NuclearMuffin Posted July 29, 2018 Posted July 29, 2018 Does anybody know what the vanilla hand seam placement is so i could maybe mess with the arms in bodyslide to match it and stop the hand seams?
IGotBored Posted July 29, 2018 Posted July 29, 2018 44 minutes ago, poblivion said: Do you have the same problem without clothes? If you use vanilla clothing, this problem may occur. If clothing is for another type of body is causing a problem. Even without clothes it still happens. I'm going to try using a smaller preset. EDIT: Using the unp preset puts them more in line but there's still a seem. It sucks cause i like that preset. Also the some of the race's hands look somewhat distorted and elongated. Not sure if its supposed to happen or not. Spoiler Sorry if i sound whining and nitpicking ?
Blaze69 Posted July 29, 2018 Posted July 29, 2018 2 hours ago, IGotBored said: https://www.nexusmods.com/skyrim/mods/79695/? This one Can't check it out at the moment, but if that preset uses more than one of the UUNP shape sliders at the same time, it can screw up the wrists so they don't match the vanilla placement anymore. 1 hour ago, IGotBored said: Also the some of the race's hands look somewhat distorted and elongated. Not sure if its supposed to happen or not. Yeah, that looks bad. Could be something about the hand nifs being corrupted somehow, could be due to something related to skeletons. Have you played around with bone sliders in RaceMenu? What version of XPMSE are you using? Does your YA install use digitigrade skeletons (I assume it does, but still)? Only thing I can suggest at the moment is to try reinstalling YA and making sure it overwrites any other mod files and see if that helps somehow.
IGotBored Posted July 29, 2018 Posted July 29, 2018 34 minutes ago, Blaze69 said: Can't check it out at the moment, but if that preset uses more than one of the UUNP shape sliders at the same time, it can screw up the wrists so they don't match the vanilla placement anymore. Doesn't use any of the uunp sliders Spoiler Yeah, that looks bad. Could be something about the hand nifs being corrupted somehow, could be due to something related to skeletons. Have you played around with bone sliders in RaceMenu? What version of XPMSE are you using? Does your YA install use digitigrade skeletons (I assume it does, but still)? Only thing I can suggest at the moment is to try reinstalling YA and making sure it overwrites any other mod files and see if that helps somehow. Haven't touched the racemenu sliders, Newest version of Xpmse 4.33, I'm pretty sure it is. Yiffy age is overwriting everything. The hands still look like that
IGotBored Posted July 30, 2018 Posted July 30, 2018 Even re-downloading and re-installing didn't fix it. I looked at some of the hand meshes in nifskope and the nifs have the same deformities
poblivion Posted July 30, 2018 Posted July 30, 2018 17 hours ago, IGotBored said: Even without clothes it still happens. I'm going to try using a smaller preset. EDIT: Using the unp preset puts them more in line but there's still a seem. It sucks cause i like that preset. Also the some of the race's hands look somewhat distorted and elongated. Not sure if its supposed to happen or not. Hide contents Sorry if i sound whining and nitpicking ? I checked the pictures, but the part in the blue circle is not a hands connection. Hands connection is in red circle. Edith: Perhaps a stupid question but, do you generate hands in BodysSlide?
IGotBored Posted July 30, 2018 Posted July 30, 2018 15 minutes ago, poblivion said: I checked the pictures, but the part in the blue circle is not a hands connection. Hands connection is in red circle. Edith: Perhaps a stupid question but, do you generate hands in BodysSlide? I swear to god if thats the problem im going to scream. I did but it was unp special
Blaze69 Posted July 30, 2018 Posted July 30, 2018 38 minutes ago, IGotBored said: I swear to god if thats the problem im going to scream. I did but it was unp special Generating hands with Bodyslide doesn't matter here, because YA includes its own custom clawed hands (as seen on the pics) in a separate path from the vanilla ones. What you could try would be to either edit the naked hands ArmorAddons of the YA races to point to the vanilla hands path ("actors/character/character assets/femalehands_1.nif") or generate the UUNP Special Hands in Bodyslide with your preset and then replace the clawed hands nifs with them (can't remember their file path, though). If the hands look fine after doing it, we'll know it is due to something being wrong with the clawed hands nif; otherwise, if the UUNP hands look bad as well, it must be something else (probably skeleton-related).
IGotBored Posted July 30, 2018 Posted July 30, 2018 53 minutes ago, Blaze69 said: What you could try would be to either edit the naked hands ArmorAddons of the YA races to point to the vanilla hands path ("actors/character/character assets/femalehands_1.nif") This fixed the seams and the deformations. I tested it on the khajiit
Blaze69 Posted July 30, 2018 Posted July 30, 2018 18 minutes ago, IGotBored said: This fixed the seams and the deformations. I tested it on the khajiit Then something is wrong with the clawed hands, but if it's because the nifs got corrupted somehow, it should have been fixed if you reinstalled YA. No idea what could be the cause, then. The hands are fine, or at least I've never had problems with them.
IGotBored Posted July 30, 2018 Posted July 30, 2018 1 hour ago, Blaze69 said: Then something is wrong with the clawed hands, but if it's because the nifs got corrupted somehow, it should have been fixed if you reinstalled YA. No idea what could be the cause, then. The hands are fine, or at least I've never had problems with them. Honestly have no clue whats causing it to happen. I've downloaded the file 4 times now and each one has the problem
Blaze69 Posted July 30, 2018 Posted July 30, 2018 Just now, IGotBored said: Honestly have no clue whats causing it to happen. I've downloaded the file 4 times now and each one has the problem Nobody else has reported that issue, so the files in the download can't be broken, or else we would be getting plenty of reports (specially considering for how long the file has been up). I'm completely out of ideas. I guess you can simply replace the clawed hands with the Special hands generated in Bodyslide; you'll lose the claws and have human nails instead but it should get rid of the issue according to your post above.
IGotBored Posted July 30, 2018 Posted July 30, 2018 36 minutes ago, Blaze69 said: Nobody else has reported that issue, so the files in the download can't be broken, or else we would be getting plenty of reports (specially considering for how long the file has been up). I'm completely out of ideas. I guess you can simply replace the clawed hands with the Special hands generated in Bodyslide; you'll lose the claws and have human nails instead but it should get rid of the issue according to your post above. My computer must just hate this mod for some reason. I've tried only having this and requirements installed and same problem. So it looks like that's the only solutions huh? Nasty human hands I cry every time. Edit: Is there a quick way to do it? Like one specific line i need to change or do i have to do it for every race? Time consuming but i'm use to it
Blaze69 Posted July 30, 2018 Posted July 30, 2018 57 minutes ago, IGotBored said: Edit: Is there a quick way to do it? Like one specific line i need to change or do i have to do it for every race? Time consuming but i'm use to it Instead of changing the file path on each and every single hand ArmorAddon from YA, you can simply replace the clawed hand nifs themselves (as in, the actual nif files) with the human ones. No need to make changes to the plugin at all.
IGotBored Posted July 30, 2018 Posted July 30, 2018 33 minutes ago, Blaze69 said: Instead of changing the file path on each and every single hand ArmorAddon from YA, you can simply replace the clawed hand nifs themselves (as in, the actual nif files) with the human ones. No need to make changes to the plugin at all. Fair enough thanks
Blaze69 Posted July 31, 2018 Posted July 31, 2018 @Bad Dog, now that you've released the 8.0 update of Hoodies, I wanted to ask something: do you have any plans to update YA with it? As it is right now, the YA download includes the (now outdated) Hoodies 7.0 files but doesn't actually use them, as the YA Schlongs plugin includes its own copy of the Hoodies system. IMO the best course of action for the upcoming YA update would be to get rid of YA's "internal" Hoodies copy altogether and make YA dependent on the main Hoodies framework plugin (BadDogSchlongCore.esm), but I guess it's up to you. Also, small question: do older SOS addons dependent on Hoodies 7.0+ need to be updated/changed to work with the 8.0+ version? I assume not, but I have Hoodies patches for both Lungaris and Selachii and would like to know if I have to update them or they are fine as-is.
IGotBored Posted July 31, 2018 Posted July 31, 2018 Dumb question but is it alright to run khajiit overhaul with this?
Kuroyami Posted July 31, 2018 Posted July 31, 2018 17 minutes ago, IGotBored said: Dumb question but is it alright to run khajiit overhaul with this? It might not cause any real problems, but both Khajiit Overhaul and Yiffy Age make very similar changes to Khajiit. On that basis, I'd suggest not using KO with Yiffy Age.
IGotBored Posted July 31, 2018 Posted July 31, 2018 2 minutes ago, Kuroyami said: It might not cause any real problems, but both Khajiit Overhaul and Yiffy Age make very similar changes to Khajiit. On that basis, I'd suggest not using KO with Yiffy Age. Ok I figured as much just wanted to make sure
Bad Dog Posted July 31, 2018 Author Posted July 31, 2018 5 hours ago, Blaze69 said: @Bad Dog, now that you've released the 8.0 update of Hoodies, I wanted to ask something: do you have any plans to update YA with it? As it is right now, the YA download includes the (now outdated) Hoodies 7.0 files but doesn't actually use them, as the YA Schlongs plugin includes its own copy of the Hoodies system. IMO the best course of action for the upcoming YA update would be to get rid of YA's "internal" Hoodies copy altogether and make YA dependent on the main Hoodies framework plugin (BadDogSchlongCore.esm), but I guess it's up to you. Also, small question: do older SOS addons dependent on Hoodies 7.0+ need to be updated/changed to work with the 8.0+ version? I assume not, but I have Hoodies patches for both Lungaris and Selachii and would like to know if I have to update them or they are fine as-is. Thought about that, but I don't love adding another requirement. What I've done instead is rejigger how I have the mods on my system. Core is one, Hoodies is another, YA is a third. I'll take anything not YA-specific out of YA and make the next YA install kit by stacking Core, maybe Hoodies, and then YA leaving out any unneeded esps. That way I can treat them like separate mods but no one else has to. Old schlongs should work fine with 8.0.
Taven Posted July 31, 2018 Posted July 31, 2018 Ah, guys, just so you know, Kaidan recently got an upgrade. It's in the form of another mod, but rebuilt from the first one but it practically has the same name. Will Kaidan need another patch for YA or is the one we've got good?
Blaze69 Posted July 31, 2018 Posted July 31, 2018 41 minutes ago, Taven said: Ah, guys, just so you know, Kaidan recently got an upgrade. It's in the form of another mod, but rebuilt from the first one but it practically has the same name. Will Kaidan need another patch for YA or is the one we've got good? As long as the plugin name has changed in any way, then yes, a new patch would be needed. And even if the plugin name was the same, the FormIDs would still need to be the exact same as in the original plugin (highly unlikely) for the patch to work as intended anyway, so there's that.
Bad Dog Posted August 2, 2018 Author Posted August 2, 2018 Starting to think about the next version of YA. Are people champing at the bit for a SE version? I'm inclined not to worry about it until then, but YA 5.0 may be a while. I'm not going to rush it. This is likely to be the KrittaKitty Memorial Version (not literally, I hope, I believe she's just left off modding for now). I'm picking through her Lykaios resources and there's a shit ton of work in there. I'll bring as much of it into YA as I can. Next version is likely to include: The new Lykaios meshes and textures. I haven't looked in detail at the head but if it seems too low-poly I think I can increase the poly count without losing KK's work. Lykaios beards and hair on the canine races as seems appropriate. Characters with beards in the base game (Falk Fire-Beard, Roggi Knot-Beard) should have beards in YA. Balgruuf needs an elegant braided beard, definitely. Citrus heads for Vaalsark/Imperials. That's the last vanilla head mesh. All the rest are already Citrus. Detailed fur textures for hyenas, vaalsark, and khajiit. (I don't see any reason to put up with sucky khajiit textures when everyone else is looking good.) Scars for everybody. There's a thing in Vanilla where there are race morphs in addition to the other tri files. Apparently all the humanoid races work off one base shape. I think this means that you don't need separate scars for every race, to fit the base head shape. If I can make this work then all the Citrus heads can work off the same set of scars. I don't guarantee to duplicate every vanilla scar--there are some burn marks that might be hard to do well on fur--but I'll get a variety. New panther textures. Sticking with the dark elf/panther match. If I can do it at all, dark elf tattoos. With the new textures it might not even be hard. Odd additional improvements. I made a better Ysgramor statue, maybe some new load screens. Anything else people are wanting, or that I promised and forgot? Looking at the list I'm guessing an ETA of about Christmas. 5
TheLastKhajiit Posted August 2, 2018 Posted August 2, 2018 Stand alone races would be kinda nice so I can play as a cheetah without having to install YA
Bad Dog Posted August 2, 2018 Author Posted August 2, 2018 Actually for the cats, I'd just as soon do like the Unique Tiger and let you play as a khajiit with a cheetah look. That way you get all the khajiit perks and dialog. It's been on my list for a while but since there's nothing new or challenging about it I haven't had the motivation yet.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now