Blaze69 Posted July 7, 2018 Posted July 7, 2018 6 hours ago, MS1 said: Been a little while since I've posted here. I'm looking for a little help with my Yiffy age installation. It seems to crash semi-randomly on inventory usually in the books slot. Sometimes even with large inventories. This makes a mage character almost unplayable as the spells come from books. I've used LOOT to organize my load order it seems mostly stable except for that one issue, perhaps there's a mod I need to get rid of that's causing it or perhaps something else? Mod Organizer is used rather than NMM for the record. First and foremost, the YA plugins should be placed way lower in your LO. Pretty much at the bottom, with the only things loading after them being the Merged/Bashed/Smashed Patches and the DynDOLOD plugin (if using any of those). Also, chances are your bug is not caused by YA itself (or at least it's not the main cause), but it's asset load may contribute to causing the crash. As for your specific problem, does it happen only in the Books section of the inventory, or somewhere else? If it's indeed only there, only reason for it that I can think of would be something wrong with UI files or something related to books. Is SkyUI properly installed? Do you have any other mods that may edit anything related to books. As for that... discussion going on in the thread, I don't know where it came from, and I don't want to. Y'all n'wahs need Talos.
Kardien Lupus Posted July 7, 2018 Posted July 7, 2018 22 hours ago, NightroModzz said: Uuuh... hmm Well that's cool, but doubt you will be allowed to do that in our life time, and there would be a lot of protests against it. Especially from the religious believers. Also, the creations freedom is something to think about. I can see minor splicing by volunteer being closer in terms of anything being public than genetically modified human embryos, but may have to sign off some of your freedom. Reminds me of that old Batman episode where Cat Woman got turned into a furry. I agreed. Plus We need more science to become Real Anthro Furry. At that time We don't need to wear fursuit.
Kardien Lupus Posted July 7, 2018 Posted July 7, 2018 I got some minor but irritating Problem. I don't like hard stuff but enjoy to see Furry Breast and male penis. But some time NPCs have human penis not furry one. I think its Mod load order Problem. I reinstall mod and restart new game-I didn't catch first dragon so starting as new save is fine- . It looks like there is no' few npc get human penis' problem now. However I little bit worry about problem can always happen again. Way sometime few of npc get human Penis instead of Furry one? Did Any one know this Problem? Why this thing happen? Thanks for reading this message.
ModernSilver Posted July 7, 2018 Posted July 7, 2018 13 hours ago, Blaze69 said: First and foremost, the YA plugins should be placed way lower in your LO. Pretty much at the bottom, with the only things loading after them being the Merged/Bashed/Smashed Patches and the DynDOLOD plugin (if using any of those). Also, chances are your bug is not caused by YA itself (or at least it's not the main cause), but it's asset load may contribute to causing the crash. As for your specific problem, does it happen only in the Books section of the inventory, or somewhere else? If it's indeed only there, only reason for it that I can think of would be something wrong with UI files or something related to books. Is SkyUI properly installed? Do you have any other mods that may edit anything related to books. As for that... discussion going on in the thread, I don't know where it came from, and I don't want to. Y'all n'wahs need Talos. I fixed the load order with putting the yiffy Age mod and patches at the bottom and it didn't seem to impact the issue too much. As of now I'm running a full check of the mods, installing one, run game, new game check books and such, exit, install next mod. I'll let you know how that goes.
Azala Posted July 7, 2018 Posted July 7, 2018 1 hour ago, Kardienlupus said: I got some minor but irritating Problem. I don't like hard stuff but enjoy to see Furry Breast and male penis. But some time NPCs have human penis not furry one. I think its Mod load order Problem. I reinstall mod and restart new game-I didn't catch first dragon so starting as new save is fine- . It looks like there is no' few npc get human penis' problem now. However I little bit worry about problem can always happen again. Way sometime few of npc get human Penis instead of Furry one? Did Any one know this Problem? Why this thing happen? Thanks for reading this message. Try disabling the human SOS plugins -- you know, VectorPlexus Regular, Smurf Average, VectorPlexus Muscular (or whatever combination of them you may happen to have). Move to an interior cell without any other NPCs around first before doing so, though. For the Bad Dog Anthro ones, go through the SOS MCM and disable it by unchecking every race that it appears on.Since I'm guessing this is an existing game, you may end up having to go back and assigning new beasty schlongs to the NPCs that previously had the human ones. 14 hours ago, Blaze69 said: ... As for that... discussion going on in the thread, I don't know where it came from, and I don't want to. Y'all n'wahs need Talos. Yyyyeah, I couldn't agree more with this sentiment. EDIT: Sorry about perceived double-post, internet is being stupid.
Kardien Lupus Posted July 8, 2018 Posted July 8, 2018 32 minutes ago, Azala said: Try disabling the human SOS plugins -- you know, VectorPlexus Regular, Smurf Average, VectorPlexus Muscular (or whatever combination of them you may happen to have). Move to an interior cell without any other NPCs around first before doing so, though. For the Bad Dog Anthro ones, go through the SOS MCM and disable it by unchecking every race that it appears on.Since I'm guessing this is an existing game, you may end up having to go back and assigning new beasty schlongs to the NPCs that previously had the human ones. Yyyyeah, I couldn't agree more with this sentiment. EDIT: Sorry about perceived double-post, internet is being stupid. Thanks for Advice I'll try. Anyway. Is only some of race have extra row of tits? I heard only Lykaios and Vaalsark race textures have row of tits. There is no texture of extra row of tits in other race on mod? I think row of tit make more furry realistic.
ModernSilver Posted July 8, 2018 Posted July 8, 2018 22 hours ago, Blaze69 said: First and foremost, the YA plugins should be placed way lower in your LO. Pretty much at the bottom, with the only things loading after them being the Merged/Bashed/Smashed Patches and the DynDOLOD plugin (if using any of those). Also, chances are your bug is not caused by YA itself (or at least it's not the main cause), but it's asset load may contribute to causing the crash. As for your specific problem, does it happen only in the Books section of the inventory, or somewhere else? If it's indeed only there, only reason for it that I can think of would be something wrong with UI files or something related to books. Is SkyUI properly installed? Do you have any other mods that may edit anything related to books. As for that... discussion going on in the thread, I don't know where it came from, and I don't want to. Y'all n'wahs need Talos. I found what was causing my problem. It seems that something in Legacy of the Dragonborn was messing with books or something. Removing said mod fixed it. Probably won't work without a patch with YA or another mod. My build seems really stable now for a change, so that's an improvement. One other thing, I'm currently wanting to find a good house to replace the now unofficially abandoned Sjel Blad Castle mostly to it feeling a little cheaty. Would anyone know any good house mods that you could point me to? Looking for one with a treasure room as in a place to display deadric artifacts, elder scrolls, dragon priest masks, and ect. and preferably has a legit way to aquire it via gold or a quest. Would anyone know a house mod with such features? EDIT: I found the expansive houses by SkyrimLazz which were pretty much what I was looking for. (Though it could be argued that the in-game price for the houses should be a little more expensive for all you get in them.) The houses look really nice though, and their npcs seem to work with YA. (Although they can be disabled.) If your also someone bored with the vanilla houses, I'd recommend giving his profile a look.
Blaze69 Posted July 8, 2018 Posted July 8, 2018 7 hours ago, MS1 said: I found what was causing my problem. It seems that something in Legacy of the Dragonborn was messing with books or something. Removing said mod fixed it. Probably won't work without a patch with YA or another mod. My build seems really stable now for a change, so that's an improvement. Yeah, Legacy would definitely require a patch because I'm sure it adds new NPCs. But I keep hearing how the mod is a broken and unoptimized mess that breaks games like it's going out of style, so I don't think I'll be checking it out anytime soon. Glad to hear you got it sorted out.
Bad Dog Posted July 8, 2018 Author Posted July 8, 2018 Howabout move the GMO talk to its own thread. I'm coming back to YA soon and I'll want this thread to talk about that. Only a few races have extra tits for no good reason except I apparently don't love them enough to focus on doing that. Should the next version be all 2- or 6-tit? I'm thinking 2. I may do more patches for other mods but I'll focus on mods that run on SSE. The next version of YA is likely to be SSE only. 2
Taven Posted July 8, 2018 Posted July 8, 2018 1 hour ago, Bad Dog said: Howabout move the GMO talk to its own thread. I'm coming back to YA soon and I'll want this thread to talk about that. Only a few races have extra tits for no good reason except I apparently don't love them enough to focus on doing that. Should the next version be all 2- or 6-tit? I'm thinking 2. I may do more patches for other mods but I'll focus on mods that run on SSE. The next version of YA is likely to be SSE only. I honestly think the next version should be just 2 tits. I'd believe having more than two would create problems(Depending on the mesh) with different types of armors/clothings...and it's my personal preference it remains two tits.
Blaze69 Posted July 8, 2018 Posted July 8, 2018 2 hours ago, Bad Dog said: Only a few races have extra tits for no good reason except I apparently don't love them enough to focus on doing that. Should the next version be all 2- or 6-tit? I'm thinking 2. Pretty sure the only ones left with a six-pack are the Lykaios and Vaalsark, so since the former already have textures with only 2 nipples from the original mod and the latter will get new textures (or at least you said those were your plans, and same goes for Kygarra), I'd say it's a good time to unify it all and have all raced with only 2. I mean, I'm not against the idea of canines having more than 2 breasts (even if the only "naturally enlarged" ones are the top two like they are right now), but having the others on the texture only doesn't translate well to Skyrim bodies and making custom body meshes with modeled belly nipples would take a lot of work and still wouldn't work when wearing clothes or armor, so I'd say it's not worth it. Quote I may do more patches for other mods but I'll focus on mods that run on SSE. The next version of YA is likely to be SSE only. Kind of a bummer, but hopefully ENB will be advanced enough soon so SSE can be made to look remotely good and also the remaining SKSE mods/plugins will be ported as well. Those two are the main gripes I still have left with SSE. Well, those and the lack of YA, but the port would take care of it anyway, so...
ModernSilver Posted July 8, 2018 Posted July 8, 2018 2 hours ago, Bad Dog said: I may do more patches for other mods but I'll focus on mods that run on SSE. The next version of YA is likely to be SSE only. In light of that, would the Immersive Armor patch still have the greenlight? I remember earlier in the forum you said that one was a possibility. Not sure if that has been updated to SE yet or not. Something else I've noticed: mannequins, they appear to be one of very few objects that haven't been given a furry model so to speak. Would there be any plans to change them to bring them in accordance with the rest of the world? Perhaps based on the lykaios/nord? Or is that something you'd rather wait until after the SE update/something you don't think you should add?
MadMansGun Posted July 8, 2018 Posted July 8, 2018 4 hours ago, Bad Dog said: The next version of YA is likely to be SSE only. BOOOO ? 64bit mods can't be converted back into 32bit. 1
Bad Dog Posted July 8, 2018 Author Posted July 8, 2018 Which is the problem. If the tools are more stable for SSE, going backwards will be no fun. If it doesn't matter, I might continue with what I know. Immersive Armors are on the wishlist. I've thought about manekins, but is it really worth it?
Blaze69 Posted July 8, 2018 Posted July 8, 2018 41 minutes ago, Bad Dog said: Which is the problem. If the tools are more stable for SSE, going backwards will be no fun. If it doesn't matter, I might continue with what I know. Nope. Not more stable. At all. Not a chance. The SSE CK is even more of a piece of crap than the original one, if that's even possible. More prone to crashes, still as buggy as always, and takes ages to load (I mean, the original one also took a while to load, but with the SSE one it's just ridiculous). And that I can tell already with the only exlerience of porting my version of the Lungaris to SE, so guess what will happen when trying to work on a mod as big as YA. For meshes and textures, the tools are pretty much the same (not sure if there are custom settings for SSE export or you create the assets for 32 and then port to 64). Only difference I know of is that SE crashes if you try to load an uncompressed L8 grayscale image and it also supports the new BC7 compression for DDS, but AFAIK the latter format can only be worked on with Photoshop as the Paint.Net and GIMP plugins for DDS don't support them yet. I've also heard that nifs are more finnicky so something that is just buggy on 32 but otherwise works can outright crash 64, but I haven't seen it myself yet so I can't confirm it. So, yeah, I'd say sticking to 32 and then porting any new stuff for 64 afterwards sounds like the best options so both benefit, but I guess we'll have to see. 1
MadMansGun Posted July 8, 2018 Posted July 8, 2018 50 minutes ago, Blaze69 said: I've also heard that nifs are more finnicky so something that is just buggy on 32 but otherwise works can outright crash 64, but I haven't seen it myself yet so I can't confirm it. apparently the german shepherd from MNC/HentaiCreatures had that problem.
Kuroyami Posted July 8, 2018 Posted July 8, 2018 1 hour ago, Bad Dog said: I've thought about manekins, but is it really worth it? I'd imagine the only change to them would just be the head mesh, and their textures. Maybe making them look like Lyakios for YA, just like they look like Nords in the vanilla game. No real need to make any of the schongs work with them, though. It would go along with the basic "no humans" rule, and at this point, those are the only "race" in the game that breaks that, maybe beyond thing like the Draugr(a daunting task to start with, I know), the Falmer(as they don't match the Snow Elves/Leopards at all, and an equally daunting task as the Draugr - though I'm not sure if this applies to that rule) or Wispmothers(which could be left as is).
NightroModzz Posted July 8, 2018 Posted July 8, 2018 7 hours ago, Bad Dog said: Only a few races have extra tits for no good reason except I apparently don't love them enough to focus on doing that. Should the next version be all 2- or 6-tit? I'm thinking 2. Although I don't use the mod, but two is the logical choice. So~, how many people here know that six vs two tits are not a species specific adaption, but a quadrupedal vs bipedal adaption? As for the mesh version of six tits that I've seen before, it would cause a lot of medical issues, and possibly die at a young age due to a broken spine. It's not a trait that would carry over to being a bipedal.
Blaze69 Posted July 8, 2018 Posted July 8, 2018 1 hour ago, Kuroyami said: It would go along with the basic "no humans" rule, and at this point, those are the only "race" in the game that breaks that, maybe beyond thing like the Draugr(a daunting task to start with, I know), the Falmer(as they don't match the Snow Elves/Leopards at all, and an equally daunting task as the Draugr - though I'm not sure if this applies to that rule) or Wispmothers(which could be left as is). I mean, there's still the Akaviri humans plus whatever custom races you may want to use, so humans or elves can still be there. And the jury is still out on whether there were any humans in Tamriel before furries showed up (which could affect whether Draugr are still supposed to be humans or they are actually meant to be mummified wolves but don't look the part because achieving that ingame is a no-go). Falmer are still kinda wrong anyway, but that's because of the same reason. The point is, it's not that crazy to have humans in the setting as we envisioned it. But it is also true that it would make more sense to build mannequins based on the most common species, so Lykaios or at least canine (aka "human" as per the YA definition) ones as default sounds good to me. Only a matter of coming up with a wooden texture for the Lykaios head and setting the ManakinRace to use Nord armors. 1 hour ago, NightroModzz said: Although I don't use the mod, but two is the logical choice. So~, how many people here know that six vs two tits are not a species specific adaption, but a quadrupedal vs bipedal adaption? Pretty sure I've seen an Elder Scrolls-related video about "why do Khajiit have 2 breasts" that explained it more or less (Of course based on the RL biological explanation for it). I think it could have been posted somewhere in here, even? But still, thanks for the reminder. Quote As for the mesh version of six tits that I've seen before, it would cause a lot of medical issues, and possibly die at a young age due to a broken spine. It's not a trait that would carry over to being a bipedal. I mean, that could also be applied to several of the bodies I've seen people drawing or even using in the game (anyone remember the Manga body? *shudders*), so it's not like people usually care about that kind of stuff. But yes, it's better when this kind of stuff can be kept as "realistic-ish" as possible, so that's another reason to go for 2. It's not the number that counts, but rather what they are attached to .
ModernSilver Posted July 8, 2018 Posted July 8, 2018 1 hour ago, Kuroyami said: I'd imagine the only change to them would just be the head mesh, and their textures. Maybe making them look like Lyakios for YA, just like they look like Nords in the vanilla game. No real need to make any of the schongs work with them, though. It would go along with the basic "no humans" rule, and at this point, those are the only "race" in the game that breaks that, maybe beyond thing like the Draugr(a daunting task to start with, I know), the Falmer(as they don't match the Snow Elves/Leopards at all, and an equally daunting task as the Draugr - though I'm not sure if this applies to that rule) or Wispmothers(which could be left as is). I believe dragon priests could also be added to that list along with possibly skeletons? Not sure if YA touches those or not. Although in Helgen keep in my playthrough I think I saw a beast skeleton but I'm not too sure. Could even add giants, but that could be debatable I agree about the schongs though no real need for them on the mannequins as their just to put clothes and armor on for display, usually made way after the statues. As for the special edition I'm tempted to say to keep both versions of the mod up, but that would mean doing the same thing twice in each creation kit; it's a pain in the butt to get it to work as it is. Besides, no one wants to repeat what they just did the day before. 2 hours ago, Blaze69 said: Nope. Not more stable. At all. Not a chance. The SSE CK is even more of a piece of crap than the original one, if that's even possible. More prone to crashes, still as buggy as always, and takes ages to load (I mean, the original one also took a while to load, but with the SSE one it's just ridiculous). And that I can tell already with the only exlerience of porting my version of the Lungaris to SE, so guess what will happen when trying to work on a mod as big as YA. For meshes and textures, the tools are pretty much the same (not sure if there are custom settings for SSE export or you create the assets for 32 and then port to 64). Only difference I know of is that SE crashes if you try to load an uncompressed L8 grayscale image and it also supports the new BC7 compression for DDS, but AFAIK the latter format can only be worked on with Photoshop as the Paint.Net and GIMP plugins for DDS don't support them yet. I've also heard that nifs are more finnicky so something that is just buggy on 32 but otherwise works can outright crash 64, but I haven't seen it myself yet so I can't confirm it. So, yeah, I'd say sticking to 32 and then porting any new stuff for 64 afterwards sounds like the best options so both benefit, but I guess we'll have to see. With how broken the creation kits are I wonder why Bethesda doesn't just release the creation kit API to the community to fix. It may end up in the wrong hands at first, but at least we'd have a good creation kit to work with. By the way, my current build seems to have encountered a small issue with Interesting NPCs where some npcs spoken dialogue has been muted, I suspect something went wrong in my download of it. Once redownloaded could I just uninstall the current version, and install the new one on the current save, or do you think a brand new save to refresh the scripts would be necessary?
Kuroyami Posted July 8, 2018 Posted July 8, 2018 49 minutes ago, Blaze69 said: I mean, there's still the Akaviri humans plus whatever custom races you may want to use, so humans or elves can still be there. And the jury is still out on whether there were any humans in Tamriel before furries showed up (which could affect whether Draugr are still supposed to be humans or they are actually meant to be mummified wolves but don't look the part because achieving that ingame is a no-go). Falmer are still kinda wrong anyway, but that's because of the same reason. The point is, it's not that crazy to have humans in the setting as we envisioned it. But it is also true that it would make more sense to build mannequins based on the most common species, so Lykaios or at least canine (aka "human" as per the YA definition) ones as default sounds good to me. Only a matter of coming up with a wooden texture for the Lykaios head and setting the ManakinRace to use Nord armors. Well, I generally mean in the sense of the vanilla races, playable or not. Not so much in the sense of having this be a world where humans simply do not exist at all - obviously the Akaviri(meaning the humans of Akavir) do, and having them as an example as to why certain traits exist among the other races of Tamriel does make sense. But considering that, having something exist that looks human, but there is no connection at all to the Akaviri? Certainly one could make the suggestion on lore as to something like the Wispmothers(unless any offical lore would contradict it), but for the Draugr, it does not work. Though I certainly do get the amount of work that would be required for the Draugr, even if there may be ways to lessen that. But that choice isn't mine to make. Quote Pretty sure I've seen an Elder Scrolls-related video about "why do Khajiit have 2 breasts" that explained it more or less (Of course based on the RL biological explanation for it). I think it could have been posted somewhere in here, even? But still, thanks for the reminder. Well... Quote I believe dragon priests could also be added to that list along with possibly skeletons? Not sure if YA touches those or not. Although in Helgen keep in my playthrough I think I saw a beast skeleton but I'm not too sure. Could even add giants, but that could be debatable I agree about the schongs though no real need for them on the mannequins as their just to put clothes and armor on for display, usually made way after the statues. The Dragon Priests would fall in with the Draugr assets if those were edited. Skeletons...may be somewhat changed by this point, but those have the same complexity as the Draugr, especially considering compatibility with Immersive Creatures. As for Giants, well...they likely will pose the same problem as the Draugr. Yeah, SOS already seems to make the mannequin body...blank, so to speak, rather than the somewhat awkward loincloth they wear in vanilla. So having the same with fitting textures works.
Teraunce Posted July 9, 2018 Posted July 9, 2018 I mean this is kinda off topic but I've been working on getting a version of YA working for SSE . I got it to load to the main menu. I just need to figure out how recompiling scripts work. If I do get it working as an important side note the schlongs component works by mod events instead of RCAE calls and overwriting a couple other mods scripts as a stop-gap until they include the modified framework I set up. RCAE is a pile of code I have no idea how it works because Skyrim is a black box to me. Papyrus I can work with, RCAE threw 667 compiler errors at me when I loaded it up in Visual Studio Express 2015 and most of them made as much sense to me as ancient hebrew, and the only other language I sorta speak is Spanish.
Bad Dog Posted July 9, 2018 Author Posted July 9, 2018 8 hours ago, Blaze69 said: The SSE CK is even more of a piece of crap than the original one, if that's even possible. Now I haz a sad.
Blaze69 Posted July 9, 2018 Posted July 9, 2018 8 hours ago, Voldearag said: Six tits, zero boobs. Anyone? Just me? Just me. Already said it before: I'm cool with the idea (prefer my ladies with breasts, but I can live without them), but there's no way to properly pull that off in Skyrim with support for clothing or armors. 3 hours ago, Bad Dog said: Now I haz a sad. I mean, it's Bethesda we're talking about. The day they release a bug-proof and fully working tool or game will be the day hell freezes and EA drops all its evil scummy tactics and behaves like CDPR.
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