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Slaverun Reloaded (03-June-2018)


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Posted
On 12/14/2020 at 7:28 PM, mangalo said:

 

The mod was heading towards improvements, but the author left.  It's obviously not perfect, but it's still one damn huge mod and was probably too much for one man alone.  Anyone can try to improve it, though

i know comrade,but you are only helping me, because if he alone managed to do all this, then why not put a system where the npc would be able to separate free women from slaves? it would be something simpler than everything he did in the mod.you are only helping me, because if he alone managed to do all this, then why not put a system where the npc would be able to separate free women from slaves? it would be something simpler than everything he did in the mod.

Posted
On 12/14/2020 at 8:39 PM, jfraser said:

Like with many of the mods here, you have to use a bit of imagination and play your character as if they can't defeat everyone. Pretend, instead of a couple guys, you're surrounded. 

 

On your last point, every woman is a slave in the Slaverun world. Some of them just don't know it yet.

i know comrade, but somehow something strange is like there is no class difference as a real slavery, besides I know you have to use '' imagination '' as in the mod breeding room that does as if it were an explanation to the Estrus mod, but in slaverun it is very strong, because you cannot lose to a normal guy with normal clothes and if you have a lot, the only magic is fire.

Posted
2 minutes ago, peterkenway said:

i know comrade,but you are only helping me, because if he alone managed to do all this, then why not put a system where the npc would be able to separate free women from slaves? it would be something simpler than everything he did in the mod.you are only helping me, because if he alone managed to do all this, then why not put a system where the npc would be able to separate free women from slaves? it would be something simpler than everything he did in the mod.

 

The ultimate answer is probably "time".  Slaverun Reloaded is a mod based on a much older mod called "Slaverun Enforcer".  The author of Reloaded didn't make the basis of the mod, he tried to improve it over time, but there just wasn't enough time.

It's very hard to make a perfect mod from the start, and "perfection" is a point of view ;)

Posted
11 minutes ago, Baltasarr80 said:

Koozie is right now in the progress to reacess the Situation give him some time some of us are using a re release test Version of Slave run Reloaded ... If someone has interest to help us and him to update slaverun reloaded you are welcome

SlaverunTestv3.7z 43.63 MB · 1 download

Do you have Kenjoka's permission to do this?

Posted

I asked him two times about this and there was no reaction on this. If he doesnt want this than i will delete my text from the last page dont know about koozie in this particular situation.

 

Removed my text from the discussion until further notice. Kenjoka is not able to receive any messages and is gone since July 2019

Posted

I'm using Slaverun Reloaded_v.3.0 Beta 1, but after I upgraded to DD5, I get the error about my DD version being wrong.

 

I "could" go back and use the previous version of Devious Devices; however the whole reason I upgraded to DD5 is because it has Beast races support. I really wanted to play Slaverun Reloaded on my khajiit gal.

 

Is there any solution to this?

Posted
3 hours ago, LilSkwerl73 said:

I'm using Slaverun Reloaded_v.3.0 Beta 1, but after I upgraded to DD5, I get the error about my DD version being wrong.

 

I "could" go back and use the previous version of Devious Devices; however the whole reason I upgraded to DD5 is because it has Beast races support. I really wanted to play Slaverun Reloaded on my khajiit gal.

 

Is there any solution to this?

If it is compatible with DD5 at all this will at least let you try.

Posted
5 hours ago, Tenri said:

If it is compatible with DD5 at all this will at least let you try.

Tenri, thank you for your reply. It works with the patch from your post, I was able to begin my game with DD5 and Slaverun without any issues. I don't know how it will work with DD5, but at least I can try it out and see. My khajiit thanks you!

Posted
7 minutes ago, LilSkwerl73 said:

Tenri, thank you for your reply. It works with the patch from your post, I was able to begin my game with DD5 and Slaverun without any issues. I don't know how it will work with DD5, but at least I can try it out and see. My khajiit thanks you!

May want to try this file as well, without it there are idle issues (player breaking out of armbinders and the like) as well as being forced into third-person camera every few seconds. The patch in RMCW's punishing lashes includes this fix already.

Posted
2 hours ago, Tenri said:

May want to try this file as well, without it there are idle issues (player breaking out of armbinders and the like) as well as being forced into third-person camera every few seconds. The patch in RMCW's punishing lashes includes this fix already.

I hadn't seen that patch, thank you for the link!

Posted

the only Thing we need from kenjoka is that this mod doesn't die, either he completes it or we do (After his permission ofc). I dont mind if he re-opens the whole thing with a patreon account. I would be the first in the LINE for Sure XD.

 

I just hope he comes back and everything is going smooth with him.

 

I Just Hope......

Posted

Any know if there is a global flag which is set when the player is in a scene?  While I can't say I like being abused all the time, if the player is restricted from the slaverun consequences, there's no challenge.  I looked at global values with "slv_" but didn't see anything obvious.

 

Noticing that my player was never assaulted in a slaverun city, I finally turned on the max debug and noticed an occasional "Player is in a scene" message, when the PC was obviously not in a scene.  I'd like to keep this save and not go back to when I started slaverun.

 

Posted
18 hours ago, captainlinux said:

How do you start the slaver female questline?

The exact steps depend on your slaverun MCM settings and whether your character is male or female.  But at some point the Jarl of Whiterun will tell you something like "things will be running smoothly from now on.  See the slavers at the front gate."  Exit the Whiterun gates and you will see two slavers, a slave, a dog and a horse.  Make a save, besides being easy to select the wrong response, things don't always go smoothly.  Walk to the slavers and one will forcegreet you about the slaverun laws.  At some point in this discussion you'll have an opportunity to respond.  Some responses will keep you as a free person.  Some will get you enslaved at different training levels.  One will let you become a slaver.  For females, the slaver response is something like, "Let me show you wimps how it's done."  Beware that the answer along the lines of, "Don't touch me, bastards.", will get you enslaved with prejudice (maximum slave training).

 

Posted

When I load a save file from the beginning of the game, it says that the slaverun mod is not started. All the dependencies are installed, as well as Devious Devices LE 5.0.  When I reset it in MCM, it says "SLV_WhiterunMaxTaskValue failed for Quest". I installed Tenri's patch, and it seemed like it worked for LilSkwerl73 but not for me. Any suggestions as to fix this issue? It also states that the prequest is started but doesnt show up on my quest menu. 

 

 

Posted
On 12/16/2020 at 5:39 AM, Baltasarr80 said:

I asked him two times about this and there was no reaction on this. If he doesnt want this than i will delete my text from the last page dont know about koozie in this particular situation.

 

Removed my text from the discussion until further notice. Kenjoka is not able to receive any messages and is gone since July 2019

I would just say to continue your efforts in Kenjoka's absence. Modding communities thrive on concepts like creators picking up the torch after the original modders left their projects by the wayside.

Posted

Kenjoka is missing in action and the previous modcreater from slaverun pchs didnt answer my call so far ... if kenjoka or pchs doesnt come back and right now it doesnt seem likely ... THATS IT ... Live with the bugs die with the bugs ... so far it works in SSE ... im at least half through the mod ... Much bugs to see ... npcs walk away from you when you are stuck in a scene and the problems mcm menu is most of the time one of the things i need to use than ...

Posted

Would it not be possible to release a patch/extension mod instead, which addresses the current issues and potentially allow creation/amendment for new content, rather than change the existing mod. Would that get over the hurdle of seeking permissions. 

 

Given that mods like SLS are enhanced with this mod I'd like to see an updated/new version .. which wouldn't fall foul of the authors terms of usage.

 

 

Posted

I would like that happening but i have no hope for that to happen because of restrictions and rules setup in ll ... THATS THE PROBLEM but i get it too so ...

well perhaps someone sets up something similar to this but like the ghosts of slaverun that still hunt us or something like that.

 

Well in this Situation as long as there are no new permissions it has to be something somewhat new that could use some of the elements as setup and throwback ...

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