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Posted
1 hour ago, Blaze69 said:

Already said it before: I'm cool with the idea (prefer my ladies with breasts, but I can live without them), but there's no way to properly pull that off in Skyrim with support for clothing or armors.

There may be mods that go in such a direction, and as much sense as there may be in it - no matter if one means for example Argonian females not having breasts, or female armor in general not having the "boob plate" problem - I tend to see it as a minor problem, and not something I'd be seriously worried about. The only way I would, might be if say an existing character's armor - such as Metriod's Samus - was given a redesign of her armor for a new game, and for whatever reason, now it has boob plates - which has little to do with this mod or Skyrim, really, but still. But an armor design in a fantasy setting where, as much realism and immersion may be good things to have, there are points where people tend to forget the fantasy part. All in favor of somehow suggesting that these examples of female armor in fiction is a bad thing...yet rarely suggest things like egregiously bulked up males to the point of absurdity, or male characters whose design is utterly and easily forgettable(due to dozens of other games having essentially the same look for a character), is in any way a problem. But if either extreme is to one's interest? That is not the problem. It is, like many other things, only a problem when you have your interest, but think others are wrong for theirs. 

 

There is a video by the same Youtube Channel as the Khajiit video I posted above, on the subject of female armor in games.  

Posted
13 hours ago, Bad Dog said:

Which is the problem. If the tools are more stable for SSE,

Is not a thing.

Posted
On 7/9/2018 at 6:59 AM, Voldearag said:

Six tits, zero boobs.  Anyone?  Just me?  Just me.

I support you. I like two row of Main Breasts and extra flat 6 nipples. Flat extra nipple texture will cause no Problem on Clothing. Because Skyrim Clothes only reflex First two developed row of breasts.

On 7/9/2018 at 3:35 PM, Blaze69 said:

Already said it before: I'm cool with the idea (prefer my ladies with breasts, but I can live without them), but there's no way to properly pull that off in Skyrim with support for clothing or armors.

I mean, it's Bethesda we're talking about. The day they release a bug-proof and fully working tool or game will be the day hell freezes and EA drops all its evil scummy tactics and behaves like CDPR.

About Clothes part I think just add simple flat tits texture is all done. There is no need to make different clothes model. As I said above only two breasts are developed like original Skyrim Human races

 

https://youtu.be/-Sz4JoLFhA4

Gnoggin got a good Point but his missing one thing. Evolving doesn't mean always delete unnecessary parts. In Some case unused parts are just abandoned in process of Evolution For Example human had auricular ear muscle that used move ear to others animals and Wisdom Tooth for wide jaw animal. Evolution didn't delete them instead of left them because they are not bothering human life enough. I think It could apply same way on Anthro Furries. 3 of bottom row Breasts need to be gone for digitigrade bipedal Furries. Digitigrade are give more Agility on furries but are weak to weight standing.  Thus breasts need to be gone but nipples are different. nipple only weight few gram they don't need to be gone as long as Furry body Process kept bottom row of tits are not developed as breasts.

 

in conclusion. Furry means animal have human aspect. Anthropoid animal. To Make good Anthro mod make balance in human like parts and animal like parts.

 

P.S How to upload video on Loverslab? I'm pretty new to do that.

 

Posted
3 hours ago, Kardienlupus said:

I support you. I like two row of Main Breasts and extra flat 6 nipples. Flat extra nipple texture will cause no Problem on Clothing. Because Skyrim Clothes only reflex First two developed row of breasts.

 

3 hours ago, Kardienlupus said:

Gnoggin got a good Point but his missing one thing. Evolving doesn't mean always delete unnecessary parts. In Some case unused parts are just abandoned in process of Evolution For Example human had auricular ear muscle that used move ear to others animals and Wisdom Tooth for wide jaw animal. Evolution didn't delete them instead of left them because they are not bothering human life enough. I think It could apply same way on Anthro Furries. 3 of bottom row Breasts need to be gone for digitigrade bipedal Furries. Digitigrade are give more Agility on furries but are weak to weight standing.  Thus breasts need to be gone but nipples are different. nipple only weight few gram they don't need to be gone as long as Furry body Process kept bottom row of tits are not developed as breasts.

 

in conclusion. Furry means animal have human aspect. Anthropoid animal. To Make good Anthro mod make balance in human like parts and animal like parts.

 

There is pretty much a lot going on under the nipples for functionality, such as mammary glands, mammary duct, and the lactiferous ducts. These can also help determine nipple size if very functional. Those and breast milk also contain extra weight, so those would be the first to go. Once the functionality of the nipple is gone, the body would consider it useless and start to disappear. Depending on how far in the evolution they are, it may still be there, but barely visible. Cat, and I think dog nipples are also smaller compared to a humans (in height to body ratio) because there are more (of course it varies to person). It mostly being skin at this point also contributes to how easily and fast it can disappear.

 

Here is another reason why evolution would want to get rid of them quicker on their path to bipedal hood, which pretty much seals it. When they are having litters or babies in the pre/mid-bipedal stage, that is where the bottom nipple rows start to lose their functionality. Their babies would keep trying to suck on what would be dry wells. Even if the mother redirects them (depending on where they are at in the intellectual and opposable thumbs stage of evolution), it is troublesome and can cause starvation. Now it has also turned into an evolution for survival, and can be a big reason why it would disappear completely, and quickly after that point in evolution. This evolution also effects their max litter size moving forward.

 

 

 

I'm not trying to bust on anyone's balls, or tastes, but is the most logical to me. I'm gonna be making a number of races, and a lot of monsters at some point (excluding mods), so I need to think this way.

 

 

Posted
23 minutes ago, NightroModzz said:

There is pretty much a lot going on under the nipples for functionality, such as mammary glands, mammary duct, and the lactiferous ducts. These can also help determine nipple size if very functional. Those and breast milk also contain extra weight, so those would be the first to go. Once the functionality of the nipple is gone, the body would consider it useless and start to disappear. Depending on how far in the evolution they are, it may still be there, but barely visible. Cat, and I think dog nipples are also a smaller compared to a humans (in height to body ration) because there are more (of course it varies to person). It mostly being skin at this point also contributes to how easily and fast it can disappear.

 

Here is another reason why evolution would want to get rid of them quicker on their path to bipedal hood, which pretty much seals it. When they are having litters or babies in the pre/mid-bipedal stage, that is where the bottom nipple rows start to lose their functionality. Their babies would keep trying to suck on what would be dry wells. Even if the mother redirects them (depending on where they are at in the intellectual and opposable thumbs stage of evolution), it is troublesome and can cause starvation. Now it has also turned into an evolution for survival, and can be a big reason why it would disappear completely, and quickly after that point in evolution. This evolution also effects their max litter size moving forward.

 

 

 

I'm not trying to bust on anyone's balls, or tastes, but is the most logical to me. I'm gonna be making a number of races, and a lot of monster at some point (excluding mods), so I need to think this way.

 

 

Thanks for good opinion. Well, I think I need to learn science more maybe science magazine would help. :) Anyway thanks for reply.

Posted
25 minutes ago, Kardienlupus said:

Thanks for good opinion. Well, I think I need to learn science more maybe science magazine would help. :) Anyway thanks for reply.

I just like to watch documentaries once in a while, pretty much all my life. Usually it's always related to evolution in some way.

Posted
3 hours ago, Kardienlupus said:

I support you. I like two row of Main Breasts and extra flat 6 nipples.

That's not what I said though.  Six tits are cool, so are five or seven, I think my dog has nine, but all I really care about here is being able to get rid of the boobs for a flat chest. (although I would like some aesthetic care to be taken to make the shape look sleek and tough)  I'm sure I still don't completely understand the extent of all that would complicate for other people, but making the females wear male armor seems like the simplest path those other people might feel okay with.  Personally, I'd be tote's happy just making all the female tops invisible, I like it when fantasy settings are different from ours.  I think that if you do that, modifying the UNP body and the textures is the whole process, it doesn't sound that bad if you don't care about armor, (and I don't) it's just too tough for me to do, and since this wish is like the smallest demographic ever nobody else'll ever do it.

Posted
On 7/8/2018 at 4:09 PM, Bad Dog said:

Only a few races have extra tits for no good reason except I apparently don't love them enough to focus on doing that. Should the next version be all 2- or 6-tit? I'm thinking 2.

Hello. I chose 6-tits(8-tits is a perfect for me). I know game not support armor for this but I ok with this issue. Texture with more nipple is good but mesh model is perfect. If you can do this is be awesome. If not, well ok, understand. But maybe you can create alt-model with 2-boobs and 6 nipples, or 8-boobs from highest to lowest(I saw the model with this in the old idle mode).

If you create alt-model only for body is be good and not need support armor. Only chose for user what he need, basically I see body in nude, not cover with armor or clothes.

Posted

Actually, if you really want to talk evolution, 6 tits are totally reasonable. As pointed out above evolution tends to just turn things off rather than eliminate them (why males have nipples at all). So there are two "milk lines" that run down the body on each side of the centerline and during development, tits develop along this line starting at the front and working towards the back. How many tits you get is a function of how long during development the embryo produces them. Which is why dogs have two rows. There's a deformity in humans where they develop an extra breast, usually vestigial because the mechanism didn't turn off in time.

 

Spoiler

milk-lines.jpg

 

Also the first ones developed are largest and most functional and they diminish as they go back. The weakest babies tend to be shunted towards the rear nipples and tend to stay runts something farmers have to worry about in animals like pigs. 

 

The really peculiar thing about human breasts is that they stay so full all the time. In other animals they shrink up when there are no babies around. That's probably a side effect of humans essentially being in heat all the time.

 

So there's a reasonable argument to be made for extra tits even if they aren't particularly functional. And there's a good argument to be made that these breasts should be small if the woman isn't nursing.

Posted

Edit: OMG I just checked that dragon nipple link. Some things cannot be unseen. That's worse than the Venus of Ephesus.

Posted
6 hours ago, Bad Dog said:

Also the first ones developed are largest and most functional and they diminish as they go back.

something like this:

https://e621.net/post/show/1511337/6_breasts-anthro-balls-barbed_penis-breasts-cheeta

(fyi she turns into this: https://e621.net/post/show/1569766/2018-6_breasts-anthro-anus-balls-barbed_penis-big_ )

 

6 hours ago, Bad Dog said:

Some things cannot be unseen. That's worse than the Venus of Ephesus.

don't click on this one then:

 

Posted
57 minutes ago, MadMansGun said:

The Mara statue replacer already has them like that, and as I think I've stated already I wouldn't mind it as an optional patch for YA either (with the default being 2 humanoid breasts, that is).

 

But I still simply don't see it working out with clothing and armor, even if we were to make a full vanilla gear replacer that matched that body somehow.

Quote

don't click on this one then:

 

Reminds me of the "shaft beasts" from Flexible Survival (or the included drawings of them, anyway). Good times.

 

Oddly enough, the thing that bothers me the most from that image is that a dragon-monster-thing has cut human dicks instead of proper dragon meat. Not that the other stuff doesn't bother me (it does), but... seriously?

Posted
9 hours ago, Bad Dog said:

Actually, if you really want to talk evolution, 6 tits are totally reasonable. As pointed out above evolution tends to just turn things off rather than eliminate them (why males have nipples at all). So there are two "milk lines" that run down the body on each side of the centerline and during development, tits develop along this line starting at the front and working towards the back. How many tits you get is a function of how long during development the embryo produces them. Which is why dogs have two rows. There's a deformity in humans where they develop an extra breast, usually vestigial because the mechanism didn't turn off in time.

 

  Reveal hidden contents

milk-lines.jpg

 

Also the first ones developed are largest and most functional and they diminish as they go back. The weakest babies tend to be shunted towards the rear nipples and tend to stay runts something farmers have to worry about in animals like pigs. 

 

The really peculiar thing about human breasts is that they stay so full all the time. In other animals they shrink up when there are no babies around. That's probably a side effect of humans essentially being in heat all the time.

 

So there's a reasonable argument to be made for extra tits even if they aren't particularly functional. And there's a good argument to be made that these breasts should be small if the woman isn't nursing.

It is possible, but more likely only if you have multi breast at a small size instead of the two large lumps. The embryo holds a lot of history. The chicken embryo for example at one point has sharp teeth and a raptor like tail, but is not born with either. Human embryos at one point look like lizards, but were not gonna birth a Varanops, or be born with a monkey tail (excluding those very rare cases were people are born with partial tails, or just tail skin). So unless some scientist wants to play god and preserve traits throughout the development, extra nipples may not be there at birth.

 

Again, not saying it can't happen depending on the right circumstances, but my second reason was already a very good counter argument to your next post, because if they don't function in either gender, why keep them?

Spoiler

"Here is another reason why evolution would want to get rid of them quicker on their path to bipedal hood, which pretty much seals it. When they are having litters or babies in the pre/mid-bipedal stage, that is where the bottom nipple rows start to lose their functionality. Their babies would keep trying to suck on what would be dry wells. Even if the mother redirects them (depending on where they are at in the intellectual and opposable thumbs stage of evolution), it is troublesome and can cause starvation. Now it has also turned into an evolution for survival, and can be a big reason why it would disappear completely, and quickly after that point in evolution. This evolution also effects their max litter size moving forward."

 

I would also like to add that although the amount of babies effect the amount of nipples, the litter size will likely end up being similar to humans. Large litter sizes is actually considered a survival trait. This is something a superior species doesn't need. Nature finds a way to balance itself, or at least try. Our population is bad enough as it is. Imagine if humans gave birth in an amount similar to dogs and or cats?

 

As for why males have nipples, there really isn't a straight forward answer to that. My guess is that because the human embryo can easily switch between genders during development, thus very little functionality, and a majority of outer appearance in that small area are still present because it is a dominant feature from the female counterpart with much purpose for the survival of babies. Some male species have found a way to get rid of them, but doesn't really matter if we get rid of them or not because men usually don't try to breast feed a baby, so it isn't a survival issue.

 

At best, if you want to add the extra nipples and consider them as non-functional, you can make the ones bellow the breasts smaller and a little faded out in color if you want more accuracy in evolutionary traits, and want the human like breasts to makes sence. That, or get rid of the large breasts like Voidearag suggested, but would have it's own problems in-game.

Posted
43 minutes ago, NightroModzz said:

It is possible, but more likely only if you have multi breast at a small size instead of the two large lumps. The embryo holds a lot of history. The chicken embryo for example at one point has sharp teeth and a raptor like tail, but is not born with it. Human embryos at one point look like lizards, but were not gonna birth a Varanops, or be born with a monkey tail (excluding those very rare cases were people are born with partial tails, or just tail skin). So unless some scientist wants to play god and preserve traits throughout the development, extra nipples may not be there at birth.

 

Again, not saying it can't happen depending on the right circumstances, but my second reason was already a very good counter argument to your next post, because if they don't function in either gender, why keep them?

  Reveal hidden contents

"Here is another reason why evolution would want to get rid of them quicker on their path to bipedal hood, which pretty much seals it. When they are having litters or babies in the pre/mid-bipedal stage, that is where the bottom nipple rows start to lose their functionality. Their babies would keep trying to suck on what would be dry wells. Even if the mother redirects them (depending on where they are at in the intellectual and opposable thumbs stage of evolution), it is troublesome and can cause starvation. Now it has also turned into an evolution for survival, and can be a big reason why it would disappear completely, and quickly after that point in evolution. This evolution also effects their max litter size moving forward."

 

I would also like to add that although the amount of babies effect the amount of nipples, the litter size will likely end up being similar to humans. Large litter sizes is actually considered a survival trait. This is something a superior species doesn't need. Nature finds a way to balance itself, or at least try. Our population is bad enough as it is. Imagine if humans gave birth in an amount similar to dogs and or cats?

 

As for why males have nipples, there really isn't a straight forward answer to that. My guess is because the human embryo can easily switch between genders during development, thus very little functionality, and a majority of outer appearance in that small area are still present because it is a dominant feature from the female counterpart with much purpose for the survival of babies. Some male species have found a way to get rid of them, but doesn't really matter if we get rid of them or not because men usually don't try to breast feed a baby, so it isn't a survival issue.

 

At best, if you want to add the extra nipples and consider them as non-functional, you can make the ones bellow the breasts smaller and a little faded out in color. That, or get rid of the large breasts like Voidearag suggested, but would have it's own problems in-game.

Again. Thanks for science lesson. :)

Posted

So, bottomline as per Nightro's comment, when it comes to multiple nipples it's better to go for either flat chest/no humanoid breasts with multiple functional nipples or 2 humanoid breasts with extra vestigial nipples on the belly (but no extra breasts).

 

I say we do this: make "2 humanoid breasts" (aka the way all races are at the moment except for Lykaios and Vaalsark) the default for the mod, and create the base new textures for the races that are left with no extra nipples. Then we create an optional file that adds those "vestigial" extra belly nipples for the canine races or maybe even all of them. That way if someone wants to have those extra nipples, they can use the patch, and for those who don't, they simply use the main mod as-is. Same principle as the digitigrade patch, or at least that's what Bad Dog intended to do with it AFAIK.

 

Unfortunately the "no humanoid breasts" is not a feasible option for the mod as a whole (sorry Voldearag), but I wouldn't rule it out as a one-off "naked body only" optional thing somehow if BD is up for it at some point afterwards.

 

Just my two cents.

Posted
30 minutes ago, Blaze69 said:

So, bottomline as per Nightro's comment, when it comes to multiple nipples it's better to go for either flat chest/no humanoid breasts with multiple functional nipples or 2 humanoid breasts with extra vestigial nipples on the belly (but no extra breasts).

 

I say we do this: make "2 humanoid breasts" (aka the way all races are at the moment except for Lykaios and Vaalsark) the default for the mod, and create the base new textures for the races that are left with no extra nipples. Then we create an optional file that adds those "vestigial" extra belly nipples for the canine races or maybe even all of them. That way if someone wants to have those extra nipples, they can use the patch, and for those who don't, they simply use the main mod as-is. Same principle as the digitigrade patch, or at least that's what Bad Dog intended to do with it AFAIK.

 

Unfortunately the "no humanoid breasts" is not a feasible option for the mod as a whole (sorry Voldearag), but I wouldn't rule it out as a one-off "naked body only" optional thing somehow if BD is up for it at some point afterwards.

 

Just my two cents.

I agree with this, if it would be possible to do without -TOO MUCH- work, having a choice like this. IMHO, I'd like to keep it all to just 2-nipples and no extra ones, but to have a choice to have 4 extra flat ones or just the two should please just about everyone.

Posted
1 hour ago, Blaze69 said:

So, bottomline as per Nightro's comment, when it comes to multiple nipples it's better to go for either flat chest/no humanoid breasts with multiple functional nipples or 2 humanoid breasts with extra vestigial nipples on the belly (but no extra breasts).

 

I say we do this: make "2 humanoid breasts" (aka the way all races are at the moment except for Lykaios and Vaalsark) the default for the mod, and create the base new textures for the races that are left with no extra nipples. Then we create an optional file that adds those "vestigial" extra belly nipples for the canine races or maybe even all of them. That way if someone wants to have those extra nipples, they can use the patch, and for those who don't, they simply use the main mod as-is. Same principle as the digitigrade patch, or at least that's what Bad Dog intended to do with it AFAIK.

 

Unfortunately the "no humanoid breasts" is not a feasible option for the mod as a whole (sorry Voldearag), but I wouldn't rule it out as a one-off "naked body only" optional thing somehow if BD is up for it at some point afterwards.

 

Just my two cents.

At first I didn't think I'd like the way the Lykaios looked, but now it looks weird to me not to see it. So I guess I like it now? Multiple breasts are still not my cup of tea though.

Posted

 Yiffy Age of Skyrim. Update idea.

* Creator Bad Bog Said He/she will concentrate on SE version update. All suggestion should be discussed in SE version.

 

0. First it's just my one opinion. I respect others.

  English isn't my mother language. I'm South Korean. Sorry About poor English.

 

1. Texture overhaul request to (Dunmer) Black Panther.

 

Currently Black Panther race skin is too dark to can't see shape of their Head. It almost look like simple chunk of black mess. I think it will be better to make them little brighter to easily recognized their face. I know it fit at lore cause they got dark skin as punishment of Azura. But in World of Yiffy age it is already half blessing. They are too dark to find their face and shape. it's good for ambush melee.

* By the way, At DawnGuard people developed reverse draw crossbow with formidable Dwarven metal with Explosive Bolt. Future of Tamriel battle will be Crossbow and musket fight. (Dunmer) Black Panther's dark skin will be blessing at that moment because opponent of them will hard to aim their ranged weapon due to black skin's natural camouflage While Panther easily aim and snipe their enemy. Also Fight in darkness or Urban and Forest will be Suicidal for opponent. Panther's Black mess can't be recognized easily. You will need to hire more more and more Khajiit for their night sight to survived Dunmer furry's Night attack. In the lore of Yiffy age everyone inherited animal's eye but Khajiit night sight are best.

*My Computer is good I invested thousand dollars(All of Money I had) to New computer parts except Monitor. Monitor are about 7 year old LED 2K, one time fully repaired. I'm wearing Glass. too My Eye aren't good maybe that's way I feel Panther are hard to see.

 

2. Draugr, Falmer ang giant with lore Problem.

 

If Creature of Nirn was born as Furry in beginning Those three human form need to changed to fitting lore. But, People of Nirn choose to become Anthro furry by will-we can add lore they want to united world of Nirn. So, They become more nature like form. A Furry- those Ancient creatures are understandable with lore. They are trace Furry once a human or Elf. However in that case Snow-leopard (Snow Elf) race get Problem. Maybe they changed their form at late time about recent Thousand years. But I think Change them as Furry form too are more fitting.

 About Giant there is crossbreed with human in Elder scroll Online. It mean giant aren't totally separated race with other giant need to change too.

 

3. About Foot wear.

Add all Foot wear to fit Anthro Furries are hard. I think Zootopia like simple paw supporter are good choice of modeling. https://goo.gl/images/FbMjry Making one Model then add texture variation like steel, glass and Ebony. will be good.

 

4.minor matters.

 

Some of Texture and asset like dead bond body in catacomb and Septim Coin with Emperor's face can be change into furry. But it's minor detail. Major thing are already become Furry like statues of gods.

 

P.S One thing I regret is when I know about this mod. I already spend all of my money on High-end Computer. If I know mod before bought electronic parts I would aid chunk of dollars to Our Good modder Bad Dog. I'm play this mod. more I'm playing I feel Bad Dog did Good job.

 

Thanks for reading this long message.

Posted
1 hour ago, Kardienlupus said:

 Yiffy Age of Skyrim. Update idea.

* Creator Bad Bog Said He/she will concentrate on SE version update. All suggestion should be discussed in SE version.

 

0. First it's just my one opinion. I respect others.

  English isn't my mother language. I'm South Korean. Sorry About poor English.

 

1. Texture overhaul request to (Dunmer) Black Panther.

 

Currently Black Panther race skin is too dark to can't see shape of their Head. It almost look like simple chunk of black mess. I think it will be better to make them little brighter to easily recognized their face. I know it fit at lore cause they got dark skin as punishment of Azura. But in World of Yiffy age it is already half blessing. They are too dark to find their face and shape. it's good for ambush melee.

* By the way, At DawnGuard people developed reverse draw crossbow with formidable Dwarven metal with Explosive Bolt. Future of Tamriel battle will be Crossbow and musket fight. (Dunmer) Black Panther's dark skin will be blessing at that moment because opponent of them will hard to aim their ranged weapon due to black skin's natural camouflage While Panther easily aim and snipe their enemy. Also Fight in darkness or Urban and Forest will be Suicidal for opponent. Panther's Black mess can't be recognized easily. You will need to hire more more and more Khajiit for their night sight to survived Dunmer furry's Night attack. In the lore of Yiffy age everyone inherited animal's eye but Khajiit night sight are best.

*My Computer is good I invested thousand dollars(All of Money I had) to New computer parts except Monitor. Monitor are about 7 year old LED 2K, one time fully repaired. I'm wearing Glass. too My Eye aren't good maybe that's way I feel Panther are hard to see.

 

2. Draugr, Falmer ang giant with lore Problem.

 

If Creature of Nirn was born as Furry in beginning Those three human form need to changed to fitting lore. But, People of Nirn choose to become Anthro furry by will-we can add lore they want to united world of Nirn. So, They become more nature like form. A Furry- those Ancient creatures are understandable with lore. They are trace Furry once a human or Elf. However in that case Snow-leopard (Snow Elf) race get Problem. Maybe they changed their form at late time about recent Thousand years. But I think Change them as Furry form too are more fitting.

 About Giant there is crossbreed with human in Elder scroll Online. It mean giant aren't totally separated race with other giant need to change too.

 

3. About Foot wear.

Add all Foot wear to fit Anthro Furries are hard. I think Zootopia like simple paw supporter are good choice of modeling. https://goo.gl/images/FbMjry Making one Model then add texture variation like steel, glass and Ebony. will be good.

 

4.minor matters.

 

Some of Texture and asset like dead bond body in catacomb and Septim Coin with Emperor's face can be change into furry. But it's minor detail. Major thing are already become Furry like statues of gods.

 

P.S One thing I regret is when I know about this mod. I already spend all of my money on High-end Computer. If I know mod before bought electronic parts I would aid chunk of dollars to Our Good modder Bad Dog. I'm play this mod. more I'm playing I feel Bad Dog did Good job.

 

Thanks for reading this long message.

I agree about the dark elfs/black panthers being too dark, as of now you can barely see their face in the load screen art. Perhaps a lighter texture for them would be necessary?

We discussed the draugr, falmer and giants in the previous page. We could do them with difficulty, but would need to worry about compatibility with many other mods. In my opinion though, it's not that obscure for giants to retain a human like model in a furry setting.

As for footwear furrys already have paws that protect them, well, most of them at least. Plus I think Bad Dog keeps the footwear invisible to not only make sense for a furry world, but to make armor patches easier to make. It's far easier to make a piece of armor render invisible than it is to make a brand new mesh and texture for it. Then again this comes from an english major, not a modeler, so what do I know? XD If Bad Dog decides too, he could make a patch for the footwear if he wants too.

Posted
8 hours ago, MS1 said:

I agree about the dark elfs/black panthers being too dark, as of now you can barely see their face in the load screen art. Perhaps a lighter texture for them would be necessary?

I have to agree here, the Panther thing hasn't really worked out that well. Not that the textures aren't good (they are), but the game engine is just bad at rendering dark or even black character models. I mean, a pure black #000000 tint only translates to "dark chocolate" skin as evidenced by Dremora, and darkening the skin textures themselves as we did there doesn't work that well either.

 

I would also suggest rethinking the Dark Elf -> Panther match. Dark Elves have that name for a reason, but when you see them ingame you'll notice they have grey skin. Not black, but grey; obviously with variance among them causing some to have darker tones that others, but still, average is grey. Maybe we could look for a different feline species to replace them with? One that can look good with grey tints instead of their original colors but doesn't need to be extremely dark like panthers are. Like for example desaturated/grey-tinted clouded leopards or, I dunno, pumas?

 

I'm aware that would mean creating brand new textures for them and Bad Dog will probably pass on that, but the question a few pages back about replacing Panthers with Snow Leopards (to both have more leopards around and get rid of the issues with the panther textures) got me thinking about that.

8 hours ago, MS1 said:

We discussed the draugr, falmer and giants in the previous page. We could do them with difficulty, but would need to worry about compatibility with many other mods. In my opinion though, it's not that obscure for giants to retain a human like model in a furry setting.

Okay, as I may have stated before, this is the way I understand the YA lore/world and how it affects the creature races:

 

"Humans" and "Elves" from Tamriel (aka the playable races) have always been furries, so the words themselves actually mean "canines" and "felines" respectively in-universe. The whole creation myths and human/elven differences and stuff are exactly the same otherwise. Timelines and history are the same as in the original lore, yadda yadda yadda. "Real" humans do still exist in Nirn, in the form of Akaviri, and they would be known in Tamriel due to the multiple Akaviri invasions, but are not really common in Tamriel and some people may even think they never existed at all. Thus, having some references to actual humans (or playing as one through custom races) is not YA-lore breaking, but those can't be too common either.

 

As for the creatures: Falmer are supposed to be devolved and mutated Snow Elves aka Snow Leopards, so they would be something like twisted and fur-less felines; basically what vanilla falmers are to elves, but applied to anthro felines. Draugr are supposed to be mummyfied Nords aka Lykaios, and same goes for Dragon Priests. Giants are actually supposed to be related to Nords somehow as per the older Morrowind-era (I think?) lore as well as the backstory for one of ESO's main characters, so... same process to go from human to giant, but applied on wolves instead.

8 hours ago, MS1 said:

As for footwear furrys already have paws that protect them, well, most of them at least. Plus I think Bad Dog keeps the footwear invisible to not only make sense for a furry world, but to make armor patches easier to make. It's far easier to make a piece of armor render invisible than it is to make a brand new mesh and texture for it. Then again this comes from an english major, not a modeler, so what do I know? XD If Bad Dog decides too, he could make a patch for the footwear if he wants too.

I'd say the idea for footwear would be to leave the paws themselves exposed to provide grip and agility plus some neat claws for offense, but pretty much everything else could be covered if need be (Bad Dog posted a concept art pic of digitigrade leg armor a few pages back and it looked pretty good).

 

The real problem is indeed creating the meshes to fit the digi feet (regardless of whether they are used with a vanilla or digitigrade skeleton, as the meshes are the same for both).

Posted

I find fair good mod improve Imperial Soldier's Armor. Make them more reasonable. Here is better mailed and refined legionaries Armor. The Reason I like this mod because I always thinking Studded Imperial Armor should protect belly not just only shoulder parts. Here is Link : https://www.nexusmods.com/skyrim/mods/50407 . There will be several forging Imperial gear mod out there. To Armor are craftable. :)

Posted
12 minutes ago, Blaze69 said:

I'd say the idea for footwear would be to leave the paws themselves exposed to provide grip and agility plus some neat claws for offense, but pretty much everything else could be covered if need be (Bad Dog posted a concept art pic of digitigrade leg armor a few pages back and it looked pretty good).

 

The real problem is indeed creating the meshes to fit the digi feet (regardless of whether they are used with a vanilla or digitigrade skeleton, as the meshes are the same for both).

Where is Our Bad Dog Modder nice deign of Paw wear? Can you give link or Tell what exact page where Modder uploaded?

Posted
6 minutes ago, Kardienlupus said:

Where is Our Bad Dog Modder nice deign of Paw wear? Can you give link or Tell what exact page where Modder uploaded?

The original post is here, but this is the image I'm talking about:

Spoiler

digitigrade_leg_armor_concepts_by_russel

 

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