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Yiffy Age of Skyrim


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Posted
5 hours ago, MadMansGun said:

if you think that's hard try making animated loadscreens ?

On the other hand, if I got it right you can simply paste new meshes into the load screen and it works right away with the anim and everything, so once you have the NSFW version of it creating a SFW one is as simple as pasting some clothes or armor and saving it again. As opposed to having to replicate them completely from scratch, which is what Bad Dog would have to do.

 

Unless the anim itself is NSFW in nature (like the male Selachii one you made with the bed), but that would not be the case for the vanilla replacers packed in YA.

Posted

You can make animated load screens!?

 

It wouldn't be completely completely from scratch. The screens are posed by rigging the mesh to an armature and posing the armature, so theoretically I would just need to load up the vanilla mesh and export. It's fiddling all the details from there that's a pain. And there are a bunch of them at this point.

Posted
9 hours ago, Bad Dog said:

You can make animated load screens!?

It's some black magic fuckery, but yes, MadMansGun figured it out. He is working on custom load screens for Horny Creatures and he also made some for the shark race.

 

You can download the latest version of HCOS if you want to check them out, as he already included a handful of animated ones. I think you need Max to export them, though, so it may be a problem if you wanted to create them yourself.

 

EDIT: there's also an example in the spoiler from this post, though in that case it's a menu logo replacer.

Posted
3 hours ago, Blaze69 said:

EDIT: there's also a GIF example in the spoiler from this post, though in that case it's a menu logo replacer.

fyi: that's a mp4, not a gif.

Posted

If Max weren't a jillion dollars I might switch over.

 

I think the dragon wings might actually be doing something like this. There's a bunch of NiController nodes in there I don't understand.

Posted

I said I couldn't do this but in a few days away from the computer I realized that a difference between the raven and panther is that I was putting more light/dark variation in the diffuse of the raven. So I came back and got this. Here's the guy in a few different light situations--bright dungeon torch, candlelight, full sun, full daylight shade. 

 

I only touched the body. I showed the head in the full sun version so you can see how close the body is to the current full-sun look. It's a bit shiny-plastic but maybe not so much as to be objectionable. The last one is full shade, but if you look closely you can see it's not just a black hole--there is enough variation to get a sense of a sold body.

 

Thoughts?

 

Spoiler

enb 2018_07_18 22_32_33_61.jpgenb 2018_07_18 22_30_23_50.jpgenb 2018_07_18 22_29_43_01 copy.jpgenb 2018_07_18 22_33_27_58 copy.jpg

 

Posted
42 minutes ago, Bad Dog said:

If Max weren't a jillion dollars I might switch over.

 

I think the dragon wings might actually be doing something like this. There's a bunch of NiController nodes in there I don't understand.

it's pretty much unanimous that no one is using a legal copy around here.

 

dragons use NiControllerManager for there burn away death effects, my loadscreens are using NiTransformController to make animated nodes.

therefor the 2 are not the same thing.

Posted
2 hours ago, Bad Dog said:

I said I couldn't do this but in a few days away from the computer I realized that a difference between the raven and panther is that I was putting more light/dark variation in the diffuse of the raven. So I came back and got this. Here's the guy in a few different light situations--bright dungeon torch, candlelight, full sun, full daylight shade. 

 

I only touched the body. I showed the head in the full sun version so you can see how close the body is to the current full-sun look. It's a bit shiny-plastic but maybe not so much as to be objectionable. The last one is full shade, but if you look closely you can see it's not just a black hole--there is enough variation to get a sense of a sold body.

 

Thoughts?

 

  Reveal hidden contents

enb 2018_07_18 22_32_33_61.jpgenb 2018_07_18 22_30_23_50.jpgenb 2018_07_18 22_29_43_01 copy.jpgenb 2018_07_18 22_33_27_58 copy.jpg

 

It look better Bad Dog. Thanks for good work. It is more recognizable but I think skin color need little bit more touch to just bit grey and blue like not sheer black Jaguar in This world

 

121293423_BluegrayBlackJaguar.thumb.jpg.8612c552d600311626e1850cb5f4a763.jpg

 

If they enough Black-grey-Blue. There will be no need to make them shiny I guess.

 

And Always thanks for making progress on upgrade SSE version. First update of Bad Dog schlong is good start.

 

P.S I always looking for your work Bad Dog. Keep going to do good modding. :)

Posted
2 hours ago, MadMansGun said:

legal copy around here.

at least three people are, though one of those is a student version.

 

3 hours ago, Bad Dog said:

Thoughts? 

 

Looks alright, I would use the normal more for catching details and leave the specular in a slightly flattened range for dark fur patterns. Boris has spent a shit ton of time working on and refining how normals interact with lights sources, let his code to the work instead of trying to get textures to do more than they can.

 

Also for speculars: for fur patterns instead of solid bands of light/dark, ripple them in both size and strength between your base strength and the max highlight value you want to break up the highlights which adds to the stippled/fur effect.

Posted
1 hour ago, 27X said:

at least three people are, though one of those is a student version.

when it comes to animation work no one is, only max 2010 & 2012 can be used to make skyrim compatible animation files.

licenses & student copys are no longer available for these versions, so it's literally impossible for anyone to have a legally obtained copy.

Posted
53 minutes ago, MadMansGun said:

animation work

I didn't realize you were talking strictly about animation.

Posted

In the sunlit picture they look wet, I don't know how you'd do it but I think removing some of the shine would help it.  The other dark lighting pictures look awesome though, they're definitely not too dark. 

If the body shape musculature were softer or the body mass index a little fattier then the shininess would probably look less like a bare greased Anubis, but I don't think that's worth worrying about.

Posted
7 hours ago, Bad Dog said:

.

i skimmed through some tutorials and it looks like it may be possible to use blender to make animated nif files:

https://www.nexusmods.com/fallout3/mods/9700/?

https://forums.civfanatics.com/resources/tut-animate-with-blender-and-nifscope.10989/

the only problem is they are not using them the way i am (or for the same game), so there import & export settings are most likely wrong and they are doing things that you don't need to do.

 

for what it's worth these are my max import & export settings:

import settings.jpgAnimated Nif Export Settings.jpg

Posted

Heh. You say "bare greased Anubis" like that's a bad thing. 

 

Issue is, of course, that what looks good in one lighting situation sucks in another. I think the current fur looks pretty good in full sunlight, but that gives us black holes in any other situation.

 

I'll play with normals. Maybe. I have a normal I freaking love for the smooth fur and don't want to muck it up. But i can play. I have a bad feeling that the next level is going to require painting on the texture to bring out the outside curves and fade back hollows and creases. 

 

I'm mostly death on pirated versions of SW, BUT if the version's not sold anymore and the current version doesn't do the job that's a little different. 

 

EDIT: And thanks for digging up that blender/nifskope info. I did an animation once. I'm interested in finding out more about how nifskope deals with them.

Posted

I mean I managed to get a Yoshi body to a technically Skyrim compatable nif format from an obscure Japanese Music Game object format of some sort. It was not easy and involved a lot of black magic like exporting it to Blender, then 3ds max, and then back to blender. It just needs some rerigging which utterly baffles me. I can't find a single tutorial for rerigging a shape but it has a skeleton, and distinct body parts that are rigged to said skeleton, it's just not one that would work well with Skyrim.

Posted

Get your new body so it overlays the vanilla body as close as possible. In blender, remove vertex groups and then copy bone weights from the vanilla body to your body. Then follow standard instructions for parenting your body to a Skyrim skeleton and exporting to a nif file. 

Posted

It is just me or everyone else to make their character look like exact version of Furry? Mine is finally become have shape and face like me. Maybe people tend to make their character base of their likeness? personality? Just curious.

Posted
20 hours ago, Bad Dog said:

Get your new body so it overlays the vanilla body as close as possible. In blender, remove vertex groups and then copy bone weights from the vanilla body to your body. Then follow standard instructions for parenting your body to a Skyrim skeleton and exporting to a nif file. 

That's the part that baffles me. When I'm next at my desktop I'll share the nif as it is exporting to a nif openable in nifskope. It's just Blender and 3ds Max both are too complex for me and the tools are greek to me. I have no idea how one would make a square in Blender. Not sure if it's even worth it actually as the model, which is internally seperated into arms, head, torso, tail, etc has non-removeable boots for feet and it has a couple non-standard bones like Shell01 and upscaling the whole body to fit the default human shape made the head quite big. Huh maybe I should break out sketchup make for this. That I know how to use.

 

Edit: I have sucessfully managed to create a square in Blender. Still prefer sketchup which has a plugin that lets me export .obj files . Is it the best tool for the job? Proble not but it lets me edit lines and vertexes directly whereas Blender doesn't and it let's me draw each individual line.

 

Side note: Due to a very old Nintendo Artbook thing there is a canon drawing showing Yoshi without his boots. His feet are fairly human-like with the exception of only having 3 toes instead of 5 and them all being roughly the same width with the middle toe slightly longer.

Posted
46 minutes ago, Teraunce said:

[...]

Forget about rigging in Blender and/or Max. Use Outfit Studio instead (bundled with Bodyslide).

 

The way to go about this would be to take some reference Skyrim nifs for character meshes (head, hands, body, feet, tail) and export them as OBJ via NifSkope or OS. Import those OBJs into Blender/Max and use them as reference to pose the meshes you want to get ingame. This is also a good chance to tweak the meshes to better fit Skyrim's proportions, since you have the reference meshes' size and shape to work on as a base. Then, once you are happy with it and it matches the reference meshes' shape and position as much as possible, you export your custom mesh as OBJ(s). Import those OBJs into Outfit Studio, and weight them using the corresponding OS references as a base.

Posted
17 hours ago, Kardienlupus said:

It is just me or everyone else to make their character look like exact version of Furry? Mine is finally become have shape and face like me. Maybe people tend to make their character base of their likeness? personality? Just curious.

Not just you. Someone just asked me to make a character like their fursona. If it floats your boat, go with it.

Posted

Just installed the mod and a bunch of the optional ones. took me a few days to get it right and was trying to get the Sexlab mod to work for actual interactions and animations. but they only do normal idle standing pose while the animation and sound plays.  I'm new to trying to install so many mods so I'm likely missing something or doing it wrong and wondering if there is maybe a mod I'm missing for it.  I had all from the links installed except Drachis argonians, WetnCold, Extra Bandits, and most the followers.  i have a few extra mods that FNIS mod that sexlab said it needed, and a few extra player houses and some added weapons and armour.

Posted
47 minutes ago, Zelx said:

Just installed the mod and a bunch of the optional ones. took me a few days to get it right and was trying to get the Sexlab mod to work for actual interactions and animations. but they only do normal idle standing pose while the animation and sound plays.  I'm new to trying to install so many mods so I'm likely missing something or doing it wrong and wondering if there is maybe a mod I'm missing for it.  I had all from the links installed except Drachis argonians, WetnCold, Extra Bandits, and most the followers.  i have a few extra mods that FNIS mod that sexlab said it needed, and a few extra player houses and some added weapons and armour.

Hi. Usually when actors just standing doing nothing during animation its because you forgot to run FNIS. You need to find file called "GenerateFNISforUsers.exe" in your Skyrim folder and run it and it depents on how you installing mods (manual/Nexus manager/Mod organizer) there can be different ways to launch it. And dont forget to check "Skeleton arm fix" and maybe other boxes if you have this mods installed before running FNIS. Also if you are trying to run PC x creature animation you need to enable creature animations in Sexlab MCM

 

20171224100655_1.thumb.jpg.8110156b918f25988fe07c2848386d55.jpg

Posted

The female hoodie schlongs are going to flat kill me. And I don't even love futa.

 

So I took a break and hacked the Dark Elf textures to be snow leopards:

 

Spoiler

Dark elves as snow leopards 1.jpgDark elves as snow leopards 2.jpg 

 

I'm still kinda liking the idea. Also too lots of dark elves have face paint that I was never able to make show up on the panthers. It would be visible on the leopards. 

 

Have to re-generate all the NPCs though, to get reasonable body tints. 

Posted

So I obviously did something wrong but I'm not sure what. All of the nords don't have fur, everything else does only the nords don't. Even when I was making a character in the race creator. I don't even know where to start checking because it's only that one specific race.

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