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greyspammer

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About greyspammer

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  1. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    https://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/?do=findComment&comment=2189078
  2. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    ID should be tir_start01. But if it's really not starting, you probably have bigger issues.
  3. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Beast races are not officially supported by this mod. You can still use them, but you do so at your own risk. Still some time off. I originally intended to resume work on the mod this weekend, but I came down with a cold. Currently busy with rapidly alternating between shivers and burning up. Fun time.
  4. greyspammer

    A Rubber Facility

    He has abandoned us!
  5. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    You can also just click on her in the console to get her refid, then FT to the Tower and type "moveto player". Or just "setstage tir_twr_hunt01 100" to complete the quest right away.
  6. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    That is not, I repeat, not the implemented mechanic. The slave will always move towards the boat. She doesn't follow you. You follow her and drive her in front of you with your crop. It does rely on NPC pathing. The only thing you control with your crop is her speed. It's normally 0. When you hit her, she starts running (towards the boat!), then after a while slows down to walking and then standing still again. And then she needs another reminder with the riding crop. She will find the correct way. You just have to hit her over and over so that she keeps going. Which is the whole idea of the quest. It gives you a reason to keep spanking a slave. If this does not happen, then you have some other problem with your setup. Maybe something interfering with the pathing (e.g. mods that modify the worldspace between the mine and boat), or a mod that tampers with ActorValue05 (where the speed value is stored) which it shouldn't (you should never modify AV05 of NPCs that don't belong to your own mod). Or something else. There are many fail-safes in place for such an event, however. You can just start walking towards the boat. The mod will keep teleporting her to you whenever she's in a cell that gets unloaded from memory (because it's too far away). So technically, you should be able complete the quest by just ignoring her, fast-traveling to the Tower and wait for the game to put her next to you. You'd just be missing out on the fun part.
  7. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    With the new system (the suit internally handled as a "skin") in place, it's a bit more complicated to have different versions with different stats. What I've currently planned is that you'll eventually get an amulet that should boost your armor value. That way, I don't have to implement different suits. Maybe, once the new version has been out for a while and I know that it works as intended on a broad scale, I'll add some more suits. For now, I'd like to keep it simple. If something doesn't work out, I don't want to go back and have to rework 5 different suits.
  8. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Well, it certainly looks nice. And I've (more than once) complained about the lack of a bitch suit. This might be a suitable replacement. But: It isn't even out yet. So there'd be nothing I could do, even if I wanted to. Who knows when it'll be available, in what state it will be (e.g. with full animations or not, can it be worn over a suit or not...), what state my mod will be in at that time, what other stuff might be out as well, etc. etc. There's some saying about counting chickens before they hatch. I think it applies here.
  9. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Which one? Yeah, like I'd remember that. I'm lucky if I still remember what I had for breakfast this morning.
  10. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Some stuff I already did. It has to make sense, though. If I can come up with a story-driven explanation as to why a certain device would be used (and I have the time), then I'll add it. But priority no. 1 is to get the mod done with the features I already have planned. Otherwise, you risk ending up in the "death spiral of non-release": You work on your project. In the meantime, a new technology (like a new device for DD) comes out. You think this is cool and want to have it in your project. While you're working on implementing that, another new thing comes out. Go to step 3. And then your project essentially never ever gets released because there's always something new and shiny to chase after. Happens to a lot of newbie developers, but also professionals. Look at what happened to 3DRealms and Duke Nukem Forever. Sometimes, you have to call a "feature freeze" (meaning what you currently have on your list is all there will be) and then buckle down and just get it done. And anything new will have to wait for a potential future version.
  11. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    https://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/?do=findComment&comment=1558650 https://www.loverslab.com/topic/37602-trapped-in-rubber-updated-2015-08-02/?do=findComment&comment=1448669
  12. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    It's been a while since I last updated you guys, so I thought I'd take a moment to let you know what's going on. The short version is: Not much ;). The long version is that I've been very busy with work the last couple of weeks and rarely had any time to put into TIR. It bothers me a little, but at the end of the day, it's just a hobby project and I do have to eat and pay bills. As far as can tell (you never know for sure), this will keep going on for a few more weeks. Might be mid to end April until I'll (hopefully) have a little more free time on my hand. Just so you know why I might be a little scarce.
  13. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Once the party is over, you can stop the following quests to prevent them from messing up the Mistress' AI packages: tir_twr_fp_wait tir_fp_dlg_mistress tir_fp_dlg_slave_01 tir_fp_dlg_servant_01 tir_fp_drool01 tir_fp_end01 tir_fp_mast01 tir_fp_nokitchen01 tir_fp_punish01 tir_fp_waitress01 What commands you have to use depends on exactly where things are stuck. Right after being teleported back to the lobby, the quest tir_twr_afterfp01 should be running. That one gives you the option to ask "We're back in the lobby?". The reply of the Mistress will then start the quest tir_twr_removesuit01, which gives you access to the basement. That starts the quest tir_twr_leavebasement, where learn about the whole basement stuff. After you've confronted the Mistress about that, the quest tir_twr_work01 will go to stage 70 and start the pony race.
  14. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    Well, if you have general privacy concerns about the phone number, I can't really help you. Although... maybe you could do the registration from your smartphone, using a public phone booth as "your" number. Some countries also have burner phones. Or maybe a prepaid VoIP account from some service on the internet? But if you're just concerned about telemarketers and other spam coming to your number, I can tell you that I had 0 unwanted calls or messages on my phone since I signed up.
  15. greyspammer

    Trapped in Rubber (updated 2015-08-02)

    In case anyone is interested, I put a little update on my progress and something of a poll on my Steemit page. https://steemit.com/nsfw/@greyspammer/progress-report-1 So far, a whopping number of zero people have cast a vote. So it's really taking off.
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