Bad Dog Posted December 21, 2020 Author Posted December 21, 2020 I have one fairly straightforward cleanup pass planned and that's all. (Make sure textures are good, update to the new Hoodies and digi mechanism, fix any bugs that have been reported). That's all.
MadMansGun Posted December 21, 2020 Posted December 21, 2020 6 hours ago, Bad Dog said: I have one fairly straightforward cleanup pass planned and that's all. (Make sure textures are good, update to the new Hoodies and digi mechanism, fix any bugs that have been reported). That's all. don't forget to look for dirty edits, Eg: 000eb09b in BDUngulates.esp (and according to xedit there are also 2 identical to masters in that esp.) 1
DeeplyForbidden Posted December 22, 2020 Posted December 22, 2020 It looks like a missing texture, or quite possibly you using an old version. Are you using the latest version of YA 9.1 and the latest version of HDT Tails 9.1? Do you install the files manually? NMM sometimes causes a messing with files. It turns out I forgot to enable the HDT physics plugin itself and only mods that would use it. I enabled it and now the tails just don't seem to show up on NPCs, but my character has it. Edit: Installing HDT did not fix the texture issue at all. I am now trying again after making sure no mods are overwriting the HDT tails addon
gayafaltaccount Posted December 22, 2020 Posted December 22, 2020 I'm impressed by this mod quite a lot, but I'd prefer to use the feminine and masculine Khajiit and Argonian textures by MONSTERaider. After installing them and setting them to override the textures provided by this mod in Vortex, I load up into the game and whilst Argonians are fine, the Khajiit's female textures are incorrect. Her chest should not be covered in fur, as the texture I've installed (as you can see in the screenshot of my folder) has skin shown on the chest. I've attached a picture of my folder to show what the actual .dds file in the texture folder is when I launch, and as you can see, even though the textures are wrong in game the correct one appears to be in the folder? Is there some incompatibility I'm not seeing here? All of YA's dds files are overwritten by the MONSTERaider mod, but there was a femalebody_sk.dds file. I tried deleting that then launching but it made no difference. Is there some hidden file not being overwritten by the correct texture mod that hides it? I'm honestly quite perplexed by this as considering the dds files in the game folder are correct the ones in game should be too, but I don't know. If anyone else had an issue like this please let me know! EDIT: I put the images in an Imgur album as it covered the screen quite a bit: https://imgur.com/a/SuNSDmr
Bad Dog Posted December 22, 2020 Author Posted December 22, 2020 I expect you've replaced the diffuse but not the MSN, and I think the MSN is shared by some of the other races. So you'd need to make a patch that points the khajiit MSN to the one that came from monsterraider.
Quilldude Posted December 23, 2020 Posted December 23, 2020 Is there a way to turn off the argonian clawed feet? i rather use the normal human looking ones
LordFlawn Posted December 23, 2020 Posted December 23, 2020 2 hours ago, Quilldude said: Is there a way to turn off the argonian clawed feet? i rather use the normal human looking ones You need to edit this mod's ESP or get a separate ESP that makes the game use the default mesh for the Argonians. If you use the human foot option in my retexture mod (shameless advert har har), and load it after this mod, they should still use the human mesh.
Raydric Posted December 26, 2020 Posted December 26, 2020 That you have had a Merry Christmas!! ???? 1
FrankerG Posted December 30, 2020 Posted December 30, 2020 HDT Tails don't seem to work on Khajiit, they stay vanilla. Works fine on every other race. 1
raveraptor Posted January 6, 2021 Posted January 6, 2021 Amazing mod, I've used it in the past and coming back to use it again with all these new races added. However. This is gonna sound really weird but... When an animtion plays, dicks disappear, and then get replaced after the animation is over. For example, on a bat, animation starts, character gets erection, animation plays and it's gone. Once the animation ends, dog dick! WHAT?! I don't know how this is happening Anyways, here's my load order, I appreciate any help. I need some sleep Spoiler #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","Unmanaged: waterbreathing breathless emerge" "0001","+","Unmanaged: SummonsArmoredHusky" "0002","+","Unmanaged: Skyrim Particle Patch for ENB - Flame Atronach Fix" "0003","+","Unmanaged: sec_friendsforever" "0004","+","Unmanaged: Run For Your Lives" "0005","+","Unmanaged: PerMa Expansion 1 - Wintermyst" "0006","+","Unmanaged: PerkusMaximus_Warrior" "0007","+","Unmanaged: PerkusMaximus_Thief" "0008","+","Unmanaged: PerkusMaximus_Master" "0009","+","Unmanaged: PerkusMaximus_Mage" "0010","+","Unmanaged: PerkusMaximus_CombatPlus" "0011","+","Unmanaged: morrowloot" "0012","+","Unmanaged: killkids" "0013","+","Unmanaged: gemtastic" "0014","+","Unmanaged: FNIS" "0015","+","Unmanaged: dragonnests" "0016","+","Unmanaged: dragon knowledge spell" "0017","+","Unmanaged: dr_bandolier" "0018","+","Unmanaged: digitigradekhajiit+argonianraptor" "0019","+","Unmanaged: daewolffinished" "0020","+","Unmanaged: daewolffin" "0021","+","Unmanaged: daewolf" "0022","+","Unmanaged: barenziahquestmarkers" "0023","+","DLC: HearthFires" "0024","+","DLC: Dragonborn" "0025","+","DLC: Dawnguard" "0027","+","Unofficial Skyrim Legendary Edition Patch" "0028","+","PapyrusUtil - Modders Scripting Utility Functions" "0029","+","OneTweak" "0030","+","Weapons and Armor Fixes Remade" "0031","+","Clothing and Clutter Fixes" "0032","+","SkyFalls and SkyMills Basic" "0033","+","Fuz Ro Doh" "0034","+","Blacksmith Water Fix" "0035","+","The Paarthurnax Dilemma" "0036","+","SkyUI" "0037","+","AMatterOfTime" "0038","+","The Choice is Yours" "0040","+","Art of the Catch 1.0.1 Release" "0041","+","Wearable Lanterns 4.0.2 Release" "0042","+","Moonlight Tales - Essentials - Version" "0043","+","Moonlight Tales Version" "0044","+","Campfire 1.11" "0045","+","Frostfall 3.4 Release" "0046","+","iNeed - Food, Water and Sleep" "0047","+","Hunterborn" "0048","+","Auto Unequip Ammo" "0049","+","Auto Unequip Shield" "0050","+","Auto Unequip Helmet" "0052","+","Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn" "0053","+","Follower Map Markers" "0054","+","Auto Harvest 2 - Loot Container and Deadbodies" "0055","+","Non Stop Mining And Chopping" "0056","+","Death Alternative - Your Money or Your Life" "0057","+","Functional Bags" "0058","+","Skyrim -Community- Uncapper" "0059","+","Animations" "0060","+","Simple Actions - The floor is as good a place to sleep as any" "0061","+","Sprint and Jump with MCM" "0063","+","No Spinning Death Animation" "0065","+","Point The Way" "0066","+","Organized Books" "0067","+","Acquisitive Soul Gems Multithreaded" "0068","+","Open Cities Skyrim" "0069","+","Skyrim Configuration Menu" "0070","+","Traders of Skyrim 2 ENG" "0071","+","More Interactive Items" "0072","+","Crowded Solitude V5" "0073","+","LIAT - Lively Inns And Taverns" "0074","+","Adventurers and Travelers" "0075","+","Request Bard To Take A Break" "0076","+","Order My Items" "0077","+","Less Talkative NPCs" "0078","+","Run For Your Lives" "0079","+","Mercy" "0080","+","Fight or fly" "0081","+","NPC Smarter Water AI - Full Compatibility" "0082","+","Immersive Citizens - AI Overhaul" "0083","+","Multiple Floors Sandboxing" "0084","+","My Home Is Your Home - a mod for followers" "0085","+","Move it Dammit for NPC Companions and Followers" "0086","+","Follower Trap Safety" "0087","+","Followers can Relax" "0088","+","Extensible Follower Framework" "0089","+","Gypsy Eyes Caravan" "0090","+","Touring Carriages" "0091","+","I'm a Customer Dammit" "0092","+","Northern Bathhouses" "0093","+","Dice Game in Taverns" "0094","+","Placeable Statics - Move Anything" "0097","+","Heljarchen Farm" "0098","+","Windstad Mine" "0099","+","LC_BecomeJarlofIvarstead" "0100","+","Helgen Reborn" "0101","+","Real Shelter - Full Release" "0102","+","Archery Gameplay Overhaul" "0103","+","VioLens - A Killmove Mod" "0104","+","EzE's Artifact Disenchanting" "0105","+","Wintermyst - Enchantments of Skyrim" "0106","+","Complete Crafting Overhaul Remade" "0107","+","Sweeping Weapons" "0108","+","Sweeping Weapons onehand" "0109","+","TK Dodge" "0110","+","Phenderix Magic Evolved" "0111","+","Apocalypse - Magic of Skyrim" "0112","+","Alternate Start - Live Another Life" "0113","+","Immersive Fallen Trees" "0114","+","HD Enhanced Terrain" "0115","+","Realistic Water Two" "0116","+","Unique Flowers And Plants" "0117","+","Static Mesh Improvement Mod" "0118","+","Verdant - A Skyrim Grass Plugin" "0119","+","Climates Of Tamriel-V" "0120","+","Skyrim Flora Overhaul" "0121","+","Expanded Towns and Cities LE Version" "0122","+","Supreme Storms" "0123","+","NobleSkyrimMod HD-2K" "0124","+","Trade Routes" "0125","+","Interesting NPCs" "0126","+","NPC AI Lag Fix 1.2" "0127","+","True Storms - Thunder and Rain Redone v1.5" "0128","+","Audio Overhaul for Skyrim 2" "0129","+","RaceCompatibility with fixes" "0130","+","Calientes Beautiful Bodies Edition -CBBE-" "0131","+","HDT Bounce and Jiggles CBBE Edition" "0132","+","RaceMenu" "0133","+","BodySlide and Outfit Studio" "0134","+","Imperious - Races of Skyrim" "0135","+","SOS" "0136","+","FloppySOS v" "0137","+","BD_Ungulate_Races" "0138","+","BD_Ungulate_CBBE" "0139","+","BD_Ungulate_Deer_NPC_Overrides" "0141","+","BD_Ungulate_LAL_Start" "0143","+","Bird_Races_of_Skyrim" "0145","+","Birds_of_Skyrim_Titties" "0146","+","Bird_Races_of_Skyrim_Schlongs" "0147","+","Bird_Races_of_Skyrim_NPCs" "0148","+","Bird_Races_HDT_Gryphon_Tail" "0149","+","Bird_Races_CBBE" "0150","+","Flying Mod Beta" "0151","+","Flying Mod Overhauled and Enhanced" "0152","+","Animated Wings Ultimate" "0153","+","SexLabFramework_v" "0154","+","NetImmerse Override" "0155","+","Pretty Combat Animations" "0156","+","The Joy of Perspective" "0157","+","XP32 Maximum Skeleton Extended" "0158","+","05_YA_CBBE_Textures" "0159","+","04_YA_SOS" "0160","+","03_YA_HDT_Tails" "0161","+","01_Yiffy_Age" "0162","+","EbonyWolfArmor" "0163","+","Yiffy Furry Clutter" "0164","+","MaleTextures" "0165","+","Quality YA signs" "0166","+","MTexturesv" "0167","+","SmootherFemalesV" "0168","+","AWD" "0169","+","SpottedHyenaheadFix" "0170","+","FurryDragonScale" "0171","+","Remodeled Armor CBBE Bodyslide HDT - Replacer" "0172","+","Killer Keos Skimpy CBBE V2-V3 Armor Replacer -Work In Progress- by Killer Keo" "0174","+","Bathing in Skyrim" "0175","+","Bathing in Skyrim Male V" "0176","+","BDICV" "0177","+","FNIS_&_SL_Spider_Behavior_Patch" "0178","+","HornyCreaturesofSkyrim_V" "0179","+","Immersive_Hentai_Creatures_" "0180","+","K4_anims-1.5" "0181","+","M2M_Animations_9.00_AllTimedStages" "0182","+","More Nasty Critters" "0183","+","MoreNastyCritters" "0184","+","Perkus Maximus - Maximum Perk Overhaul" "0185","+","PerMa Compatibility and PaMa Patches" "0186","+","Sexlab 1.62 sslActorAliasFIX v2" "0187","+","SexLab Aroused Creatures v" "0188","+","SexLab More Creatures v" "0189","+","SexLab Tools v" "0190","+","SexLab Werewolves Redux" "0191","+","SexLabAroused_V" "0192","+","SexLabDragonsV" "0193","+","SexLabMatchMaker" "0194","+","Skyrim Immersive Creatures" "0195","+","SLAA" "0196","+","SLAL NibblesAnims" "0197","+","SLAnimLoader" "0198","+","SOS - DLC1 Dawnguard Conversion Custom ver.2.2_no_underwear_release" "0199","+","SOS - DLC2 Dragonborn Conversion Custom ver.2.3_no_underwear_release" "0200","+","SOS - Male Vanila Armor Cloths Conversion Custom ver.2.1_no_underwear_release" "0202","+","Weathered Nordic Bodypaint - RaceMenu Overlays and Warpaints" "0203","+","Ziovdendian Bodypaint - Designs of the Lupine - RaceMenu Overlays"
Bad Dog Posted January 6, 2021 Author Posted January 6, 2021 Ya, no. Move YA down to the bottom of the list. Check whether Perkus Maximus changes the races--if so you need a merge patch. Also too, I've found that if the schlong switch happens while in free camera mode, the new schlong doesn't appear. Switch out of free camera mode and it appears. I've only noticed it while testing, but if you switch to free camera automatically or something that might be what you're seeing.
raveraptor Posted January 6, 2021 Posted January 6, 2021 3 hours ago, Bad Dog said: Ya, no. Move YA down to the bottom of the list. Check whether Perkus Maximus changes the races--if so you need a merge patch. Also too, I've found that if the schlong switch happens while in free camera mode, the new schlong doesn't appear. Switch out of free camera mode and it appears. I've only noticed it while testing, but if you switch to free camera automatically or something that might be what you're seeing. Thanks! The freecam was def the problem with dickus disappearus, however, after disabling Perkus as well as Imperious, the dong swap still happens! Still gonna work on this
raveraptor Posted January 6, 2021 Posted January 6, 2021 4 hours ago, raveraptor said: Thanks! The freecam was def the problem with dickus disappearus, however, after disabling Perkus as well as Imperious, the dong swap still happens! Still gonna work on this Okay, made some progress. I swapped out the bat dick for the bat sheath and the dick switching didn't happen. I'm gonna try putting whatever handles bat dicks lower in the load order *edit* I CAN confirm it's only Bat Schlong doing this *Final edit* Changing around load orders, installing and reinstalling mods, rolling backups, all of this and the solution was... Make a new character. Skyrim is fucking weird.
Froggy Posted January 7, 2021 Posted January 7, 2021 Not having any technical problem with the mod (at least no more than anyone else is), but I still have a question: How do I get rid of the two naked guys from the loading screen? I just want my old intro screen back, that's all. I assume that I need to delete something, but I'm not sure what.
MadMansGun Posted January 7, 2021 Posted January 7, 2021 8 minutes ago, Froggy said: How do I get rid of the two naked guys from the loading screen? install HCOS and you'll get a better one ? Spoiler you just delete "Data\meshes\interface\logo\logo.nif" to get the old one back. 1
poblivion Posted January 7, 2021 Posted January 7, 2021 7 minutes ago, Froggy said: Not having any technical problem with the mod (at least no more than anyone else is), but I still have a question: How do I get rid of the two naked guys from the loading screen? I just want my old intro screen back, that's all. I assume that I need to delete something, but I'm not sure what. Program Files (x86)\Steam\steamapps\common\Skyrim\Data\meshes\interface\logo just delete logo
Froggy Posted January 7, 2021 Posted January 7, 2021 Thanks! Since I use ModManager2, it was actually under AppData/Local/ModOrganizer/SkyrimSE/Mods/01_Yiffy_Age_SE (in case anyone else needs to know)
poblivion Posted January 7, 2021 Posted January 7, 2021 14 hours ago, MadMansGun said: install HCOS and you'll get a better one ? Reveal hidden contents you just delete "Data\meshes\interface\logo\logo.nif" to get the old one back. I currently use your animated logo ?
Bad Dog Posted January 9, 2021 Author Posted January 9, 2021 New version up with the new schlong and digi mechanisms. Also fixed all bugs I know about. Thinking about a FOMOD for the patches. It's gonna be big, tho. 4
Blaze69 Posted January 10, 2021 Posted January 10, 2021 @Bad Dog, about the new Hoodies mechanism... I'm thinking, since the enchantment is in all 4 schlong levels, it doesn't matter which one gets equipped by default, because the system will kick in and update it to whatever one is required by the SOS spells/hotkeys/animevents/SL Aroused updates/SL scenes, right? I'm asking because I'm working on getting the sharks updated for the new Hoodies version, and I noticed now the only dependency on Hoodies itself is in the Magic Effect. The plan would be to set up the sheath as a "normal" SOS addon using the erect mesh as the "base" one and have everything set up for Hoodies but leave the scripts field in the MagicEffect empty (so there's no Hoodies dependency, just base SOS). Then, all the "Hoodies patch" does is edit the MGEF to add the Hoodies script, so now schlongs should start swapping to the appropriate stages (unless changes to magic effect data don't take effect in existing games and need a new save instead, but I don't think that's the case). That means non-Hoodies users get perma-unsheathed schlongs without having to install Hoodies for those, but Hoodies/YA users will get the whole system working. The main downside I can think of is NPCs will equip the erect mesh by default and will only go back to sheathed or halfway-sheathed if you bump it into triggering a swap. Does Hoodies also check for which stage should be equipped on schlong equip, or does it only kick in when it gets an event that should trigger a swap? If it does the former, then the erect mesh would only be equipped for a split second and the sheathed one would load as intended right away, but if it's the latter, then this kinda defeats the point since it would basically be erect most of the time unless the player intentionally forces a swap to halfway stages and then back to sheathed every time they undress.
lolic Posted January 11, 2021 Posted January 11, 2021 Hi @Bad Dog, i wanted to report some minor issues and its solution with the latest YA version 10. Specifically, in the armor records of "YiffyAgeInvisBoots.esp" & "YiffyAgeDigiBoots.esp". The problem I faced was that Tigers, Snowleopards and Lions had Khajiit textures applied to their naked feet when I equipped boots from either of the esps. For Panthers, the feet textures got completley messed up (Pictures in Spoiler below). All other Races' feet textures were fine. Also, when equipping open gauntlets (Hide Bracers) all races use the Khajiit Hand textures. Spoiler I was able to identify with xEdit, why these happen: The armorAA "NakedFeetKhajiit" actually allows all feline races to equip it. So, if the AA for Khajiit feet is listed before the AA of i.e. the tiger race, tigers would use the first valid AA as reference which is the Khajiit feet AA. The cheetah race is not affected by this since its AA is listed before the AA of Khajiit (Pictures in spoiler). The fix is either to remove all other feline races from the "NakedFeetKhajiit" AA or move it below the other feline AAs in every armor/boot record. The issue with panthers is similar in that there actually is a "NakedDarkElfFeet" AA in every boot record listed above "NakedPantherFeet" AA which points to the regular dunmer textures. This one can also be resolved by removing it from every boot armor record. Spoiler For the open gauntlets, all races are moved to the Khajiit version AA in "YiffiAgeConsolidated.esp" (I think HideBracersKhajiitAA, HideBracers01KhajiitAA, ImperialGloves... ). If you undo that, and make the original races valid for the non-Khajiit versions of the AA (or remove the overwrites from the plugin alltogether), the textures and claws show up just fine. Spoiler Also, i think the thieves guild meshes are missing for "YiffyAgeDigiBoots" but there exists an armor record of them in the plugin. This means that it tries to use the original meshes which do not have armor slot 56 stored in their nif. Which makes the calves disappear. Are there meshes for thieves guild boots? Otherwise one would need some substitue mesh... Spoiler I hope that I am not the only one seeing this^^ Other than that, thanks for your hard work! Cheers
MonVert Posted January 11, 2021 Posted January 11, 2021 22 minutes ago, lolic said: Also, i think the thieves guild meshes are missing for "YiffyAgeDigiBoots" but there exists an armor record of them in the plugin. This means that it tries to use the original meshes which do not have armor slot 56 stored in their nif. Which makes the calves disappear. Are there meshes for thieves guild boots? Otherwise one would need some substitue mesh... I've been seeing this since I installed YA months ago >_> Could never pin down why, though. Guess it's time to crank out some extra footwear...
Bad Dog Posted January 11, 2021 Author Posted January 11, 2021 I think this would work. Main reason I haven't done it is (1) schlongs should show up flaccid to begin with and (2) if you're adding an ESP anyway to enable hoodies, does it really matter whether you also override the quest or not? I hadn't thought about making hoodies an addon to the base SOS. I've taken the approach of either hoodies or SOS, and SOS is made from hoodies by removing the enchantment from the schlongs and changing the mesh referred to by the quest. It's a simple enough change and that way it's a single ESP either way. Right now the scripts assume that if the schlong got equipped there was a reason for it, so they don't second-guess it by re-evaluating, which means they wouldn't swap the erect for faccid mesh until the next event (which could be SLA, of course). That could be changed but it's the kind of thing that's prone to problems, e.g. equip the mesh, mesh decides should have been something else, change the mesh, oops whatever caused the original swap tries again, infinite loop. It's beautifully simple (compared with the prior system) and I'd be hesitant to muck with it.
MadMansGun Posted January 11, 2021 Posted January 11, 2021 2 hours ago, lolic said: Also, i think the thieves guild meshes are missing for "YiffyAgeDigiBoots" but there exists an armor record of them in the plugin. i did make meshes for them, so maybe BD used a older DigiBoots file?
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