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Posted

1. There's already "No Light and Heavy" armor option. Do you want to specifically allow Light but not Heavy?

2. Restricting weapons is a nice idea. But I've been thinking of disabling the whole "aggressive behavior", like hitting anyone with a weapon or a spell.

Posted
19 minutes ago, yurik said:

Restricting weapons is a nice idea.

If you go with restricting equipped weapons, keep in mind that the pickaxe and woodcutter's axe are weapons.  Unless they're handled as exceptions, the master would lose out on having the slave perform those kinds of manual labor.

  • 1 month later...
Posted
1 hour ago, saltshade said:

My character got collared after a rape event. Now how do I know if it's keyless or not?

check inventory and item names:

> pet collar

> keyless pet collar

 

normally mods only add the normal pet collar (guess you got it via DEC).

Also the normal pet collar is easily unlocked with a restraint key, because pet collars don't get effected by the DDi difficulty settings.

  • 4 months later...
Posted

⚠️Trying to remove the pet collar while in DDi 4.3 heavy bondage will cause an endless unlock cycle.

 

Wearing any DDi 4.3 device that prevents unlocking of devices (armbinders, straitjackets, elbow binders) => inventory unlock pet collar => DDi warning the device can't be unlocked while in bondage => pet collar gets unlocked anyways => this cause an endless loop of DDi trying to reequip the device while PetCollar tries to unlock the device

 

Only way to stop that endless loop is to quit Skyrim (Rage Quit, because trying to cheat didn't work?).

 

Spoiler

1922854928_enb2020_07_0622_50_49_06.jpg.c29b16e7d7e6160a61a42a5c942411be.jpg

 

  • 2 weeks later...
Posted
33 minutes ago, yurik said:

Thanks for the report @donttouchmethere! Fixed in the 5.4.0.

Thanks!

 

Just an idea:

Would it be possible via MCM to change what kind of Pet Collar gets distributed? For example if followers via DEC find a pet collar would it be possible to let them find a keyless petcollar?

Basically this would mean that via MCM all Pet Collar would become keyless pet collars (I know risky^^).

 

Or if that is too complicated would it be possible to add the DDi escape mechanics to the Pet Collar? It's just a bit too easy to escape from atm (as soon as I have a key I can remove it without any problem, like key break)

 

I'm too slow ?

 

"Updated escape system to the newest DDi v4 version (instead of the legacy system)"

 

Thanks again!

Posted

You cannot just assume the SE version will work with LE.  If you cannot support LE any longer, fine, leave the last actual LE version up, then start a page in the SE section where the SE mods belong.

Posted
1 hour ago, jigwigigx said:

What's the latest version for LE?  Only 5.3.2 is in dloads , is it ok with DDi 4.3  or not?

The author says in the description that the SE version will work for LE.    Maybe it will, but just assuming is not safe.

Posted

so, using the SE file isn't working for me and doesn't load the MCM at all

 

running the last LE build with it to see if the petcollar updates to works 5.4.0

 

it works, but i have to restart the save

Posted

Tested PetCollar_v5.4.0_SE.zip on LE with DDi 4.3:

uninstalled old Petcollar version

installed new Petcollar version

dive into the game

 

Loaded a base LAL save "ready to go" with previously PetCollar_v5.3.2.zip installed:

Petcollar updates successfully on game load.

The MCM shows up.

No clean save needed, update doesn't cause unfinished scripts on save

Spoiler

Always the moment of truth!

1386279190_enb2020_07_2001_18_52_50.jpg.6a37a6b724be26cb8b6dba8f899596a9.jpg

 

Petcollar in action after LAL:

Spoiler

Orgnar again -.-

To lazy to open a new meat barrel, but the first if it comes to fuck a petcollargirl

638115706_enb2020_07_2001_32_05_14.jpg.562de0d3d6d1038fd78bf520f6844b7e.jpg

 

Petcollar spell check:

Spoiler

At least she is well hydrated, right? ?

 

516771835_enb2020_07_2001_34_26_82.jpg.5d8e9dffe2dca7cc4ad75ac2a451d0dc.jpg

 

Looks good to me.

Forgot to test the DDi escape mechanics lol

Posted

LE DDi 4.3 mechanics on PetCollar_v5.4.0_SE.zip test:

 

DDi 4.3 with highest settings and key break:

Spoiler

That's what I was hoping for ?

 

1129119648_enb2020_07_2002_16_42_19.jpg.d2b9eb14be13e4dc2bc2f6a522974808.jpg

 

And even better, Petcollar is now compatible with the Devious Lore struggle game!

Spoiler

Nope, hopeless to escape that way with highest DDi and DL difficult settings ?

1224391899_enb2020_07_2002_17_01_17.jpg.4d298a41659144d5f7b429b28424869f.jpg

 

Forgot one last test, DDi heavy bondage + petcollar >.<

Okay, I will be back!

If that works I can load my main save =D

Posted

LE DDi 4.3 mechanics on PetCollar_v5.4.0_SE.zip test II with "heavy_bondage", bondage mittens:

 

Equipped petcollar

Equipped bondage mittens

Spoiler

No endless loop and no more cheating! ?

1991091957_enb2020_07_2002_32_27_51.jpg.9a4eaf46acb78c992471a1f932235ad5.jpg

 

 

Also got successfully everything back that was stashed in the pet bag:

Spoiler

Removed Petcollar and mittens with DDe and opened Pet bag via MCM.

Got all my cheaty starter equipment back (and saved a key too ? )

619769778_enb2020_07_2002_33_39_87.jpg.5e9cb07141455d69bc2287d791b5d166.jpg

 

 

Only one oddity:

If pet collar gets activated in inventory DDi ask if to "lock" or "leave it alone" or "manipulate" the device (pet collar).

If I choose "leave it alone" the petcollar effect gets added to the PC anyways and inventory gets stashed.

In this case I just locked the collar on after that, to see if the pet bag gets messed up (double Pet Effect start), but all went well, so minor issue (or feature?).

 

Now that I see my screenshot:

Another oddity is that if the petcollar is removed I also get a Keyless Pet Collar. Are you trying to tempt me? ?

Posted
On 1/24/2020 at 3:00 AM, Gräfin Zeppelin said:

Is it somehow possible to exclude Paradise Halls slaves from using the pet, it feels a bit inaproppiate. Asking for a friend.

You never got an answer to that, but maybe you found out already.

Petcollar now only detects DD collars.

If you use ZAZ collars on slaves they won't get detected by pet collar anymore.

If you want to have the pet effect on some slaves only you can equip them with a DD collar (or just add the effect via MCM without any collar)

 

Posted
18 minutes ago, donttouchmethere said:

Only one oddity:

I pet collar gets activated in inventory DDi ask if to "lock" or "leave it alone" or "manipulate".

If I choose "leave it alone" the petcollar effect gets added to the PC anyways and inventory gets stashed.

In this case I just locked the collar on after that to see if the pet bag gets messed up (double Pet Effect start), but all went well, so minor issue (or feature?).

It's an implementation restriction that has been in it since probably the version 2, i.e. for years. I will think how to fix it in the next update. But it's a very minor issue.

Thank you so much for testing it. I spent hours testing all this in SE and I know it's not easy. So, I really appreciate it!

 

I don't expect any compatibility issues between SE and LE as the 5.3.2_SE version is basically LE. It has the same form IDs, same meshes, textures and scripts. As long as all the dependencies have the same API, it should "just work".

Posted
9 minutes ago, donttouchmethere said:

You never got an answer to that, but maybe you found out already.

Petcollar now only detects DD collars.

If you use ZAZ collars on slaves they won't get detected by pet collar anymore.

If you want to have the pet effect on some slaves only you can equip them with a DD collar (or just add the effect via MCM without any collar)

 

Ooooooh thank you, this helps indeed alot.

Posted
On 7/20/2020 at 3:00 AM, yurik said:

Thank you so much for testing it. I spent hours testing all this in SE and I know it's not easy. So, I really appreciate it!

YW! ?

It helped that I have Pet Collar installed for years, so I knew what I was looking for ?

Oddly enough I only found the DDi bug just now by accident ?‍♂️

 

Why Pet Collar rocks and is important (especially for DEC Setups):

  • Pet Collar is super important for DEC if DCL isn't installed.
  • Pet Collar is one of the few mods that trigger NPC-NPC action.
  • Pet Collar is great in combination with mods that add captives like SDcages, makes the PC not feel so alone while suffering SD enslavement. => also those captives aren't just sitting there to look good. A very basic simulation of Sexy Bandit Captives.
  • Pet Collar is great for revenge! Got raped? Sneak and Pickpockt a pet collar onto that rapist, after that he knows how it feels! (or just get Nazeem into trouble)
  • Too many aroused NPC around and you're vulnerable thru DEC? Install HSG + Corsec patches and see how those NPC get distracted away from the PC =D
  • Grab a follower or PAHE slave and add a pet collar on them, this keeps the arousal in the party in check.
  • Now with DDi 4.3 compatibility even the common pet collar will be hard to escape from => makes your DEC followers even more scary
  • Fun with DFC if you need a simple key and all the rolls on keys produce the wrong ones while the dept rises (the tension!), or get the right keys with wrong ones and the simple keys get stashed ?

 

On 7/20/2020 at 3:00 AM, yurik said:

I don't expect any compatibility issues between SE and LE as the 5.3.2_SE version is basically LE. It has the same form IDs, same meshes, textures and scripts. As long as all the dependencies have the same API, it should "just work".

I don't worry anymore after the tests. Your mod works even better than before and the missing DDi compatibility was the main thing that I really really missed (was just too easy to escape, often it took only 60 seconds).

 

I would have loaded the new version into the main save anyways ?

 

Thank you so much for that super important update!

 

Posted

It sure would be swell to have an option where the mod only works in specified locations such as towns and not the roads or dungeons. I really want to install this mod again for a kind of "free use" play through but as it is now it breaks several of my mods and causes CTD's.

Posted

Hi, I use (FEC) Frozen Electrocuted Combustion,(it`s a must have mod imo)... so with the pet collar on it`s saying FEC load screen detector needs your service. For some reason I think it`s detecting that mod as a possible aggressor, very weird....! Great mod, thank you!

Posted

It must be some weird implementation that uses an NPC. Block that NPC in Aroused so it will not bother you again. It's in the Known Issues section of this mod's description.

I'm glad that you like it. Have fun!

  • 4 weeks later...

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