cat210803 Posted September 6, 2020 Posted September 6, 2020 So i tried to install the slaverun SE mod, i have all the SE dependencies and FNIS, however when i start i do not get a MCM menu for it and i do not get the prolouge quest? 1
lightning_strike1 Posted September 6, 2020 Posted September 6, 2020 is there any chance you plan on making this mod compatible with the newest version of DDI because DDI is at 4.3 now less you know of a way to get ahold of 4.0 or 4.1 as i really want to play this mod but having issues where it won't activate because current ddi is not compatible.
jc321 Posted September 6, 2020 Posted September 6, 2020 As the author hasn't logged in since July last year probably unlikely - However I wonder if someone would have the know how to slim this down for continuation as a must have mod as other newer mods use this as a soft dependency (SLS and Devious Adventures for example) and the longer it doesn't get updated the more it might rise to incompatibilities later on.
Sovia Posted September 6, 2020 Posted September 6, 2020 12 hours ago, lightning_strike1 said: is there any chance you plan on making this mod compatible with the newest version of DDI because DDI is at 4.3 now less you know of a way to get ahold of 4.0 or 4.1 as i really want to play this mod but having issues where it won't activate because current ddi is not compatible. 1
DanielZHPY Posted September 9, 2020 Posted September 9, 2020 Is there any way to get this mod working with 4.3a DDI and DDX? It shows "this mod requires 4.0 or 4.1 for DDI/DDX" upon launching game.
tinkerbelle Posted September 10, 2020 Posted September 10, 2020 On 9/9/2020 at 12:16 PM, DanielZHPY said: Is there any way to get this mod working with 4.3a DDI and DDX? It shows "this mod requires 4.0 or 4.1 for DDI/DDX" upon launching game. The post just before yours has a reference to a download which removes the dependence on a particular DD V4.x version. I use the patch and it worked for me.
Thornagar Posted September 11, 2020 Posted September 11, 2020 So I have the problem that my characters arms do not stay in her restrains and her pose goes back to normal just without hands. I have heard its a slaverun beta problem
Tenri Posted September 11, 2020 Posted September 11, 2020 2 hours ago, Thornagar said: So I have the problem that my characters arms do not stay in her restrains and her pose goes back to normal just without hands. I have heard its a slaverun beta problem 1
Thornagar Posted September 11, 2020 Posted September 11, 2020 Thank you, btw how do I get to the arena?
Thornagar Posted September 12, 2020 Posted September 12, 2020 So I have noticed that when people grab you for some "Fun" and you have an armbinder equipt it does not play bondage animations like it used too. Any patch for that?
Reck1ezz Posted September 15, 2020 Posted September 15, 2020 guys i downloaded the mod alogn with crash fixes and the minute i start the game after a few seconds it crashes, i dont think i have any conflicting mods can someone help out?
Wanthefluffy Posted September 16, 2020 Posted September 16, 2020 I'm getting error code 193 for multiple none conflicting, fully updated dependency mods.
altobrun Posted September 18, 2020 Posted September 18, 2020 Having an issue with the Jarl Balgruuf and the Tamed Falmer in the dungeon. With Bulgruuf he says he's going to have sex with me and no animation plays and the dialogue immediately progresses to me asking how I was. For the Tamed Falmer I get a notification in the top-left of my screen saying that the Falmer grabbed me, then our two models stand there for a second, and the scene ends. Unfortunately unlike the Bulgruuf animation cancel where I can continue the story line, Fang cannot be talked to in this situation. The error showing on the consol with the falmor is "FATAL - Thread[0] AddActor(Tamed Falmer) -- AddActor(Tamed Falmer) -- Failed to add actor -- They are not a valid target for animation "NOTICE: StartSex() - Failed to add some actors to thread"
Nymra Posted September 19, 2020 Posted September 19, 2020 On 9/15/2020 at 7:36 PM, Reck1ezz said: guys i downloaded the mod alogn with crash fixes and the minute i start the game after a few seconds it crashes, i dont think i have any conflicting mods can someone help out? downloading crashfixes in itself is not doing much. you need to follow the crashfixes guide. Also try this, helped me alot 1
Nymra Posted September 19, 2020 Posted September 19, 2020 Anybody else having the problem of not beeing able to get the Carriage Driver "Stop in the Wilderness" to trigger? I finished the Tour the Skyrim but still no halting. The carriage always brings me to my destination 100% of the time Also Walk of Shame does not play when punished for not obeying nudity rule or reporting back. Damn, this mod is just so much
maxsteiner Posted October 2, 2020 Posted October 2, 2020 Is there any point in updating from 2.1.3 to 3.0 Beta?
Nymra Posted October 2, 2020 Posted October 2, 2020 5 hours ago, maxsteiner said: Is there any point in updating from 2.1.3 to 3.0 Beta? all the necessary info is in kenjokas posts...
plasticia Posted October 3, 2020 Posted October 3, 2020 The event got stuck when I was a slaver the pc is female and after getting riverun as an enslaved village as well I then try out to become a slave as I talk to the slaver master and when during the event the event got stuck. Doesn't crash just stuck. Anyone know a fix on this ?
maxsteiner Posted October 6, 2020 Posted October 6, 2020 On 8/24/2020 at 12:58 AM, Nymra said: See if this works for you: Worked like a charm. You are a life saver Nymra.
plasticia Posted October 7, 2020 Posted October 7, 2020 Yeah anyway, I updated to the latest version and as I play as female slaver yeah it get stuck when I got enslaved during the whipping , it seem to goes on forever and if I skip it then the slaver master pike told me to talk to igor and finishes the task that he have for me which sadly I never had a task with him in the begin with and thus stuck on around that. Either stuck during the event prior to the whipping, I wait and nothing going on.. I had to use the problems menu in the mcm for the slave run reloaded and click enable player, as I moved aroudn a bit the whipping triggered but after that either the whipping goes on forever or something else going on I have no clue. I use skip on that, and it either lead me to the slaver master pike told me to go finish the task that I had with igor which I didn't have any thus it got stuck there. Also I When I am doing the quest to create the arena for slave run as a female slaver, I manage to get the architect and the assistant from rorikstead but as I enable fast travel and head to dragon reach it appear that the two doesn't tag along and the marker on the map it is stuck near a lake somewhere near a giant camp. While on the compas it shows that the person is inside white run but when I am in white run I don't see him at all the map keep pointing near the door.. when I am at the map it pointed to white run door / main gate. Anyone know a fix on this ? or how to get through in finishing the quest in creating the arena as a female slaver ? would be great help if someone could help me out here. *edited* I seem to have found an issue that it was not due to the mods that it was something else, about memory and about the architect being stuck turn out if I just reload from other save point it is fine. So the architect issue being stuck is solved. Actually in rorikstead both of the architect and the assistant just stuck there, so I had to use my EFF mod and just make them a follower then just speed travel toward destination close and just use the teleport command when I got there and voila they're there at the spot. Also as a note, the location so so near the bandit camp, with broken wagon and a stolen horse nearby, Yeah.. I found out that most of the time their off time the architect and assistant like to play in bandit camp nearby taking a seat and relaxing. Weird part is that, Why does the architect also strip out of his clothes ? LOL, I mean the nudity law is for women right ? LOL Sadly the issues about the pc that is female slaver got stuck still persist, either forever whipping stuck and after that or that even if I cheat and skip then I was sent to igor to finish the task which I never had in the first place sadly. For me I enjoy being a slutty naugthy Female slaver that at time being submissive at time being Dominant just in the middle, it's fun to sneak around with the threat of being enslavement, I guess I like the genre 'switch' I guess but yeah I guess it is hard to mod and code it all that. On other play through I play as a slave and yeah I cheat a lot and I manage to be igor's assistant and aiding him in most difficult of task. Yeah I want to try out the amputation thing and also about the ending I want to see the ending for the slaver endings and the slave endings. How do you piss the slaver enough to get amputated ? I mean, I try to piss off the slavers and all they do is "redo the training from zero' that is totally dreaded for me because I have to re do everything from zero. I guess the attitude I really need to switch off, Also I want to ask, the main area fun fair area I think where there are lot of slaves there is a workshop table underground as I built the bits of attachments on the area, one of the poles that I created seem to always make me CTD all the time, I try to save near the workshop the table to get exactly which one that make me crashes. I try making the item one at a time slowly to let it load and finishes the scripts before moving on to the next one. Again it always crashes on one of the poles. Okay the poles appear is one of the item called 'poles at the entrance' one of them you can built but if you built the other one as well, it send you ctd. I don't know what's causing this and I also believe there are other item that if built will ctd as well reason unknown. anyone know a fix to this ?
GraggerRobot Posted October 11, 2020 Posted October 11, 2020 On 9/18/2020 at 11:32 PM, altobrun said: Having an issue with the Jarl Balgruuf and the Tamed Falmer in the dungeon. With Bulgruuf he says he's going to have sex with me and no animation plays and the dialogue immediately progresses to me asking how I was. For the Tamed Falmer I get a notification in the top-left of my screen saying that the Falmer grabbed me, then our two models stand there for a second, and the scene ends. Unfortunately unlike the Bulgruuf animation cancel where I can continue the story line, Fang cannot be talked to in this situation. The error showing on the consol with the falmor is "FATAL - Thread[0] AddActor(Tamed Falmer) -- AddActor(Tamed Falmer) -- Failed to add actor -- They are not a valid target for animation "NOTICE: StartSex() - Failed to add some actors to thread" On 9/7/2020 at 1:37 AM, Sovia said: - For all the users preceding my message who have a problem concerning the animation of the characters: Check all the dependencies of Slaverun and do not forget to launch the "GenerateFNISforUsers", and to launch "Update FNIS Behavior" by checking the boxes according to your configured mods. - Concerning the Slaverun missions, the Slaverun mod bugs: Use the in-game debug mode, if it is due to another required mode, check all the dependencies of Slaverun and all the other modes. I recommend the fix that Nymra kindly advised you. Then I did like that, and at home, everything works wonderfully. I did it with my favorite mods and I don't know yours. I hope I have been useful to you and wish you a good game
Crota Posted October 12, 2020 Posted October 12, 2020 Not Quite sure where to post this since it is a general problem, but I would say it mainly effects this mod. Every NPC in Whiterun is so broken for me. None of them perform there jobs or scripted events where they talk to other NPCs. Traders like Belethor don't have an option to see what is for sale (even though I have no gag or ever have been). When I first enter Whiterun you usually see Adrianna talking to the Battle-born guy. Normally he would leave but in mine they never talk and stand there forever. When I enter Whiterun with a vanilla follower like Sven and later try to leave with him the Gate guard says I need to have a follower before I can leave. Even when I pick a follower from around Whiterun. like Leon from DCL, it still says I need a follower. The Only work around for this I have found is to be caught by an enforcer in Riverwood and be escorted back to HQ in Whiterun and assigned a follower there. Only then am I properly allowed to leave Whiterun. Weirdest of all, I was completing the Slaverun beginning storyline and got to the part where you need to go inform the Jarl of what is going on. I get to Dragonsreach and talk to Balgruuf but see no option to continue the quest. That's when I noticed the Quest arrow pointing outside of Dragonsreach, at Jorvaskarr, when I got there some other guy (assuming from the stormcloaks vs imperials questlines) is also named jarl and he continues the questline, even though this game is completely fresh and I have only finished Bleak Falls Barrow, Killed the first dragon, and started slaverun reloaded. Any clue on what is going on here? I've noticed a lot of inconsistencies since I formatted and reinstalled.
Crota Posted October 12, 2020 Posted October 12, 2020 On 9/18/2020 at 2:32 PM, altobrun said: Having an issue with the Jarl Balgruuf and the Tamed Falmer in the dungeon. With Bulgruuf he says he's going to have sex with me and no animation plays and the dialogue immediately progresses to me asking how I was. For the Tamed Falmer I get a notification in the top-left of my screen saying that the Falmer grabbed me, then our two models stand there for a second, and the scene ends. Unfortunately unlike the Bulgruuf animation cancel where I can continue the story line, Fang cannot be talked to in this situation. The error showing on the consol with the falmor is "FATAL - Thread[0] AddActor(Tamed Falmer) -- AddActor(Tamed Falmer) -- Failed to add actor -- They are not a valid target for animation "NOTICE: StartSex() - Failed to add some actors to thread" Might have forgotten to enable creature animations in sexlab, I would try having a look in there.
Tenri Posted October 12, 2020 Posted October 12, 2020 13 hours ago, Crota said: Every NPC in Whiterun is so broken for me. None of them perform there jobs or scripted events where they talk to other NPCs. Traders like Belethor don't have an option to see what is for sale (even though I have no gag or ever have been). When I first enter Whiterun you usually see Adrianna talking to the Battle-born guy. Normally he would leave but in mine they never talk and stand there forever. I know this happens if you initialize a new game with the Wartimes alternate start installed. If you are using Wartimes you can start the new game with the Wartimes ESP disabled, save once the initial loading is done, and then enable the Wartimes ESP and play from there. If you aren't using Wartimes I don't know what is causing that, I still don't know why wartimes causes it in the first place. 13 hours ago, Crota said: When I enter Whiterun with a vanilla follower like Sven and later try to leave with him the Gate guard says I need to have a follower before I can leave. Even when I pick a follower from around Whiterun. like Leon from DCL, it still says I need a follower. The Only work around for this I have found is to be caught by an enforcer in Riverwood and be escorted back to HQ in Whiterun and assigned a follower there. Only then am I properly allowed to leave Whiterun. This is strange I'm not sure what would be the cause of this exactly, what follower framework are you using? I use EFF and haven't had this kind of issue before. if you are using another one maybe it isn't playing nice with Survival and might interfere with other mods that affect followers as well. not sure on that last one, I haven't actually played with slaverun for a while now.
Crota Posted October 13, 2020 Posted October 13, 2020 10 hours ago, Tenri said: I know this happens if you initialize a new game with the Wartimes alternate start installed. If you are using Wartimes you can start the new game with the Wartimes ESP disabled, save once the initial loading is done, and then enable the Wartimes ESP and play from there. If you aren't using Wartimes I don't know what is causing that, I still don't know why wartimes causes it in the first place. Yeah I guess it has to be wartimes, its the only thing really new that I have tried out. 10 hours ago, Tenri said: This is strange I'm not sure what would be the cause of this exactly, what follower framework are you using? I use EFF and haven't had this kind of issue before. if you are using another one maybe it isn't playing nice with Survival and might interfere with other mods that affect followers as well. not sure on that last one, I haven't actually played with slaverun for a while now. Yeah I am using EFF, I don't really play it too much either I just like the slavetown aspect of it and normally just use the random start interval. Thanks for the Help though, that should fix the main problems for me atleast.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now