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Yiffy Age of Skyrim


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Posted

I tried  downloading the files on the link into a zip, then i tried adding them to my mod organiser, but issue came up regarding setting up a data directory and tried setting up one but wouldn't work on any of files within the zip folder..and still just says no data file son top level or something, please help..thanks!

Posted

Any recommendations for armor mods to go with YA? I've got SoS Revealing Armors and unfortunately the SoS Male clothes conversion mod won't work for me -_- So I'm trying to find some good armors :P 

Posted
On 9/18/2020 at 1:09 PM, AnonShadonic said:

I tried  downloading the files on the link into a zip, then i tried adding them to my mod organiser, but issue came up regarding setting up a data directory and tried setting up one but wouldn't work on any of files within the zip folder..and still just says no data file son top level or something, please help..thanks!

This is odd. Anyone else seeing it? Probably you downloaded the whole folder in one go? If your zip contains zips, extract them and then load the individual zips through MO.

 

@ArtyTheFox, I run with my Skimpy Clothes and the other revealing armor mods it depends on. Works fine. For the ladies, I use Sexy Vanilla Female Armor.

Posted
23 hours ago, ArtyTheFox said:

Any recommendations for armor mods to go with YA? I've got SoS Revealing Armors and unfortunately the SoS Male clothes conversion mod won't work for me -_- So I'm trying to find some good armors :P 

BD has his own revealing armors you could use posted on this site.

Posted
On 9/19/2020 at 6:25 PM, Bad Dog said:

This is odd. Anyone else seeing it? Probably you downloaded the whole folder in one go? If your zip contains zips, extract them and then load the individual zips through MO.

 

@ArtyTheFox, I run with my Skimpy Clothes and the other revealing armor mods it depends on. Works fine. For the ladies, I use Sexy Vanilla Female Armor.

Issue with adding them individually is that the Patches and Addons are folders not zips that contain 7-8 RARS, so not sure what that would potentially do and fact it would add 18 individual things separate to load with the MO itself.

Posted

Just freaking do it.

 

I make each option its own file because I think it's simplest. I've tried creating FOMODs and got more questions with those than doing it this way.

 

I keep each in its own MO mod so I have them available and can turn them on or off individually depending on what I'm running. You can also load them all into one YA "mod" with MO's "merge" option.

Posted
10 hours ago, Bad Dog said:

Just freaking do it.

 

I make each option its own file because I think it's simplest. I've tried creating FOMODs and got more questions with those than doing it this way.

 

I keep each in its own MO mod so I have them available and can turn them on or off individually depending on what I'm running. You can also load them all into one YA "mod" with MO's "merge" option.

Thank you, its appreciated. sorry to frustrate and thanks for your time.

Posted

Even if I recognize the increased quality of the new wolf-nord content, I have to admit that seeing familiar characters I've been playing with for years suddenly be very different is going to take a bit of getting used to. Will need to spend a good while with a sadly very clunky method of editing NPCs to try and get them looking right.

 

Regardless your continued hard work is absolutely incredible to see pay off. I actually cannot think of Skyrim as anything other than a furry erotic adventure now. It's probably the most unique and honestly cherished game I've played, ever, now and it's mostly thanks to you and your modding skills.

Posted

here is a half assed update to the boot mod:

EDIT: scroll down to my last post on this page

most of the armors have a mesh of some kind now (cheaply done hack jobs), but the clothes still need to be dealt with.

 

Posted

Where are the eye textures used by the Panther located? I need to change the shade because with the new ENB, the eyes are too bright. I tried to edith the eye textures for Khajiit, but it seems that other textures are used for Panther.

 

Thanks

Posted
14 hours ago, poblivion said:

For some reason, the feet use human texture.

don't know why, they are fine on my end. (assuming that's the forsworn armor)

Posted
12 hours ago, MadMansGun said:

don't know why, they are fine on my end. (assuming that's the forsworn armor)

The problem seems to be only for some races. Maybe it causes by some other MOD that is in conflict.  On my end is a problem with the texture of the legs of the Dark Elf race and Dremora. High Elf has invisible paws. The other races seem to be fine.

enb 2020_09_28 12_24_08_22.jpg

Posted

Dunno about the feet. Don't the MMG Boots use a different armor slot? In that case I would think the feet would stay untouched.

 

I think all the races share eyes. Pretty sure you can't adjust the Panthers separately without going into TES5Edit or CK.

Posted

 

1 hour ago, poblivion said:

On my end is a problem with the texture of the legs of the Dark Elf race and Dremora

don't know whats going on there.....but it may be related to the next thing below*

 

 

1 hour ago, poblivion said:

High Elf has invisible paws

"CheetahNakedFeet [ARMA:06190F00]" seems to be missing from the armatures lists....for everything (*but why is "CheetahNakedFeet" even a thing? why not edit/reuse NakedFeetHighElf? having 2 sets of feet for one race is extremely confusing to deal with)

Posted
1 hour ago, Bad Dog said:

Dunno about the feet. Don't the MMG Boots use a different armor slot? In that case I would think the feet would stay untouched.

 

I think all the races share eyes. Pretty sure you can't adjust the Panthers separately without going into TES5Edit or CK.

I got it, somehow I got lost in the wrong folder before. 

Would you be willing to make available to all races so that they can use the eye textures of other races too?

I mean, for example, that the Khajiit race could use the eye textures of human eyes, or for example eyes textures of Argonians.

 

PS: Sorry for my bad English

Posted

Cuz sometimes I did things one way and sometimes another and sometimes I changed mid-stream. Could have done this with all the same records, just different nifs and texture files (maybe). Could have done it so only the race records were the same and all the head parts and body parts were new records. Could have done a mix of both. I sorta did a mix.

Posted

Help me. I put all the mods as it is written in your guide. only the character still stands like a mannequin and moves the same way.

20201004020256_1.jpg

Screenshot_6.png

Posted

Almost any time you see a T-Pose, or un-animated NPC then you need to re-run FNIS and ensure it generates correctly and the files go into the proper folders (Especially if you are going through Mod Organizer)

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