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Posted

the new DEC "mmmmhhh" gag talk is worth its weight in gold!

 

would it be possible to make the exclusion of devious followers optional? like with SD+ and CD?

atm, as soon as i have a devious follower, DECs core function (the constant danger of getting enslaved) is functionless.

Maybe there will be conflicts if the PC gets enslaved by DF and SD+, but i think i saw (see) worse.

On my setup DEC works fine during SD+ enslavement and its a great alternative to Devious Captures with the option "DEC runs events on any SLanimation" (love that function)

soooo is it possible to make it optional? that would bring back the "DEC uncertainty" effect :classic_rolleyes:

Posted

@Verstort

 

got a question, would it be possible to change the sliders in the items weights and the slavery options to make them range from 0 to 100 on all the sliders? or would that be a lot of work?

 

reason i asked about the range being 0 to 100 is i see them as percentages. which i would under each area the total would equal to 100% chance of getting that item. when i am setting up the devices i try to give all of the options an equal chance. i set the first 4 to: single 25, multiple 25, unique collar 25, and CD 25. and so on trying to get the total of all sliders in each area to 100.

 

is that what the sliders are, percent chance? or do i have the wrong idea as to how they are setup?

Posted

Love this mod! Do have a question. Have a dominant follower - Lydia- and my character is currently tied up and gagged. Lydia often says "Not Yet But Soon."  So I'm wondering how long the play sessions usually last and is there a setting where you can set the amount of in-game time they will take? Thanks.

Posted

Hi, recently i was playing around dec and i've got two questions:

 

1.Are followers prevent enslavement dialogues ? I set high chances for both and only got sex dialogues 

2.To how many sd+ masters player can be send? I tried 3 times and 3 times same guy(some necromancer) would be cool to see some more "scenarios" and master dont have to be "bad" maybe some idk companion,innkeeper,farmers etc 

 

Thanks!

 

Posted
5 hours ago, shadowwolf2k7 said:

is that what the sliders are, percent chance? or do i have the wrong idea as to how they are setup?

They are weights. That means they can work as percentages, but don't have to.

 

Example: first option set to 7, second option set to 13, third option set to 10, fourth option set to zero. The game then rolls not a d100 (a percentage die), but rather a d30, because 7+13+10 = 30. In those 30 possible results, the first option appears seven times, the second option appears 13 times, and the third option appears 10 times.

 

If you set the sliders so that the settings add up to 100, then the game will roll a d100. But it works with any and all possible number combinations, including those that don't add up to 100.

Posted
40 minutes ago, Jappa123 said:

1.Are followers prevent enslavement dialogues ? I set high chances for both and only got sex dialogues 

Yes, there is a config setting to toggle that (for sex approach too).

Posted
4 hours ago, Jappa123 said:

ohh i found it :smile: btw what is Chance of armbinder conversation? sound cool will it be available soon?

verstort said that is left over code from when he picked up the project. only he would know if or when it will be working

Posted
21 hours ago, shadowwolf2k7 said:

@Verstort

 

got a question, would it be possible to change the sliders in the items weights and the slavery options to make them range from 0 to 100 on all the sliders? or would that be a lot of work?

 

reason i asked about the range being 0 to 100 is i see them as percentages. which i would under each area the total would equal to 100% chance of getting that item. when i am setting up the devices i try to give all of the options an equal chance. i set the first 4 to: single 25, multiple 25, unique collar 25, and CD 25. and so on trying to get the total of all sliders in each area to 100.

 

is that what the sliders are, percent chance? or do i have the wrong idea as to how they are setup?

15 hours ago, RegisteredUser said:

They are weights. That means they can work as percentages, but don't have to.

 

Example: first option set to 7, second option set to 13, third option set to 10, fourth option set to zero. The game then rolls not a d100 (a percentage die), but rather a d30, because 7+13+10 = 30. In those 30 possible results, the first option appears seven times, the second option appears 13 times, and the third option appears 10 times.

 

If you set the sliders so that the settings add up to 100, then the game will roll a d100. But it works with any and all possible number combinations, including those that don't add up to 100.

This is accurate. They are not percent because weights do not have to add up to 100, I don't have to worry about a user setting 4 possible weights that are supposed to align with 100 to something else, then worrying about what to do with the rest of the 100% (5% + 20% + 30% + 0%, leaves 45% for... nothing? what happens if we roll that nothing? is nothing acceptable? do I have to alter the users settings behind their back? annoying error message? weights don't have this problem, and can be alighned to match percent in most cases)

 

16 hours ago, bubba999 said:

Love this mod! Do have a question. Have a dominant follower - Lydia- and my character is currently tied up and gagged. Lydia often says "Not Yet But Soon."  So I'm wondering how long the play sessions usually last and is there a setting where you can set the amount of in-game time they will take? Thanks.

Keep in mind that isn't really finished. I never made a working time keeper for this game. There is no auto shutoff timeout, no minimum time in the game. The dialogues you can get when you approach the follower is random, so right now its like flipping a coin over and over until you get heads. You can also just escape through another mod or DD basic functionality and the follower forgets that the game was even active.

16 hours ago, Jappa123 said:

2.To how many sd+ masters player can be send? I tried 3 times and 3 times same guy(some necromancer) would be cool to see some more "scenarios" and master dont have to be "bad" maybe some idk companion,innkeeper,farmers etc

The SD distant master is set once at the start and doesn't change until you get enslaved or if you get sent and DEC discovers he is already dies and rerolls.

 

You need to either chose a new master in the MCM debug master selection list or choose random to force a random reroll.

 

I could probably make it semi random, rerolling now and then or even in real time, but I wanted the user to be able to select which one they want and not have it roll away from that that, that was back when the list was smaller though...

 

Should be an easy change.

 

I can add more NPCs to the list of potential targets, but I have requirements to keep them from being too boring:

 

I want NPCs that are in interesting locations, where the NPC has at least a bed, some items to interact with, like tables to eat at, chairs at different spots, alchemy tables, ect. Those can be ignored to some degree if it has a SD compatible cage too. Extra NPCs to toy with the player are a bonus. NPCs that say the same 5 lines over and over again are a negative to be avoided "Picking pockets... now that's easy money. No rough stuff" or "Lying little harlot, that brat aint mine, could be anyone's!" gets old after hearing it over and over again because the player cannot move.

 

If you were adventurous you could add your own NPCs through creation kit for only yourself, but it gets reset every time I upload fixes.

 

If you want different master options for SD Distant (Given) than what is already there, or want to remove one, You'll need to add/remove them with creation kit, although you might be able to remove them with just TESVEdit

Open Creation kit

Open Deviously enslaved as the active file

Ignore warnings, yes to all, they don't affect anything

type "crdeDist" into the object window to show the crdeDistanceEnslave, double click to open the quest window

On the top of the window are tabs, click the far right tab labeled scripts

Open the first script attached to this quest, 'crdedistantenslavescript' select it and hit properties or double click

Select the property SDMasters which is a list

To Delete NPC, from the right side of the list by select the NPC and hit 'delete'

To Add NPC, hit add button which should add a "None" npc, select this NPC and fill out the details below.

- be advised you normally have to know where that NPC is found in the gameworld (cell) to find them in the list

- it's often helpful to visit the NPC in game first, open console while next to them, select them for the ID and then compare with the ID in creation kit

- if they don't match, maybe you selected fog in-game between you and the character (does 'kill' kill them? no? wrong ID), or maybe you haven't found the right character in the creation kit yet. Maybe searching through the game's files with TESVEdit will help you find where that NPC is located in the game data

 

14 hours ago, Jappa123 said:

ohh i found it :smile: btw what is Chance of armbinder conversation? sound cool will it be available soon?

That was left over from the original mod, Deviously enslaved by chase roxand, before I took over. He never got started making it, only the MCM option was made, and I never thought of anything good to put in it's place. I thought I removed it from the MCM but I guess I just greyed it out.

Posted

some times when a follower finds an item, usually a collar when i ask "what do you have in mind" they say some line about how it will look on the player, but doesnt equip the item, and then there is only 2 lines one being the angry line dont equip items on me, and one that says lets find a bed somewhere. with the follower responding lets hurry. is that suppose to happen, where noting gets equipped and only getting 2 line options?

 

was also wondering if you had any plans to make an option for "an equip more items at a later time" type of feature? for me personally this type of feature would make the follower interaction seem more of, i don't know, 2 lovers playing with each other if that makes sense. if you don't have plans for that do you know of any mods that work well with DEC and wont interfer with how DEC works that would go well with it?

Posted
32 minutes ago, shadowwolf2k7 said:

--snip--

if you want follower playing games with you there are 2 other mods you may want to check out (they can work with DEC but it does require some MCM adjustments)

 

Devious Device Helpers ( https://www.loverslab.com/files/file/5236-devious-device-helpers/ )

Devious Followers ( https://www.loverslab.com/files/file/4371-devious-followers-7th-may-2018/ )

 

having all 3 running at the same time can lead to "interesting" times.

example



i have Cursed Loot running as well (Public Indecency enabled)

went into a dungeon (Haemer's Shame during daedric quest), cleared the first area, Aubrey (follower) comes up and says "Look what i found", response of "what did you have in mind", Aubrey goes "this would make a nice addition to your body" and equips blindfold, not 10 seconds later Aubrey tells me something about this nice armor will help you since you cannot see (equips straightjacket) which triggers a Devious Followers "game", i go to town, play the game, rack up a bunch of fines (DCL's Public Indecency), get out of the devices i am wearing at the end of that, and BOOM = Devious Device Helpers triggers its "tie up the player feature" (and as i have it's Bondage Lover feature {unable to say no} on) i end up back in the devices all over again (plus some more devices i had found).

 

Posted

dec 13.14.4

just got added the DCL cursed collar via DEC

andors (?) letter doesnt get added with the equip so the cursed collar quest wont start

i added the letter via additem and the quest starts

 

i am not sure:

- should i get the letter with the collar? or does the quest start later?

- is it a bug?

 

[issue is old, thought that was sloved already, just not sure if it a DCL or DEC thingy]

Posted
On 5/11/2018 at 8:25 AM, donttouchmethere said:

i am not sure:

- should i get the letter with the collar? or does the quest start later?

- is it a bug?

 

[issue is old, thought that was sloved already, just not sure if it a DCL or DEC thingy]

Probably DEC, will check but you already found the work around for now

Posted
7 hours ago, Verstort said:

Probably DEC, will check but you already found the work around for now

thx, just wanted to be sure that i didnt mess up something

 

20 hours ago, RegisteredUser said:

Just embrace your permanent forced nudity, who needs clothes anyway! =P

true true =D

 

problem is that so many deviant mods want that neck sloot :open_mouth:

 

next game i start as a hydra, that should slove the issue :tongue:

Posted
4 minutes ago, Black Justicar said:

Guys.

I've asked my follower to "bind me tight", but it seems they'll never want to unbind me and release from the DD yoke.

How long should i wait? Or should I find da way to the freedom by myself?

Thnx

with all those follower mods that want to bind/unbind you its hard to tell where your issue come from,

but my guess its devious helpers, and they can only free you if they have a key (if you checked that in MCM)

you can always try to free yourself anytime

 

or

 

its the DCL force greet "your smoking hot" => than you have to find a way out of the yoke yourself

 

or

 

just gag yourself and if you have the keys hope that your DEC follower helps you out^^

 

Posted
20 hours ago, donttouchmethere said:

its hard to tell where your issue come from

I have no "DD helpers", and I haven't got any issues)
I'm sure this is just this mod's mechanic. And simply wanted to know how long should i wait for my follower's decision to release me.

Posted
25 minutes ago, Black Justicar said:

I have no "DD helpers", and I haven't got any issues)
I'm sure this is just this mod's mechanic. And simply wanted to know how long should i wait for my follower's decision to release me.

aaah, sorry i thought having a yoke on your PC is an issue ;D

 

but you have a good point here, seems there are new dialog options in game with DEC

as far as i know its totaly random if they help you out or not, at least with the "mmmmhh" dialog (if gagged; with a chance of getting keys stolen/used/ignored or freed)

and after some tests it seems you need to have some keys on yourself or the follower to make them help you out

 

there is a hey... dialog option too, where you can ask: can you let me out now?

that worked everytime, if you or the follower have keys

 

actually i am curious too, what verstort has to say about it

 

just one more thing: you cant break anything if you free yourself by other means of escape, i do that all the time

Posted
On 5/7/2018 at 8:54 PM, valcon767 said:

if you want follower playing games with you there are 2 other mods you may want to check out (they can work with DEC but it does require some MCM adjustments)

 

Devious Device Helpers ( https://www.loverslab.com/files/file/5236-devious-device-helpers/ )

Devious Followers ( https://www.loverslab.com/files/file/4371-devious-followers-7th-may-2018/ )

 

 

thank you for telling me about DDH and DF. DDH has some of what i want such as them wanting to bind the PC, and DF has the other half. the only thing i dont like about DF is having to pay the follower, specially the housecarls. i do like the deal part, just it would be more of what i want if i could turn off the debt part, and just use the deals part.

Posted
11 hours ago, donttouchmethere said:

aaah, sorry i thought having a yoke on your PC is an issue ;D

 

but you have a good point here, seems there are new dialog options in game with DEC

as far as i know its totaly random if they help you out or not, at least with the "mmmmhh" dialog (if gagged; with a chance of getting keys stolen/used/ignored or freed)

and after some tests it seems you need to have some keys on yourself or the follower to make them help you out

 

there is a hey... dialog option too, where you can ask: can you let me out now?

that worked everytime, if you or the follower have keys

 

actually i am curious too, what verstort has to say about it

 

just one more thing: you cant break anything if you free yourself by other means of escape, i do that all the time

if you have DCL and use its free me option you wont break quests, since it will only remove DCL quest items. if you use DD's remove items, it can break quests, may not be intentional but it has broken 1 quest in Captured Dreams, and i have had it partially break the quest in shout like a virgin, though that one fixed it self not long after.

 

as for the new dialog it is from the unfinished tree, on the debug tab of the MCM.

Posted
2 hours ago, shadowwolf2k7 said:

thank you for telling me about DDH and DF. DDH has some of what i want such as them wanting to bind the PC, and DF has the other half. the only thing i dont like about DF is having to pay the follower, specially the housecarls. i do like the deal part, just it would be more of what i want if i could turn off the debt part, and just use the deals part.

you can turn the debt way down though it will not be quite the same as off but you can get it very close (and check the debug page for the switch to let other

mods quest content through) in DF. i actually like the "Games" then the "Deals" but everyone is different.

2 hours ago, shadowwolf2k7 said:

if you have DCL and use its free me option you wont break quests, since it will only remove DCL quest items. if you use DD's remove items, it can break quests, may not be intentional but it has broken 1 quest in Captured Dreams, and i have had it partially break the quest in shout like a virgin, though that one fixed it self not long after.

 

as for the new dialog it is from the unfinished tree, on the debug tab of the MCM.

the DCL "Free Me" does not remove other mods quest items but it does remove generic DD items.

 

DD's remove items method WILL break quests as it removes ALL DD based items (if it works correctly), it's not that it is trying to break quests but it will do 

so if an item is a quest item.  if you know you have a quest running that requires a quest item to stay on you can get the id of the item first, then use DD's 

item removal feature, then use the console to add the items back into inventory and manually equip them and possibly avoid breaking quests (not gauranteed).

 

Posted
11 hours ago, shadowwolf2k7 said:

if you have DCL and use its free me option you wont break quests, since it will only remove DCL quest items. if you use DD's remove items, it can break quests, may not be intentional but it has broken 1 quest in Captured Dreams, and i have had it partially break the quest in shout like a virgin, though that one fixed it self not long after.

 

as for the new dialog it is from the unfinished tree, on the debug tab of the MCM.

DCL free me and DDi debug option will break all DCL time locked devices, breast yoke and chastity belt

the dec device will be removed but the timelock quest wont stop.

If the timelock quest stops, where will be no device to remove => endless dec timelock quest

even worse: "normal" chastity devices and other brest yokes will be buggy to remove

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