but it may not be related to YA.
FoXy646 Posted December 17, 2020 Posted December 17, 2020 Alguien me puede decir como poner las pantallas de carga sin ropa. No se si me entienden por que me explico muy mal.
Bad Dog Posted December 17, 2020 Author Posted December 17, 2020 Those come with the schlongs file. Load that up and you'll get them.
poblivion Posted December 19, 2020 Posted December 19, 2020 @Bad Dog Hi, would you be willing to make a patch for the "Thief" mod? They are currently playing the latest version of "Thief" along with the installed YA. Everything seems to be working properly, just a few NPCs looks odd.
Lyko Posted December 20, 2020 Posted December 20, 2020 sorry to be a bother but trying to dl the mod from the link goes extremely slow for me and ends up failing, is there anywhere else you could host it? thanks ^^ (my version installed is out of date)
GNGFan21 Posted December 20, 2020 Posted December 20, 2020 Hey there thx for creating this mod its awesome but to my question i have YA version 9 installed but Apaachi Skyhair isn't working am i missing some patches or is that patch atm in development?
Bad Dog Posted December 20, 2020 Author Posted December 20, 2020 I got permission to include Apachii hair in the mod. Some of the hair options for different races are theirs. I don't know what happens if you run Apachii in parallel. Probably open a hole in the space-time continuum.
DeeplyForbidden Posted December 21, 2020 Posted December 21, 2020 There’s some kinda error with my mods’s character HDT tails. They’re all this weird blue color and not their normal textures.
poblivion Posted December 21, 2020 Posted December 21, 2020 2 hours ago, DeeplyForbidden said: There’s some kinda error with my mods’s character HDT tails. They’re all this weird blue color and not their normal textures. It looks like a missing texture, or quite possibly you using an old version. Are you using the latest version of YA 9.1 and the latest version of HDT Tails 9.1? Do you install the files manually? NMM sometimes causes a messing with files.
poblivion Posted December 21, 2020 Posted December 21, 2020 13 hours ago, Bad Dog said: I got permission to include Apachii hair in the mod. Some of the hair options for different races are theirs. I don't know what happens if you run Apachii in parallel. Probably open a hole in the space-time continuum. I think hairstyles work side by side, but the unmodified ones don't fit the animal races well. According to the latest scientific research, there is no danger of open and hole in the space-time continuum. Only another alternative reality will be created. I'll follow up on the topic a bit. I want to ask do you plan to add any more hairstyles in the future?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now