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Yiffy Age of Skyrim


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Posted
2 hours ago, Platinum9732 said:

I'm using a different texture mod for khajiits, but I can't figure out how to make them override YA in MO2

Would be kind of a moot point anyway due to the edited head meshes and paws from YA, which no other texture replacer out there is compatible with.

Posted

In general, just put them lower (later) in the load order. It will work, but as Blaze says it will look like crap if the hands & feet are different.

Posted

Unique tiger is very old and uses a different mechanism. Either play as a wood elf or load up Cats and pick the tiger race from there.

Posted
17 hours ago, ASlySpyDuo said:

hay, graet mod, big fan

sry for bad english photo

 

ServeInHeavenOrRuleInHell.jpg

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Windy.jpg

 

Radoona.jpg

 

HappyWaff.jpg

 

Rawrdar.jpg

 

Redar.jpg

 

rb.jpg

 

Wartorn.jpg

 

Venturers.jpg

 

 

 

HH.jpg

 

Ripper.jpg

 

RED.jpg

 

Ventured.jpg

 

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BeFree.jpg

 

Gypt.jpg

 

 

These are very nice pictures ❤️, I will always be pleased when you add some new ones here.

Posted

Edit: I yeeted my Skyrim installation and started over, there were just too many residual files around. That plugin list is out of date now. But even with the minimum amount of mods to get this running, Brand-Shei's mouth is still empty.

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I'm not sure how broken my install is by now, it's been a while since I started again fresh and I've been fiddling with the mods a lot. Anyway, I tested by starting a new game and spawning Brand-Shei in the LAL starting cell. Your mods should be the latest versions as of a couple days ago, the others might be older.

plugins.txt

Posted

Hi, so I've been using this mod for a while but I just recently started having this problem for the se and le version. some reason the eyes aren't even centered so it looks very very derpy on the nords which I don't understand why

Posted

Hi, I have such a question. I use the Interesting Generic NPCs - Custom Voiced mod along with YA. Almost everything works well, the faces do not show any strange deformities or the like, but have a different shade than the body. Is there any easy way to fix this ?? 

I quite like this mod, it adds a lot of interesting NPCs that you can meet in cities, but also on the road.

 

Thanks

Posted
40 minutes ago, poblivion said:

Will it be enough to edit the esp, or is it necessary to create completely new faces?

You need to:
- Open the plugin in xEdit and run the xEdit furrifier script

- Open the furrified plugin in Creation Kit
- Export facegens of modified NPCs

Posted
59 minutes ago, ASlySpyDuo said:

You need to:
- Open the plugin in xEdit and run the xEdit furrifier script

- Open the furrified plugin in Creation Kit
- Export facegens of modified NPCs

 

That doesn't sound easy to me ?

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