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mybrainhurts

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About mybrainhurts

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  1. You could try save -> quit -> reload. If that doesn't work, revert to a save before you tried Paarthurnax quest and try again. If even that doesn't work then you're out of luck. Thanks, do you have the quest ID, can I finish it by console Quest is NA_SQ_Paarthurnax
  2. You could try save -> quit -> reload. If that doesn't work, revert to a save before you tried Paarthurnax quest and try again. If even that doesn't work then you're out of luck.
  3. Yes, in a couple weeks hopefully. Tying up loose ends and testing is now underway.
  4. AMP is not the problem. If people were experiencing a game-crippling drop in frame rate I'd have heard all about it by now. Ad nauseam and ad infinitum. The current version has been up since October and this is the first thing I've heard about frame rates. I've had no problem with frame rates nor have the folks who are testing this thing for me. Nor is there anything in the mod that would destroy your frame rates in the first place. No hi-res textures, no scripts running all the time or firing up every n seconds. Nothing. This mod will be one of the lighter ones in your load order. The exterior was designed in the vanilla game but it is also fully tested and compatible with Extended Towns and Cities (if you're using ETaC of course and if AMP is above ETaC in your load order.) So something else is at work here. Perhaps a mod conflict, perhaps not. Take a look at your Papyrus log and see how well Creature Framework is behaving. Try putting AMP higher or lower in your load order (if you're using ETaC just keep AMP above it in your load order). Unfortunately, without more info about your game, that's all I can suggest.
  5. What do you mean by "unstable"? In any event, I compared 0.6e to the current AMP and saw no significant difference between the two.
  6. Dude I got no fucking idea how its even possible, things just seems to be random here. Sometimes i can't start parties, sometimes I can't get other missions to work and its different every time I start a new character. Maybe I should re-download the file and see if that helps because the other animals are just gone from the pool. I don't know what to tell you. This isn't just the usual problem of aliases not filling that hits some players. Neither is it only script lag or mod conflicts. Neither is it the mod itself. You are telling me that six out of eight animals are functionally non-existent in your game. If you're using the currently uploaded version on a new save (best) or a clean save (second best) then ... I'm thinking of just pulling this fucking thing until I rewrite parties and shows. Or starting a new mod along the lines of AMP.
  7. Let me run through the chaurus and spider quests. It's been a long time since I played them, and maybe I missed something. Also - you mean "private shows" where it's just you and a client in the Mansion basement? The main quests works just fine, but its the private shows that keep fucking up. I can get the companion, strange guy and jarl just fine (think you can only get a spider or Chaurus there as well) but when it comes to everything else its only bugs. When I backed up until before the quests you simply wasn't even given a show anymore. Wow! That doesn't even sound possible ... If all you're getting is spider and chaurus for private shows then something (that is not in AMP) has totally jacked your install. I would reinstall on a new save, or a cleaned save.
  8. I'm having similar issues. Normal party works fine. I can have the conversation with Thaena about the ladies or the guys but those quests won't start. I really like what you have done with this mod...hopefully we can get this working. Thanks Update...both the men and ladies worked after the spider quest. The above happened after the saber cat quest and when the dialogue options first appeared. So everything is sorted out now for you? Let me run through the chaurus and spider quests. It's been a long time since I played them, and maybe I missed something. Also - you mean "private shows" where it's just you and a client in the Mansion basement?
  9. 1st Place: Companions ... just because they're all so smug and conceited but when things get difficult they're just a bunch of cowards and weaklings who can't even defend their own mead hall! Then in Ysgramor's tomb, Vilkas and Farkas back out because Vilkas is too sad about Kodlak and Farkas is afraid of spiders. ARE YOU KIDDING ME?? Well, at least Aela has guts. Also I don't like being forced to be a werewolf. And also because one of the Words for the Fire Breath shout is quest-locked: I like to greet Paarthurnax with the full Shout, not 2/3's of it. Fortunately, there is the console ... 2nd Place: Civil War ... because I'm forced to become Thane of Whiterun as part of Skyrim's Main Quest. Which means that if I join the Stormcloaks I'm a dirty, rotten traitor to Jarl Balgruuf. (The Main Quest itself I think is excellent and heroic.) Players shouldn't be forced into such situations because there is only one honorable decision, so it's a false choice (assuming the player cares about things like that). My characters, no matter what SexLab shenanigans they might be into, are honorable and not traitors so it's the Empire for me every time. 3rd Place: Thieves Guild ... the main quest is pretty epic and I thoroughly enjoy it, except when it's time to return the Skeleton Key. At that point, my fellow Nightingales find excuses to abandon their oath to Nocturnal (which makes the second time Karliah has failed in her duty) and skip out on returning the Key. Instead of teaming up to ensure that the Key is returned (a mission so vital to the continued existence of the Guild that there is absolutely nothing more important than seeing it returned) Brynjolf has to get back to the Guild to keep order - apparently Delvin and Vex can't handle what? 5 or 6 people? And Karliah can't bear to face Nocturnal. BITCH! YOU JUST FACED HER WHEN WE SOLD OUR SOULS TO HER! REMEMBER THE PART WHERE SHE WARNED YOU NOT TO FAIL HER AGAIN?? Excuses like that are just insulting.
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