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Posted

This is the mod i was talking about earlier; More Shiny Catsuits (at least that's the mod filename)

http://www.nexusmods.com/skyrim/mods/44125/?

[...]

 

I find this in general superior to the basic mod. I'd suggest you look into it. Might work better for this kind of mod.

 

(Two years late, but) Seconding this. Version 1.4 also has Ballet Boots in all colours now. And what makes this mod (at least in my eyes) superior to Shiny Rubber Catsuits - you can craft that shit at the Tanning Rack, without any need for console interaction.

Lydia and me are currently running around in matching heavy rubber (armor) outfits and they can really keep up with the regular stuff until you unlock Orcish or Advanced in Smithing.

Posted (edited)
What do you guys think? Make it this way? Or keep the original head and go with "normal" helmet-style hoods and masks? How important are your character's eyes to you?

Well, most of the time I'm not seeing them anyway - either because I'm looking through them or because I'm looking at my character's behind. So it wouldn't bother me that much. You could also make a few tint options, if that isn't too much work. E.g. the one shown, one that's almost entirely black and one with mirrored insets.

Also, what do you think about adding cowls that can go over the mask, similar to this? Could go in a separate outfit slot, like the collar.

 

Discovered another little drawback of making the hood part of the rubber race body: Since it's not a piece of armor anymore, helmet overlays won't work.

 

Will have to see what I can do about that.

 

Keep the mask as a helmet, but make it unequipable locked unless an NPC removes it or changes it for something else? Sure, players could still go and remove it via console, but at that point you'd have to wonder why they're playing the mod in the first place.

 

/e: At 4 in the morning, my English left me ...

Edited by LspaceWanderer
Posted

 

This is the mod i was talking about earlier; More Shiny Catsuits (at least that's the mod filename)

http://www.nexusmods.com/skyrim/mods/44125/?

[...]

 

I find this in general superior to the basic mod. I'd suggest you look into it. Might work better for this kind of mod.

(Two years late, but) Seconding this.

 

 

I don't think this is relevant anymore. With the implementation of the rubber suit as the body of a race, rather than a piece of armor, it makes no sense to do something with that mod. There's nothing in there that I could use. Except for the color textures, which I could easily make myself.

 

 

Keep the mask as a helmet, but make it unequipable locked unless an NPC removes it or changes it for something else? Sure, players could still go and remove it via console, but at that point you'd have to wonder why they're playing the mod in the first place.

 

 

Yes, that would be the alternative. On the other hand, there is a certain appeal in making the head gear part of the race skin. Both in terms of immersion and in terms of how easy it is to implement.

 

I'm going to take a look at the helmet overlay plugin. Maybe I can figure out how it's done and replicate it.

 

We'll see.

Posted

Could you not just create a invisible dummy helmet with the overlay properties attached?

 

Probably. However, it would then prevent you from equipping other head gear (because the slot is blocked by the dummy helmet). On the other hand, most of the helmets in the game would not be visibly compatible anyway.

Posted

Fun fact: If you attach the rubber catsuit mesh as an extra to the rubber hood hair it applies the mesh to the whole body.

 

If hair could be changed via papyrus then there would be no need for a new race..

 

The clipping actually looks quite good, like the latex is in the process of slowly covering the players body. I can imagine applying one mesh on top of another until the player is slowly fully covered.

post-645383-0-75265000-1474313346_thumb.jpg

post-645383-0-25887900-1474313352_thumb.jpg

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post-645383-0-79267300-1474313362_thumb.jpg

post-645383-0-66642800-1474313368_thumb.jpg

post-645383-0-58975200-1474313375_thumb.jpg

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post-645383-0-27627000-1474313702_thumb.jpg

Posted

If anyone with some experience in modelling wants to help out:

 

I could use someone who can "slim down" the catsuit model so that it basically has the same shape as the UNP body mesh. Right now, the catsuit is a bit larger than the body (which makes sense if you want it as armor). But if I use the catsuit as skin, and the suit is bigger than the body, then it will clip through most items.

 

For example, the pony race might not be that much fun if the boots look like this:

 

post-353608-0-21473100-1474546273_thumb.jpg

 

 

There are two solutions for this: Make all other outfits bigger (which is basically a no-go due to the work involved). Or make the suit smaller. When it conforms to the shape of the body (UNP preferred, CBBE also acceptable), then everything will fit because it's already made to fit that body.

 

 

Fame and glory await the intrepid 3D modeller who can push back against the evil catsuit trying to clip into other meshes!

Posted

For example, the pony race might not be that much fun if the boots look like this:

 

attachicon.gifpbclip.jpg

 

 

There are times I really wish I had some skill in modeling. :(

 

I do have a question, though - how did you change the textures on the ponyboots? Those are Xinifay's boots, right? I've been trying to change them from black to brown, and it's all sorts of messed up. The brown texture is only visible when the camera is sitting 10cm away from the boots.

post-462261-0-42181400-1474563496_thumb.jpg post-462261-0-89557800-1474563501_thumb.jpg post-462261-0-19893300-1474563488_thumb.jpg

Posted

I do have a question, though - how did you change the textures on the ponyboots?

Not at all. Those are the normal white ebonite pony boots which are part of DDx, if memory serves.

 

But in general, I suppose you'd have to change the diffuse map to alter the color.

Posted

 

I do have a question, though - how did you change the textures on the ponyboots?

Not at all. Those are the normal white ebonite pony boots which are part of DDx, if memory serves.

 

But in general, I suppose you'd have to change the diffuse map to alter the color.

 

 

Derp. I had the diffuse map and the environment reflection mask swapped.  :rolleyes:

 

The brown texture is only visible when the camera is sitting 10cm away from the boots.

Make sure you generated new mipmaps.

 

 

I did, thanks. :)

Posted

when parade of solitude is over, and back to tower. talk to mistress. ask for remove device. then screen is black out.... and still black out... i can move, i can talk. but i can see... 

 

Check the troubleshooting section on the front page.

Posted

Fun fact: If you attach the rubber catsuit mesh as an extra to the rubber hood hair it applies the mesh to the whole body.

 

If hair could be changed via papyrus then there would be no need for a new race..

 

The clipping actually looks quite good, like the latex is in the process of slowly covering the players body. I can imagine applying one mesh on top of another until the player is slowly fully covered.

I think that is possible, Kenjoka changed hairs in Slaverun reloaded (shaved, then over time 4 different lengths until it becomes the original hair). 

Posted

Fun fact: If you attach the rubber catsuit mesh as an extra to the rubber hood hair it applies the mesh to the whole body.

 

If hair could be changed via papyrus then there would be no need for a new race..

 

The clipping actually looks quite good, like the latex is in the process of slowly covering the players body. I can imagine applying one mesh on top of another until the player is slowly fully covered.

 

Yes, the latex can be like a living creature, like say Venom, and has a type of symbiotic/parasite relationship with the pc.  

 

Posted

I think that is possible, Kenjoka changed hairs in Slaverun reloaded (shaved, then over time 4 different lengths until it becomes the original hair).

Hmm... yeah, I see how he did that. Will have to look into it. Maybe I can rewrite the framework so that race change isn't actually necessary anymore (thus solving the vampire issue).

Posted

 

I think that is possible, Kenjoka changed hairs in Slaverun reloaded (shaved, then over time 4 different lengths until it becomes the original hair). 

 

Hmm, interesting. Thanks for sharing this info!

 

 

 

Yes, the latex can be like a living creature, like say Venom, and has a type of symbiotic/parasite relationship with the pc.  

 

 

 

I see we share some interests :)

 

 

I think that is possible, Kenjoka changed hairs in Slaverun reloaded (shaved, then over time 4 different lengths until it becomes the original hair).

Hmm... yeah, I see how he did that. Will have to look into it. Maybe I can rewrite the framework so that race change isn't actually necessary anymore (thus solving the vampire issue).

 

 

If hair extras can be added or removed by a script that would mean it should be theoretically possible to wear an unlimited amount of items. The clipping issues would be crazy thou.

Posted

If anyone with some experience in modelling wants to help out:

 

I could use someone who can "slim down" the catsuit model so that it basically has the same shape as the UNP body mesh. Right now, the catsuit is a bit larger than the body (which makes sense if you want it as armor). But if I use the catsuit as skin, and the suit is bigger than the body, then it will clip through most items.

...

 

Hi Greyspammer,

 

I believe what you are looking for may already exist: check out Gameplayer's Devious Corner -- it includes Bodyslide sets for the MXW Catsuit and all DD items, for UUNP. The sliders are also included with Deviously Cursed Loot. I've been using them for quite a while now with three different UUNP bodies (UUNP, UUNPB, UUNPTopmodel) and never had any clipping issues with catsuit + any other gear on top of it (or any other combinations, for that matter).

 

Please see here:

http://www.loverslab.com/files/file/2238-the-devious-corner/

Posted

 

I think that is possible, Kenjoka changed hairs in Slaverun reloaded (shaved, then over time 4 different lengths until it becomes the original hair).

Hmm... yeah, I see how he did that. Will have to look into it. Maybe I can rewrite the framework so that race change isn't actually necessary anymore (thus solving the vampire issue).

 

Hopefully it'll help. :) Btw: Goubo (Defeat author) has plans to rewrite defeat as an alternative framework for DA, if you have requests, concerns or something, it would be a good time to tell him.  :)

Be it excluding your mod from Defeat or set/offer a post assault scenario for your mod, even if it's just death. Maybe a little scene where the player gets killed, if you have no other plans? Afaik Funnybizness is always willing to provide some unique death animations :D And if not, maybe you could ask zaira from Maria Eden if you can use the gallow or something.
 
Edit: Thinking about it... such a "Death Alternative... nah, you'll die anyways" scenario should work with DA either.
Edit2: The vanilla beheading can cause CTDs if the character has face tattoos, so i'd prefer not to use that. But on the other hand, i'll have to reload anyways... so if you find no other way, i'd still be fine with that.
Posted

Ok, a little update: While I am currently a little bit busy with work, I did manage to modify the framework so that the race change is no longer necessary. Instead, I simply change the skin of the player's race to the rubber suit and remove the hair. That way, we shouldn't have any problems with vampire scripts anymore.

 

There was an issue with vampires where their hair would simply reappear after a second or so. I still don't know what causes this, but if I remove it again during the next update cycle, it seems to stay gone.

 

I wanted to test the vampire lord transformation as well, and noticed that my character froze at the end of the animation right before the change takes place.

 

post-353608-0-60050200-1475442828_thumb.jpg

 

At first I thought it was because of the skin change, then I noticed that it also happened before ever applying the new skin. It even happened with my mod disabled. So it's probably some other mod making trouble, but I can't really figure out which one. I disabled a few likely suspects, always re-running FNIS afterwards, but it didn't help. Then I activated my "vanilla" profile in NMM with all mods disabled and had Steam verify the game files. And it still happened. :o

 

So now I have to let Steam redownload the entire game into a fresh new folder, and see if it happens again. And then set up all my mods again. In the hope that it doesn't break again. And once that is done, I can finally check if vampire lord transformations are compatible with my framework or not.

 

So there go my next dozen hours of free time. Yay. :-/

Posted

 

So there go my next dozen hours of free time. Yay. :-/

Or you could post a partial mod file again and we can try it ourselves :)

 

 

Post partial mod? Where? When? *looks all excited*

Posted

 

 

So there go my next dozen hours of free time. Yay. :-/

Or you could post a partial mod file again and we can try it ourselves :)

Post partial mod? Where? When? *looks all excited*

I mean one small file which I or anyone else here could run to see if we also crash.

 

Same test as with the rubber race.

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