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Posted

Any possibility of a way to become the pet of an entire faction instead of a follower? I have vague plans in my head for a playthrough as property of the Imperial army. 

Posted

I've noticed dogs being selected sometimes as well, actually. Stump in Riverwood often seems eager for a turn, and always goes away disappointed because I don't activate creatures in the SexLab MCM. In the PetCollar MCM, I always have the maximum creature number at zero.

 

I have memories of the Whiterun cow being quite frisky too, but I'm not sure if that was back before the creature limit slider was introduced, or after.

Posted
15 hours ago, yurik said:

@HabibHanson, have you tried setting max creature limit slider to 0?

Meanwhile I will try to find out why non-follower creatures are considered eligible.

Correct, creature slider is at 0, but the NPC slider is detecting them as well. Really wouldn't be an issue if it didn't lead to a lot of scenes getting canceled due to invalid actor combinations. I also suspect it plays into why the scanner doesn't seem to work in all locations. Places like Fort Dawnguard, Certain interiors like the Ragged Flagon, and exteriors where the cell is really big like in the wild. Though this could also be like what happens with Radiant Prostitution where npcs get stuck in idle scripts which is blocking out the scanner for some reason.

Posted
On 1/17/2020 at 7:28 PM, yurik said:

1. There's already "No Light and Heavy" armor option. Do you want to specifically allow Light but not Heavy?

2. Restricting weapons is a nice idea. But I've been thinking of disabling the whole "aggressive behavior", like hitting anyone with a weapon or a spell.

1. Yes.

2. That's an even better idea. It would be great if you could do that.

Posted

I've had another incident of an animal being selected when the beast actors number is set to 0. The Darkwater Crossing goat. He was picked to use my character, couldn't because creatures aren't activated in my game, then was picked again for each subsequent turn because he was still the horniest guy around. Sexlab Aroused couldn't select him to ignore his arousal, so no one else could get a look in. He cock-blocked the whole town!

 

? ?

 

My pet had to leave unused, but thankfully the naked hunters nearby more than made up for it.

Posted
16 minutes ago, Zaflis said:

Is the shaving optional in this mod? I would guess seeing bald female is not a kink many people share.

Should be.  It's been a LONG time since I've used this mod, but last I did, the Pet was not shaved (per my choice, due to the reason you state [YUCK!]).

  • 3 weeks later...
Posted

Hi,

 

Thanks for your great mod.
Could you add an event mod to manage the keyless pet collar ?
(like the existing one for the pet collar, but for the keyless pet collar)
Thank you in advance.

Posted

Few Suggestions if I may:

 

1) Add an option to skip follower scanning and go straight to random NPCs. Just to add some roleplaying options. Maybe the follower just prefers seeing the PC humiliated over having fun themselves or so

 

2) Either Im a potato or your Event doesnt allow for the keyless to be equipped (Im definitely a potato, idk abou the 2nd). For the sake of simplicity it would probably be best to add a bool (or simply expand the integrer) to allow the equipping of the keyless through the mod event. (I dont like working with GetFromFromFile ? )

(Im definetly a potato, cant even read the post above me)

 

3) Block generic variation?

 

 

  • 2 weeks later...
Posted

@yurik

This might be of interest for you.

Pet Collar triggered scenes can cause NPC-NPC SL scenes to become stuck if only solo animations are available via DD filters if the NPC are bound.

Details can be found here:

Workaround so far was to deactivate the DD filter, but that isn't possible anymore with DD5beta.

 

 

  • 4 weeks later...
Posted

Hey, so I'm sure I'm not the first one to ask this, and I'm sure there's a response to this question I managed not to see, but is there any way this could be made to automatically apply the effect when the player has any collar from DD or SD+ on?

  • 2 months later...
Posted

I collared a NPC, i can "fuck" or "punish" him (minimum arousal set at 0), but no NPC around (whatever the place where i am) seems to want to fuck it. Or can i manage to make it work ?

Posted
On 11/22/2020 at 2:54 PM, keitsoru said:

Hey, so I'm sure I'm not the first one to ask this, and I'm sure there's a response to this question I managed not to see, but is there any way this could be made to automatically apply the effect when the player has any collar from DD or SD+ on?

 

On 10/13/2020 at 10:11 PM, Boulo_92 said:

Hi,

 

Thanks for your great mod.
Could you add an event mod to manage the keyless pet collar ?
(like the existing one for the pet collar, but for the keyless pet collar)
Thank you in advance.

Done and done:

 

What's New in Version 5.5.1 LE/SE

Released Just now

  • Changed Fucktoy Maintain Pet Effect on Collared Actors to affect PC
  • Removed Fucktoy Passion buff spell FX
  • [dev] Added Keyless Pet Collar support to the PetCollarManipulate mod event handler (see IMPLEMENTATION -> Mod Events)

 

Spoiler

ScreenShot212.jpg.5bc14b7789ca5a8cb1172f

 

Posted
6 hours ago, yurik said:

 

Done and done:

 

What's New in Version 5.5.1 LE/SE

Released Just now

  • Changed Fucktoy Maintain Pet Effect on Collared Actors to affect PC
  • Removed Fucktoy Passion buff spell FX
  • [dev] Added Keyless Pet Collar support to the PetCollarManipulate mod event handler (see IMPLEMENTATION -> Mod Events)

 

  Reveal hidden contents

ScreenShot212.jpg.5bc14b7789ca5a8cb1172f

 

Nice! Thanks a bunch. :)

Posted

Would like to se a toggle to prevent interactions from triggering in a dungeon.

 

I mean, I hired my follower cause i needed some help in the tough fights...  and yeah, I might have promised that one of the benefits of working for me would be that they can use my pet as they please...  but really, running off in the middle of a fight is not what I had in mind...   :) :) :) 

  • 1 month later...
Posted

Is there going to be an update to this given Kimy's combination of Assets/Integration in to DD5.1 SE?  I'm still seeing dependency requirements for both assets and integration atm.

 

 

**Edit** Nm, it would appear that Kimy simply combined those items in to one file, though I didn't see any notation in that wall of text label "About".

  • 5 weeks later...
Posted

Im running this with Paradise Halls but equipping it on a slave makes the other slaves automatically start abusing the collared npc. Is there an option to make it only possible for me the player to use the pet? Ive been looking through the MCM but I don't see an option for it, or maybe I'm missing something?

  • 2 weeks later...

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