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Posted (edited)
On 3/23/2026 at 5:32 AM, Auhrii said:

Having a few issues with inventory management taking keys (I can understand restraint keys, but it's taking all keys), quest items, and even Hearthfire's sawn logs (which essentially vanish, as they're invisible in inventories). Does anyone have any pointers for patching this?

 

There is a mod that lets you favorite keys, books, and misc items. Very handy when using petcollar.

Favorite Misc Items

https://www.nexusmods.com/skyrimspecialedition/mods/42750

 

For Hearthfire. I made a patch for all non-playable Misc items from Hearthfire and added the SexlabNoStrip keyword to the items. This allowed building everything in Hearthfire without having to remove the petcollar first.

 

Edited by Zeke2323
Posted
On 3/13/2025 at 6:30 PM, MrEsturk said:

I created a patch that adds a separate Arousal Threshold setting in the MCM menu for player teammates:
bandicam2025-03-1319-11-03-303.png.3aa4700b0cb7cb5383d1ef03787757fc.png

There are several reasons you might want this. Such as:

- You are also using other mods that also make your teammates periodically demand sex from you (Submissive Lola, Deviously Enslaved, etc). In which case you might want to disable the Pet Collar version.

- You want both teammates and random NPCs to demand sex. In which case setting the Arousal Threshold too high will cause the other NPCs to almost never demand sex, being the RNG rarely gives arousals higher that 60. While setting it too low will cause your teammate(s) to troll you to no end with constant sex demands. With this patch you can set both differently.

 

THE PATCH:
Petcollar_TeammatePatch.zip

 

Setting the Teammate Threshold to -1 will disable teammates demanding sex from the Pet Collar. Setting the Teammate Threshold to -2 will make teammates use the default Arousal Threshold setting shared by all NPCs (This is the default setting).

 

@yurik Feel free to import these two modded scripts into the official version of Pet Collar if you wish :)

 

I couldn't get this to work with just the added scripts. Scripts loaded correctly and I was able to set the teammates arousal threshold. But the teammates kept ignoring the setting and using the main arousal threshold. Maybe an issue with my Follower mod, UFO, on how it flags followers but not sure. I didn't test without it.

 

Looking at the scripts, it appears there are two separate checks. First it checks just teammates and triggers a scene with just teammates. If no teammates meet the arousal threshold then it checks all actors in range. This second check includes teammates but uses the main arousal threshold instead of the teammates one.

 

I had to edit the quests in the petcollar.esp and add the condition "Subject.GetPlayerTeammate = 0" to the ActorAroused Aliases for the three non-follower quests. This made it ignore teammates for the second check.

 

But it does separate out teammates from group sex. Not sure why but the check sometimes doesn't pick up on the aroused actor. So the teammates check would miss the aroused teammate but then the teammate would get picked up in the all actor scan. With the edits I made to the esp, you can only get either multiple teammates or multiple other actors. Might be a nicer way through the scripts to achieve this but I was just trying to get it working in some fashion.

  • 2 months later...
Posted
On 7/16/2025 at 4:28 PM, hextun said:

I'm the developer of SL Triggers Redux and also a big fan of the Pet Collar mod, so much so that I made a game for the Keyless Pet Collar that works as an add-on for SLTR. It's "sltr_pet_collar_game.zip" on the download links.

 

I'll attach a copy of the file here, but if I need to update it, it will be the version on the download links on the main SLTR LL page. sltr_pet_collar_game-fl.zip

 

In essence, using SLTR, each time you have sex with a follower and don't already have a collar on, there is an increasing chance (configurable) that they will sneakily slap the Pet Collar on! And they won't take it off until they have had enough fun (increasing random chance per sex act with follower they will have mercy and remove it, also configurable).

 

I like the item, and in particular the inescapability of the keyless collar, and wanted a way to have an in-game reason for it to be applied but without needing my input.

 

I hope you enjoy it. :)

 

 

Just wanted to followup.

 

First, there have been some performance improvements, so grab the latest copy for that (v0.985 at this time).

 

Second, I've added info to the main page, the github README, and in the Discussions tab of the club indicating how to better optimize things by using Papyrus Tweaks NG. Huge improvement there.

 

But, more relevant to "PetCollar" users, I wanted to point out that:

- The "PetCollar Game" is a selectable option in the FOMOD, easy to include

- You can use other triggers to do things with PetCollar

 

The "PetCollar Game" is, as described, a somewhat randomized method of adding/removing the keyless pet collar. But you have other triggers to play with:

- On Container Open: want to have a random chance each time you open a container to apply a regular pet collar? Similar to other curse-style mods, but allows you to explicitly do so with the pet collars (keyless or normal)

- On Location Change: if you change locations while having, say, an NFF follower, you could have the decide whether to apply/remove the collar (depending on if you are visiting an inn or town?)

- On Werewolf Change: does your follower not want you turning into a werewolf? maybe they apply a pet collar any time you leave werewolf form. bad puppy!

- On Soul Captured: maybe capturing Nord souls, or any Black Soul Gem souls, cause you to get a pet collar applied to you (Azura's Curse?)

- On Travel: man your followers get bored sitting in wagons! yep, you guessed it, you've got a pet collar now!

 

and so on. You could have it randomly apply the normal or the keyless version for extra variety.

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