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Slaverun Reloaded (03-June-2018)


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Posted
2 hours ago, panthercom said:

 Shout Like a Virgin also manages to lock the player in place while being whipped.

As for Prison Overhaul Patched, I've actually used the bondage pose feature during

a Slaverun Whipping scene after I got pissed off from being knocked halfway across

Skyrim one too many times. It wasn't ideal, but it didn't seem to break anything.

 

You mean Ill Take the Display Model mod? / Display Model II?
I was thinking about that, but forgot to really try, hehe. 
I had mods where stuff like that broke something... but nothing visible, so you only run into it too many saves later.

 

Slaverun also uses Furniture in some whipping scenes (far too few, tho), for example when you are captive in the stormcloak camp. But even then you slide around like on ice... 

 

Posted

suggestion:diversify the sexual scenes in game other than many many vanilla sexual intercourses one after another, how about some public urinating and more golden showers?  just saying 

Posted

Feedback on the mass-slave certification scenes in the big hall:

 

Basically, they start to really suck :frown:

I like mass scenes, but especially when Maria participates, the actors are just too many. 

Including some script lag from the dozens of NPC standing around (who not even participate) the whole experience is kinda low.

 

I already noticed this in the early scenes. Also, actors moved just weird and especially the slaves starting skating above the floor still kneeling... I had some good laughs, but the immersion is killed nonetheless.

 

My suggestion:

1. Remove most of the silent voice dialogues from non-story mode. The endless talking about age and fucking history is just pure boredom and repetetive. It should be in the story mode only. This would speed up the process quite a bit.

 

2. Make a new room on the right side of the big hall (on the other side from the dungeon) where there are NO other actors at all. 

Bind the familiy slaves here exclusively, give them their own family dungeon. 

 

3. Let all the certification shows take place in that room, so only actors are there who participate in the action.

Leave the slaves in their furniture until they are called upon. The kneeling stance just breaks so much, from moving to sexlab scenes (actors start kneeling while the scene is still going on).

 

4. I also get the impression, that the scene does not like it when sex acts take different time. I usually do not use auto advance stages and the PC scenes tend to be a lot longer than the NPC ones. Whenever this happens, some strange behaviour is occuring, like mentioned above (actors start kneeling or idle in the mid of a sex scene).

 

5. In General, remove the number of actors. I see many male guys standing around doing nothing and fucking nobody.

Only female slaves and the required number of rapists should be present. 

I think that would improve the experience quite a bit. 

 

Posted

I just tried the 3.0. I skipped most of the enslavement parts of the mod to try out the new arena thing since I've played multiple versions in the past.

Some things I noticed with it.

 

The idea is awesome and I really like the direction it is going. Building it not very fun though. I spent more time in load screens than in playing the game.

Build a part. 2 loadscreens to talk to the guy. 5 seconds to tell you he doesn't care go talk to this guy. 3 more loadscreens for another 5 seconds of dialog to tell you to go talk to the guy you just left.........

I understand the concept and what you were going for, it would just be nice to have a little more somewhere breaking up all of the loading times, or not as many useless reporting in sessions.

 

The build camp area is subject to whiteruns nudity laws. It is also right next to a bandit hideout, and it was attacked by wildlife twice and a dragon once while I was trying to play through it. Makes it a little difficult to defend the place or yourself from a dragon if you can't hold a weapon or cast a spell.

 

Something else, I added this to an existing playthrough where I was already part of the dawnguard. When I go to talk to the guy to build the animal section and get animals for the new arena, his death hound is an enemy. It doesn't attack, but it won't let you use the workbench or anything because you are "in combat". So the faction is conflicting even though it isn't aggressive.

 

Last kind of big thing, I'm not sure if it's not completely finished here or what, but if you do a death match and win.  You defeat him, get knocked down anyhow and raped, get a part cut off, then have to attack him again even though he is still tied on the ground. Then it starts all over again even after arms and legs are completely gone. It stays in a continuous loop.

Getting defeated in a death match worked just fine, and winning a training match worked well too. It's just winning a death match I noticed an issue.

 

There were a few other small bugs, like spelling and stuff, but nothing else that seemed any sort of major that jumped out at me. Some of the things I'm assuming are unfinished at this point like getting any animals past horses, or any other things to fight.

 

Overall though, I really liked it and it added some great content. Can't wait to try the next version! Thanks!!!!

 

 

Posted
2 hours ago, Nymra said:

You mean Ill Take the Display Model mod? / Display Model II?
I was thinking about that, but forgot to really try, hehe. 
I had mods where stuff like that broke something... but nothing visible, so you only run into it too many saves later.

 

Slaverun also uses Furniture in some whipping scenes (far too few, tho), for example when you are captive in the stormcloak camp. But even then you slide around like on ice... 

 

 POP has an MCM option you can set up, and it will cycle through different poses.

 I tried Display model and liked the content, but I suspect it was causing some stability

issues and had graphical problems in my game.

Posted
4 hours ago, Nymra said:

When does it crash? What are you doing when it does? 

 

 

it happened when i was running outside the world (to do the quest), and it also crashed when i was opening map, skill.

I tried slaverun v2 and alpha version, but it still had the same problem.

Posted
31 minutes ago, sensirou said:

it happened when i was running outside the world (to do the quest), and it also crashed when i was opening map, skill.

I tried slaverun v2 and alpha version, but it still had the same problem.

and why do you think its related to slaverun? 
does this happen also without slaverun active? 


One of the biggest problems in Modding is usually to figure out which mod causes the trouble in the first place :frown:

 

Posted
14 hours ago, Nymra said:

I like mass scenes, but especially when Maria participates, the actors are just too many. 

Including some script lag from the dozens of NPC standing around (who not even participate) the whole experience is kinda low.

With those large scenes, you can never get a camera angle that shows off the action.

 

So many of them, I spent staring at the back of everyone's head.

 

Dragonsreach has pillars, and to see anything at all you have to go free-cam, which I dislike... All too often, SL does something horrible at the end of a scene where you used free-cam, leaving you with flipped mode broken camera (where the camera no longer follows player rotation, except when it shouldn't, because some internal flag has reversed). If you get that camera bug, it's quit and reload time.

 

But I write the whole thing off as "content extender." When you've got characters saying the same things about their backstory as they said in the previous three (or pretty close), you start to see it as something that was put in to try and give a feeling of scope, or immersion, but which the player tends to see through, because it's mainly filler.

 

Content extender is a euphemism used in the meat business, to describe stuff that's not meat :smile: When your sausage is half cereal and sawdust, that's content extender. Sawdust... Well it's an urban myth that probably comes true sometimes. Anyway...

 

The main content extender in Slaverun is runaround quests that deliberately ping-pong you between remote locations for trivial, often stupid reasons. If you play any MMOs you get used to forgiving this, but I do wonder if it's really adding any benefit. If the dialog were a bit more aware of the conceit, it might be funny.

 

Pike: "I need you to go and ask Bellamy about this at the gate. Even though he probably doesn't have a single non-obvious thing to say. But I don't keep that guy around for his brains. Whatever he comes up with, at least it won't be some stupid bitch's idea."

 

Then you get a dialog option to suggest stuff, but before you can say the important bit, Pike gags you.

 

I'd enjoy more of that... Pike even complains about you talking on a couple of occasions.

The bonus submissive option should be to shut up and say nothing.

If you start having ideas, he just gags you.

 

Too often (for me), the PC is given dumb dialog, when she should keep on being smart, but just get gagged.

 

Unless that viagrix really does permanent damage of course? But I think if that were so, it should be more obvious. Maybe even a quest to cure it?

 

Slaverun always suggests so many possibilities, that's what's great about it.

Posted

Locking into place for whipping could be done the same as Sexlab locks the sex act in place since 6.0 (previously NPCs could bump a sex act out of their way when they walked through it as they are prone to doing).

 

It is done by creating a "Marker" object which is then moved to the location where the person to be whipped it at (double check that it moved, otherwise you will occasionally get moved to air above the Giants camp near Whiterun) then the whipping target is "SetVehicle" to the marker.  That combination prevents the havok system from pushing the whipping target around.

Posted
4 minutes ago, dais31 said:

I have the newest eta for slaverun reloaded and its saying i need Zap Framework 8.0 ..what is it and where do i find it?

 

seriously, its the internet. Use google! 

 


 

9 hours ago, Lupine00 said:

With those large scenes, you can never get a camera angle that shows off the action.

 

So many of them, I spent staring at the back of everyone's head.

 

Dragonsreach has pillars, and to see anything at all you have to go free-cam, which I dislike... All too often, SL does something horrible at the end of a scene where you used free-cam, leaving you with flipped mode broken camera (where the camera no longer follows player rotation, except when it shouldn't, because some internal flag has reversed). If you get that camera bug, it's quit and reload time.

 

But I write the whole thing off as "content extender." When you've got characters saying the same things about their backstory as they said in the previous three (or pretty close), you start to see it as something that was put in to try and give a feeling of scope, or immersion, but which the player tends to see through, because it's mainly filler.

 

Content extender is a euphemism used in the meat business, to describe stuff that's not meat :smile: When your sausage is half cereal and sawdust, that's content extender. Sawdust... Well it's an urban myth that probably comes true sometimes. Anyway...

 

The main content extender in Slaverun is runaround quests that deliberately ping-pong you between remote locations for trivial, often stupid reasons. If you play any MMOs you get used to forgiving this, but I do wonder if it's really adding any benefit. If the dialog were a bit more aware of the conceit, it might be funny.

 

Pike: "I need you to go and ask Bellamy about this at the gate. Even though he probably doesn't have a single non-obvious thing to say. But I don't keep that guy around for his brains. Whatever he comes up with, at least it won't be some stupid bitch's idea."

 

Then you get a dialog option to suggest stuff, but before you can say the important bit, Pike gags you.

 

I'd enjoy more of that... Pike even complains about you talking on a couple of occasions.

The bonus submissive option should be to shut up and say nothing.

If you start having ideas, he just gags you.

 

Too often (for me), the PC is given dumb dialog, when she should keep on being smart, but just get gagged.

 

Unless that viagrix really does permanent damage of course? But I think if that were so, it should be more obvious. Maybe even a quest to cure it?

 

Slaverun always suggests so many possibilities, that's what's great about it.

 

I adjusted my camera to allow zooming in more. I also prefer the normal cam, but its quite imperfect, especially for sex scenes. Sadly.

I use a mix of free cam and first person, too. You can never have enough viewpoints, hehe.

 

The camera bug I only got once from Slaverun. Its a weird bug and I still dont understand where it comes from sometimes. Shout like a Virgin is unplayable for me because of that,... I get it too often there.

 

As for loading screens: yeah, Slaverun gives you alot... Only lately I found out, that I can use the Ork as a Follower (Slave Retrieval unit quests) which spares me from permanently moving back to Slaverun, which I did for most of the time, lol....

The reporting to Belamy gets annoying, yes. But especially because you cannot fast travel to him directly. So its loading out of dragonsreach, then fasttravel load to whiterun gate, then load outside to bellamy. makes me mad sometimes, whenI am honest :tongue: 

The dialogues, well, I ignore them mostly. They are a nice touch, but they take away the immersion quite a bit mostly instead of adding same. Especially the conversation with the slaves is strange most of the time. Considering the Player is already broken towards the end and so are the slaves, most of them still talk about getting away or about hope. Basically the same dialogue content as there was right at the beginning. 

 

But its porn, so... :tongue:
I was intruiged by the dialogues in "Isle of Mara". they had a nice mix of comedy in it some times, really nice. And they were immersive without too much "porn level" talking like in skyrim.

Its nice sometimes, but after some time I can only read the dialogues in Slaverun as: Dick, Pussy, Ass, Fuck, Stretch, Cum... the other words just vanish in between, hehe.

 

But for dialogues especially you cannot make it right for all users. Its like in a book or movie, somebody always dislikes the dialogues you write.

The only thing I was hoping for is the possibility of a "renitent" playthrough for the slave playthrough. Even when you stay rebellious you cannot chose different dialogue options to maybe trigger punishments or even different questlines.

 

Different Questlines beeing on of my Daydreams for Slaverun :tongue: 
 

Posted
11 minutes ago, WaxenFigure said:

Locking into place for whipping could be done the same as Sexlab locks the sex act in place since 6.0 (previously NPCs could bump a sex act out of their way when they walked through it as they are prone to doing).

 

It is done by creating a "Marker" object which is then moved to the location where the person to be whipped it at (double check that it moved, otherwise you will occasionally get moved to air above the Giants camp near Whiterun) then the whipping target is "SetVehicle" to the marker.  That combination prevents the havok system from pushing the whipping target around.

Any way to maybe do that via an external, additional mod instead of "inside" of the mod?

 

 

Posted
On 1/29/2018 at 6:15 AM, Lupine00 said:

It's actually quite troublesome to fix, and most solutions involve incessant re-positioning of the player, which can turn nasty if the script goes rogue and can't be stopped.

Another alternative, less hazardous, but sort of lame, is for the whip-master to stand a bit back and whip an invisible NPC (who has a repositioner script), and not the PC at all.

Then the script is less dangerous, and if it goes rogue, safely does nothing when the whip target proxy is disabled.

 

I think, possibly, if the player is "sitting" on a marker, they won't move then, either, but I haven't tried it.

 

I think there may be a few other ways, and also ways to defend against malfunction of the lock down script, but ultimately this is Skyrim, and stuff just breaks. A lot. So being extremely defensive is an essential.

 

Any other suggestions on how to do this?

   It can be, but I have used invisible markers with good effect, that is if you are talking about when being whipped, and skidding across the ground.

 

I set up like this. 

 


Function Fragment_32()
GGXXInvisibleMarker01REF.MoveTo(PlayerRef)
PlayerRef.SetVehicle(GGXXInvisibleMarker01REF)
EndFunction

 

and remove like this

 


Function Fragment_13()
PlayerRef.SetVehicle(PlayerRef)
Debug.SendAnimationEvent(playerRef, "IdleForceDefaultState")
GGXXInvisibleMarker01REF.MoveTo(GGXXStorageMarkerREF) ; Private room storage for later use
EndFunction

 

I suppose one could use and auto state to filpe it off, and on, I am very clumsy with Papyrus, but This way has works for me.

 

 

Posted
16 hours ago, Nymra said:

and why do you think its related to slaverun? 
does this happen also without slaverun active? 


One of the biggest problems in Modding is usually to figure out which mod causes the trouble in the first place :frown:

 

because my game was very stable before i installled slaverun.  and to make sure i re-installled game and mods again and used very little mods (you can check my mod list that i posted before). it crashed again T.T

Posted
13 minutes ago, sensirou said:

because my game was very stable before i installled slaverun.  and to make sure i re-installled game and mods again and used very little mods (you can check my mod list that i posted before). it crashed again T.T

Sounds like you do not use a mod manage.

 

Use Mod Organizer. Then come back :smile:

 

EDIT: I see in the screenshot you use WyreBash as your organizer? you can use Wyre Bash from inside Mod Organizer, too, tho.

 

I just wonder, because Slaverun was actually the mod that caused the least trouble with crashes for me... 

Posted
6 hours ago, Nymra said:

 Its a weird bug and I still dont understand where it comes from sometimes. Shout like a Virgin is unplayable for me because of that,... I get it too often there.

turn off free cam in sexlab and/or in Shout Like a Virgin. they both have in their mcm

Posted

Is there any way to skip the mysterious delivery quest and just quick jump to Whiterun being enslaved and opening up the option of joining the slaver faction. Playing as a male character I'm really not big on the whole "you have to do a sex scene anyway" thing.

Posted
6 hours ago, trees said:

Is there any way to skip the mysterious delivery quest and just quick jump to Whiterun being enslaved and opening up the option of joining the slaver faction. Playing as a male character I'm really not big on the whole "you have to do a sex scene anyway" thing.

Enable cheats and you can opt to skip each part as soon as the dialog that would start it triggers.

Posted
10 minutes ago, Lupine00 said:

Enable cheats and you can opt to skip each part as soon as the dialog that would start it triggers.

I m curious, how do you even start the male "beeing a slaver" quest line? Simple Slavery didnt work for it. 
Whom do I speak to? No NPC seems to have a stuitable dialogue? 

 

Or do I have to play the pre-quest for it to happen?

 

Posted
2 hours ago, Nymra said:

I m curious, how do you even start the male "beeing a slaver" quest line? Simple Slavery didnt work for it. 
Whom do I speak to? No NPC seems to have a stuitable dialogue? 

 

Or do I have to play the pre-quest for it to happen?

 

I haven't tried it, but I would imagine you get to the point where the pre-quest would start and then you can use the cheat dialogue (assuming you enabled it) to skip to the start of the main quest.

Posted
2 hours ago, Nymra said:

I m curious, how do you even start the male "beeing a slaver" quest line? Simple Slavery didnt work for it. 
Whom do I speak to? No NPC seems to have a stuitable dialogue? 

 

Or do I have to play the pre-quest for it to happen?

 

To start slaver story, during first conversation with Bellany you should chose option "Don't you dare to raise your hand on me, or I'm going to kill you" or something like that. At least that's the way I always started it.

Posted
3 hours ago, Lupine00 said:

Enable cheats and you can opt to skip each part as soon as the dialog that would start it triggers.

I enabled cheats but I have no option to skip parts of the quest 

 

If it helps, this is in the pre-quest

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