GHJKL Posted October 30, 2014 Posted October 30, 2014 I really like this mod, I especially liked the attention to text. Though there are some minor bugs for me. By using fasttravel immediately after obtaining the wine I missed the dude. And the rubber waitress quest stays in my questlog after finishing the party. And there was the situation with the escaped slave where I thought we were supposed to bring the slave to an orgasm and then to apprehend her while she was recovering from the orgasm. It was kinda unclear that we were supposed to attack her.
Ashra XIII Posted October 30, 2014 Posted October 30, 2014 Hah I didn't see the guy either on the wine delivery quest, and didn't even know I was supposed to encounter him until the post above. Whups! I finished the quest as well just this morning, and really did appreciate how well-written and scripted it is. Solid work all around. I also developed an appreciation of how little of a rubber fetish I must have, because I didn't find most of the stuff very exciting. Great ending to the quest though, and I look forward to seeing how it gets expanded upon. Thanks for your work.
Nixea Posted October 31, 2014 Posted October 31, 2014 The Mistress never ever has a positive answer to asking for release during the party, even after I've satisfied all the guests and I have the option to end the party there. I can't keep serving them because nobody wants anything else by that point and a third guest simply has no dialog at all.
PetBoi Posted October 31, 2014 Posted October 31, 2014 My party quest is broke every time i enter the party room the mistress isn't there,so i cant start the servant quest. Any help?
greyspammer Posted October 31, 2014 Author Posted October 31, 2014 The Mistress never ever has a positive answer to asking for release during the party, even after I've satisfied all the guests and I have the option to end the party there. I can't keep serving them because nobody wants anything else by that point and a third guest simply has no dialog at all. Your arousal/exposure also needs to be high (above 90). You can start it manually by typing 'startquest tir_fp_mast01' on the console. My party quest is broke every time i enter the party room the mistress isn't there,so i cant start the servant quest. Any help? Get the ref id of the mistress (click on her in the console and make sure its her), then load your save and type 'prid <refid>' followed by 'moveto player'.
joemonco Posted November 1, 2014 Posted November 1, 2014 I really like this mod, I especially liked the attention to text. Though there are some minor bugs for me. By using fasttravel immediately after obtaining the wine I missed the dude. And the rubber waitress quest stays in my questlog after finishing the party. And there was the situation with the escaped slave where I thought we were supposed to bring the slave to an orgasm and then to apprehend her while she was recovering from the orgasm. It was kinda unclear that we were supposed to attack her. You can miss that guy by leaving Solitude by the the market exit as well.
Feledae Posted November 1, 2014 Posted November 1, 2014 Unf! I loved the surprise ending. Didn't see it coming.
slutofshades Posted November 3, 2014 Posted November 3, 2014 For those who had a problem with the appearance of rubber in Skyrim: I added a pseudo-lorefriendly explanation for that to the Mistress' generic questions dialog. I mean, originally, rubber is a natural substance. It's caoutchouc (which is mostly called rubber, 'cause no one can spell that ). And the modern, vulcanised rubber that we commonly mean when we use the word, that's basically just caoutchouc cooked with sulfur. So I think it's not too far-fetched to say that there are caoutchouc trees somewhere in Valenwood and that you can cook their sap with sulfur to get rubber. A world that has alchemy which can do all kinds of weird stuff (like turn people invisible) could also come up with the idea to cook tree sap with sulfur and end up with rubber. The rest of the story expansion is coming along nicely, by the way. For the most part, at least. And if in doubt, you could always go with the mass explaination for non-lore tech "Because Dwemertech..." I loved the explaination, I loved the cheeky reference to the Captured Dreams owner (Im assuming that was the reference about using Mistress instead of Master). I loved the fact that this whole quest is fetish based and could be completed with out a single bit of full on sex (THANKYOU for that). It played on the fetish, had a fantastic writing and story progression.... I love the direction its going so far, and -really- cannot wait to see what happens next.
greyspammer Posted November 3, 2014 Author Posted November 3, 2014 For those who had a problem with the appearance of rubber in Skyrim: I added a pseudo-lorefriendly explanation for that to the Mistress' generic questions dialog. I removed the explanation from the generic questions again and replaced it with something much much cooler: Rubber schooling, the Mistress is even wearing glasses for that occasion. Any suggestions on other lessons? I'm open for ideas (within reason, of course )
DepEnc Posted November 3, 2014 Posted November 3, 2014 For those who had a problem with the appearance of rubber in Skyrim: I added a pseudo-lorefriendly explanation for that to the Mistress' generic questions dialog. And if in doubt, you could always go with the mass explaination for non-lore tech "Because Dwemertech..." I removed the explanation from the generic questions again and replaced it with something much much cooler: Rubber schooling, the Mistress is even wearing glasses for that occasion. school.jpg Any suggestions on other lessons? I'm open for ideas (within reason, of course ) Other Lesson ideas -Rubber - Your (New) Fetish and You (Mistress starts describing the way the rubber makes the player feel when arousal is through the roof, which causes the player's arousal to go through the roof. She then puts the reason for this reaction down to being something inherent in who the player is. She finishes the lesson off asking players questions about how good the rubber feels. Answering "right", meaning in line with what she wants her rubber slaves to feel like, results in her giving the player release. Answering "wrong", meaning denying how the rubber feels, means being left to stew in your own juices.) -Obedience - Rewards and Punishments (The Mistress describes why obedience is important and gives some examples of the rewards and punishments the player might face. Implies some of the bigger rewards, possible spending a night with the mistress in bed, and more terrible punishments, like being locked in a sauna suit with some of the Captive Dream specialty plugs) -Why You Love Being Mistress' Rubber Slave (a primer on why a character might find herself enjoying this Mistress' control over her; done in sort of a "hypnosis" type/"You fall into a trance, unable to focus on anything but her words..." sort of way) Also, love how things are going to be explained. Can't wait to see the board closer and see what it says.
Hiroto Posted November 3, 2014 Posted November 3, 2014 I laughed a lot with the explanation scene!I don't know why, but this picture remembered this:http://shiniez.deviantart.com/art/detention-268028188This is an amazing mod with funny lines of dialog!
mybrainhurts Posted November 3, 2014 Posted November 3, 2014 Would rubber suit care and hygiene be a suitable classroom topic? The quest itself mentions sweat: finding the rubber suit and putting it on while it still had the sweat of its previous owner in it, mentioning that some rubber slaves don't clean out the suit before putting it in that chest, sweat again during that punishment by the fireplace, and some of the debug.notifications mention sweat as well. I am not a fan of realism mods and I'm not suggesting that anything about the rubber suit needs to be "realistic", but I did wonder how anyone could survive in such a suit for very long as one's skin suffocates and dissolves over time in its own sweat.
greyspammer Posted November 3, 2014 Author Posted November 3, 2014 Other Lesson ideas -Rubber - Your (New) Fetish and You (Mistress starts describing the way the rubber makes the player feel when arousal is through the roof, which causes the player's arousal to go through the roof. She then puts the reason for this reaction down to being something inherent in who the player is. She finishes the lesson off asking players questions about how good the rubber feels. Answering "right", meaning in line with what she wants her rubber slaves to feel like, results in her giving the player release. Answering "wrong", meaning denying how the rubber feels, means being left to stew in your own juices for a while.) -Obedience - Rewards and Punishments (The Mistress describes why obedience is important and gives some examples of the rewards and punishments the player might face. Implies some of the bigger rewards, possible spending a night with the mistress in bed, and more terrible punishments, like being locked in a sauna suit with some of the Captive Dream specialty plugs) -Why I Like Mistress' Slave (a primer on why a character might find herself enjoying this Mistress' control over her; done in sort of a "hypnosis" type/"You are feeling..." sort of way) Also, love how things are going to be explained. Can't wait to see the board closer and see what it says. I already have a bit of that included It's called slave etiquette, how you are supposed to behave as a slave. Would rubber suit care and hygiene be a suitable classroom topic? The quest itself mentions sweat: finding the rubber suit and putting it on while it still had the sweat of its previous owner in it, mentioning that some rubber slaves don't clean out the suit before putting it in that chest, sweat again during that punishment by the fireplace, and some of the debug.notifications mention sweat as well. I am not a fan of realism mods and I'm not suggesting that anything about the rubber suit needs to be "realistic", but I did wonder how anyone could survive in such a suit for very long as one's skin suffocates and dissolves over time in its own sweat. I get that some people have a problem with the sweating part. Some like it, others don't. I used it because, well, first of all, I kind of like it. Of course, it's always your own kink that's perfectly healthy and normal, it's just all the others who are perverts . So if it were just that, I could make it optional or something. But the sweating effect also solves a narrative problem. Because if wearing the rubber suit was just this perfectly wonderful experience and had no negative effect whatsoever (even if it's just some text message about possible discomfort), why would your character want to get into the whole slave business? Why not just say "Fuck you!" to the Mistress and happily walk away with your rubber suit that never causes any problems and just looks absolutely sexy? Making the suits something of a mixed blessing provides character motivation which drives the entire plot. Just putting my reasons for this game mechanic out there. As to why the suits do not cause health problems, that is actually part of the question you can ask the Mistress during this event. She'll explain to you that part of the enchantments prevents any health problems. I know that the "it's magic" explanation is a bit... shall we say uninspired but I couldn't come up with anything better so far. The care and cleaning of the suits might make an interesting point but then I would also have include the corresponding mechanics (you would actually have to be able to do that). I think I'll postpone that to a later iteration. For the moment, I'm looking for lessons that only need text and no further consequences.
mogon Posted November 3, 2014 Posted November 3, 2014 For those who had a problem with the appearance of rubber in Skyrim: I added a pseudo-lorefriendly explanation for that to the Mistress' generic questions dialog. I removed the explanation from the generic questions again and replaced it with something much much cooler: Rubber schooling, the Mistress is even wearing glasses for that occasion. school.jpg Any suggestions on other lessons? I'm open for ideas (within reason, of course ) What about not well known facts of history? Famous people of tamriel (not) known for wearing rubber, like: jurgen windcaller trains his voice wearing a rubbergasmask or Talos survives so many battles, because he secretly was wearing a scond skin of rubber under his armour. on the other hand it would be cool, if you realy can learn/train something in a school of rubber - for a price. Learning all the things, that a harder to do while wearing rubber: sneaking, speaking, lockpicking... The mistress acts like a regular trainer, but wants a lot of money to start the lesson - and you have to stay in rubber for al long period. Just an idea...
mybrainhurts Posted November 3, 2014 Posted November 3, 2014 I get that some people have a problem with the sweating part. Some like it, others don't. I used it because, well, first of all, I kind of like it. Of course, it's always your own kink that's perfectly healthy and normal, it's just all the others who are perverts . So if it were just that, I could make it optional or something. I'm sorry - I must have expressed myself very poorly. I don't have a problem at all with the sweating thing, I wasn't arguing to get rid of it or anything at all like that. As you said it's part and parcel of the fetish. In short, I think everything's perfect just the way it is and I congratulate you for sticking to your guns on this point in the face of such opposition, not just to sweat, but also what material the suit is, and also not trading the mask for a hood. But - as a classroom topic it seemed natural to inquire about health and hygiene for those wearing the suit. That was the only point of my post. Now I see you've already addressed that more or less in your current plans for the class and that's all I was suggesting.
DepEnc Posted November 3, 2014 Posted November 3, 2014 Other Lesson ideas -Rubber - Your (New) Fetish and You (Mistress starts describing the way the rubber makes the player feel when arousal is through the roof, which causes the player's arousal to go through the roof. She then puts the reason for this reaction down to being something inherent in who the player is. She finishes the lesson off asking players questions about how good the rubber feels. Answering "right", meaning in line with what she wants her rubber slaves to feel like, results in her giving the player release. Answering "wrong", meaning denying how the rubber feels, means being left to stew in your own juices for a while.) -Obedience - Rewards and Punishments (The Mistress describes why obedience is important and gives some examples of the rewards and punishments the player might face. Implies some of the bigger rewards, possible spending a night with the mistress in bed, and more terrible punishments, like being locked in a sauna suit with some of the Captive Dream specialty plugs) -Why I Like Mistress' Slave (a primer on why a character might find herself enjoying this Mistress' control over her; done in sort of a "hypnosis" type/"You are feeling..." sort of way) Also, love how things are going to be explained. Can't wait to see the board closer and see what it says. I already have a bit of that included Awesome. Really looking forward to the next update!
naaitsab Posted November 7, 2014 Posted November 7, 2014 Is it possible to set the balletboots as the default boots? Or have some kind of choice menu at the start. The rubber 'mud' boots aren't that sexy
mogon Posted November 7, 2014 Posted November 7, 2014 about the vine-quest. Its good as it is, but i have a (humble) suggestion (or two) 1. - if you are not clever and store the money somewhere, the misstress should find an take (where you will hide the money in a skintight suit?) 2. - during the party, some guests are asking for this vine. But if you sold it - you have to dissapoint them. Making it harder to get the merit-ponts to finish the party. as i sayd - just a little suggestion. You have made a great mod here :-) (and sorry for my english...)
greyspammer Posted November 7, 2014 Author Posted November 7, 2014 Is it possible to set the balletboots as the default boots? Or have some kind of choice menu at the start. The rubber 'mud' boots aren't that sexy Well, I suppose it would be possible. I chose the "simple" boots over the socks and ballet boots because they seem like the ideal compromise between practicality and sexiness. The rubber slave at Brittleshin Pass has been on a long delivery quest, travelling through half of Skyrim. I don't see her wearing ballet boots for that. Even if she was into them, they would hinder her too much and endanger the success of the mission (how do you run away from bandits in ballet boots?). So she wouldn't wear them. Once you have access to the basement, you can take the ballet boots from the chest and use those, if you like. And you can always use the console to get the boots earlier. about the vine-quest. Its good as it is, but i have a (humble) suggestion (or two) 1. - if you are not clever and store the money somewhere, the misstress should find an take (where you will hide the money in a skintight suit?) 2. - during the party, some guests are asking for this vine. But if you sold it - you have to dissapoint them. Making it harder to get the merit-ponts to finish the party. as i sayd - just a little suggestion. You have made a great mod here :-) (and sorry for my english...) Thank you for the suggestions! As for the first one: This "where to hide a lot of money in the suit" is a can of worms I'd rather not open. Because the next question would be: How come I can't hide a bag of septims, but still have full plate armor, two dozen greatswords and a barrel full of potions in my inventory without any visible indication? If they are not visible, why would the money be? This directly goes to the core mechanics of Skyrim (inventory size and stuff). You can make a long discussion about whether inventory size should be smaller (more plausible) or larger (less restrictive). But in the end, it is what it is and I think it serves immersion best if I do not shine a light on such implausibilities. Another aspect is that the Mistress doesn't really care about money. This is only hinted at in the released version, but the quest additions I am working on right now will make that more obvious. The only interest she has in money is the freedom it provides. It enables her to live as she wants. She is bored by people who chase after money their whole life instead of living it. For her, money is just a means to end and she has enough to do what she wants. She wouldn't need to take the player's money and would even feel embarrassed having to "steal" from her slaves. The other suggestion - I thought about that myself when I made the quest. Firstly, because it's a plausibility issue. How can you serve the wine if you sold it? But maybe there were some bottles left in the Mistress' wine cellar, so it can still work. Also, I'm not really sure it would add much fun. It would just result in more legwork. You would take the order, go to the cook, learn that there's no wine, then inform the guest. Practically, you would to make a full waitress quest without getting the reward. And I already had complaints about there being too many of these waitress runs during the party. Which is why I reduced the number. It used to be 3 runs between special requests, now it's only 2. Which brings us to the main reason why I am reluctant to do that. It's all inter-connected: You pull one string and two more unravel. When I reduced the number of waitress quests, I accidentally broke the party quest. People couldn't complete it anymore under certain conditions. I had to rewrite major portions of the quest controller to get it working again. Lots of work, only to end up where I started - with a working fetish party. I learned my lesson from that. I will not touch the party again. Unless it's absolutely necessary (like a bug or something). Instead of messing up stuff that's already working, I'll rather add new stuff that makes the mod even better. Here's little screenshot of the exterior worldspace I had to create for a certain new major event. What could possibly happen there? Hmmm...
layla22 Posted November 15, 2014 Posted November 15, 2014 why i cant use the secret exit in the basement is this a bug or a feature?PS: sorry 4 my bad english
Hiroto Posted November 15, 2014 Posted November 15, 2014 You have to be totally naked to use the secret exit.
layla22 Posted November 15, 2014 Posted November 15, 2014 You have to be totally naked to use the secret exit. im am totally naket i ware nothing not even a amulet or somthing
HyperonicX Posted November 15, 2014 Posted November 15, 2014 You have to be totally naked to use the secret exit. im am totally naket i ware nothing not even a amulet or somthing Have you checked to see if the Devious Devices MCM menu has the hidden devices at default (50)? That might be the reason.
greyspammer Posted November 15, 2014 Author Posted November 15, 2014 why i cant use the secret exit in the basement is this a bug or a feature?PS: sorry 4 my bad english That depends. A more detailed description of the actual problem certainly wouldn't hurt. The exit becomes available when the escaped slave has told you about it (either when you let her go or when you ask her in her cell). Then you can activate the exit. If it keeps telling you that you have to be completely naked (even though you already are), you have to disable the device hiding in the DD MCM menu. If the Mistress sees you without rubber, she will realise that there is a secret escape and close it. Then you won't be able to use it anymore.
layla22 Posted November 15, 2014 Posted November 15, 2014 You have to be totally naked to use the secret exit. im am totally naket i ware nothing not even a amulet or somthing Have you checked to see if the Devious Devices MCM menu has the hidden devices at default (50)? That might be the reason. Thanks it works now i dont have to use the amulet of broken seal
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