Kimy Posted August 23, 2019 Author Posted August 23, 2019 Version 4.3 - Added: 136 rope devices made by Supertin (standard rope, black, red and white color variants)! - Added: 13 new gags and collars made by Collygon! - Added: 4 new bound sex animations for the pet suit, made by Billyy! - Added: New perk system for bound combat that makes your kicks stronger and/or reduces your damage taken, depending on what devices are worn and for how long. - Added: When NPCs get equipped with a suit or wrist restraint, their outfit will get temporarily removed. - Added: MCM toggle for new bound combat perk system - Changed: Removed deprecated armbinder effect code. - Fixed: The animation filter now correctly handles all wrist restraint types. - Fixed: The routine used to check for valid SexLab scene actors can now correctly tell apart animals from creatures. - Fixed: Several harness AAs no longer block the belt slot when they shouldn't. - Fixed: Shouting no longer breaks NPC animations. - Fixed: Added missing 5th stage to Billyy's yoke animations - Fixed: Open belts will not allow vaginal/anal sex if a hobble skirt is worn - Fixed: The Transparent Open Eyes Hood no longer applies a blindfold effect. - Fixed: The Inventory item from Red Leather Blindfold (Custom) now uses the correct rendered item. - Fixed: Rusty Ring Gag and Iron Ring gag now allow eating. - Fixed: Removed some unneccessary animation slots claimed by DD. - Fixed: The custom white leather blindfold now works properly 9
Kimy Posted August 23, 2019 Author Posted August 23, 2019 I normally don't release delta patches, but DDX has become quite a whopper, so if you already have DDX 4.2 installed, and don't want to re-download the entire thing, here are the delta patches for both CBBE and UUNP. Just install the applicable file on top of DDX 4.2. CBBE: https://mega.nz/#!GMtimQ6Q!1n7kQAC9hp0gcmlSDLaBmh_k6mIW0iFZnVJ_7oh4juk UUNP: https://mega.nz/#!HM9UlCST!nIVqJ3MKe6TLvrXeZdm0f9d_rMX6xTbLLHGSHqE6_BI 9
donttouchmethere Posted August 23, 2019 Posted August 23, 2019 10 minutes ago, Kimy said: Version 4.3 yehaa! thanks! ? Take that Load Order ?
Garfieldcat Posted August 23, 2019 Posted August 23, 2019 4 hours ago, Kimy said: Version 4.3 Woohoo! Thank you Kimy and the gang!
jigwigigx Posted August 23, 2019 Posted August 23, 2019 5 hours ago, Kimy said: I normally don't release delta patches, but DDX has become quite a whopper, so if you already have DDX 4.2 installed, and don't want to re-download the entire thing, here are the delta patches for both CBBE and UUNP. Just install the applicable file on top of DDX 4.2. CBBE: https://mega.nz/#!GMtimQ6Q!1n7kQAC9hp0gcmlSDLaBmh_k6mIW0iFZnVJ_7oh4juk UUNP: https://mega.nz/#!HM9UlCST!nIVqJ3MKe6TLvrXeZdm0f9d_rMX6xTbLLHGSHqE6_BI Whopper is putting it mildly, I would say. It took me over an hour to download the file. It got to 99% in about 5/10 mins and then it just hung the rest of the time. I didn't see this post about patches until later. While I am grateful for updates and new content, maybe it is time to split up DDX for size and performance reasons? For example, I don't use HR anymore as I feel it no longer integrates well with DCL if you have the random equip option selected, so I think it would be better if it could be made into an optional addon. I believe the original mod is still available out there too. I don't expect many to agree with me on this but I definitely feel something needs to be done performancewise.
LazyBoot Posted August 23, 2019 Posted August 23, 2019 6 hours ago, Kimy said: I normally don't release delta patches, but DDX has become quite a whopper, so if you already have DDX 4.2 installed, and don't want to re-download the entire thing, here are the delta patches for both CBBE and UUNP. Just install the applicable file on top of DDX 4.2. CBBE: https://mega.nz/#!GMtimQ6Q!1n7kQAC9hp0gcmlSDLaBmh_k6mIW0iFZnVJ_7oh4juk UUNP: https://mega.nz/#!HM9UlCST!nIVqJ3MKe6TLvrXeZdm0f9d_rMX6xTbLLHGSHqE6_BI Any changes compared to the most recent version in the beta thread? Or is this the same version?
worik Posted August 23, 2019 Posted August 23, 2019 8 hours ago, Kimy said: here are the delta patches ? Many thanks from the ? -end of the internet
Kimy Posted August 23, 2019 Author Posted August 23, 2019 3 hours ago, LazyBoot said: Any changes compared to the most recent version in the beta thread? Or is this the same version? Compared to dev version 2, I fixed several bugs.
AlyssaAwoo Posted August 23, 2019 Posted August 23, 2019 Every time this Mod gets updated its like getting a new Elder Scrolls. Thank you for updating! 2
Lupine00 Posted August 23, 2019 Posted August 23, 2019 Aaaaaaand... remember, don't forget to Bodyslide...
Lokikun Posted August 23, 2019 Posted August 23, 2019 Is there a mirror for the full 4.3 somewhere else? Or maybe a official torrent?. Mega has restricted download to just 400mb to me, for some reason. I'd rather not create another account.
Mrfishkies Posted August 23, 2019 Posted August 23, 2019 1 hour ago, Loki15kun said: Is there a mirror for the full 4.3 somewhere else? Or maybe a official torrent?. Mega has restricted download to just 400mb to me, for some reason. I'd rather not create another account. I'm having trouble downloading the file as well. Any alternate sources? Thanks!
kplh Posted August 23, 2019 Posted August 23, 2019 The new items - ropes, some of the collars, don't have inventory models and when dropped just float in the air and cannot be picked up again. (When worn they work fine) 1
Zaflis Posted August 23, 2019 Posted August 23, 2019 3 hours ago, Loki15kun said: Is there a mirror for the full 4.3 somewhere else? Or maybe a official torrent?. Mega has restricted download to just 400mb to me, for some reason. I'd rather not create another account. I didn't need to make an account to download the full version, it's only optional.
MrsBelch Posted August 24, 2019 Posted August 24, 2019 1 hour ago, kplh said: The new items - ropes, some of the collars, don't have inventory models and when dropped just float in the air and cannot be picked up again. (When worn they work fine) ropes has world model - devious\FeuerTin\ft_ropebundle_go.nif . But this model seems to be bugged. Yes, it floats.
Lokikun Posted August 24, 2019 Posted August 24, 2019 3 hours ago, Zaflis said: I didn't need to make an account to download the full version, it's only optional. Unfortunately in my case it only allows 400mb then it completely stops.
Mr. Otaku Posted August 24, 2019 Posted August 24, 2019 11 minutes ago, Loki15kun said: Unfortunately in my case it only allows 400mb then it completely stops. The account itself is free though, you can still just sign up and download large files without paying attention to any of the premium options. I think the free account already has around 50GB range. At least that's what it says on the page.
Antonslavik Posted August 24, 2019 Posted August 24, 2019 Ok, I know this has been gone over time and time again. But bodyslide studio refuses to build the straitjackets. I've spent almost 3 weeks trying to fix it but i cant for the life of me get it working, I've even tried manual installation. Any pointers?
Zaflis Posted August 24, 2019 Posted August 24, 2019 2 hours ago, Antonslavik said: Ok, I know this has been gone over time and time again. But bodyslide studio refuses to build the straitjackets. I'll attach a pic. I've spent almost 3 weeks trying to fix it but i cant for the life of me get it working, Any ideas? Check all output folders in your mod organizer/vortex/whatever it is and install order. If Bodyslide build things but you keep overriding them with non-built meshes then you get issues. Other than that that's the first time i see items rendered in bodyslide like that It feels like you are trying to build each item 1 by 1 or something other unusual. Apart from Bodyslide the FNIS generation has to succeed too. It (might be? partially?) responsible for animations that bend the arms behind, using the right skeleton file. So chances are that's exactly how it should look like in Bodyslide. Edit: As i was building the devices again for myself, deciced to take a screenshot. So here's straightjacket part: Spoiler
donttouchmethere Posted August 24, 2019 Posted August 24, 2019 4 hours ago, Zaflis said: Check all output folders in your mod organizer/vortex/whatever it is and install order. If Bodyslide build things but you keep overriding them with non-built meshes then you get issues. Other than that that's the first time i see items rendered in bodyslide like that It feels like you are trying to build each item 1 by 1 or something other unusual. Apart from Bodyslide the FNIS generation has to succeed too. It (might be? partially?) responsible for animations that bend the arms behind, using the right skeleton file. So chances are that's exactly how it should look like in Bodyslide. Edit: As i was building the devices again for myself, deciced to take a screenshot. So here's straightjacket part: Hide contents Isn't that the ZAZ 8+ StraightJacket? ?
Zaflis Posted August 24, 2019 Posted August 24, 2019 1 hour ago, donttouchmethere said: Isn't that the ZAZ 8+ StraightJacket? ? Could be. Imagine if all modders tagged their items with names and categories ?
monsta88 Posted August 24, 2019 Posted August 24, 2019 A question: when you do the bodyslide for the devices in SE, do they work now? A couple of months ago the items always came out as default (which is very different than my usual slim characters).
Ursur1major Posted August 24, 2019 Posted August 24, 2019 I would like to repost this as noone responded to me last time I posted here and the issue still hasn't been resolved See spoiler: Spoiler On 6/4/2019 at 8:17 PM, Ursur1major said: Hello, I posted for help in the DDi support thread but got barely any response so I'm going to try here. So basically I have recently decided to "finally" install a ENB (Vividian ENB to be precise) and It appears some form of artefact from the ENB is visible through the blindfold (see spoilers for screenshots) which I think might be the godrays. Screenshots are taken during daytime one inside Markarth and one outside Whiterun. Vividian ENB was installed with Brighter Nights and compatibility patch for Pure Weather (Which I also have ofcourse, but I had it before I added the ENB as well). But the blindfold effect seems to effectively work during night time from what I've noticed so far. Blindfold Mode is Dark Fog. Reveal hidden contents Markarth^ Whiterun^ And I'm wondering if there's a way to solve this issue without butchering my ENB. Thank you for your time and any help you might be able to give me.
Lillithcometh Posted August 24, 2019 Posted August 24, 2019 id love to see the rope expanded into simple cuffs, maybe just around the wrist or elbow like the zaz ones, but with the locking capabilities and compatibility of devious devices id love to open a chest through cursed loot and get some simple rope over leather and metal
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