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Posted
17 hours ago, Verstort said:

not getting that from my end...

 

Can you post a papyrus log from a new game, save, load, wait 3 minutes?

 

Edit: when I say I can't replicate, I'm not accusing anyone of lying, I'm stating that I can't fix it because I can't debug without it in front of me. Logs and saves help me find the problem when I can't stumble upon it myself.

Sure will add a papyrus log later after i´m back at my Computer. 

Posted

Are there any plans to make an SSE version.

Posted
4 hours ago, jbradhl said:

Are there any plans to make an SSE version.

I haven't looked into it since it came out.

 

At the time there were too many obstacles: DEC requires several frameworks to function at any level, they all needed to exist in SSE for DEC to be ported

 a) SKSE provides too many useful functions the base game never provided, like NPC searching and item slot detection on any character, ect

 b) the MCM menu requires SkyUI to be installed, as the MCM menu is reliant on it.

 c) Devious devices was needed for obvious reasons

 d) Zaz is still required for the same obvious reasons, although I could make it a soft requirement that's no small change

 e) UIExtensions is too useful and I never found a way to make it a soft requirement, or find a way to do what it provides in the base interface

 

Now that some of these have made their way to SSE I might take another look, but if it looks like it would take > 30 hours of work to port, I would probably wait until it's more stable.

 

I just have no intention to play SSE myself. At the time of release, the only advantage to me switching to playing SSE over Oldrim was the crash reduction (and my load order right now is fairly crash-stable). Prettier graphics didn't mean anything to me, I could have installed graphics mods if I wanted that. No new overworld to explore, no new dungeons, no new gameplay mechanics, and SKSE is smaller and less useful than oldrim unless they fixed that, not to mention a lot of mods I play with are probably not convertible. I have > 1500 hours in skyrim, I have played vanilla content to death. You couldn't pay me to play it without mods anymore, I've even become bored with the mods I have at the moment.

Posted
1 hour ago, Verstort said:

At the time there were too many obstacles: DEC requires several frameworks to function at any level, they all needed to exist in SSE for DEC to be ported

 a) SKSE provides too many useful functions the base game never provided, like NPC searching and item slot detection on any character, ect

 b) the MCM menu requires SkyUI to be installed, as the MCM menu is reliant on it.

 c) Devious devices was needed for obvious reasons

 d) Zaz is still required for the same obvious reasons, although I could make it a soft requirement that's no small change

 e) UIExtensions is too useful and I never found a way to make it a soft requirement, or find a way to do what it provides in the base interface

For the record:

 

The current blocker in that list is C), which in turn requires another support mod (NiOverride) to be ported.

Posted
3 hours ago, Verstort said:

I haven't looked into it since it came out.

 

At the time there were too many obstacles: DEC requires several frameworks to function at any level, they all needed to exist in SSE for DEC to be ported

 a) SKSE provides too many useful functions the base game never provided, like NPC searching and item slot detection on any character, ect

 b) the MCM menu requires SkyUI to be installed, as the MCM menu is reliant on it.

 c) Devious devices was needed for obvious reasons

 d) Zaz is still required for the same obvious reasons, although I could make it a soft requirement that's no small change

 e) UIExtensions is too useful and I never found a way to make it a soft requirement, or find a way to do what it provides in the base interface

 

Now that some of these have made their way to SSE I might take another look, but if it looks like it would take > 30 hours of work to port, I would probably wait until it's more stable.

 

I just have no intention to play SSE myself. At the time of release, the only advantage to me switching to playing SSE over Oldrim was the crash reduction (and my load order right now is fairly crash-stable). Prettier graphics didn't mean anything to me, I could have installed graphics mods if I wanted that. No new overworld to explore, no new dungeons, no new gameplay mechanics, and SKSE is smaller and less useful than oldrim unless they fixed that, not to mention a lot of mods I play with are probably not convertible. I have > 1500 hours in skyrim, I have played vanilla content to death. You couldn't pay me to play it without mods anymore, I've even become bored with the mods I have at the moment.

Fair enough one of the reasons i never played SSE to now was the lack of tools no sky ui and skse. Was just hoping to get a few of my favorites into sse. But that sounds like a lot of work for you and I cannot blame you if you never do it.

Posted

Think I got config saving/loading working tonight, but I'm too lazy to test every variable tonight. I'm 15% sure I missed a variable (I think I saved one or two in a different script for one reason or another) and I haven't found a way to save followers for later either, so that still needs to be re-populated originally.

 

Deviously Enslaved Continued(v13.14.8 Testing).7z

Posted

Just wanted to thank you for this mod. First time using it and it is great!

 

 

Posted

[replying to a private message "Why can't I get enslave approach to work?"]

 

Every time you could be approached for sex, you can also possibly be approached for enslavement by a nearby NPC.

 

First you have to be vulnerable enough, with default settings NPCs won't try to enslave you while you have a weapon equipped, or while you are fully dressed with no encumbering bondage.

 

The vulnerability levels for different items can be found in the MCM:Vulnerability menu. DEC also sets a minimum vulnerability required to get approached for enslavement over just sex, this is found at the top of the MCM:Enslavement tab.

 

There are several factors DEC considers before selecting an NPC around the player to attack. Guards cannot attack (can be turned off in vulnerability tab), Friends and former allies cannot attack (relationship rank maximum can be lowered in vulnerability tab) NPC confidence, a base game stat, can mean the NPC is too cowardly to attack you unless you are completely tied up (found in guard dialogue tab), NPCs can be too moral too, too virtuous to attack you (max morality can be lowered in vulnerability tab)

 

You cannot be re-enslaved through DEC if you are already enslaved by another mod. Being re-enslaved breaks too many mods and is disabled. You can see if you are already enslaved by looking at the papyrus log output or opening console and reading DEC's output there, it should list your enslavement level, if it's higher than 0 you are already considered enslaved. The reason for being considered enslaved is usually printed to the debug screen. Extra: Because lots of mods don't take care and break themselves trying, you are considered enslaved if you wear certain DD items that are quest related too.

 

Finally, being approached for enslavement is a random roll every so many seconds (loop, just like sex approach) the base rate is 15% (raised/lowered in general settings tab), you can raise it to make it more likely to happen. The loop can be sped up, running more frequently by decreasing the event timeout (general tab)

 

If all that doesn't help, pass me (private message is fine) a save file of the character standing next to what should be a valid NPC (keep in mind they won't load in my game if they are from a mod and I don't have the mod) or at least a papyrus log of you standing next to them for > 60 seconds with DEC running.

Posted

Hi, I installed the latest version of this mod (13.14.6) in a new game, and I noticed that the weird bug with the SexLab Erotic Armor vulnerability setting is still there.  If I touch that slider, even to set it to the original value of 2, it displays as 1094.  Since I don't know what value it's actually set to, I'm afraid to use it. 

Posted
21 minutes ago, HexBolt8 said:

Hi, I installed the latest version of this mod (13.14.6) in a new game, and I noticed that the weird bug with the SexLab Erotic Armor vulnerability setting is still there.  If I touch that slider, even to set it to the original value of 2, it displays as 1094.  Since I don't know what value it's actually set to, I'm afraid to use it. 

My bad, found an obvious bug and fixed that thinking that was it, but there was another.

 

Should be fixed in 13.15

Posted

What exactly is "SexLab Erotic Armor"?  Is this a mod, or just the nude armor setting from SexLab Aroused?

 

My Google-fu is failing me for finding an appropriately named mod...

Posted

Whilst I'm thinking about this:

The Cursed Loot slave collar is not correctly detected as being non-blocking for enslave events.

Ignore zad_blockgeneric is enabled for Cursed Loot items. Can get you a log / item ID if you want :)

 

Nothing interesting about this collar, other than it requires (IIRC) 3 head-restraints keys to remove.

Posted
4 hours ago, gollum007 said:

Nothing interesting about this collar, other than it requires (IIRC) 3 head-restraints keys to remove.

(IIRC) it also has time (worn long enough) and sex acts (had enough) requirements for the actual slave collar to then be unlocked by the 3 needed keys.

 

Posted
16 hours ago, donttouchmethere said:

verstort i could hug you for that save/load option

tweaking the DEC MCM alone stole me at least 1h / Month, because of ever changing load orders, mods and DEC versions

I should have made it earlier, kept slipping my mind, doesn't help that as the author I would just tweak the default values to be acceptable enough for me...

8 hours ago, cetuximab said:

What exactly is "SexLab Erotic Armor"?  Is this a mod, or just the nude armor setting from SexLab Aroused?

 

My Google-fu is failing me for finding an appropriately named mod...

It's a keyword introduced by Sexlab aroused redux. "EroticArmor". Another user asked me to see if I could put detection of that keyword into DEC, but honestly I haven't found any mods that use the keyword yet. For all I know, it's not really used.

 

My guess is SLA has to be a dependency on any armor mod that would use the keyword, and that dependency is a bit extreme for most mod authors to add it in.

7 hours ago, gollum007 said:

Whilst I'm thinking about this:

The Cursed Loot slave collar is not correctly detected as being non-blocking for enslave events.

Ignore zad_blockgeneric is enabled for Cursed Loot items. Can get you a log / item ID if you want :)

 

Nothing interesting about this collar, other than it requires (IIRC) 3 head-restraints keys to remove.

Confirmed on my end, DCL 6.4 [Slave Collar] no longer fits the requirements to be removable.

 

I can't fix this from my end, this is a DCL compatibility feature. Most mods put the zad_BlockGeneric keyword on items that should never be removed but Kimy used to have special code to handle the possibility that those items would be removed by other mods, so it would be possible to remove without breaking. Kimy created a list of armors that could be removed even though they have the keyword inside of her mod, Formlist::dcurDDgenericblockitems. All items in this list had the keyword but were still safe to remove from the player out of context.

 

In 6.4 (not sure when slave collar was removed actually...) the slave collar no longer exists in this list. I don't know if this means changes were made to the item that make it no longer removable, or if it was accidentally removed, or any other reason. I have no power to re-add the collar to the list from my end, and I won't ignore the list for any item as I consider that undefined behavior likely to cause bugs in the future. If you want it back in the list you'll need to bring the issue to Kimy.

Posted
26 minutes ago, Verstort said:

It's a keyword introduced by Sexlab aroused redux. "EroticArmor". Another user asked me to see if I could put detection of that keyword into DEC, but honestly I haven't found any mods that use the keyword yet. For all I know, it's not really used.

 

My guess is SLA has to be a dependency on any armor mod that would use the keyword, and that dependency is a bit extreme for most mod authors to add it in.

there is a option in SLA MCM to tag armor as "naked"  (have to check for the exact word ingame)

maybe thats what is meant by erotic armor" ? => even full plate armor can be set as something exhibitionistic, even if slot 32 is used, like the DD dresses

 

Posted
29 minutes ago, donttouchmethere said:

there is a option in SLA MCM to tag armor as "naked"  (have to check for the exact word ingame)

maybe thats what is meant by erotic armor" ? => even full plate armor can be set as something exhibitionistic, even if slot 32 is used, like the DD dresses

No DEC detects that separately. If you set an armor as "naked" then SLA adds a storageutil value to the armor, "SLAAroused.IsNakedArmor".

Posted
2 hours ago, Verstort said:
10 hours ago, cetuximab said:

What exactly is "SexLab Erotic Armor"?  Is this a mod, or just the nude armor setting from SexLab Aroused?

 

My Google-fu is failing me for finding an appropriately named mod...

It's a keyword introduced by Sexlab aroused redux. "EroticArmor". Another user asked me to see if I could put detection of that keyword into DEC, but honestly I haven't found any mods that use the keyword yet. For all I know, it's not really used.

 

My guess is SLA has to be a dependency on any armor mod that would use the keyword, and that dependency is a bit extreme for most mod authors to add it in.

Since I'm the one who requested the EroticArmor keyword check, which Verstort very kindly added, here's what it does.

 

As Verstort noted above, it's a keyword added by SexLab Aroused Redux.  According to the author, that mod treats anyone wearing an item with the EroticArmor keyword as naked, but only for calculating arousal.  (Therefore it does not stack with nakedness.)  Want to inspire lust in others without enduring a stream of "cover yourself" comments, maybe for a succubus, slut, clueless young thing, or whatever?  This keyword does that.  

 

Best of all, SexLab Aroused Redux uses WornHasKeyword to check for EroticArmor.  Any equippable item can be flagged (obviously multiple items won't stack the effect).  It doesn't have to be armor.  I'm currently using it with a left-hand ring, which I can slip on or off to toggle the effect.  Because Devious Devices Integration depends on SexLab Aroused Redux (I know that DDi 4 does, I don't have access to older versions), you can easily tweak any devious device by adding the EroticArmor keyword.  The Devious Devices mods are masters, so it's easy to make yourself an esp that depends on DDi or DDe, and flag any device as "erotic" -- a collar (maybe a "cursed" version?), cuffs, even a plug, many possibilities.

 

Now, pair that with this mod's check for EroticArmor.  DEC also uses the WornHasKeyword check, so any worn item will work.  You can set the vulnerability level of EroticArmor items as you like, so that "erotic" collar (or the ring that I'm using) makes the wearer extra vulnerable.  And that vulnerability stacks with nakedness in DEC. 

 

There are many possibilities to spice up your game.  Personally, I don't want it to be rape-fest, just more challenging (I try to avoid rape).  I can set the EroticArmor level so that my character is vulnerable to rape even with a weapon equipped, when wearing an erotic item.  If I see an NPC running up to me, I have to draw my weapon, which adds just enough extra protection to scare him away (I did get falsely spooked by the Courier a few times). 

 

This feels natural to me.  A vulnerable gal (not restrained, not flaunting herself with nudity, just going about her business) has to keep watching for predators, threatening those she sees with a knife ("Back off, creep!") and falling victim to those she doesn't see (that guy who comes around a corner). 

 

Best of all, with the arousal threshold for DEC set up a bit, it takes a while to become vulnerable.  I didn't want to be jumped as soon as I enter a town.  But after a few minutes, as arousal in nearby NPCs rapidly builds, that erotic allure inspires them to lecherous thoughts.  "Maybe it would be easy to get her to crawl into the trunk of my car" (figuratively speaking).  A high enough arousal can prompt low-confidence NPCs to attack (a DEC feature), so the danger builds over time.  This really keeps me on my toes. 

 

This could be even more interesting if DEC had a arousal-based override for NPCs that are normally too morale to rape, similar to how it already does for confidence. 

 

Verstort, would you be interested in adding a separate arousal-based setting to bypass the morality check?  Even a highly law-abiding person can only be tempted just so much before he breaks.  That would add to the fun. 

Posted
13 minutes ago, HexBolt8 said:

There are many possibilities to spice up your game.  Personally, I don't want it to be rape-fest, just more challenging (I try to avoid rape).  I can set the EroticArmor level so that my character is vulnerable to rape even with a weapon equipped, when wearing an erotic item.  If I see an NPC running up to me, I have to draw my weapon, which adds just enough extra protection to scare him away (I did get falsely spooked by the Courier a few times). 

 

This feels natural to me.  A vulnerable gal (not restrained, not flaunting herself with nudity, just going about her business) has to keep watching for predators, threatening those she sees with a knife ("Back off, creep!") and falling victim to those she doesn't see (that guy who comes around a corner). 

 

Best of all, with the arousal threshold for DEC set up a bit, it takes a while to become vulnerable.  I didn't want to be jumped as soon as I enter a town.  But after a few minutes, as arousal in nearby NPCs rapidly builds, that erotic allure inspires them to lecherous thoughts.  "Maybe it would be easy to get her to crawl into the trunk of my car" (figuratively speaking).  A high enough arousal can prompt low-confidence NPCs to attack (a DEC feature), so the danger builds over time.  This really keeps me on my toes. 

THATS my style of using DEC too (thats why i have to tweak that MCM so much too) ?

Well put!

Well explained too (i mean i got it^^)

 

 

adds to the DEC option: slave tats detection, SL Fame Framework, CUM detect (=> i use those for fine tuning and simulating the effect of your exotic armor idea)

 

"exotic armor" realy is a great option to fill the gap between:

[obviously vulnerable (DDs or naked with tats/piercings/cum)]  (high rate of approaches, you know your in trouble => DEC goes into overdrive)

 

                        <= [exotic armor, over time via arousal] [SLFame over time via gossip] (save from DEC but not for long) =>

 

[save and sound with all armor on, combat ready and clean] (totaly secure, DEC cant produce the constant danger feeling anymore)

 

 

Posted

I got inspiration for my current playthrough from the topic "Roleplaying as a weak, helpless girl" on this forum.  Previously I'd played powerful Dragonborn characters.  For a change, I used Skyrim Unbound to create a non Dragonborn character (no shouts, no main quest line).  I installed Disparity, which for a female reduces physical damage by 25% and intimidation of males by 30%, and lowers unarmed damage.  Not going to be resisting many rape attempts with intimidation or brawling.  I limit her to light weapons:  daggers and short bows (made a simple bow mod for reduced range and damage).  Then add the rape vulnerability with DEC.  In this case the increased arousal from "EroticArmor" is not from sexiness, but her "lost in the woods" demeanor, which inspires naughty thoughts in sexual predators.  With the right vulnerability settings, DEC really makes the challenge come alive, forcing me to focus on situational awareness. 

Posted
1 hour ago, HexBolt8 said:

I got inspiration for my current playthrough from the topic "Roleplaying as a weak, helpless girl" on this forum.  Previously I'd played powerful Dragonborn characters.  For a change, I used Skyrim Unbound to create a non Dragonborn character (no shouts, no main quest line).  I installed Disparity, which for a female reduces physical damage by 25% and intimidation of males by 30%, and lowers unarmed damage.  Not going to be resisting many rape attempts with intimidation or brawling.  I limit her to light weapons:  daggers and short bows (made a simple bow mod for reduced range and damage).  Then add the rape vulnerability with DEC.  In this case the increased arousal from "EroticArmor" is not from sexiness, but her "lost in the woods" demeanor, which inspires naughty thoughts in sexual predators.  With the right vulnerability settings, DEC really makes the challenge come alive, forcing me to focus on situational awareness. 

thats even better!

so to apply the "erotic armor" effect you have to build a wearable item with the EA effect on it?

Posted
5 minutes ago, donttouchmethere said:

thats even better!

so to apply the "erotic armor" effect you have to build a wearable item with the EA effect on it?

It's a keyword, not an effect, but yes. 

 

For the ring, I created SexLabAroused.esp and made it dependent on SexLabAroused.esm, copied the vanilla silver ring, and added the EroticArmor keyword (also gave it the mesh and slot for a left handed ring so it wouldn't interfere with wearing enchanted rings).  SexLab Aroused Redux and DEC will then detect the keyword and work their magic. 

Posted
6 hours ago, HexBolt8 said:

Verstort, would you be interested in adding a separate arousal-based setting to bypass the morality check?  Even a highly law-abiding person can only be tempted just so much before he breaks.  That would add to the fun. 

Thought we had confidence AND morality short circuit, but guess not. I can add it sure.

Posted

Hmmm, unfortunately DEC isn't recognizing EroticArmor as a vulnerability in the game. 

 

I tried several items tagged with the EroticArmor keyword.  In every case, Skyrim recognized it ("player.wornHasKeyword EroticArmor" from the console returned "1.00").  But DEC did not.  DEC's debug output to the console said "vuln lvl (clothing/situational/total): (0:0:0)", even with the EroticArmor vulnerability set to Level 4 (I tried different levels).  I tried the keyword on several items, including a chest piece, though that shouldn't matter since Skyrim was seeing it. 

 

 

Verstort, this check in crdeModMonitorScript might have a typo:

 

    slaEroticKeyword = Game.GetFormFromFile(0x0308c8f6, "SexLabAroused.esm") as keyword

 

Shouldn't the value be 0x0308c7f6?

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