Bad Dog Posted July 12, 2018 Author Posted July 12, 2018 I'm more competent with the feet than I was a while back and might be able to create footwear like that that would work in planti and digi from the same mesh. Once I push through SSE conversions I might take a second look. When I split out the digi into an addon vanilla footwear will come back if you don't include the digi patch. As for panthers, my first thought is to match what I did for the ravens, which I think look fine even with Skyrim's lighting system. That means a more careful specular and a bunch of work getting a fur pattern that's mostly light hair tips--not much or any actual color variation. On the other hand, I do really like the snow leopards and I could maybe be persuaded to make the switch. Then the snow elves would need a new look. They could get the panthers, I suppose. Giants are monsters and can be humanoid. Draugr are, um, cursed to look like monkeys.
Blaze69 Posted July 12, 2018 Posted July 12, 2018 52 minutes ago, Bad Dog said: As for panthers, my first thought is to match what I did for the ravens, which I think look fine even with Skyrim's lighting system. That means a more careful specular and a bunch of work getting a fur pattern that's mostly light hair tips--not much or any actual color variation. On the other hand, I do really like the snow leopards and I could maybe be persuaded to make the switch. Then the snow elves would need a new look. They could get the panthers, I suppose. I also thought about swapping them, but the thing is, IMO the matches between Snow Elves and Snow Leopards are too good to use any other species for them: relatively low number of them, only live in remote snowy enclaves or villages high in the mountains, don't like to be seen and rarely are, elusive and reclusive, snow-themed and light/white skinned, etc. Assuming Gelebor is right about there being more Snow Elf populations hidden around the mountains in Skyrim and High Rock, that is (and thus him not being the last one left). That's why I suggested leaving Snow Elves as they are and going for a different species for Dark Elves altogether. Practically any feline species could be a good match if we desaturate and darken a bit their skins so they end up being grey in general. That's why I suggested pumas or clouded leopards. Jaguars could be a nice option too, I'd say. (And none of these three would need new meshes, only textures). Otherwise, I wouldn't mind seeing if editing the current textures like you did for the ravens gives a better result than what we have right now.
ModernSilver Posted July 12, 2018 Posted July 12, 2018 14 hours ago, Blaze69 said: I also thought about swapping them, but the thing is, IMO the matches between Snow Elves and Snow Leopards are too good to use any other species for them: relatively low number of them, only live in remote snowy enclaves or villages high in the mountains, don't like to be seen and rarely are, elusive and reclusive, snow-themed and light/white skinned, etc. Assuming Gelebor is right about there being more Snow Elf populations hidden around the mountains in Skyrim and High Rock, that is (and thus him not being the last one left). That's why I suggested leaving Snow Elves as they are and going for a different species for Dark Elves altogether. Practically any feline species could be a good match if we desaturate and darken a bit their skins so they end up being grey in general. That's why I suggested pumas or clouded leopards. Jaguars could be a nice option too, I'd say. (And none of these three would need new meshes, only textures). Otherwise, I wouldn't mind seeing if editing the current textures like you did for the ravens gives a better result than what we have right now. I'll agree with the fact that the snow leopards fit the the snow elves too well for them to be replaced. Plus in my opinion it wouldn't fit the dark elves very much. As I said in my post we could just lighten the texture of the black panther so that it looks well in-game. Could even do the same for Dremora. Otherwise Dark elves could be just regular leopards, I believe that those are just gray. While we're at it, we could make the dremora lighter or give them a slightly lighter cat race. Perhaps give them the panthers? 14 hours ago, Bad Dog said: On the other hand, I do really like the snow leopards and I could maybe be persuaded to make the switch. Then the snow elves would need a new look. They could get the panthers, I suppose. I have a feeling my speech isn't high enough to persuade you, sir. Please excuse me while I barter with Belethor to train that skill to 100. All jokes aside, I agree with Blaze, snow leopards fit the snow elves too well to be replaced, dark elves could be a retextured black panther or given something like a leopard.
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 Become Supporter of Good Modder Bad Dog. I did My Support Through Parteon. It's My First time ever give a money for aid to someone. I have some reward feeling of supporting Bad Dog although Suppory Money is small. I'm in Mid 20' Woman. I run E-bay business in name of Redhoodedwolf. My income is unstable in this moment. But I'll keep supporting as soon as I got more earning. I hope Bad Dog. Enjoy his or her day. And Enjoy beer as he mention in Parteon. Have a nice weekend Our good Modder Bad Dog. 1
Bad Dog Posted July 13, 2018 Author Posted July 13, 2018 Heh, that made my day. Thanks. Send money! Furry Jesus will bless you in the afterlife. (Kardienlupus, that's kind of an American joke making fun of Americans. If it doesn't translate well, ignore it.) 1
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 17 minutes ago, Bad Dog said: Heh, that made my day. Thanks. Send money! Furry Jesus will bless you in the afterlife. (Kardienlupus, that's kind of an American joke making fun of Americans. If it doesn't translate well, ignore it.) By the way. You have file called painting add-on in your download. Does it change all paint in Skyrim or is this another patch of some mod? And very minor problem sometime few of NPC Body and head color are become different. Like Brown Head with Grey Body. Why this thing happen?
Kuroyami Posted July 13, 2018 Posted July 13, 2018 4 hours ago, Kardienlupus said: By the way. You have file called painting add-on in your download. Does it change all paint in Skyrim or is this another patch of some mod? And very minor problem sometime few of NPC Body and head color are become different. Like Brown Head with Grey Body. Why this thing happen? Well, unlike Oblivion, there are no vanilla paintings in the game. That addon is for...well, a few things, such as there is a base mod that it will effect, and some other mods as well, as they use that base mod as a resource - such as Interesting NPCs - you'll just want that addon after any mods with the same files, if you use Mod Organizer. If you don't use MO, then most will probably suggest you do so. As for discolorations between the body and head, you might see some of that in-game, but generally things should just about match. Unless you have things installed in the wrong order(for NMM), or ordered the wrong way(for MO).
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 3 hours ago, Kuroyami said: Well, unlike Oblivion, there are no vanilla paintings in the game. That addon is for...well, a few things, such as there is a base mod that it will effect, and some other mods as well, as they use that base mod as a resource - such as Interesting NPCs - you'll just want that addon after any mods with the same files, if you use Mod Organizer. If you don't use MO, then most will probably suggest you do so. As for discolorations between the body and head, you might see some of that in-game, but generally things should just about match. Unless you have things installed in the wrong order(for NMM), or ordered the wrong way(for MO). My Mod order like this. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 RaceCompatibility.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 CreatureFramework.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 daymoyl.esm=1 BadDogSchlongCore.esm=1 Schlongs of Skyrim - Core.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 SkyUI.esp=1 RaceCompatibilityUSKPOverride.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 SOS - Smurf Average Addon.esp=0 Schlongs of Skyrim.esp=1 Footprints.esp=1 DIVERSE SKYRIM.esp=1 Populated Lands Roads Paths Legendary.esp=1 3DNPC.esp=1 EmpoweredMagic.esp=1 Helgen Reborn.esp=1 CollegeOfWinterholdImmersive.esp=1 FNIS.esp=1 SLAnimLoader.esp=1 SLALAnimObj.esp=1 RewardYourFollowers.esp=1 daymoyl_DawnguardAddon.esp=1 MoreNastyCritters.esp=1 Cutting Room Floor.esp=1 Convenient Horses.esp=1 FCO - Follower Commentary Overhaul.esp=1 SexLabWerewolves.esp=1 SexLab_PaySexCrime.esp=1 MF_RadiantProstitution.esp=1 SexLabDefeat.esp=1 Studded Imperial Armor 2.0.esp=1 Immersive Patrols II.esp=1 DIVERSE SKYRIM - Immersive Patrols Patch.esp=1 YiffyAgeConsolidated.esp=1 YiffyAgeUSLEEPPatch.esp=1 YiffyAgeSchlongs.esp=1 YiffyAgeDiverseSkyrim.esp=1 YiffyAgePopulatedLegendPatch.esp=1 YiffyAge3DNPCPatch.esp=1 YiffyAgeHelgenRebornPatch.esp=1 YiffyAgeCollegeImmersivePatch.esp=1 YiffyAgeCuttingRoomFloor.esp=1 RaceMenuMorphsUUNP.esp=1 I use this mod other otherwise Game crashed. Of infinite loading screen.
Bad Dog Posted July 13, 2018 Author Posted July 13, 2018 Mod order doesn't look bad. If you're using MO, the order on the left should match. The gray-head thing happens when you modify an NPC (which YA does) and don't regenerate the head information. To save processing power, rather than generate NPC head shapes and tints on the fly you have to generate the head shapes and tint patterns for every NPC from CK. If you don't do that right, you get the gray head problem. I did it for all the NPCs in the base mod and patches, but some might have been missed.
Kuroyami Posted July 13, 2018 Posted July 13, 2018 3 hours ago, Kardienlupus said: My Mod order like this. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1Dragonborn.esm=1 HearthFires.esm=1 RaceCompatibility.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 [...] I'm only seeing one problem with that - the two bolded .esm files should be switched around. LOOT normally sorts them as such, and other mods depending on them likely have their list of masters(required plugins), ordered that way as well.
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 11 minutes ago, Kuroyami said: I'm only seeing one problem with that - the two bolded .esm files should be switched around. LOOT normally sorts them as such, and other mods depending on them likely have their list of masters(required plugins), ordered that way as well. Thanks. I'll do it.
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 3 hours ago, Kuroyami said: I'm only seeing one problem with that - the two bolded .esm files should be switched around. LOOT normally sorts them as such, and other mods depending on them likely have their list of masters(required plugins), ordered that way as well. I changed it. although I need check but hopely Problem will be solved. And another Question. Is there any better way re-align other mod order too better experience ans less CTD(I Got one CTD or infinite loarding screen per during 8-9 hour play)? Like sorting important mod and less important ones. Bad Dog give mod loader idea is below but i'm still hard to get it. Base enabling mods Body replacers Armor and clothing mods Mods that change races Mods that add NPCs Yiffy Age Yiffy Age patches, USLEEP first Skeleton replaces and other things that like to go last. 7 hours ago, Kardienlupus said: My Mod order like this. Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 Dragonborn.esm=1 HearthFires.esm=1 RaceCompatibility.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 CreatureFramework.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 daymoyl.esm=1 BadDogSchlongCore.esm=1 Schlongs of Skyrim - Core.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 SkyUI.esp=1 RaceCompatibilityUSKPOverride.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 SOS - Smurf Average Addon.esp=0 Schlongs of Skyrim.esp=1 Footprints.esp=1 DIVERSE SKYRIM.esp=1 Populated Lands Roads Paths Legendary.esp=1 3DNPC.esp=1 EmpoweredMagic.esp=1 Helgen Reborn.esp=1 CollegeOfWinterholdImmersive.esp=1 FNIS.esp=1 SLAnimLoader.esp=1 SLALAnimObj.esp=1 RewardYourFollowers.esp=1 daymoyl_DawnguardAddon.esp=1 MoreNastyCritters.esp=1 Cutting Room Floor.esp=1 Convenient Horses.esp=1 FCO - Follower Commentary Overhaul.esp=1 SexLabWerewolves.esp=1 SexLab_PaySexCrime.esp=1 MF_RadiantProstitution.esp=1 SexLabDefeat.esp=1 Studded Imperial Armor 2.0.esp=1 Immersive Patrols II.esp=1 DIVERSE SKYRIM - Immersive Patrols Patch.esp=1 YiffyAgeConsolidated.esp=1 YiffyAgeUSLEEPPatch.esp=1 YiffyAgeSchlongs.esp=1 YiffyAgeDiverseSkyrim.esp=1 YiffyAgePopulatedLegendPatch.esp=1 YiffyAge3DNPCPatch.esp=1 YiffyAgeHelgenRebornPatch.esp=1 YiffyAgeCollegeImmersivePatch.esp=1 YiffyAgeCuttingRoomFloor.esp=1 RaceMenuMorphsUUNP.esp=1 I use this mod other otherwise Game crashed. Of infinite loading screen. Fixed Problem Anthro furry on Yiffy age of Skyrim randomly got human penis instead of Furry schlong Schlongs. Azala's advice worked nice. un-check those human SOS plugins VectorPlexus Regular, Smurf Average, VectorPlexus Muscular Did work. I feel thanks for him. * Minor thing. skeleton are furry but burned body is human one. Maybe need to change shape of burned bodys.
Kardien Lupus Posted July 13, 2018 Posted July 13, 2018 Since Elder scroll Online out there. Maybe Next Elder scroll changed Way of Fantasy into middle age to 17th Baroque Musket and Magic Fantasy like GreedFall by spider. This mixed new age Fantasy is interesting. Here is link of Trailer By the time on DawnGuard They got Advance reverse Draw Crossbow technology. People using Fire, Frost, Void Salt For deadly Ammunition. I think I will be matter of time They got Musket and new tactic. More Dwarven technology will recovered. What things will happens in Furture of Tamriel? And, especially What happen in world of Yiffy age? I think discuss interesting things like this make Thread more active. Still it just my personal thought.
Kuroyami Posted July 13, 2018 Posted July 13, 2018 3 hours ago, Kardienlupus said: I changed it. although I need check but hopely Problem will be solved. And another Question. Is there any better way re-align other mod order too better experience ans less CTD(I Got one CTD or infinite loarding screen per during 8-9 hour play)? Like sorting important mod and less important ones. Bad Dog give mod loader idea is below but i'm still hard to get it. Base enabling mods Body replacers Armor and clothing mods Mods that change races Mods that add NPCs Yiffy Age Yiffy Age patches, USLEEP first Skeleton replaces and other things that like to go last. Generally the game crashing, is something that is going to happen at some points, even with a system that far exceeds the recommended specs - such as having enough RAM, which may be perhaps double or triple what the game recommends, and yet you could still get some crashes based on, go figure, not having enough RAM. This is due to the game having a set limit it is meant to use when the game runs, and even if some of Bethesda's patches made the game LAA(Large Address Aware - meaning it can supposedly use as much ram as a 32bit application can access - only otherwise the game has a set memory block it is meant to use, and it cannot go beyond that). Though there are a few mods, and SKSE plugins that can help with that - even a few lines you'll want in an SKSE.ini to help with memory. At most though, you may want to use the Crash Fixes plugin(Nexus), which may solve a few of your issues. 3 hours ago, Kardienlupus said: * Minor thing. skeleton are furry but burned body is human one. Maybe need to change shape of burned bodys. Might get a bit sickening to create that though, but doing so is up to Bad Dog, obviously. 3 hours ago, Kardienlupus said: Since Elder scroll Online out there. Maybe Next Elder scroll changed Way of Fantasy into middle age to 17th Baroque Musket and Magic Fantasy like GreedFall by spider. This mixed new age Fantasy is interesting. Here is link of Trailer By the time on DawnGuard They got Advance reverse Draw Crossbow technology. People using Fire, Frost, Void Salt For deadly Ammunition. I think I will be matter of time They got Musket and new tactic. More Dwarven technology will recovered. What things will happens in Furture of Tamriel? And, especially What happen in world of Yiffy age? Honestly. I hope they don't go that route with future games. I'd hope they have enough of a more modern or Sci-Fi outlet with Fallout or the upcoming Starfield. Maybe if they introduced hints that the Dwemer might have developed guns(like some mods have suggested), maybe, but overall? I'd prefer they do not.
Kardien Lupus Posted July 14, 2018 Posted July 14, 2018 5 hours ago, Kuroyami said: Generally the game crashing, is something that is going to happen at some points, even with a system that far exceeds the recommended specs - such as having enough RAM, which may be perhaps double or triple what the game recommends, and yet you could still get some crashes based on, go figure, not having enough RAM. This is due to the game having a set limit it is meant to use when the game runs, and even if some of Bethesda's patches made the game LAA(Large Address Aware - meaning it can supposedly use as much ram as a 32bit application can access - only otherwise the game has a set memory block it is meant to use, and it cannot go beyond that). Though there are a few mods, and SKSE plugins that can help with that - even a few lines you'll want in an SKSE.ini to help with memory. At most though, you may want to use the Crash Fixes plugin(Nexus), which may solve a few of your issues. Might get a bit sickening to create that though, but doing so is up to Bad Dog, obviously. Honestly. I hope they don't go that route with future games. I'd hope they have enough of a more modern or Sci-Fi outlet with Fallout or the upcoming Starfield. Maybe if they introduced hints that the Dwemer might have developed guns(like some mods have suggested), maybe, but overall? I'd prefer they do not. Thanks for you opinion and help. Yes things up to Bad Dog. About new Era Fantasy I should not push my opinion.
ModernSilver Posted July 14, 2018 Posted July 14, 2018 Fast question, does Yiffy Age change anything on the player vampire quest or anything pertaining the player vampire? I ask because I'm having issues adding Better Vampires to my build, it's vampire scripts are not activating, in that case it means a mod that edits player vampires is present. YA is the only one besides BV that I believe would edit the player vampire scripts. If that is the case, then I'd like to know if Better Vampires could be added to the patch wish-list? Here's the load order to look over in case there's something I missed. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 RaceCompatibility.esm 7 7 ApachiiHair.esm 8 8 ApachiiHairFemales.esm 9 9 ApachiiHairMales.esm 10 a BSAssets.esm 11 b BSHeartland.esm 12 c ClimatesOfTamriel.esm 13 d daymoyl.esm 14 e EFFCore.esm 15 f Cutting Room Floor.esp 16 10 SkyUI.esp 17 11 Saeri_Khajiit_Hair.esp 18 12 KS Hairdo's.esp 19 13 RaceMenu.esp 20 14 RaceMenuPlugin.esp 21 15 Athletics Training.esp 22 16 Atlas Compass Tweaks.esp 23 17 BSHeartland - Meshes.esp 24 18 BSHeartland - Textures.esp 25 19 Brawl Bugs CE.esp 26 1a ClimatesOfTamriel-Dawnguard-Patch.esp 27 1b ClimatesOfTamriel-Dungeons-Hazardous.esp 28 1c ClimatesOfTamriel-Interiors-Warm.esp 29 1d ClimatesOfTamriel-Nights-Level-2.esp 30 1e Convenient Horses.esp 31 1f DIVERSE SKYRIM.esp 32 20 UIExtensions.esp 33 21 Footprints.esp 34 22 ImmediateDragons.esp 35 23 Imperious - Races of Skyrim.esp 36 24 AK- Placeable Statics.esp 37 25 CollegeOfWinterholdImmersive.esp 38 26 AK- Placeable Statics - Hearthfire.esp 39 27 3DNPC.esp 40 28 Complete Crafting Overhaul_Remade.esp 41 29 Populated Lands Roads Paths Legendary.esp 42 2a Inconsequential NPCs.esp 43 2b ZIA_Complete Pack_V4.esp 44 2c Run For Your Lives.esp 45 2d Cooking_In_Skyrim.esp 46 2e AyleidPalaceNEW.esp 47 2f Atlas Legendary OCS.esp 48 30 WetandCold.esp 49 31 WetandCold - Ashes.esp 50 32 ClimatesOfTamriel-Dragonborn-Patch.esp 51 33 Skyshards.esp 52 34 Save the Dark Brotherhood!.esp 53 35 daymoyl_DawnguardAddon.esp 54 36 EFFDialogue.esp 55 37 Invisibility Eyes Fix.esp 56 38 JaxonzRenamer.esp 57 39 The Paarthurnax Dilemma.esp 58 3a vMYC_MeetYourCharacters.esp 59 3b NotSoFast-MainQuest.esp 60 3c sandboxcylinderheight.esp 61 3d Perk Points at Skill Levels 50-75-100.esp 62 3e Zim's Fortify Enchantments.esp 63 3f My Home Is Your Home.esp 64 40 HearthfireMultiKid.esp 65 41 HearthfireMultiKid_LastName.esp 66 42 Apocalypse - The Spell Package.esp 67 43 3DNPCEFF.esp 68 44 ExtraLevelPerks.esp 69 45 Summermyst - Enchantments of Skyrim.esp 70 46 Companions No Werewolf Option.esp 71 47 RaceCompatibilityUSKPOverride.esp 72 48 Better Vampires.esp 73 49 _tck_SpellCrafting.esp 74 4a Ordinator - Perks of Skyrim.esp 75 4b Apocalypse - Ordinator Compatibility Patch.esp 76 4c Open Cities Skyrim.esp 77 4d OCS - 3DNPC.esp 78 4e Open Cities Skyrim - Legendary Patch.esp 79 4f OCS - ICOW Patch.esp 80 50 OCS - Inconsequential NPCs Patch.esp 81 51 OCS - CRF Patch.esp 82 52 Alternate Start - Live Another Life.esp 83 53 da_alternate_start_extension.esp 84 54 Alternate Start -- New Beginnings.esp 85 55 YiffyAgeConsolidated.esp 86 56 YiffyAgeUSLEEPPatch.esp 87 57 YiffyAgeDiverseSkyrim.esp 88 58 YiffyAgeInconseqPatch.esp 89 59 YiffyAge3DNPCPatch.esp 90 5a YiffyAgeImperious.esp 91 5b YiffyAgePopulatedLegendPatch.esp 92 5c YiffyAgeWetnCold.esp 93 5d YiffyAgeCuttingRoomFloor.esp 94 5e YiffyAgeCollegeImmersivePatch.esp 95 5f Yiffy Age Beyond Bruma Patch.esp 96 60 KS_beastHairlite_27.esp 97 61 YiffyAgeApachiiHair.esp
Bad Dog Posted July 14, 2018 Author Posted July 14, 2018 Likely BV edits the race in which case they're not compatible. If you know TES5Edit you can try making a patch...
Bad Dog Posted July 15, 2018 Author Posted July 15, 2018 Actually, there seems to be a BV patch. Are you using that?
ModernSilver Posted July 15, 2018 Posted July 15, 2018 6 minutes ago, Bad Dog said: Actually, there seems to be a BV patch. Are you using that? Are you sure there's a YABetterVampires patch already? Looked in the drive folder and I didn't see one, unless it's the "YiffyAgeDrachisPatch" which I don't think it is, though I may be wrong. Perhaps a file you haven't made public? In case that didn't answer your question, then no, I'm not using the patch.
Bad Dog Posted July 15, 2018 Author Posted July 15, 2018 Well, *I* have one. Maybe I never posted it.
Kuroyami Posted July 15, 2018 Posted July 15, 2018 6 minutes ago, Bad Dog said: Well, *I* have one. Maybe I never posted it. I could be wrong, but as far as I remember from looking(can't exactly check at the moment), BV doesn't edit the vanilla Vampire races - only the effects of being a Vampire, which are mostly changes to existing active effects that are already present on the Vampire races. The problem could be some other mod, since it seems like for BV and RC, the plugins are ordered correctly so BV's scripts should be used. Or just mods ordered or installed in the wrong order. So, If you use Mod Organizer, @MS1, you'll want to have the RaceCompatibility mod, first setup to work with BV, and in your modlist(left pane), after Better Vampires.
Bad Dog Posted July 15, 2018 Author Posted July 15, 2018 Looks like I got a little way into making a patch and then lost the bubble. BV creates a bunch of new vampire races ("HighElfRaceVampire2"), so doing this right means copying all the YA race changes over to them. Tedious, not hard. Not sure what that would have to do with scripts not running.
ModernSilver Posted July 15, 2018 Posted July 15, 2018 6 minutes ago, Kuroyami said: I could be wrong, but as far as I remember from looking(can't exactly check at the moment), BV doesn't edit the vanilla Vampire races - only the effects of being a Vampire, which are mostly changes to existing active effects that are already present on the Vampire races. The problem could be some other mod, since it seems like for BV and RC, the plugins are ordered correctly so BV's scripts should be used. Or just mods ordered or installed in the wrong order. So, If you use Mod Organizer, @MS1, you'll want to have the RaceCompatibility mod, first setup to work with BV, and in your modlist(left pane), after Better Vampires. What you're saying is load Better Vampires before Race Compatibility? Not sure if that makes too much sense. LOOT automatically orders it after Race compatibility, but I guess I could try it. It's already set up to work with Better Vampires for the record. It probably does edit the vampire races somewhat, possibly for subtle changes, or maybe Yiffy Age touches those scripts?
Kuroyami Posted July 15, 2018 Posted July 15, 2018 11 minutes ago, MS1 said: What you're saying is load Better Vampires before Race Compatibility? Not sure if that makes too much sense. LOOT automatically orders it after Race compatibility, but I guess I could try it. It's already set up to work with Better Vampires for the record. It probably does edit the vampire races somewhat, possibly for subtle changes, or maybe Yiffy Age touches those scripts? Well, this depends on you having installed RC, choosing the options in the installer that make it work with Better Vampires. If you have, then RC needs to be after BV, because otherwise you will have issues with at least custom races that, even if they are set up correctly to work with RC, can't become Vampires. But overall, for Yiffy Age, and even if you don't use YA, BV and RC need to be set up this way, since otherwise you get BV's scripts doing at least partly, the wrong thing. Though normally without YA, you would only use RC if you are actually playing a custom race, and wish to play a Vampire. Though you will get a constant suggested issue if you use MO, in that the program will suggest you need to order these mods in the same order as your plugins, which can't happen, because then as suggested above, the Vampirisim won't work correctly. This technically applies to Yiffy Age as well, though it could be said that maybe the only reason YA needs RC, would be due to the playable Dremora and Snow Elves - both needing Vampire versions, which they lack in the vanilla game(Vyrthur is a cheat, as technically is, I think, Harkon, Serana and Valerica, with them having their own Dawnguard specific Nord race copy, that has the requisite keywords for them to be considered Vampires).
ModernSilver Posted July 15, 2018 Posted July 15, 2018 5 minutes ago, Kuroyami said: Well, this depends on you having installed RC, choosing the options in the installer that make it work with Better Vampires. If you have, then RC needs to be after BV, because otherwise you will have issues with at least custom races that, even if they are set up correctly to work with RC, can't become Vampires. But overall, for Yiffy Age, and even if you don't use YA, BV and RC need to be set up this way, since otherwise you get BV's scripts doing at least partly, the wrong thing. Though normally without YA, you would only use RC if you are actually playing a custom race, and wish to play a Vampire. Though you will get a constant suggested issue if you use MO, in that the program will suggest you need to order these mods in the same order as your plugins, which can't happen, because then as suggested above, the Vampirisim won't work correctly. This technically applies to Yiffy Age as well, though it could be said that maybe the only reason YA needs RC, would be due to the playable Dremora and Snow Elves - both needing Vampire versions, which they lack in the vanilla game(Vyrthur is a cheat, as technically is, I think, Harkon, Serana and Valerica, with them having their own Dawnguard specific Nord race copy, that has the requisite keywords for them to be considered Vampires). Weird thing is, my MO won't let me move Race Compatibility below BV. In my load order Dawnguard all the down to EFFCore are bolded and will not move below that bolded spot. Not sure what caused them to be locked there, perhaps the kind of mods that they are? It might be worth mentioning that I'm playing as an altmer/high elf mage, not one of the custom races.
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